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> HentaiVerse 0.4.3, See above

 
post Dec 8 2009, 19:37
Post #101
ootoro



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I've started using chrome to make monotonous IW battles go by quicker. One round of heroic with nine mobs took me a count of 21 banana. I thought the flashing screen would give me a seizure. After a while my head started to feel "light". I slept really well last night. Coincidence?
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post Dec 9 2009, 00:30
Post #102
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Is there any chance of item drop chance being raised? I've played for a few days now and I haven't seen even 1 superior or godly type potion/draughts. Without superior and godly class potions/draughts, I don't even want to dare trying an arena challenge above the fourth one. Also, the equipment drops were really shit. How on earth can I get better equipment if all the drops are so crap, and the equipment in the shop isn't too great either? I would do more training, but training gets damn expensive and I've been saving my credits for doggie bagging. Is it possible to be able to play HV and download at the same time while getting gains?
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post Dec 9 2009, 01:06
Post #103
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QUOTE(johnstobbart @ Dec 8 2009, 14:30) *

Is there any chance of item drop chance being raised? I've played for a few days now and I haven't seen even 1 superior or godly type potion/draughts. Without superior and godly class potions/draughts, I don't even want to dare trying an arena challenge above the fourth one. Also, the equipment drops were really shit. How on earth can I get better equipment if all the drops are so crap, and the equipment in the shop isn't too great either? I would do more training, but training gets damn expensive and I've been saving my credits for doggie bagging. Is it possible to be able to play HV and download at the same time while getting gains?

To show my boy D-Glaggle I can refrain from flaming people, I will answer this civilly.

In short, no. Tenboro has said that he wants the HVerse to be credit neutral which means that you either spend your credits in the Hverse or use them elsewhere at the expense of your play ability.

I agree that equipment drops can be terrible and could use a slight upward tweak though I don't expect it to happen. And as for raising the drop rate, don't count on it.

This post has been edited by Boggyb: Dec 9 2009, 01:06
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post Dec 9 2009, 01:28
Post #104
johnstobbart



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Then what is the point of it? Just to act as a credit sink? Seems pretty pointless then I guess. It's ok to play if you're really bored, but if there's no real gain, then it's pretty useless, despite what anyone says or thinks.

This post has been edited by johnstobbart: Dec 9 2009, 01:29
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post Dec 9 2009, 01:33
Post #105
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QUOTE(johnstobbart @ Dec 8 2009, 15:28) *

Then what is the point of it? Just to act as a credit sink? Seems pretty pointless then I guess. It's ok to play if you're really bored, but if there's no real gain, then it's pretty useless, despite what anyone says or thinks.

Pretty much. Though it is not entirely impossible to make credits from the system if you are high enough levels. The bonuses from the first time you beat an arena or ring of blood are fairly large. Also, if you are lucky enough to find an artifact, you can sell them for a very decent amount (especially to other players).
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post Dec 9 2009, 02:06
Post #106
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QUOTE(Boggyb @ Dec 8 2009, 16:33) *

Pretty much. Though it is not entirely impossible to make credits from the system if you are high enough levels. The bonuses from the first time you beat an arena or ring of blood are fairly large. Also, if you are lucky enough to find an artifact, you can sell them for a very decent amount (especially to other players).


I'm with you on this Boggy, credits can be earned but you just need to be sure what you want to spend them on, Doggybag, items, or Equip. The more you contribute, weather by donation, posts, torrents or running a client, the more you earn.


OH! almost forgot,


Thanks Tenboro for all your efforts
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post Dec 9 2009, 03:22
Post #107
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I guess so. I just wish it was easier to get credits *sigh*. It would be great to know what Tenboro's intentions for HV are though.
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post Dec 9 2009, 04:07
Post #108
dap00



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QUOTE(johnstobbart @ Dec 8 2009, 14:30) *

Is it possible to be able to play HV and download at the same time while getting gains?


I don't think so, not unless you have tons of wildly popular galleries. I figured out pretty quickly that downloading was getting in the way of credit gain, and then I realized there was no point to doing both. I just mark anything I really like as a favorite and go back to it whenever I want. No point in spending credits on downloads and cluttering up my computer. Anyway, if you just have to have the stuff, save it page by page yourself (and help out the gallery owner a little in the process, since you get GP for views, too) for free. Of course, if you're not willing to put that much effort into it, then stop and ask yourself: if it's not worth the trouble, how bad do you really need it?

But that's just me, and I consider HV more important than doggiebagging, if only because HV by itself probably generates more donations. Well, it's part of why I donated, at least.
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post Dec 9 2009, 04:10
Post #109
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If you add something to your favourites on this page, what will happen if it gets taken down. I've seen way too many good hentai sites go down. Damn FBI. Damn the human race.
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post Dec 9 2009, 04:44
Post #110
Panuru



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QUOTE(johnstobbart @ Dec 8 2009, 19:22) *

It would be great to know what Tenboro's intentions for HV are though.

Entertainment and another way to spend the credits earned by contributing to the site.

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post Dec 9 2009, 18:27
Post #111
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I can't access HentaiVerse. The browser constantly displays the login screen. It says this: "Login Successful. You will be returned momentarily."
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post Dec 9 2009, 18:34
Post #112
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So innate arcana is broken, my upkeep for shadow veil is 1.42 mp/turn but it costs me 54 mana and lasts 56 turns normally which should be like .96 mp/turn.... I also bought 3 slots so that should be further reduced to around .67... so wtf its more then double what it should be....

Other things being able to turn on and off innate arcana would be awesome, and the automatic turn off/on should be based on upkeep not total mana, its a bitch when it turns off at 85 and costs roughly 1 mana per turn. I think something like turns off at mana less then 15 turns of upkeep, and on back on at 25, would make more sense.

So looking again haste and shadow veil are costing the same, even though I still only have 4 points in haste but 5 in shadow veil even then my haste should costing a more then it should, which is a little more then .7, my shield is costing .67, it should be at .63 with the 30% discount, so somthing is screwy. It looks like its not taking into account proficiency from gear for one, since it doesn't change when I swap out my boots that give me close to 19 supportive prof, but even then the numbers are too high without the boots it goes to 54mana and 52 turns. So I don't know where its messed up....

This post has been edited by uth: Dec 9 2009, 18:51
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post Dec 9 2009, 19:25
Post #113
hen_Z



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Hmmm...
Tried to hit monster with Weaken from my quickbar:
2 4 You evade the attack from Green Slime.
2 3 You evade the attack from Rabid Hamster.
2 2 Blue Slime misses the attack against you.
2 1

Spell does not exist

On the next turn, however, everything worked like charm...

I guess it is a fluke on browser side, but I thought I should share it with you, just in case...

edit1
Aaaand finally,
QUOTE
Bad Request

Your browser sent a request that this server could not understand.


edit2
Now back online...

This post has been edited by hen_Z: Dec 9 2009, 19:40
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post Dec 9 2009, 21:43
Post #114
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QUOTE(uth @ Dec 9 2009, 10:34) *

So innate arcana is broken, my upkeep for shadow veil is 1.42 mp/turn but it costs me 54 mana and lasts 56 turns normally which should be like .96 mp/turn.... I also bought 3 slots so that should be further reduced to around .67... so wtf its more then double what it should be....

Other things being able to turn on and off innate arcana would be awesome, and the automatic turn off/on should be based on upkeep not total mana, its a bitch when it turns off at 85 and costs roughly 1 mana per turn. I think something like turns off at mana less then 15 turns of upkeep, and on back on at 25, would make more sense.

So looking again haste and shadow veil are costing the same, even though I still only have 4 points in haste but 5 in shadow veil even then my haste should costing a more then it should, which is a little more then .7, my shield is costing .67, it should be at .63 with the 30% discount, so somthing is screwy. It looks like its not taking into account proficiency from gear for one, since it doesn't change when I swap out my boots that give me close to 19 supportive prof, but even then the numbers are too high without the boots it goes to 54mana and 52 turns. So I don't know where its messed up....

I'm sure the catch-22 of innate arcane that you weren't told about is that it uses your base statistics for calculation (i.e. your level.) In other words, no amount of proficiency will improve your innate arcana rates. Probably.
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post Dec 9 2009, 22:06
Post #115
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QUOTE(uth @ Dec 9 2009, 08:34) *

So innate arcana is broken, my upkeep for shadow veil is 1.42 mp/turn but it costs me 54 mana and lasts 56 turns normally which should be like .96 mp/turn.... I also bought 3 slots so that should be further reduced to around .67... so wtf its more then double what it should be....

Other things being able to turn on and off innate arcana would be awesome, and the automatic turn off/on should be based on upkeep not total mana, its a bitch when it turns off at 85 and costs roughly 1 mana per turn. I think something like turns off at mana less then 15 turns of upkeep, and on back on at 25, would make more sense.

So looking again haste and shadow veil are costing the same, even though I still only have 4 points in haste but 5 in shadow veil even then my haste should costing a more then it should, which is a little more then .7, my shield is costing .67, it should be at .63 with the 30% discount, so somthing is screwy. It looks like its not taking into account proficiency from gear for one, since it doesn't change when I swap out my boots that give me close to 19 supportive prof, but even then the numbers are too high without the boots it goes to 54mana and 52 turns. So I don't know where its messed up....

I only have one rank in Innate Arcana and shield costs me .83 mp/turn which is what it should since it costs me 24 mana and lasts 29 turns.

This post has been edited by Boggyb: Dec 10 2009, 05:00
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post Dec 9 2009, 22:56
Post #116
uth



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QUOTE(hitokiri84 @ Dec 9 2009, 14:43) *

I'm sure the catch-22 of innate arcane that you weren't told about is that it uses your base statistics for calculation (i.e. your level.) In other words, no amount of proficiency will improve your innate arcana rates. Probably.


Well Tenboro did actually specify that proficiency was included in that first post, so something else is screwing up.

QUOTE
New Hath Perks: Innate Arcana

The Innate Arcana series of hath perks unlocks a number of auto-cast slots that can be found below the quickcast slots on the settings page. These spells will be automatically cast during battle.

Each spell you add to auto-cast incurs an Upkeep which is subtracted every round the spell is active. The Upkeep is calculated as the cost of the spell divided by its duration - these calculations take your proficiency into account, and it should cost the same as casting them manually.

If your mana drops below 10%, the auto-cast spells will dissipate. They will be automatically recast when mana goes above 25% - or you can recast them manually, it will then take over when the manually-cast spell expires. (No upkeep is consumed when the manually cast version is in effect.)

Each level of Innate Arcana increases the number of slots by 1. The higher levels also decrease the total Upkeep cost for all spells.

Currently, the spells that can be set to auto-cast are: Shield, Barrier, Haste, and Shadow Veil. Others may be added in the future.


QUOTE(Boggyb @ Dec 9 2009, 15:06) *

I only have one rank in Innate Arcana and shield costs me .83 mp/turn which is what it should since it costs me 24 mana and lasts 29 rounds.


ya shield is the only spell that's even in the ballpark as far as being the right cost. I'm guessing you don't have haste or shadow veil, for comparisons sake

This post has been edited by uth: Dec 9 2009, 22:58
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post Dec 9 2009, 23:13
Post #117
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QUOTE(uth @ Dec 9 2009, 12:56) *

I'm guessing you don't have haste or shadow veil, for comparisons sake

I just reset my abilities and put 5 points into shadow veil.
It costs 35 mana and lasts 39 turns.
That means the upkeep should be .897 or .90 depending on rounding.
It instead costs 1.81 MP/Turn.

So, yes, something is wrong.
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post Dec 9 2009, 23:36
Post #118
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QUOTE(uth @ Dec 9 2009, 21:56) *

Well Tenboro did actually specify that proficiency was included in that first post, so something else is screwing up.


I read it as upkeep costs calculation taking proficiency into account, not any damage.
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post Dec 9 2009, 23:51
Post #119
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QUOTE(Dlaglacz @ Dec 9 2009, 16:36) *

I read it as upkeep costs calculation taking proficiency into account, not any damage.

huh....
right now the mana cost is wrong, and doesn't change when more proficiency is added from gear with supportive prof on it; which it should since that changes what the upkeep cost is. I have no idea where you got damage from...
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post Dec 10 2009, 02:46
Post #120
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QUOTE(Boggyb @ Dec 9 2009, 15:06) *

I only have one rank in Innate Arcana and shield costs me .83 mp/turn which is what it should since it costs me 24 mana and lasts 29 rounds.


How the hell do you have a shield that lasts 29 rounds? I'm lucky if mine lasts fifteen turns.
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