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> HentaiVerse 0.4.3, See above

 
post Dec 5 2009, 19:50
Post #21
Raaby



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QUOTE(globald @ Dec 5 2009, 12:08) *

I have the same problem, Monster are now shown below the battle log instead of being on the right side. And please don't tell me it's because i'm using OPERA (IMG:[invalid] style_emoticons/default/wink.gif)


Ah, I see. Thanks.
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post Dec 5 2009, 19:56
Post #22
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If you have spells auto-cast with Innate Arcana, do you gain proficiency?
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post Dec 5 2009, 19:57
Post #23
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Neat, auto-cast spells. FFFFFFFFFFFF, they're Hath Perks. I've got enough Hath to unlock the first two, which is enough for what I use -- Shield and Shadow Veil. Before I drop the Hath on it, does it ALWAYS cast at the start of battle, or is there any way to tell it when to turn on and off?

I'm kind of gonna miss the small spacer between equipment types in the inventory, made it a little easier to glance over the list as you're scrolling to the section you want. Didn't really notice anything wrong with it before.

Yay, blocking gives extra chance to gain shield prof. Boo, only one counter per turn. Glad I waited before I started raising my difficulty again, I'm not sure how often I was countering per turn. Can we get more Block for proficiency, too, please?

QUOTE(Tenboro @ Dec 5 2009, 07:14) *

- Made some improvements to the downloadable fonts/custom fonts mode. Among other stuff, word-wrapped lines should no longer overlap with eachother.

What exactly got tweaked here? Its been a while since I last looked at anything with Custom fonts, but there's still some overflow on the Equipment Stats pane.
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post Dec 5 2009, 19:59
Post #24
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question about Innate Arcana, as the spell it's like auto-casted each turn, is it possible to raise proficiency each turn? or you'r not able to raise proficiency at all? I don't have hath enough to try it right now so well i'm asking to whoever tried it out xp
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post Dec 5 2009, 20:00
Post #25
Panuru



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Let me see if I understand this correctly. Let's say that shield and barrier each costs 10 MP and lasts 10 rounds.

If I get the first Innate Arcana slot and put shield in, it will automatically start with no casting turn and deduct 1 MP per round.

If I get the second slot, which "reduces total upkeep by 15%" and add barrier, I will now be charged 2 * 0.85 = 1.7 MP per round?
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post Dec 5 2009, 20:02
Post #26
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QUOTE(Boggyb @ Dec 5 2009, 20:56) *

If you have spells auto-cast with Innate Arcana, do you gain proficiency?


Just tried it out, doesn't seem that way. Maybe there could be prof gain at the start of a battle but not each turn.
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post Dec 5 2009, 20:05
Post #27
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QUOTE(flint @ Dec 5 2009, 12:02) *

Just tried it out, doesn't seem that way. Maybe there could be prof gain at the start of a battle but not each turn.

Yikes, I'm not as excited about this now.
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post Dec 5 2009, 20:18
Post #28
a leech



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My firefox still shoots up to almost 100% cpu when I play HV, but it's definitely a lot better than the previous versions when it comes to reloading. And I like how texts don't overlap now.

Thanks Tenboro.

btw I just sold all my crude stuff to the shop. Just letting you rare hunting people know.
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post Dec 5 2009, 20:21
Post #29
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i just woke up and wondered what the hell, now i know but my interference went up and my block went down (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by mr daniels: Dec 5 2009, 20:22
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post Dec 5 2009, 20:33
Post #30
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QUOTE(a leech @ Dec 5 2009, 13:18) *

My firefox still shoots up to almost 100% cpu when I play HV, but it's definitely a lot better than the previous versions when it comes to reloading. And I like how texts don't overlap now.


For battles, IE 7 with Downloadable Fonts enabled seems to be the least CPU cycle hungry way of playing HV. I know Downloadable Fonts is a Firefox feature, but IE 7 copes with it by using 8 pt bold text that puts less CPU stress then any other combination of fonts and browsers.

It's kind of sad the Firefox is heading towards Useless Bloatware City to join its rival IE 8.
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post Dec 5 2009, 20:38
Post #31
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QUOTE(Tenboro @ Dec 5 2009, 06:14) *

- Elemental rating mitigations are now added to the mitigations on the equipment stat readout.


Any chance of getting the spell damage bonuses added to the readout as well?
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post Dec 5 2009, 20:49
Post #32
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I noticed was the "open beta" is gone. (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Hirobi: Dec 5 2009, 20:51
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post Dec 5 2009, 20:54
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QUOTE(Sayo Aisaka @ Dec 5 2009, 16:59) *

Equipment stats have definitely been tweaked. Some things have gone up, some have come down.


QUOTE(Tenboro @ Dec 5 2009, 17:40) *

Well.. they weren't supposed to (IMG:[invalid] style_emoticons/default/smile.gif) but adding another digit means that you can have +/- 0.05 from the old value.


That's odd. I keep the stats of my armour in a spreadsheet (because my brain isn't big enough), and I was seeing consistent changes across different items when I updated it with the new values. Physical Absorption has gone down, Physical Mitigation has gone up and so on - and the changes are too big to be due to rounding errors. I would give a specific example, but of course I didn't keep the old values...
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post Dec 5 2009, 20:59
Post #34
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QUOTE(Sayo Aisaka @ Dec 5 2009, 12:54) *

That's odd. I keep the stats of my armour in a spreadsheet (because my brain isn't big enough), and I was seeing consistent changes across different items when I updated it with the new values. Physical Absorption has gone down, Physical Mitigation has gone up and so on - and the changes are too big to be due to rounding errors. I would give a specific example, but of course I didn't keep the old values...

Are they big enough to be rounding errors if each piece was rounded before being totaled?
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post Dec 5 2009, 21:03
Post #35
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QUOTE(Tenboro @ Dec 5 2009, 09:14) *

New Hath Perks: Innate Arcana
The Innate Arcana series of hath perks unlocks a number of auto-cast slots that can be found below the quickcast slots on the settings page.

Interesting... Damn, and here I was going to spend my hath elsewhere xD

QUOTE

- Equipment sorting should now be fixed. For reals this time. Note that it is still *different* - staffs and offhand now sort above armor. Then it sorts by slot, then by type, then by name.

(IMG:[invalid] style_emoticons/default/biggrin.gif)
... it is quite *different* now o_o

QUOTE

- There is now an additional chance to gain shield proficiency whenever you block something.

I see a carrot dangling in front of me...

QUOTE

- You can now only counter when blocking at most once every player turn.

And get whacked in the back of the head with the stick.

Well, there ends my short foray into trying 1hand+shield again. Only 1 counter per turn just made it not worthwhile (for me anyway).

QUOTE

- Some equipment suffix bonus ranges have been narrowed.

Mind specifying which and how much? I know about the 'of the Ox' obviously (IMG:[invalid] style_emoticons/default/rolleyes.gif) but what else was changed?

QUOTE

- Increased the duration of Haste.

Thanks.

QUOTE

- The system should now send no-cache headers before anything else happens, so in the rare event of a failure, the browser won't cache a blank page.

Can you please undo this, or at least make it optional? I think this is causing me some major problems. I'm using downloadable fonts, and whenever I go to a page the font starts off small and then resizes itself. This used to only happen when I cleared my cache and then visited a page for first time afterward; now it happens every single time I visit any hv page.

QUOTE(Panuru @ Dec 5 2009, 15:59) *

Are they big enough to be rounding errors if each piece was rounded before being totaled?

I don't know. My interference when from 24.4 to 25.6
That seems too much...

This post has been edited by DemonEyesBob: Dec 5 2009, 22:42
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post Dec 5 2009, 21:12
Post #36
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QUOTE(Tenboro @ Dec 5 2009, 13:40) *

Well.. they weren't supposed to (IMG:[invalid] style_emoticons/default/smile.gif) but adding another digit means that you can have +/- 0.05 from the old value.


The block on my main tower shield went from 25.2% -> 24.12%. That is a lot more then +/- 0.05.
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post Dec 5 2009, 21:17
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QUOTE(DemonEyesBob @ Dec 6 2009, 00:03) *
Well, there ends my short foray into trying 1hand+shield again. Only 1 counter per turn just made it not worthwhile.
Well, it just puts 1hs and dw on same scales. Both can occasionally do second strike on that turn...

Also, Bob, what do you think caused stats to go worsen, bugs or range narrowing? (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by hen_Z: Dec 5 2009, 21:19
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post Dec 5 2009, 21:21
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QUOTE(globald @ Dec 5 2009, 19:08) *

I have the same problem, Monster are now shown below the battle log instead of being on the right side. And please don't tell me it's because i'm using OPERA (IMG:[invalid] style_emoticons/default/wink.gif)



I'm seeing the same thing...using Opera as well. (Version 9.6) Very tedious to play like this.
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post Dec 5 2009, 21:27
Post #39
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Were changes made to the battle turn indicator at top? It seems to be doing screwy things (i.e. drastic changes each turn)
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post Dec 5 2009, 21:35
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QUOTE(hen_Z @ Dec 5 2009, 16:17) *

Well, it just puts 1hs and dw on same scales. Both can occasionally do second strike on that turn...

Also, Bob, what do you think caused stats to go worsen, bugs or range narrowing? (IMG:[invalid] style_emoticons/default/tongue.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Hey, the 'of the Ox' now has a STR range of 5-9 instead of 2-9, which is a good thing, so no pointing fingers at me!

Also, some of my equipment's primary bonuses have shot up. Unfortunately, it seems to have only happened for cotton pieces, so I'm not sure wtf is going on.
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