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Nov 27 2009, 17:41
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Tenboro

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QUOTE(DemonEyesBob @ Nov 27 2009, 13:55)  LoLWuT? How long has this been in the making? I can honestly say I didn't see this coming. Are Wakizashi and Katana going to be a bit less rare now, or is this going to be limited to people like Hito who've found 7 turn massive bleed Katanas? Also, is the proficiency thing really necessary?
You were supposed to be able to dual-wield them from the start, which is why they had the "katana" and "wakizashi" slot names instead of 1/2handed, but for some reason or another, I never actually tested it. But then again, the way it was originally implemented it would just have been dual-wielding with the stats of a 2-hander on the mainhand, I figured I'd spruce it up a bit while I was at it. QUOTE(DemonEyesBob @ Nov 27 2009, 13:55)  I guess this is to make it so dual-wielders don't have to hit one enemy at a time over and fricken over again; adds a bit of variety to the otherwise monotonous style that is dual wield (IMG:[ invalid] style_emoticons/default/tongue.gif) Is there any correspondence between getting an offhand strike and getting domino strikes, or are they completely disjoint? They're separate rolls. QUOTE(DemonEyesBob @ Nov 27 2009, 13:55)  Also, have you / can you increase the rate of shield prof increase? It's unbelievably slow compared to others. Can I? Sure. Will I? Weeeell, shields still count as an armor piece, so maybe. Traditionally there was no way to tell if you had a shield or not after the stats were computed, which is why I did that in the first place, but there is now, so it wouldn't be too hard to change it. Maybe I'll do something radical, like it having a chance to increase whenever you block something. QUOTE(DemonEyesBob @ Nov 27 2009, 13:55)  Do you think it was smart to remove the post-abosrb output? Maybe hold off on that until we've had time to test the fix? Naa, these things are never bugged. Ehem. Ok, *simple* things like those are never rarely only sometimes bugged. QUOTE(DemonEyesBob @ Nov 27 2009, 13:55)  On a side note, for things like evade+resist coming together for 'blocking' spells, do they stack multiplicatively, or are they separate rolls?
If you do the math on that, you'd see that it didn't matter. But they are separate rolls, just to let you know "how" you evaded/resisted/etc.
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Nov 27 2009, 18:49
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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Counters aren't doing as much damage as they report to be doing
0 5 Spawned Monster D: MID=4 (Cockatrice) LV=81 HP=820 MP=18 SP=1 NA=88 Type=hostile
7 6 Your counter Cockatrice for 489 points of crushing damage. 7 5 You block the attack from Cockatrice.
HP bar looks 3/4 full after this (should have taken out more than half its HP)
9 1 You hit Cockatrice for 368 crushing damage.
Cock is still alive. Total damage: 863 (HP was 820)
10 3 Cockatrice has been defeated. 10 2 You hit Cockatrice for 469 crushing damage.
This post has been edited by Hunter the 3rd: Nov 27 2009, 22:27
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Nov 27 2009, 18:58
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Holy crap, I got an entire post dedicated to my questions (IMG:[ invalid] style_emoticons/default/biggrin.gif) Smiley faces abound! QUOTE(Tenboro @ Nov 27 2009, 12:41)  You were supposed to be able to dual-wield them from the start, which is why they had the "katana" and "wakizashi" slot names instead of 1/2handed, but for some reason or another, I never actually tested it. But then again, the way it was originally implemented it would just have been dual-wielding with the stats of a 2-hander on the mainhand, I figured I'd spruce it up a bit while I was at it. They're separate rolls.
Wow, this has been a long time coming then. I'm glad you changed it too, the current implementation sounds quite a bit more interesting than the original. QUOTE Can I? Sure. Will I? Weeeell, shields still count as an armor piece, so maybe. Traditionally there was no way to tell if you had a shield or not after the stats were computed, which is why I did that in the first place, but there is now, so it wouldn't be too hard to change it. Maybe I'll do something radical, like it having a chance to increase whenever you block something. I had actually meant to mention the block idea specifically, but forgot (IMG:[ invalid] style_emoticons/default/rolleyes.gif) I think it's a good option. QUOTE Naa, these things are never bugged. Ehem. Ok, *simple* things like those are never rarely only sometimes bugged. That started off like a 'no', but ended sounding like a (IMG:[ invalid] style_emoticons/default/heh.gif) Considering it was a bug that lead to this I think you should reconsider. After a week (more likely after a day) of us testing out absorb again we could probably be sure it's working as intended now, and you could change it back to no post-absorb output. It's only because we could see the output that we realized there was a bug (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE If you do the math on that, you'd see that it didn't matter. But they are separate rolls, just to let you know "how" you evaded/resisted/etc.
Wow, mathfail on my part (I blame the 7am-ness). But thanks for the info (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by DemonEyesBob: Nov 27 2009, 21:09
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Nov 27 2009, 20:01
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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LOL, totally called Musashi Style. With the rarity of decent quality katana and wakizashi and no proficiency gains, I'm not sure how many people will want to use that style. Maybe give them an significantly reduced proficiency gain rate? Something like 30-40% of normal? That way people can actually use Niten Ichiryu as a regular fighting style without having to worry about their weapon profs.
Sweet, counter. Its like we 1HS guys have a fake version of offhand.
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Nov 27 2009, 20:22
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Thanos008
Group: Gold Star Club
Posts: 2,017
Joined: 28-May 09

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QUOTE(uth @ Nov 27 2009, 06:15)  I tried it with my [ hv.e-hentai.org] Average ruby wakizashi of the nimble & [ hv.e-hentai.org] Average sapphire katana of the ox personally didn't like it that much but my 2h prof is only like 50 so my domino procs aren't that consistent, my biggest problem with this style is having to use 2 bleed weps I guess, it would be so so much better if wakizahi were armor pen(but maybe a little OP). But then again my weps aren't really all that great either, my dmg multiplier was hurting although having that extra accuracy is pretty nice. Haven't tried it with anything yet -mainly because I recently sold my last Katana. In any event, I don't want it, anyway. It seems to me, at least, that due to the lack of Offhand Parry, the gimped Offhand DMG, the No-Prof gain, and other things (for example, don't you get a greatly increased Burden/Interference from wielding those two Weps compared to Daggers?), this latest add-on to HV is just about worthless for just about any reason other than somebody wanting to show off. Well, and the fact that if you don't want to block or gain Prof, those two Weps together must amount to a whole lotta whoop-ass. EDIT: On the other hand, that counterstrike thingy is kick-ass and sorely tempting me to go back to Sword-and-Board again -glad I never sold my Prism Tower. This post has been edited by Thanos008: Nov 27 2009, 20:24
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Nov 27 2009, 21:01
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Nov 27 2009, 03:11)  And for the shield-wearers
- When you're equipping a shield, you now have the chance to trigger Counter-Attack on the attacking enemy on a successful block. Counter-Attack counts as a normal attack, except that it cannot proc any effects. -- The chance to trigger this action is determined by your Dexterity, Strength, and Shield Proficiency. Did you decide against raising the shield proficiency's effect on block chance? I'm sure a counter-attack chance is real nice, but it doesn't really have any appeal when facing legendaries that take 1 damage from normal attacks. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE - Absorb should now only trigger on spells that actually hit. Furthermore, a spell that's absorbed won't generate any further output. That was using up such a huge amount of mana on End of Days. I guess I should throw some more Elixirs at it so see exacty how much. QUOTE - Interference proficiency penalties are now calculated in the correct order. I was just about to message you about this yesterday since the proficiency penalties seemed a little wonky when activating the Godslayer -10% interference. Glad to see you've got things under control. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(DemonEyesBob @ Nov 27 2009, 06:55)  LoLWuT? How long has this been in the making? I can honestly say I didn't see this coming. Are Wakizashi and Katana going to be a bit less rare now, or is this going to be limited to people like Hito who've found 7 turn massive bleed Katanas?
Hito might have a badass katana, but sadly, he's never gotten a single wakizashi drop. Ever.
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Nov 27 2009, 22:25
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Sonic
Group: Catgirl Camarilla
Posts: 4,692
Joined: 16-November 07

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Wonderful update, I can actually equip one of my weapons without getting proficiency hits for having a 22 interference. And as a one hander, I am really looking forward to the shield changes.
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Nov 27 2009, 22:31
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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I don't have a wakizashi so I can't try out the new style yet. Does the new style proc both domino strike and offhand strike or just domino strike? QUOTE And as a one hander, I am really looking forward to the shield changes. Problem is that counters are doing around half the reported damage in the battle log. To my knowledge, that hasn't been fixed yet. Also, overwhelming strikes aren't triggering. Wow... huge problems/glitches. I'm going back to dual wielding for the time being. Sword and board is currently like dual wielding except the extra damage is halved/random/less often and you don't get accuracy/other bonuses. This post has been edited by Hunter the 3rd: Nov 27 2009, 22:55
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Nov 27 2009, 22:47
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Nice update Thanks Tenb.
1 Suggestion thought: can you increase the chance for godly item drop? I have 7 skills in Luck of the dreaw and ever since 0.3.9 or so, i got like 3 godly potions in all the time, and like 10-15 elixirs, that should be more rare than Godly. The thing is Godly items don't drop at all, its like they wouldn't even exist and i don't think its just my bad luck.
Thanks.
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Nov 27 2009, 22:55
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Hunter the 3rd @ Nov 27 2009, 15:31)  I don't have a wakizashi so I can't try out the new style yet. Does the new style proc both domino strike and offhand strike or just domino strike? Problem is that counters are doing around half the reported damage in the battle log. To my knowledge, that hasn't been fixed yet. Also, overwhelming strikes aren't triggering.
Wow... huge problems/glitches. I'm going back to dual wielding for the time being. Sword and board is currently like dual wielding except the extra damage is halved/random and you don't get accuracy/other bonuses.
Maybe the Counter is being calculated like an offhand, which only does half damage? And what do you mean OverStrikes isn't triggering? I've got it up right now.
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Nov 27 2009, 23:07
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE And what do you mean OverStrikes isn't triggering? I've got it up right now. That's weird. I went through a 26 round iw one handed and it didn't trigger. But it just appeared in grindfest right now. EDIT .............................. Must have been bad luck, QUOTE Maybe the Counter is being calculated like an offhand, which only does half damage? I've thought of that but offhand strikes' battle log reflects the damage done. One way or another, something's wrong. (And I hope it's the damage done) This post has been edited by Hunter the 3rd: Nov 27 2009, 23:14
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Nov 28 2009, 00:37
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Tenboro

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QUOTE(dap00 @ Nov 27 2009, 16:32)  I'm a little confused by this. Are you referring to Hath awards as a result of Shrine offerings, or some other method(s) of being awarded Hath? And was Snowflake not doing it properly before?
If you never ever visited a members-only page on Galleries, which initializes your Very Own Row in a particular database table, the thingie that added hath would fail. (IMG:[ invalid] style_emoticons/default/smile.gif) And yes, there actually was a guy who PMed me about it. QUOTE(hitokiri84 @ Nov 27 2009, 20:01)  Did you decide against raising the shield proficiency's effect on block chance? I'm sure a counter-attack chance is real nice, but it doesn't really have any appeal when facing legendaries that take 1 damage from normal attacks. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Well, if you have an Ethereal mainhand, then the counter-attack would be soul damage. Or you could use an infusion to make it elemental. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Hunter the 3rd @ Nov 27 2009, 22:07)  I've thought of that but offhand strikes' battle log reflects the damage done. One way or another, something's wrong. (And I hope it's the damage done)
Hmm yeah, it was applying the base roll damage instead of the final value, although it printed the right one. Should be fixed now.
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Nov 28 2009, 01:14
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Nov 27 2009, 16:37)  Well, if you have an Ethereal mainhand, then the counter-attack would be soul damage. Or you could use an infusion to make it elemental. (IMG:[ invalid] style_emoticons/default/smile.gif) Oh, okay. I assumed a shield-counter would be smacking them with the shield for crushing damage and not the mainhand weapon. And yes, I'm still hoping you increase that shield proficiency effect to make sword and board a little more appealing. 0.1% block increase per proficiency point is such a tiny amount when it takes that long to level. I'd rather take a low level and decently high block shield and level it in IW repeatedly to a high block amount than try to increase shield proficiency 250 points. (IMG:[ invalid] style_emoticons/default/dry.gif)
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Nov 28 2009, 01:15
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Black Dynamite
Group: Gold Star Club
Posts: 15,051
Joined: 14-October 09

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this new update is awesome for me being that i am a 1hs guy since by blocking i can now counterattack
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Nov 28 2009, 01:15
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE Hmm yeah, it was applying the base roll damage instead of the final value, although it printed the right one. Should be fixed now. Sexy QUOTE Well, if you have an Ethereal mainhand, then the counter-attack would be soul damage. Or you could use an infusion to make it elemental. smile.gif
Does that mean that counters can have a chance to proc (the weapon proc I mean)? (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE ...Counter-Attack counts as a normal attack, except that it cannot proc any effects... (IMG:[ invalid] style_emoticons/default/sad.gif) Yeah, I knew about that earlier... begging won't hurt. This post has been edited by Hunter the 3rd: Nov 28 2009, 01:59
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Nov 28 2009, 01:45
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Tenboro @ Nov 27 2009, 03:11) 
...Counter-Attack counts as a normal attack, except that it cannot proc any effects. ...
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Nov 28 2009, 02:18
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Tenboro @ Nov 27 2009, 14:37)  QUOTE(hitokiri84 @ Nov 27 2009, 11:01)  Did you decide against raising the shield proficiency's effect on block chance? I'm sure a counter-attack chance is real nice, but it doesn't really have any appeal when facing legendaries that take 1 damage from normal attacks. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Well, if you have an Ethereal mainhand, then the counter-attack would be soul damage. Or you could use an infusion to make it elemental. (IMG:[ invalid] style_emoticons/default/smile.gif) Ah yes, ethereals. I'm glad I have a million of those along with mountains of Tokens of Blood. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Edit: I know Bob had this happen before: 32 9 You are Victorious! 32 8 Regen restores you with 69 points of health. 32 7 The effect Weakened on Mind Raper has expired. 32 6 The effect Bewildered on Mind Raper has expired. 32 5 Mind Raper has been defeated. I'm not sure if it was "fixed". This post has been edited by Boggyb: Nov 28 2009, 02:23
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Nov 28 2009, 09:19
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Red of EHCOVE
Group: Gold Star Club
Posts: 9,493
Joined: 28-April 07

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QUOTE(Sayo Aisaka @ Nov 27 2009, 04:34)  I think I like this one. No complaints about Shield prof, a free hit's a free hit.
Thanks, guv.
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Nov 28 2009, 17:27
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Has anyone seen if a Counter can crit yet? Is it even possible?
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