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> HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool

 
post Feb 15 2011, 06:00
Post #461
grumpymal



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Its still weekend-ish, right?

Barring any minor bugs or an HV patch, this will probably be the last update for STAT since I've decided to transition to a new format and with it a new name. Stay tuned.
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post Feb 15 2011, 06:58
Post #462
Raidy



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sounds interesting, looking forward to when the new format comes out
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post Feb 21 2011, 13:28
Post #463
rickywong



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how powerful thx!!!
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post Feb 26 2011, 07:30
Post #464
Nyvil



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This is a wonderful tool, thanks so much !!!
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post Mar 4 2011, 03:43
Post #465
grumpymal



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I wonder how many flags I should allow for the new monster flagging function. Five seems like plenty, but maybe ten would be better. And I wonder if I should allow two different types of flags.
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post Mar 4 2011, 03:47
Post #466
Sushilicious



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What would be the flags used for? More might be better depending on what function it serves.
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post Mar 4 2011, 03:51
Post #467
grumpymal



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To visually mark monsters so instead of having to read their names, just plug in MIDs and it'll fade/blink their little letter icon.
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post Mar 4 2011, 03:56
Post #468
Sushilicious



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That sounds interesting. Maybe use two different types of flags for now and see how it goes and if it turns out to be a bad idea, you can always change it back.
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post Mar 5 2011, 19:43
Post #469
Golden Sun



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Little popup when there's a boss in iw and such. (One shot by them, anyone?)
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post Mar 14 2011, 00:30
Post #470
KamuiSeph



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I'm having a bit of an issue here...
Every time the page loads, it takes some time for the script to show up.
This is what I mean:
Loading [img269.imageshack.us] http://img269.imageshack.us/img269/2752/14642634.jpg
Loaded [img4.imageshack.us] http://img4.imageshack.us/img4/4576/17981300.jpg

Basically, every turn I see the regular old HV for a few seconds and then it turns into the upgraded version.
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post Mar 14 2011, 00:47
Post #471
hgbdd



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QUOTE((Cheater) KamuiSeph @ Mar 13 2011, 22:30) *

Basically, every turn I see the regular old HV for a few seconds and then it turns into the upgraded version.
That's normal for me. You're probably having bad internet connection right now, or using a slow PC.

Edit: Using some chrome extensions also slow down STAT for me.


This post has been edited by cmdct: Mar 14 2011, 00:49
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post Mar 19 2011, 09:04
Post #472
Bunko



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Request:
Could you make a lightweight version of STAT, please ?
The Light would have these features:
1) Show Debuff duration on enemies
2) Show Buff duration on player
3) Show Powerup icon.
4) Color healthbar and pop up near death.
5) Round counter on the left
Strip everything else.

Playing those arenas where you need to bash to death 75-100+ Legendaries in a row, would go a lot faster, using a Light version of STAT.

This post has been edited by Bunko: Mar 19 2011, 09:05
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post Mar 19 2011, 10:06
Post #473
4EverLost



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QUOTE(Bunko @ Mar 19 2011, 07:04) *

Request:
Could you make a lightweight version of STAT, please ?
The Light would have these features:
1) Show Debuff duration on enemies
2) Show Buff duration on player
3) Show Powerup icon.
4) Color healthbar and pop up near death.
5) Round counter on the left
Strip everything else.

Playing those arenas where you need to bash to death 75-100+ Legendaries in a row, would go a lot faster, using a Light version of STAT.


Would using an old version help the load times each round of a battle?
Bunko have your tried turning off most of the options in STATs? When I want to go fast I need to kill STATs, that helps the most for load times.
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post Mar 19 2011, 12:48
Post #474
Bunko



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Turning off the tracking options doesn't help much.
I'm thinking there's to much code there that Greasemonkey slows down. 50 % cpu used on dualcore.
Turning off greasemonkey increases attack rate by a lot.
Yes, I wouldn't mind trying an old version if I could find one.
Turning off STAT, kinda kills me because I stand on my attack button, Silence wears off, and before I notice it, the enemy lands a super attack. Counter helps me react.

It seems that Show monster effect durations is what slows me down the most.

This post has been edited by Bunko: Mar 20 2011, 11:38
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post Mar 23 2011, 16:35
Post #475
s.c.avenger



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Just upgraded to firefox 4 and it seems there are some issues ...
Can anyone else confirm that ?
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post Mar 23 2011, 22:11
Post #476
pfniek



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QUOTE(s.c.avenger @ Mar 23 2011, 17:35) *

Just upgraded to firefox 4 and it seems there are some issues ...
Can anyone else confirm that ?


I can confirm that, every betas and rc gave me problems, not only with hv stat but also with hv in itself.
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post Mar 24 2011, 02:38
Post #477
n125



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After upgrading to Firefox 4, clicking on the HV STAT (latest version) wrench dims the screen, but the HV STAT window itself never appears, so I can't look at any data or configure any settings. That's the only bug I have noticed so far, but I haven't been in battle yet.

This post has been edited by n125: Mar 24 2011, 02:42
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post Mar 24 2011, 02:46
Post #478
grumpymal



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FF4 probably broke something either in GM or jQuery. Nothing I can do about it.
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post Mar 24 2011, 05:34
Post #479
n125



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Yeah, Firefox 4 made some pretty significant changes to the Javascript engine. :\

I don't know if this will help, but here is the error that the Error Console catches when clicking on the wrench icon:

CODE
Error: uncaught exception: [Exception... "Could not convert JavaScript argument arg 0 [nsIDOMViewCSS.getComputedStyle]"  nsresult: "0x80570009 (NS_ERROR_XPC_BAD_CONVERT_JS)"  location: "JS frame :: file:///C:/Users/username/AppData/Roaming/Mozilla/Firefox/Profiles/x52gte6a.default/extensions/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js :: <TOP_LEVEL> :: line 392"  data: no]


Seems like a Greasemonkey error?
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post Mar 27 2011, 09:49
Post #480
craigerz



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Great work!
makes the game even more fun and easier to see, like separating each turn into its own section and poping up when you find an item.
5/5 stars
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