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HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool |
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Jan 31 2011, 08:50
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(DemonEyesBob @ Jan 31 2011, 01:39)  (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Not a great web programmer yet (IMG:[ invalid] style_emoticons/default/tongue.gif) And I know you can do it without traversing every child (remember what I did for the user's hp percentage (IMG:[ invalid] style_emoticons/default/wink.gif)), though I'm not actually sure how you'd do it for the equipment... want to give some hints? It would probably use up a little more power, but probably loop through using childNodes and matching for the stuff I want with regex. Searching with loops requires processing power, but it saves the trouble of having to recode locations if stuff changes.
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Jan 31 2011, 08:59
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(cmal @ Jan 31 2011, 03:50)  It would probably use up a little more power, but probably loop through using childNodes and matching for the stuff I want with regex. Searching with loops requires processing power, but it saves the trouble of having to recode locations if stuff changes.
Not like it was hard (IMG:[ invalid] style_emoticons/default/tongue.gif) CODE $("#shop_pane > div").each(function() { eName = $(this).children("div").eq(0).children("div").eq(0).children("div").eq(1).children("div").eq(0).children("div").eq(0).html().toLowerCase();
It was literally changing that eq(1) from it's previous eq(0). Got about 100 alerts the first time I tried out the seller script though, since the lock image does not have a level (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by DemonEyesBob: Jan 31 2011, 08:59
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Jan 31 2011, 18:26
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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It might just be me, but: The Spark of Life Alert isn't working. Using latest Chrome Dev.
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Feb 1 2011, 01:15
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Rei-Tenshi @ Jan 31 2011, 11:26)  It might just be me, but: The Spark of Life Alert isn't working. Using latest Chrome Dev.
Probably isn't because the log entry changed. I'll need the new entry to change the match. I guess I'll go fight a God or something. EDIT: And fixed. Just redownload it. Didn't bother updating the version number since its a tiny fix. This post has been edited by cmal: Feb 1 2011, 01:24
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Feb 1 2011, 02:41
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asdoifu
Group: Members
Posts: 139
Joined: 4-May 09

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How about just tracking kills for common/uncommon/rare/etc
You could also just create a catch all for monster lab monsters.
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Feb 2 2011, 02:06
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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So I finally decided to cash in my trophies, but the shrine is not recording the items.
Where do I get the downloadable/custom fonts from?
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Feb 2 2011, 02:08
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sushi0 @ Feb 1 2011, 19:06)  So I finally decided to cash in my trophies, but the shrine is not recording the items.
Where do I get the downloadable/custom fonts from?
HV Settings > select either Use Downloadable Fonts or Custom Local Font
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Feb 2 2011, 02:20
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ Feb 2 2011, 00:16)  HV, not STAT settings.
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Feb 2 2011, 02:22
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10

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QUOTE(cmdct @ Feb 1 2011, 18:20)  HV, not STAT settings.
Ah, I see. Never knew that was what it was referring to.
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Feb 7 2011, 04:33
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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has kill tally been disabled because of monster lab?
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Feb 7 2011, 05:30
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Raidy @ Feb 6 2011, 21:33)  has kill tally been disabled because of monster lab?
No, because I'm killing it out of the next major version and I figured now would be a good time to just disable it until I rip its guts out.
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Feb 7 2011, 09:40
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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lol, ok
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Feb 7 2011, 23:52
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(cmal @ Feb 7 2011, 05:30)  No, because I'm killing it out of the next major version and I figured now would be a good time to just disable it until I rip its guts out.
About kill counting I hope you'll still count the number of kills. I use kills per minute as one way to compare my weapons. Feature request: [X] Pause Logging - button This so that when I'm calculating averages, I can pause logging when I run into a boss that takes 200 damage per hit instead of 2000. Those encounters mess up the percentages. That pause button would also freeze the timer. That way I can take a phone/toilet/food break and the time that it takes to get for example to round 200 would not be affected by not playing. I also compare my weapons by the time it takes to clear certain number of rounds. This post has been edited by Bunko: Feb 7 2011, 23:56
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Feb 8 2011, 07:47
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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QUOTE Feature request: [X] Pause Logging - button That already exists. See the little monkey on the bottom right? Click it to pause.
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Feb 8 2011, 08:09
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Bunko @ Feb 7 2011, 16:52)  Feature request: [X] Pause Logging - button This so that when I'm calculating averages, I can pause logging when I run into a boss that takes 200 damage per hit instead of 2000. Those encounters mess up the percentages. That pause button would also freeze the timer. That way I can take a phone/toilet/food break and the time that it takes to get for example to round 200 would not be affected by not playing. I also compare my weapons by the time it takes to clear certain number of rounds.
QUOTE(Golden Sun @ Feb 8 2011, 00:47)  That already exists. See the little monkey on the bottom right? Click it to pause.
Its not that simple. You can pause the collection of data by disabling the tracker in the Settings tab (it'll even say paused on the tracker tab when you refresh the UI). However, you cannot pause the time displayed on the Overview tab because of the way that data is acquired and stored. It basically gets two time values (the first when STAT is first initialized with data and the second whenever you open the UI) and does some math voodoo to figure out the rest of the stuff. If you really wanted an accurate way to measure clear times, then you'd use a stopwatch. And time really isn't a good way to measure efficiency, either, since human factors and lag can affect runs. Counting turns versus some other comparative value like rounds or monsters would be much more accurate, IMO.
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Feb 11 2011, 00:35
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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A tweak in the Battle Log Highlighting code is needed... QUOTE 0 4 Spawned Monster C: MID=1656 (Phantom Critical) LV=173 HP=2122 MP=36 SP=24 NA=78 Type=hostile This mob is tripping the crit bolding.
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Feb 11 2011, 01:12
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Alpha 7 @ Feb 10 2011, 17:35)  A tweak in the Battle Log Highlighting code is needed... This mob is tripping the crit bolding.
Already fixed. There's another highlight that wasn't triggering, don't remember what it was but its also fixed. Another update should be out this weekend-ish.
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Feb 12 2011, 23:43
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lightshader
Group: Gold Star Club
Posts: 1,350
Joined: 29-August 09

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Now that players have ability to create monsters, have you considered adding the weak/impervious against weapon types (crushing, slashing, and piercing) for monsters?
It would help those who want to keep the impervious types for last, and focus on killing other types first.
EDIT: Never mind, I just noticed that in your new update, the new monster's elements are no longer displayed. A shame, as the previous update displayed the new monster's elements without any problems (until their turn came up to die, then I'd get "???" data instead).
This post has been edited by lightshader: Feb 12 2011, 23:54
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Feb 13 2011, 04:37
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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The last update never properly supported showing elemental ratings for the Lab monsters -- whatever appeared was a bug.
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