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HV STAT v4.3.3 (5/14/2011), The HV Statistics, Tracking, and Analysis Tool |
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Dec 13 2009, 12:48
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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I'm using the current 0.9.9c version and it seems like quickbar highlighting doesn't work unless I check both boxes in alert mode. After I uncheched the popup alert, my quickbar is no longer highlighted when low on HP.
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Dec 13 2009, 16:46
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(lolzerznijmniewdupe @ Dec 13 2009, 05:48)  I'm using the current 0.9.9c version and it seems like quickbar highlighting doesn't work unless I check both boxes in alert mode. After I uncheched the popup alert, my quickbar is no longer highlighted when low on HP.
I probably borked up the conditional statements again. Probably forgot to test one of the combinations. I'll fix it for the update. General suggestion for people reporting "stopped working" bugs: Please post the Errors tab of the error console logs so I can get an idea of what may be going wrong. This post has been edited by cmal: Dec 13 2009, 22:42
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Dec 13 2009, 20:17
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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QUOTE(cmal @ Dec 13 2009, 15:46)  I probably borked up the conditional statements again. Probably forgot to test one of the combinations. I'll fix it for the update.
General suggestion for people reporting "stopped working" bugs: Please post the error console logs so I can get an idea of what may be going wrong.
This is what I get after two turns when I'm low on HP. 
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Dec 13 2009, 20:42
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(lolzerznijmniewdupe @ Dec 13 2009, 13:17)  This is what I get after two turns when I'm low on HP.
Yeah, there's no error. I just missed a condition set. All of those errors are from HV itself, so they're Tenboro's problem.
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Dec 14 2009, 01:37
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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Not a big deal or anything, just thought I'd point it out: on this screen (and perhaps no other, as far as I know) the STAT symbol blocks the number of mails you have. Ironically enough, it actually IS the Mooglemail screen, and you can still see the flashing icon in battle (and here as well), so I'm probably just wasting your time with this. It may even just be my particular screen settings, since HV is a little different on every computer/program I use to view it. 
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Dec 14 2009, 01:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(dap00 @ Dec 13 2009, 18:37)  Not a big deal or anything, just thought I'd point it out: on this screen (and perhaps no other, as far as I know) the STAT symbol blocks the number of mails you have. Ironically enough, it actually IS the Mooglemail screen, and you can still see the flashing icon in battle (and here as well), so I'm probably just wasting your time with this. It may even just be my particular screen settings, since HV is a little different on every computer/program I use to view it.  No, that's actually an issue I was waiting to happen. I guesstimated that about there would be far enough over to put the icon (I hated it over in the lower left, so I moved it somewhere more convenient, for me anyway), but I couldn't be sure until either I got a MM or someone brought it up. I'll move it for the update.
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Dec 14 2009, 03:10
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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I've been experimenting a bit with elemental magic lately, and I noticed that some of my spells' damage didn't conform to STAT's weakness and resistance display. So, I checked the wiki, and there's a lot of discrepancies between the wiki's weakness/resistance lists, and STAT's. Maybe STAT needs an update?
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Dec 14 2009, 03:26
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(coredumperror @ Dec 13 2009, 20:10)  I've been experimenting a bit with elemental magic lately, and I noticed that some of my spells' damage didn't conform to STAT's weakness and resistance display. So, I checked the wiki, and there's a lot of discrepancies between the wiki's weakness/resistance lists, and STAT's. Maybe STAT needs an update?
Well, that weakness table was put together back when BB first came out, so I'll update now that you've mentioned it. QUOTE(bbgr @ Dec 13 2009, 20:16)  Infinity HP:
Huh, that usually only happens if the script fails to capture the mob's HP from the init text in the log. I even put in a failsafe that skips displaying HP if it fails to read that info.... QUOTE(bbgr @ Dec 13 2009, 20:16)  Wrong position for number:
This has to do with how the script attaches the badge, but I'm beginning to suspect slow page loads may affect it. It usually fixes itself after a reload, but if it persists between turns, let me know and I'll look into making a better way of doing it. QUOTE(bbgr @ Dec 13 2009, 20:16)  Another consideration:
D'oh, looks like I uploaded a version that used my custom highlight scheme. Well, it won't be a problem next version since I'm making it an option.... If you want to change it, just open the script and change this: CODE var ALT_HIGHLIGHT = true; to false. This post has been edited by cmal: Dec 14 2009, 03:27
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Dec 14 2009, 04:35
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bbgr
Group: Catgirl Camarilla
Posts: 27,771
Joined: 19-September 08

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QUOTE(cmal @ Dec 14 2009, 02:26)  ... This has to do with how the script attaches the badge, but I'm beginning to suspect slow page loads may affect it. It usually fixes itself after a reload, but if it persists between turns, let me know and I'll look into making a better way of doing it. ...
Yes, I forgot to say that the number look right after a "refresh"... (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(cmal @ Dec 14 2009, 02:26)  ... D'oh, looks like I uploaded a version that used my custom highlight scheme. Well, it won't be a problem next version since I'm making it an option.... If you want to change it, just open the script and change this: ...
OK, perfect. Thanks. (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Dec 15 2009, 12:50
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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...Now I kinda clueless... Looks like I cannot connect to your site at all! Maybe there is the root of my problem with STAT not working at all?! But what could cause this?..
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Dec 15 2009, 13:45
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Qoko
Newcomer
 Group: Members
Posts: 25
Joined: 18-September 06

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I don't know if this has been mentioned, but it seems that STAT is running quite a bit slower than BB was. I cannot really prove this, but I noticed it when I did a lv25 IW: normally I breeze through those easily enough in a minute or five, now it too me at least ten minutes, but the difference is probably more. The major problem is the loading between attacks. Normally I just spam the two-handed attacks on the enemy I wish to die, now I have to wait one to two seconds before I can do another attack. Add those up in enemy parties of 7 or more and it can become five or more minutes easily (IMG:[ invalid] style_emoticons/default/smile.gif) I don't know if this is easily solvable; if it's due to the code of STAT I don't think it is, but I guess it has to do with the current location of the script... just my two cents, and I'm wondering if others noticed this as well.
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Dec 15 2009, 14:01
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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I've also noticed a recent (last 2 days or so) slowdown in page loads after attacks. However, loading is still significantly slower than it used to be while I have Greasemonkey disabled (thus disabling STAT). So, I'm thinking that HV itself may be a bit slower recently, for some reason.
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Dec 15 2009, 15:03
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Qoko
Newcomer
 Group: Members
Posts: 25
Joined: 18-September 06

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QUOTE(coredumperror @ Dec 15 2009, 13:01)  I've also noticed a recent (last 2 days or so) slowdown in page loads after attacks. However, loading is still significantly slower than it used to be while I have Greasemonkey disabled (thus disabling STAT). So, I'm thinking that HV itself may be a bit slower recently, for some reason.
That's strange: just a moment ago I disabled GreaseMonkey, went into a GF without STAT or BB and I could attack pretty much instantly after another, which was 0.3-0.5s delay with BB and 1-2s with STAT. So I guess it is not related to HV, better yet, vanilla HV runs like a charm for me (but tbh, without anything it plays pretty rough (IMG:[ invalid] style_emoticons/default/smile.gif) ).
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Dec 15 2009, 15:32
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(Qoko @ Dec 15 2009, 05:03)  That's strange: just a moment ago I disabled GreaseMonkey, went into a GF without STAT or BB and I could attack pretty much instantly after another, which was 0.3-0.5s delay with BB and 1-2s with STAT. So I guess it is not related to HV, better yet, vanilla HV runs like a charm for me (but tbh, without anything it plays pretty rough (IMG:[ invalid] style_emoticons/default/smile.gif) ). Hmmm, maybe I was just mis-remembering the experiment I performed. I just went back and re-tested the speed with GM disabled, and HV did go back to it's old fast speed. It's even more blazingly fast in Chrome, but STAT and BB don't work in Chrome, and I really want item tracking and battle log highlighting. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Dec 15 2009, 17:08
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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It would be just sweet if Tenboro implemented at least basic BB functions in HV itself... Dreams, dreams...
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Dec 15 2009, 19:14
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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I can't really say I've noticed any significant slowdown since I run a decent connection on a powerful PC, but then I've been running incrementally bigger dev versions of BBE/STAT.
The slowdown is most likely processing time the script needs to run. The script has a lot of math and conditionals and STAT is at least 30K bigger than BBE 1.3.0. It has to do string replacements on every run with the CSS file. I might just have to base64 encode the images and edit the CSS instead of doing it on run every time like what its currently doing. That will probably eliminate the problems with being unable to connect to my host for installs and maybe even that invisible close button bug.
I'm not a trained programmer, nor am I even remotely well-versed with Javascript or even Java, so I don't know if I can do any optimization to speed some functions up but I'll see what I can do. Anyone is free to do this, as well, and you'll be credited.
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Dec 15 2009, 20:33
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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I just did one round with GM disabled and another with it enabled and saw no real difference between the two. Both needed about one second to refresh after I press a key to attack a monster.
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Dec 15 2009, 21:18
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(lolzerznijmniewdupe @ Dec 15 2009, 12:33)  I just did one round with GM disabled and another with it enabled and saw no real difference between the two. Both needed about one second to refresh after I press a key to attack a monster.
The server already responds as fast as it's going to get, so this problem is completely dependent on how fast your computer is. STAT is decently fast but is still slow enough compared to the standard HV that I won't use it. with STAT, I average about 1 turn per second. without STAT, I average about 2.5 turns per second. Yes, in Firefox.That is a gigantic difference when you play through thousands of enemies every day.
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Dec 15 2009, 21:33
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lolzerznijmniewdupe
Group: Members
Posts: 278
Joined: 9-July 08

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QUOTE(hitokiri84 @ Dec 15 2009, 20:18)  The server already responds as fast as it's going to get, so this problem is completely dependent on how fast your computer is. STAT is decently fast but is still slow enough compared to the standard HV that I won't use it.
with STAT, I average about 1 turn per second. without STAT, I average about 2.5 turns per second. Yes, in Firefox.
I dunno then. I load the page. Click an enemy. Nothing happens except for firefox's wheel-spinny-thing spinning, then one second later the page disappears and reappears after 0.1 seconds, after 0.2 seconds more the text highlights show up. Sometimes the text already is shown colour-coded. After clicking the monkey head and disabling GM, it takes almost the same amount of time, except for the colours not showing up. QUOTE That is a gigantic difference when you play through thousands of enemies every day.
And because of loonies like you HV is insanely hard for me :p I can play maybe 20 rounds a day before I'm bored and that way I will never even see an artefact. In total, I got maybe ten pieces of gear, ever.
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