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> HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool

 
post Oct 3 2011, 13:39
Post #581
tmihor



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QUOTE(Randommember @ Oct 1 2011, 02:18) *

Are there large changes between versions?
I got 4.3.3 and I can't find any line containing that string, and monster HP is not modified in any way compared to "vanilla".



I'm using 4.3.1.
Seems it got upgraded a bit in the meantime, to 4.3.3, but has the same script-breaking error.



The whole thing was compressed to remove spaces and thus looks a bit.. flat.


To do this fix, search the script for:
/HP=\d+?\s/
And replace it with:
/HP=\d+?$/

On a normal Win7-running OS, the script should be somewhere around here:
C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Extensions\ggjdefnfgbjinaacnboacfgbamfiejco\4.3.3_0\HV_STAT.user.js

This post has been edited by tmihor: Oct 3 2011, 13:45
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post Oct 4 2011, 09:38
Post #582
Randommember



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QUOTE(tmihor @ Oct 3 2011, 13:39) *

I'm using 4.3.1.
Seems it got upgraded a bit in the meantime, to 4.3.3, but has the same script-breaking error.
The whole thing was compressed to remove spaces and thus looks a bit.. flat.
To do this fix, search the script for:
/HP=\d+?\s/
And replace it with:
/HP=\d+?$/

On a normal Win7-running OS, the script should be somewhere around here:
C:\Users\<user>\AppData\Local\Google\Chrome\User Data\Default\Extensions\ggjdefnfgbjinaacnboacfgbamfiejco\4.3.3_0\HV_STAT.user.js

That works perfectly, thank you.

Seems like it even fixed the round counter as well.
And the final round warning.
And started showing resistances for mini-bosses too.

This post has been edited by Randommember: Oct 4 2011, 09:58
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post Oct 4 2011, 13:47
Post #583
Byledalej



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I've corrected this script to work with HentaiVerse 0.6.2.
From what I've seen - it's working good.
[www.speedyshare.com] http://www.speedyshare.com/files/30593863/...cking_a.user.js
I replaced it in Documents and Settings\*\Application Data\Mozilla\Firefox\Profiles\*\gm_scripts\hv_statistics_tracking_a on XP with Mozilla - I have no idea where to put it if you have other OS or webbrowser
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post Oct 6 2011, 12:18
Post #584
Randommember



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QUOTE(Byledalej @ Oct 4 2011, 13:47) *

I've corrected this script to work with HentaiVerse 0.6.2.
From what I've seen - it's working good.
[www.speedyshare.com] http://www.speedyshare.com/files/30593863/...cking_a.user.js
I replaced it in Documents and Settings\*\Application Data\Mozilla\Firefox\Profiles\*\gm_scripts\hv_statistics_tracking_a on XP with Mozilla - I have no idea where to put it if you have other OS or webbrowser

Can we get a little rundown on what it is you have corrected?
Just that little change that tmihor pointed out or any more bugfixes than that?
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post Oct 6 2011, 13:52
Post #585
Byledalej



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Changes:
Detecting hp: /HP=\d+?\s/ -> /HP=\d+(\.)?[0-9]?$/ , i found it to be needed (instead just /HP=\d+?$/), as many monsters (at my level at least) have fractal hp as well. That change corrected almost all functions of STAT, exept:
Accuracy:
Searching for text "evade/parry/block your attack" -> "Your attack misses its mark" , so STAT would count accuracy correctly
Magic accuracy:
Searching for text "resist your spell" -> "Your spell misses its mark", so resistance would count your spell misses.

edit: And, big difference in size is just the effect of using normal js format - i don't like removing tabs, spaces and new line indicators.

This post has been edited by Byledalej: Oct 6 2011, 13:55
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post Oct 6 2011, 23:29
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Why bother updating any more when someone else will do it for me? lewl
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post Oct 7 2011, 01:00
Post #587
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QUOTE(derpymal @ Oct 6 2011, 23:29) *

Why bother updating any more when someone else will do it for me? lewl

Unfortunately, he only updated the firefox script, not the google chrome one.

That one needs a little work.

And the round counter seems to be a bit buggy or something, sometimes it works, sometimes it doesn't.

This post has been edited by Randommember: Oct 7 2011, 01:00
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post Oct 7 2011, 11:08
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Byledalej



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Actually, to update it for chrome You just need to change the filename.
Like this: [www.speedyshare.com] Done
I've checked it and it works for me.
What you mean by:
QUOTE
And the round counter seems to be a bit buggy or something, sometimes it works, sometimes it doesn't.



QUOTE(derpymal @ Oct 6 2011, 23:29) *

Why bother updating any more when someone else will do it for me? lewl

"If the mountain will not come to Muhammad, then Muhammad must go to the mountain"

But seriously, I wonder why nobody did this earlier. I managed to endure this partial functionallity only for 17 days, until I started looking for solution.

This post has been edited by Byledalej: Oct 7 2011, 11:10
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post Oct 7 2011, 19:16
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i guess i didnt understad it that much....
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post Oct 8 2011, 04:09
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thank you Byledalej,this update is important when i get fight to the boss
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post Oct 10 2011, 13:13
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Good job Byledalej!
I can use this in firefox
but i can't use in chrome.
And i don't know why.
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post Oct 10 2011, 15:43
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QUOTE(andycm @ Oct 10 2011, 13:13) *

Good job Byledalej!
I can use this in firefox
but i can't use in chrome.
And i don't know why.


[www.speedyshare.com] Have you tried this?
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post Oct 10 2011, 17:53
Post #593
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Sure, I have tried this
but it seems nothing change compare with the old version
is that my problem?
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post Oct 10 2011, 18:31
Post #594
Byledalej



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I propably figured out what is the problem - chrome is automatically creating new extension folder when installing this script, so old one isn't changed. To fix this go to
Local Settings\Application Data\Google\Chrome\User Data\Default\Extensions\*some string of symbols*\4.3.3
(somewhere in Documents and Settings\*user* (on xp), I don't remember where local settings folder was in 7/vista, but propably user\ or something like that.)
That would be the one with HV_STAT.user.js and manifest.json only.
Copy HV_STAT.user.js, and paste it in another folder in Local Settings\Application Data\Google\Chrome\User Data\Default\Extensions with 5 files in it:
HV_STAT.user.js
jquery.min.js
jquery-ui.min.js
jqueryui.css
manifest.json


This post has been edited by Byledalej: Oct 10 2011, 18:32
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post Oct 10 2011, 20:03
Post #595
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QUOTE(derpymal @ Oct 6 2011, 17:29) *

Why bother updating any more when someone else will do it for me? lewl

No, please come back, cmal. We need you for the update. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by foolboy: Oct 10 2011, 20:04
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post Oct 12 2011, 12:51
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QUOTE(Byledalej @ Oct 7 2011, 11:08) *

Actually, to update it for chrome You just need to change the filename.
Like this: [www.speedyshare.com] Done
I've checked it and it works for me.
What you mean by:

Yeah, trying to download it or install it just created a separate folder and renamed it to "script.js", probably since there already existed a script with the same name, even if it was in a different folder.

But changed the names and moved them, so hopefully it will work.

As for the round counter bug thing, there is a counter in the upper right corner, where it counts the number of rounds you are into an arena, out of how many, etc.
Sometimes this works and sometimes it just doesn't show up at all.
I'll see if your fixed script fixes that , so it's there permanently, and not just when it pleases it to be there.
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post Oct 12 2011, 22:29
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The round counter seems to be working perfect now.
Seems your fix was spot on, the entire script seems much more stable overall.


Now just to add in something that will mark the monsters according to their class, from this list:
http://hentaiverse.org/pages/monsterlist.php
So you can easily identify giants, elementals and sprites, and know which ones are resistant to what and which are tanks and which are damagedealers.

This post has been edited by Randommember: Oct 12 2011, 22:30
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post Oct 13 2011, 01:05
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Monster Sensor add-on. Best thing about it is it doesn't affect loading times.
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post Oct 13 2011, 01:09
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I've made another small update for scripts, to fix prof sidebar. Too bad it only shows total profs. I could use a gains display.
[www.speedyshare.com] Firefox
[www.speedyshare.com] Chrome


And talking about doing some more (making race to be seen, specifically), I've had even better idea - to make script cache save scan outcomes, for similar use as official bestiary monsters resistances. Something like this, I think, shouldn't made that huge impact on scan use (monsters may change resistances as you upgrade them after all), maybe except the fact, people would finally start to use that skill.
But, to make any of that, would be ... too complicated for me, unfortunately.
I wish I had skills needed for this.
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post Oct 13 2011, 01:20
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Saving Scan results is actually quite easy. The challenging part is designing how the table is set up and updated with new Scans. Its one of the modules I wrote before I got bored of HV. My personal copy of STAT has so many goodies nobody else has.
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