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> HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool

 
post Jun 1 2011, 10:35
Post #541
Bunko



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I request an alternative method for counting Average damage dealt: With Bleeding Wound.
It's nice and all that there already is a value for it, but since it isn't even anywhere near reality, it's just slightly useless. At least for me since I'm trying to compare weapons and find the best one.
Them having different attack, bleed, crit damages, it would make things nice and easy if STAT could count the damage properly, doing it in excel is a bitch.

Here's an example

0 10 Spawned Monster I: MID=1010 (Gorgon) LV=268 HP=14460 MP=267 SP=29 NA=120 Type=hostile
0 9 Spawned Monster H: MID=9 (Cookie Monster) LV=270 HP=14045 MP=168 SP=50 NA=155 Type=hostile
0 8 Spawned Monster G: MID=8 (Rabid Hamster) LV=272 HP=14280 MP=23 SP=64 NA=155 Type=hostile
0 7 Spawned Monster F: MID=3647 (Liselotte Werckmeister) LV=270 HP=19850 MP=196 SP=93 NA=101 Type=hostile
0 6 Spawned Monster E: MID=1255 (Fumoffu) LV=272 HP=18900 MP=106 SP=7 NA=137 Type=hostile
0 5 Spawned Monster D: MID=10 (Blue Slime) LV=269 HP=13990 MP=248 SP=19 NA=155 Type=hostile
0 4 Spawned Monster C: MID=7 (Scary Ghost) LV=269 HP=16405 MP=259 SP=49 NA=133 Type=hostile
0 3 Spawned Monster B: MID=1 (Green Slime) LV=272 HP=13875 MP=115 SP=21 NA=155 Type=hostile
0 2 Spawned Monster A: MID=3813 (Replicator) LV=267 HP=19085 MP=88 SP=21 NA=133 Type=hostile
0 1 Initializing Item World (Round 31 / 302) ...
0 0 Battle Start!

Now then. The combined health of those enemies is 144890 hitpoints
I killed them all with my scythe in 15 turns.
144890 / 15 = 9659.333

So my average damage done with bleed is 9658 HP per hit.
The reason for this post is that STAT says it is 3781 HP per hit.

Can we has a counter that works like this:

Health of enemies / Number of attacks = Average damage per attack.
Or whatever brings it closer to the truth.
These mysteries are no doubt caused by Splash damage and the fact that, once I make all 9 monsters bleed, they take 14,085 bleed damage per turn.

This post has been edited by Bunko: Jun 1 2011, 11:13
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post Jul 10 2011, 21:24
Post #542
DarkDespair5



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HV 6.0 broke HP counters, resistance displays.
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post Jul 10 2011, 22:49
Post #543
SneakyGray



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as of the latest update, the profiency sidebar doesn't show up anymore, like you know, anywhere.
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post Jul 10 2011, 22:50
Post #544
loolychan



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I don't know if this is a problem only i have or not, but now after the 6.0 update, the scrips doesn't kick in untill i've attacked monsters twice in a round in grindfest (Does that every round).

Also, my accuracy seems to be 100% now for some reason, even though i see i miss some attacks inbetween ..
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post Jul 11 2011, 04:15
Post #545
foolboy



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Can anybody see the spirit bar of the monsters?
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post Jul 11 2011, 04:41
Post #546
Leon007



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QUOTE(foolboy @ Jul 11 2011, 10:15) *

Can anybody see the spirit bar of the monsters?

Since 0.60 updated, all monster's spirit bar is gone.
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post Jul 11 2011, 05:54
Post #547
Pirko



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Gem icon broke too.
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post Jul 11 2011, 06:25
Post #548
clyde



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QUOTE(Tenboro @ Jul 10 2011, 06:50) *
- Monsters that have a spirit power of 0 (and implicitly do not have a spirit attack) no longer have a spirit bar. (You can still drain spirit from them.)


it was part of the update
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post Jul 11 2011, 11:20
Post #549
xiuxianren



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bosses in rind of blood still has spirit bar
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post Jul 11 2011, 11:22
Post #550
xiuxianren



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The most serious problem is HVSTAT never show mobs resistance/mp/effect duration since 0.6 update.
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post Jul 11 2011, 13:14
Post #551
masquepiph



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QUOTE(xiuxianren @ Jul 11 2011, 05:22) *

The most serious problem is HVSTAT never show mobs resistance/mp/effect duration since 0.6 update.

That is NOT the most serious problem.
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post Jul 11 2011, 19:05
Post #552
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QUOTE(DemonEyesBob @ Jul 11 2011, 07:14) *

That is NOT the most serious problem.

What would you say the most serious problem is?
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post Jul 11 2011, 19:27
Post #553
Leon007



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I hope cmal can updated the HV STAT asap.
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post Jul 12 2011, 00:02
Post #554
-Enforcer-



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Judging by the number of bugs Tenboro is already fixing... I'd say cmal is updating what he can and waiting til the major bugs are fixed - and tested - before posting an update.
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post Jul 12 2011, 00:50
Post #555
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QUOTE(Freaky Friday @ Jul 11 2011, 13:05) *

What would you say the most serious problem is?

For me, I miss the countdown for the arena.
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post Jul 12 2011, 02:46
Post #556
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yeh its easier to see than in the tiny description at the start of each round
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post Jul 15 2011, 07:55
Post #557
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I'd disable the downloads until this is fixed, it will confuse people...
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post Jul 18 2011, 19:42
Post #558
Daodaodaidai



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This script is wonderful. I hope for a quick and nice update, soon ^^ Good work !
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post Jul 19 2011, 05:39
Post #559
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will planning for an update?=D
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post Jul 19 2011, 12:36
Post #560
Sussertod



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dont work for me, stats on mobs dont show up .. or their weakness
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