QUOTE(TotalWhittle @ Apr 4 2011, 11:40)

I'm sure you are as happy as everyone else who didn't like that game to find out that [
na.square-enix.com]
a sequel is being made.
I heard about that a while ago, wasn't too affected. It's not that the game is
bad, per se. It's more that the game tries too much to be something it isn't. It starts really strong, with real potential and decent characters, and I don't even care that much about the linearity of the main game, honestly. Some of my favorite RPGs are linear as crazy (Mother series, Lunar, Pokeymans). But the battle system doesn't accumulate very well, and by the third disk, all you really need is COM/RAV/RAV, RAV/RAV/RAV and MED/MED/SEN to get through the campaign. Maybe a few rough spots where a SAB or a SYN comes in handy, but it's not a real requirement.
The problem is, the game starts so high and then just kind of plateaus throughout. The Crystarium is a shitty character progression tool, Paradigm Shift is largely unnecessary, the characters themselves kind of devolve from refreshing personalities (especially on the parts of Light, Sazh and Vanille, in my opinion. Snow and Hope can go away and I don't even pay attention to Fang) to cookie cutter personae and boring archetypal paper dolls.
So, really, it's not
bad, but it's also not very
good. If it lived up to its potential and wasn't so steeped in playing all the tropes it has straight, it could have been a pretty alright distraction. But it suffers the stigma of so many triple-A RPGs coming from Japan since roughly 1998: Terrible story, amazing graphics. And I understand that those things aren't even related in the slightest during development, but it doesn't help that it happens.
All. The. Time. I'm a man without a country, I hate the way that Japanese RPGs refuse to change the paradigm, and I hate that I don't have a locus to follow in Western RPGs.