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HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool |
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Oct 30 2010, 03:00
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I've PM'd Tenboro about how weakness/resistance works, so as soon as I hear, I'll post about it. I've adjusted the drop table to remove draughts and add Chaos Tokens:  How does it look? It looks a bit off, but I'm not sure what could make it look better.
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Oct 30 2010, 16:25
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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Thank you for the wonderful script.
Today, though I got Chaos Token with a token bonus of the arena, this doesn't seem to be reflected on the item of the token bonus. Is this that it hasn't been mounted at present yet?
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Oct 30 2010, 17:04
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Update hasn't been posted yet.
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Oct 30 2010, 19:27
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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QUOTE(cmal @ Oct 31 2010, 00:04)  Update hasn't been posted yet.
I understood it. I am looking forward to an update. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Oct 31 2010, 23:51
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Upgrade complete.
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Nov 1 2010, 14:19
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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Thank you. cmal. Thank you for your trouble.
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Nov 1 2010, 23:14
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Oh, right, forgot to say, you'll need to reset your Drops tab to make it work right.
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Nov 3 2010, 00:31
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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Would it be at all doable to make a damage number appear next to each monster?
If Scary Ghost hit me for 10 damage, then a red 10 appears next to its name or somewhere near it. That way I would know which monsters to attack first because they do more or less damage to me..
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Nov 3 2010, 01:10
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Probably, but it'd be more effort than it was worth.
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Nov 3 2010, 01:12
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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Aw :< Okay.
@Below: I do just that. But when all of them have next to 0 mana and full spirit, then I have to spend a few seconds reading through the log to see what did the most damage.
This post has been edited by lolzerznijmniewdupe: Nov 3 2010, 01:18
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Nov 3 2010, 01:15
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4EverLost
Group: Gold Star Club
Posts: 36,632
Joined: 2-April 10

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lolzerznijmniewdupe: its a good idea to keep an eye on the monsters with the highest mana/spirt those are the ones that will hit you with an attack that hurts the most.
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Nov 3 2010, 01:57
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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You need to memorize which monsters have the highest damage potential, they're usually pretty consistent. That's what I did back when it actually mattered what order I killed things in.
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Nov 3 2010, 13:31
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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Here's a minor request. Would it be possible to move the powerup indicator to a different location? As it is now, the move on to the next round popup blocks it at the end of each round, making it hard to tell if a powerup dropped that round. When I'm blazing through an IW or GF or whatever at 25 rounds a minute, if I can't see whether or not a powerup dropped during that brief pause as the next round "loads" I usually end up skipping it until the next round, as I can't react and change my Alt 1,1 pattern fast enough. Well, like I said, fairly minor (IMG:[ invalid] style_emoticons/default/tongue.gif) The actual location doesn't matter that much, though there's a good spot just left of where the "D" monster spawns IMO. This post has been edited by Conquest101: Nov 3 2010, 13:39
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Nov 4 2010, 10:01
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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Though I was anxious about one, the pop-up of Final Round Reminder is indicated in one round before the final round. Is it a proper movement with this?
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Nov 4 2010, 18:22
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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I'm wondering if there should be an option to calculate drop rates separately for Arena final rounds, given that they now have a special bonus.
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Nov 4 2010, 23:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(sauriu @ Nov 4 2010, 04:01)  Though I was anxious about one, the pop-up of Final Round Reminder is indicated in one round before the final round. Is it a proper movement with this?
Yes. Its there to remind you the last round is approaching (just as it says on the popup) so you can remember to flee or start setting up support spells or whatever. If its the last round, its usually too late. QUOTE(Sayo Aisaka @ Nov 4 2010, 12:22)  I'm wondering if there should be an option to calculate drop rates separately for Arena final rounds, given that they now have a special bonus.
I'd have to figure out a way to make an exception and keep track of what's what.
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Nov 5 2010, 01:15
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sauriu
Group: Members
Posts: 3,137
Joined: 2-May 09

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QUOTE(cmal @ Nov 5 2010, 06:40)  Yes. Its there to remind you the last round is approaching (just as it says on the popup) so you can remember to flee or start setting up support spells or whatever. If its the last round, its usually too late.
Indeed. I could understand it well.
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Nov 12 2010, 07:37
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I'm thinking of rearranging the Drops tab so that the Artifacts are compacted into a table and moving the Items table up. Thoughts?
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Nov 13 2010, 03:42
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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It would be nice if the items tally was above the equipment list at least. Hundreds of drops pushes it down pretty far. Also, it's not tracking Bubble-Gum drops, at least on the Chrome version.
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Nov 14 2010, 17:03
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(hitokiri84 @ Nov 12 2010, 20:42)  Also, it's not tracking Bubble-Gum drops, at least on the Chrome version.
That's strange. Next time one drops, would you mind taking a screencap of the battle log? The regex might be on the fritz and not capturing the string properly, but it should be working fine.
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