I request an alternative method for counting Average damage dealt: With Bleeding Wound. It's nice and all that there already is a value for it, but since it isn't even anywhere near reality, it's just slightly useless. At least for me since I'm trying to compare weapons and find the best one. Them having different attack, bleed, crit damages, it would make things nice and easy if STAT could count the damage properly, doing it in excel is a bitch.
Here's an example
0 10 Spawned Monster I: MID=1010 (Gorgon) LV=268 HP=14460 MP=267 SP=29 NA=120 Type=hostile 0 9 Spawned Monster H: MID=9 (Cookie Monster) LV=270 HP=14045 MP=168 SP=50 NA=155 Type=hostile 0 8 Spawned Monster G: MID=8 (Rabid Hamster) LV=272 HP=14280 MP=23 SP=64 NA=155 Type=hostile 0 7 Spawned Monster F: MID=3647 (Liselotte Werckmeister) LV=270 HP=19850 MP=196 SP=93 NA=101 Type=hostile 0 6 Spawned Monster E: MID=1255 (Fumoffu) LV=272 HP=18900 MP=106 SP=7 NA=137 Type=hostile 0 5 Spawned Monster D: MID=10 (Blue Slime) LV=269 HP=13990 MP=248 SP=19 NA=155 Type=hostile 0 4 Spawned Monster C: MID=7 (Scary Ghost) LV=269 HP=16405 MP=259 SP=49 NA=133 Type=hostile 0 3 Spawned Monster B: MID=1 (Green Slime) LV=272 HP=13875 MP=115 SP=21 NA=155 Type=hostile 0 2 Spawned Monster A: MID=3813 (Replicator) LV=267 HP=19085 MP=88 SP=21 NA=133 Type=hostile 0 1 Initializing Item World (Round 31 / 302) ... 0 0 Battle Start!
Now then. The combined health of those enemies is 144890 hitpoints I killed them all with my scythe in 15 turns. 144890 / 15 = 9659.333
So my average damage done with bleed is 9658 HP per hit. The reason for this post is that STAT says it is 3781 HP per hit.
Can we has a counter that works like this:
Health of enemies / Number of attacks = Average damage per attack. Or whatever brings it closer to the truth. These mysteries are no doubt caused by Splash damage and the fact that, once I make all 9 monsters bleed, they take 14,085 bleed damage per turn.
This post has been edited by Bunko: Jun 1 2011, 11:13
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