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HentaiVerse 0.4.3, See above |
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Dec 5 2009, 21:36
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Panuru @ Dec 5 2009, 18:59)  Are they big enough to be rounding errors if each piece was rounded before being totaled?
What totals? QUOTE(Sayo Aisaka @ Dec 5 2009, 18:54)  I was seeing consistent changes across different items when I updated it with the new values.
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Dec 5 2009, 21:36
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(globald @ Dec 5 2009, 20:08)  I have the same problem, Monster are now shown below the battle log instead of being on the right side. And please don't tell me it's because i'm using OPERA (IMG:[ invalid] style_emoticons/default/wink.gif) Same problem here, in OPERA Monster are now shown below the battle log and cannot be hit as the page always slides to the top when i move mouse kursor down on the monsters. Please please please please please fix. Thanks.
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Dec 5 2009, 22:00
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(Sayo Aisaka @ Dec 5 2009, 13:36)  What totals?
If you're talking about individual items, then never mind. I thought you were talking about the overall number.
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Dec 5 2009, 22:14
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Dec 5 2009, 06:14)  - Made some more tweaks to the equipment popups. It's also been altered to include two digits after the decimal point for decimal values. (So if you used to have 5.2 of something and now have 5.16 of something, you always had 5.16 of something, it was just rounded.) QUOTE(Sayo Aisaka @ Dec 5 2009, 10:59)  Equipment stats have definitely been tweaked. Some things have gone up, some have come down.
QUOTE(Tenboro @ Dec 5 2009, 11:40)  Well.. they weren't supposed to (IMG:[ invalid] style_emoticons/default/smile.gif) but adding another digit means that you can have +/- 0.05 from the old value. Well they were definitely changed. Then: https://forums.e-hentai.org/index.php?s=&am...st&p=558780Now: http://hentaiverse.org/pages/showequip.php...;key=9ceac01fb7-1.71% block is far more than +/- 0.05%. That is completely fucked up considering how much time I've spent in IW trying to level this POS. Burden +0.5 and Interference +0.64 as well? I don't even want to look at the equipment that I actually use until you fix this. QUOTE - Equipment sorting should now be fixed. For reals this time. Note that it is still *different* - staffs and offhand now sort above armor. Then it sorts by slot, then by type, then by name. The equipment sorting is completely FUBAR now. There was nothing wrong with how it was before, and now it takes me three times as long to find the pieces I want.
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Dec 5 2009, 22:38
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Tenboro

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QUOTE(Boggyb @ Dec 5 2009, 18:56)  If you have spells auto-cast with Innate Arcana, do you gain proficiency?
Nope. QUOTE(cmal @ Dec 5 2009, 18:57)  Neat, auto-cast spells. FFFFFFFFFFFF, they're Hath Perks. I've got enough Hath to unlock the first two, which is enough for what I use -- Shield and Shadow Veil. Before I drop the Hath on it, does it ALWAYS cast at the start of battle, or is there any way to tell it when to turn on and off?
They're always-on. Adding a way to toggle it would have taken twice as long to implement. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(cmal @ Dec 5 2009, 18:57)  What exactly got tweaked here? Its been a while since I last looked at anything with Custom fonts, but there's still some overflow on the Equipment Stats pane.
Mostly spacing for the equipment shop, but it should generally apply to everything. If you use a very large font, it might not be able to fit anyway. QUOTE(Panuru @ Dec 5 2009, 19:00)  Let me see if I understand this correctly. Let's say that shield and barrier each costs 10 MP and lasts 10 rounds.
If I get the first Innate Arcana slot and put shield in, it will automatically start with no casting turn and deduct 1 MP per round.
If I get the second slot, which "reduces total upkeep by 15%" and add barrier, I will now be charged 2 * 0.85 = 1.7 MP per round?
Yup. QUOTE(Sayo Aisaka @ Dec 5 2009, 19:54)  That's odd. I keep the stats of my armour in a spreadsheet (because my brain isn't big enough), and I was seeing consistent changes across different items when I updated it with the new values. Physical Absorption has gone down, Physical Mitigation has gone up and so on - and the changes are too big to be due to rounding errors. I would give a specific example, but of course I didn't keep the old values...
Well, I just remembered what could have caused this, is it closer to normal now?
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Dec 5 2009, 22:44
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Tenboro @ Dec 5 2009, 15:38)  They're always-on. Adding a way to toggle it would have taken twice as long to implement. (IMG:[ invalid] style_emoticons/default/smile.gif) So does that mean we might get toggles for it in a later patch? Some of us don't need to start casting some of those spells until a few dozen rounds into our IW and GFs. Especially if/when you add Regen to the list of innate spells. Its great for Arenas, though. The whole not gaining proficiency, though, is kind of a dealbreaker. If its always on, then we don't cast it and don't gain that all-important proficiency. I hope you've got something cooking that will eventually let us gain proficiency, but didn't put in yet because you wanted to work on it some more. QUOTE(Tenboro @ Dec 5 2009, 15:38)  Mostly spacing for the equipment shop, but it should generally apply to everything. If you use a very large font, it might not be able to fit anyway.
I don't think I use a very large font (I tend to like smaller fonts, myself), so I'll take a look at it again later. EDIT: Just tried it with Arial, pt 7. Some text is tiny, some text is huge. So I guess I'll still be using DL Fonts. [ i48.tinypic.com] (IMG:[i48.tinypic.com] http://i48.tinypic.com/rig7sz_th.jpg) This post has been edited by cmal: Dec 5 2009, 22:59
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Dec 5 2009, 22:45
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(hen_Z @ Dec 5 2009, 16:17)  Also, Bob, what do you think caused stats to go worsen, bugs or range narrowing? (IMG:[ invalid] style_emoticons/default/tongue.gif) (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Tenboro @ Dec 5 2009, 17:38)  Well, I just remembered what could have caused this, is it closer to normal now?
Hah! It wasn't me!!! @Tenb: Out of curiosity, what caused it? Would definitely like the regen's to get added to the autocast, though I wouldn't use them without a toggle switch >_> Probably the elemental spike shields too. This post has been edited by DemonEyesBob: Dec 5 2009, 22:49
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Dec 5 2009, 23:08
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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Fixing the visual bug in Opera would be nice. I would normally assume Tenboro would be working on it, but as the standard policy of browser issues is switch to Firefox, you never know...
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Dec 5 2009, 23:11
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Tenboro

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QUOTE(DemonEyesBob @ Dec 5 2009, 21:45)  Hah! It wasn't me!!!
@Tenb: Out of curiosity, what caused it?
Well, when I added the extra digit to the output, it kinda bugged me that certain stats would be exactly alike and keep following eachother in lockstep throughout all levels. So I made some minute variations to the weight factor for stats that had the same weighing, but somehow a couple of the stats got changed more than I intended (for example, block ended up at .957 instead of .997), and I never made a note of this so it never got tested. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(DemonEyesBob @ Dec 5 2009, 21:45)  Would definitely like the regen's to get added to the autocast, though I wouldn't use them without a toggle switch >_> Probably the elemental spike shields too.
Basically, what's not there isn't there because they override other spells. While it probably wouldn't be too much work to make the anti-conflict thingie apply here too, I didn't feel like it at the time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Boggyb @ Dec 5 2009, 22:08)  Fixing the visual bug in Opera would be nice. I would normally assume Tenboro would be working on it, but as the standard policy of browser issues is switch to Firefox, you never know...
I don't even have Opera installed, and I don't know if I can be ARSED to install it and then figure out what exactly makes it the only browser to get that wrong.
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Dec 5 2009, 23:16
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(cmal @ Dec 5 2009, 14:44)  The whole not gaining proficiency, though, is kind of a dealbreaker.
Agreed. I would say that we can just make up the difference using montage, but considering that all of the capped magic skills still drag at the gains of uncapped ones, that's far less feasible.
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Dec 5 2009, 23:21
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Dec 5 2009, 13:11)  I don't even have Opera installed, and I don't know if I can be ARSED to install it and then figure out what exactly makes it the only browser to get that wrong.
Please? QUOTE(Panuru @ Dec 5 2009, 13:16)  Agreed. I would say that we can just make up the difference using montage, but considering that all of the capped magic skills still drag at the gains of uncapped ones, that's far less feasible.
You can always spam it in the lower arenas to gain some prof, but it still sucks that you don't get any from the auto-cast.
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Dec 6 2009, 00:14
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Zunami
Group: Gold Star Club
Posts: 907
Joined: 5-September 08

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I often get this error by clicking on the hentaiverse-encounter-link: CODE The requested URL /http://hentaiverse.org/login.php?... was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request. (IMG:[ invalid] style_emoticons/default/huh.gif) Now I get it every time when I try to open hentaiverse... (IMG:[ invalid] style_emoticons/default/sad.gif) The error still apears when I log out and log in again. This post has been edited by Tenboro: Dec 6 2009, 00:38
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Dec 6 2009, 00:32
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Tenboro @ Dec 6 2009, 00:11)  I don't even have Opera installed, and I don't know if I can be ARSED to install it and then figure out what exactly makes it the only browser to get that wrong.
QUOTE Please? I believe undoing whatever little tweaks you did on the battle screen would fix the problem. Mind you this error only happens when engaged in batle, so that should narrow down the reason in the changes you made X that very screen, that could be causing it. Thanks. This post has been edited by Lunatic2: Dec 6 2009, 00:33
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Dec 6 2009, 00:33
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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Very sweet with the Innate Arcane; I definitely have to try this out.
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Dec 6 2009, 00:40
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Tenboro

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QUOTE(Lunatic2 @ Dec 5 2009, 23:32)  I believe undoing whatever little tweaks you did on the battle screen would fix the problem. Mind you this error only happens when engaged in batle, so that should narrow down the reason in the changes you made X that very screen, that could be causing it.
Little tweaks? Inline CSS was moved out at more than a hundred places in the code, and there were probably other tweaks as well. If you figure it out what opera is doing different from every other browser out there, I'll fix it.
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Dec 6 2009, 00:40
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TrackxNano
Lurker
Group: Recruits
Posts: 8
Joined: 1-March 09

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As to the Opera bug... To me it seems like it limits the horizontal resolution in Opera, forcing the monster UI to underneath the log.
edit: actually, perhaps it's the scrollbar that causes the problem, I'm currently comparing my Opera window to a freshly opened Firefox one, and that's the only difference I can visually detect. Then again maybe the scrollbar's only there as a result of the bug, not as cause, I can't recall if was there before
This post has been edited by TrackxNano: Dec 6 2009, 00:54
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Dec 6 2009, 00:49
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smaterglocker
Lurker
Group: Recruits
Posts: 3
Joined: 13-September 09

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QUOTE(Tenboro @ Dec 6 2009, 00:40)  Little tweaks? Inline CSS was moved out at more than a hundred places in the code, and there were probably other tweaks as well. If you figure it out what opera is doing different from every other browser out there, I'll fix it.
I don't know what it does different, but Opera tends to be very compliant, so I'd say there is a 95% chance there is something wrong with your html and that Opera simply isn't as forgiving as some other browsers are. In any event, it is a 9MB download and a 2 minute install. Give it a try. You might find that you like it more than Firefox. I personally am a die hard fan of 8+ years
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Dec 6 2009, 01:05
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Dec 5 2009, 18:11)  Well, when I added the extra digit to the output, it kinda bugged me that certain stats would be exactly alike and keep following eachother in lockstep throughout all levels. So I made some minute variations to the weight factor for stats that had the same weighing, but somehow a couple of the stats got changed more than I intended (for example, block ended up at .957 instead of .997), and I never made a note of this so it never got tested. (IMG:[ invalid] style_emoticons/default/smile.gif) I.. think I know what you're talking about. Still, my interference is now 25.1, unbelievable (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE Basically, what's not there isn't there because they override other spells. While it probably wouldn't be too much work to make the anti-conflict thingie apply here too, I didn't feel like it at the time. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I figured that. Well, I look forward to when you feel like getting putting them in (IMG:[ invalid] style_emoticons/default/tongue.gif) PS: Don't forget heartseaker and arcane magic!
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Dec 6 2009, 01:08
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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QUOTE(Tenboro @ Dec 6 2009, 01:40)  Little tweaks? Inline CSS was moved out at more than a hundred places in the code, and there were probably other tweaks as well. If you figure it out what opera is doing different from every other browser out there, I'll fix it.
QUOTE To me it seems like it limits the horizontal resolution in Opera, forcing the monster UI to underneath the log. Yeah, was there something added that decreased the space? Maybe widening the whole window a bit could fix it. QUOTE Then again maybe the scrollbar's only there as a result of the bug, not as cause, I can't recall if was there before Tenb: The scrollbar got moved from the battle log on the left, to the right for the whole screen and that is forcing the monster UI to underneath the log, because there is not enough space left for it. Something you changed has forced the scrollbar out of the battle log. If you menage to get it back where it is supposed to be, that should fix the problem. here is before and after screen. https://forums.e-hentai.org/index.php?act=A...ost&id=3705https://forums.e-hentai.org/index.php?act=A...ost&id=4210I hope this will help you. Anyway, if this isn't fixed it is the endgame for me, i don't intend to change my browser because of it. Thx for any help. This post has been edited by Lunatic2: Dec 6 2009, 01:32
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Dec 6 2009, 02:16
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Tenboro @ Dec 5 2009, 20:38)  Well, I just remembered what could have caused this, is it closer to normal now?
Hmm. Block chance seems to have gone back up, and interference has come down a bit. But none of the absorption/mitigation stats have changed.
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