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> HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool

 
post Jan 31 2011, 08:50
Post #441
grumpymal



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QUOTE(DemonEyesBob @ Jan 31 2011, 01:39) *

(IMG:[invalid] style_emoticons/default/rolleyes.gif)

Not a great web programmer yet (IMG:[invalid] style_emoticons/default/tongue.gif)

And I know you can do it without traversing every child (remember what I did for the user's hp percentage (IMG:[invalid] style_emoticons/default/wink.gif)), though I'm not actually sure how you'd do it for the equipment... want to give some hints?

It would probably use up a little more power, but probably loop through using childNodes and matching for the stuff I want with regex. Searching with loops requires processing power, but it saves the trouble of having to recode locations if stuff changes.
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post Jan 31 2011, 08:59
Post #442
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QUOTE(cmal @ Jan 31 2011, 03:50) *

It would probably use up a little more power, but probably loop through using childNodes and matching for the stuff I want with regex. Searching with loops requires processing power, but it saves the trouble of having to recode locations if stuff changes.

Not like it was hard (IMG:[invalid] style_emoticons/default/tongue.gif)

CODE
$("#shop_pane > div").each(function() {
        
eName = $(this).children("div").eq(0).children("div").eq(0).children("div").eq(1).children("div").eq(0).children("div").eq(0).html().toLowerCase();

It was literally changing that eq(1) from it's previous eq(0).


Got about 100 alerts the first time I tried out the seller script though, since the lock image does not have a level (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by DemonEyesBob: Jan 31 2011, 08:59
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post Jan 31 2011, 18:26
Post #443
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It might just be me, but:
The Spark of Life Alert isn't working. Using latest Chrome Dev.
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post Feb 1 2011, 01:15
Post #444
grumpymal



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QUOTE(Rei-Tenshi @ Jan 31 2011, 11:26) *

It might just be me, but:
The Spark of Life Alert isn't working. Using latest Chrome Dev.

Probably isn't because the log entry changed. I'll need the new entry to change the match. I guess I'll go fight a God or something.

EDIT:
And fixed. Just redownload it. Didn't bother updating the version number since its a tiny fix.

This post has been edited by cmal: Feb 1 2011, 01:24
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post Feb 1 2011, 02:41
Post #445
asdoifu



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How about just tracking kills for common/uncommon/rare/etc

You could also just create a catch all for monster lab monsters.
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post Feb 2 2011, 02:06
Post #446
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So I finally decided to cash in my trophies, but the shrine is not recording the items.

Where do I get the downloadable/custom fonts from?
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post Feb 2 2011, 02:08
Post #447
grumpymal



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QUOTE(sushi0 @ Feb 1 2011, 19:06) *

So I finally decided to cash in my trophies, but the shrine is not recording the items.

Where do I get the downloadable/custom fonts from?

HV Settings > select either Use Downloadable Fonts or Custom Local Font
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post Feb 2 2011, 02:16
Post #448
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QUOTE(cmal @ Feb 1 2011, 18:08) *

HV Settings > select either Use Downloadable Fonts or Custom Local Font

I don't see it under the settings tab.
[img196.imageshack.us] (IMG:[img196.imageshack.us] http://img196.imageshack.us/img196/7571/hv007.jpg)
[img830.imageshack.us] (IMG:[img830.imageshack.us] http://img830.imageshack.us/img830/5457/hv0006.jpg)
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post Feb 2 2011, 02:20
Post #449
hgbdd



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QUOTE(sushi0 @ Feb 2 2011, 00:16) *
HV, not STAT settings.
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post Feb 2 2011, 02:22
Post #450
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QUOTE(cmdct @ Feb 1 2011, 18:20) *

HV, not STAT settings.

Ah, I see. Never knew that was what it was referring to.
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post Feb 7 2011, 04:33
Post #451
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has kill tally been disabled because of monster lab?
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post Feb 7 2011, 05:30
Post #452
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QUOTE(Raidy @ Feb 6 2011, 21:33) *

has kill tally been disabled because of monster lab?

No, because I'm killing it out of the next major version and I figured now would be a good time to just disable it until I rip its guts out.
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post Feb 7 2011, 09:40
Post #453
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lol, ok
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post Feb 7 2011, 23:52
Post #454
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QUOTE(cmal @ Feb 7 2011, 05:30) *

No, because I'm killing it out of the next major version and I figured now would be a good time to just disable it until I rip its guts out.


About kill counting

I hope you'll still count the number of kills.
I use kills per minute as one way to compare my weapons.

Feature request:
[X] Pause Logging - button
This so that when I'm calculating averages, I can pause logging when I run into a boss that takes 200 damage per hit instead of 2000.
Those encounters mess up the percentages.
That pause button would also freeze the timer.
That way I can take a phone/toilet/food break and the time that it takes to get for example to round 200 would not be affected by not playing. I also compare my weapons by the time it takes to clear certain number of rounds.


This post has been edited by Bunko: Feb 7 2011, 23:56
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post Feb 8 2011, 07:47
Post #455
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QUOTE
Feature request:
[X] Pause Logging - button

That already exists. See the little monkey on the bottom right? Click it to pause.
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post Feb 8 2011, 08:09
Post #456
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QUOTE(Bunko @ Feb 7 2011, 16:52) *

Feature request:
[X] Pause Logging - button
This so that when I'm calculating averages, I can pause logging when I run into a boss that takes 200 damage per hit instead of 2000.
Those encounters mess up the percentages.
That pause button would also freeze the timer.
That way I can take a phone/toilet/food break and the time that it takes to get for example to round 200 would not be affected by not playing. I also compare my weapons by the time it takes to clear certain number of rounds.

QUOTE(Golden Sun @ Feb 8 2011, 00:47) *

That already exists. See the little monkey on the bottom right? Click it to pause.

Its not that simple. You can pause the collection of data by disabling the tracker in the Settings tab (it'll even say paused on the tracker tab when you refresh the UI). However, you cannot pause the time displayed on the Overview tab because of the way that data is acquired and stored. It basically gets two time values (the first when STAT is first initialized with data and the second whenever you open the UI) and does some math voodoo to figure out the rest of the stuff. If you really wanted an accurate way to measure clear times, then you'd use a stopwatch. And time really isn't a good way to measure efficiency, either, since human factors and lag can affect runs. Counting turns versus some other comparative value like rounds or monsters would be much more accurate, IMO.
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post Feb 11 2011, 00:35
Post #457
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A tweak in the Battle Log Highlighting code is needed...

QUOTE
0 4 Spawned Monster C: MID=1656 (Phantom Critical) LV=173 HP=2122 MP=36 SP=24 NA=78 Type=hostile


This mob is tripping the crit bolding.

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post Feb 11 2011, 01:12
Post #458
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QUOTE(Alpha 7 @ Feb 10 2011, 17:35) *

A tweak in the Battle Log Highlighting code is needed...
This mob is tripping the crit bolding.

Already fixed. There's another highlight that wasn't triggering, don't remember what it was but its also fixed. Another update should be out this weekend-ish.
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post Feb 12 2011, 23:43
Post #459
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Now that players have ability to create monsters, have you considered adding the weak/impervious against weapon types (crushing, slashing, and piercing) for monsters?

It would help those who want to keep the impervious types for last, and focus on killing other types first.

EDIT: Never mind, I just noticed that in your new update, the new monster's elements are no longer displayed. A shame, as the previous update displayed the new monster's elements without any problems (until their turn came up to die, then I'd get "???" data instead).

This post has been edited by lightshader: Feb 12 2011, 23:54
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post Feb 13 2011, 04:37
Post #460
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The last update never properly supported showing elemental ratings for the Lab monsters -- whatever appeared was a bug.
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