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HentaiVerse 0.4.1, Loose strings |
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Nov 2 2009, 06:21
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Like I said, mine increase in cost by 33%. Mine costs ~90% of yours now instead of the 66% it should cost based on our respective levels. The same thing happened to my weaken and bewilder.
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Nov 2 2009, 09:42
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Question: most weapon procs, when they say they last two turns, have a little "2" when you mouse over the proc icon after you proc it. Is ether theft not abiding by that? I have a 2turn staff, but it only appears to last for one turn. Maybe I'm just missing this seeing as it's 2:40am.
Nvmd. It's going.
Channeling is fucking hard to proc.
This post has been edited by DemonEyesBob: Nov 2 2009, 09:51
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Nov 2 2009, 09:45
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Tenboro

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QUOTE(Alpha 7 @ Nov 1 2009, 23:21)  Did you change the default page for the Spell. Yesterday, it opened to the Offensive page, today it opens to the Tactical page. If so, this is bothersome for the Mage-types.
It was *supposed* to default to the Tactical pane as long as the only offensive spell you had was Magic Missile, but obviously the logic there wasn't working too well. (IMG:[ invalid] style_emoticons/default/smile.gif) Should be fixed now. QUOTE(Alpha 7 @ Nov 1 2009, 23:21)  When you clear a weapon, how about non-proc weapons getting a roll to see if they can acquire it. Say 5% chance. And now for the real greedy version: roll for 1% or 0.1% chance of Ethereal upgrade. Say, a high enough roll (plural?) needed that maybe one person a week will be really, really happy (or hopefully not that high.)
QUOTE(marcho @ Nov 1 2009, 23:32)  Can we has Specialists in the item world? And item generals? But no pirates. Fuck pirates and their maps. That was ungodly frustrating.
Obviously, I'm going somewhere with the Item World. But as usual, exactly where I'm going I won't know until I get there. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(marcho @ Nov 1 2009, 23:32)  Also, maybe as someone else suggested somewhere, cap the damage increase at round 100 so hito and others have a chance to actually complete an item?
It's supposed to be ungodly hard to level that level 200andchange chaingun of awesomeness, but seeing as you *can* stick it on cake and still have a half-decent chance of rolling for a level upgrade I don't think it's impossible. QUOTE(DemonEyesBob @ Nov 2 2009, 00:34)  While we're talking about it: sooner or later can bewilder's icon please be replaced with something else beside stun's?
Yeeah, that wasn't supposed to be in use for anything. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(hitokiri84 @ Nov 2 2009, 02:55)  Now if only there were Holy/Dark Spikes supportive spells or a magic version of Shadow Veil I might stand a decent chance on EoD.
Hey, I have to leave something for the level 250 and 300 trees.
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Nov 2 2009, 09:51
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: Can the arcane magic thingy increase the duration of supportive/deprecating/curative spells, and possibly their power as well, instead of just offensive spells?
This post has been edited by DemonEyesBob: Nov 2 2009, 11:36
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Nov 2 2009, 11:02
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Alpha 7
Group: Gold Star Club
Posts: 14,999
Joined: 24-October 08

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QUOTE(Tenboro @ Nov 2 2009, 03:45)  It was *supposed* to default to the Tactical pane as long as the only offensive spell you had was Magic Missile, but obviously the logic there wasn't working too well. (IMG:[ invalid] style_emoticons/default/smile.gif) Should be fixed now. Yay for fix. (IMG:[ invalid] style_emoticons/default/biggrin.gif) Three-click magic was not fun. QUOTE(Tenboro @ Nov 2 2009, 03:45)  Obviously, I'm going somewhere with the Item World. But as usual, exactly where I'm going I won't know until I get there. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Truly never played Disgaea so, I wouldn't about any previous Item World. Oh, I just I should request a chance for adding Bob's precious Crit Chance or Resist to old Equipment, too. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Nov 2 2009, 11:31
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Tenboro

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Hot-fixing a few things with MM:
- You can no longer trick MM into attaching a token.
- Trophies can no longer be mailed through MM.
- You should no longer receive a credit bonus from the Penny Pincher hath perks on the CoD.
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Nov 2 2009, 11:35
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Nov 2 2009, 06:31)  - You can no longer trick MM into attaching a token.
How was the trick for tokens done, I'm curious? QUOTE - You should no longer receive a credit bonus from the Penny Pincher hath perks on the CoD.
Lol. Was wondering how long it'd take you to notice that (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Why can't trophies be sent?
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Nov 2 2009, 11:50
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Tenboro

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QUOTE(DemonEyesBob @ Nov 2 2009, 10:35)  How was the trick for tokens done, I'm curious?
As far as I could tell no one ever did it, I just noticed the check was missing when I added the block for trophies. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(DemonEyesBob @ Nov 2 2009, 10:35)  Why can't trophies be sent?
Because it was used in a way I didn't intend. I might open it up later, with the moogles charging an extra fee for "transportation of biological materials" or something to that effect, but it was easiest to just block it for now.
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Nov 2 2009, 12:06
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Nov 2 2009, 06:50)  As far as I could tell no one ever did it, I just noticed the check was missing when I added the block for trophies. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Someone tried to send me one yesterday but said they couldn't, so there must be another check somewhere. QUOTE Because it was used in a way I didn't intend. I might open it up later, with the moogles charging an extra fee for "transportation of biological materials" or something to that effect, but it was easiest to just block it for now.
Ah. Someone was abusing it already (IMG:[ invalid] style_emoticons/default/rolleyes.gif) On a completely unrelated note, can you go freeze the money account of whatever cracker emptied the mana elixirs from the bazaar >_< This post has been edited by DemonEyesBob: Nov 2 2009, 12:07
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Nov 2 2009, 12:44
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(DemonEyesBob @ Nov 2 2009, 04:06)  On a completely unrelated note, can you go freeze the money account of whatever cracker emptied the mana elixirs from the bazaar >_<
Hah. There were only 100+ left last I looked, anyone with 100k credits or so sitting around could have got em. I only got 1 though D:
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Nov 2 2009, 15:26
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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QUOTE(pbVeteran @ Nov 2 2009, 05:17)  Hmm strange my offensive spells cost 1 MP more than this morning (IMG:[ invalid] style_emoticons/default/smile.gif) Only thing I changed was that I got one lvl but cost increased only now Truth of fiction ? (IMG:[ invalid] style_emoticons/default/smile.gif) yes, as you level up the costs of mana go up & spells get more expensive as you go, I glad the HV has gone down in costs. Edit:@Tenb, wiki post says 75% server cap, what was total visits? This post has been edited by dlhmmr: Nov 2 2009, 15:29
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Nov 2 2009, 17:05
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pbVeteran
Group: Gold Star Club
Posts: 981
Joined: 20-May 09

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But what is strange is that cost increased during the day not immediately after I got lvl (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 2 2009, 17:25
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Tenboro

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QUOTE(dlhmmr @ Nov 2 2009, 14:26)  Edit:@Tenb, wiki post says 75% server cap, what was total visits?
Google's not done counting yet. Usually the final stats for a given day aren't fully ready until the next one.
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Nov 2 2009, 17:33
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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Let's try to make sense of these spell costs. You may have gone up a level or two since posting, but that doesn't really matter. Level 156 QUOTE(DemonEyesBob @ Nov 1 2009, 21:55)  poison 24 (down from 29 I think) slow 29 weaken 12 (used to be more than silence) bewilder 12 nerf 32 blind 15 silence 15
flame spikes 24 haste 36 (down from 48) absorb 36 (down from 48) shield 33 shadow veil 24 (I think this decreased...) spark of life 39
Level 154 QUOTE(uth @ Nov 1 2009, 22:14)  poison 23 weaken 16 nerf 31 silence 14
absorb 35 shield 33 shadow veil 23 spark of life 39
Level 104 QUOTE(marcho @ Nov 1 2009, 22:01)  poison 16 slow 19 weaken 11 bewilder 11
haste 32 absorb 32 shield 22
And mine at level 82. Poison 13 Weaken 9 Bewilder 9 Shield 18 Well, from what we've got here it looks like some spells (like Poison and Shield) scale in proportion to your level, but others (such as Weaken) now have a base cost plus a proportional part. It's probably because people were complaining about getting fewer spells out of their base MP as they levelled up. The only number that doesn't fit is uth's Weaken. (IMG:[ invalid] style_emoticons/default/huh.gif)
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Nov 2 2009, 18:39
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(Tenboro @ Nov 2 2009, 01:45)  Obviously, I'm going somewhere with the Item World. But as usual, exactly where I'm going I won't know until I get there. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) My brain is throbbing; Screaming the words "It has to do with Type=hostile!"
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Nov 2 2009, 18:51
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Did something get broken with MM when the checks were updated? I tried sending someone a level 95 rapier, but the moogles are saying the item can't be attached. Tried attaching an identical, level 81 version of the rapier and it worked. Tried sending the first rapier to someone else to see if it was a username check, but that was not the case.
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Nov 2 2009, 19:00
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boxospam
Group: Gold Star Club
Posts: 5,500
Joined: 13-April 09

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QUOTE(cmal @ Nov 3 2009, 02:51)  Did something get broken with MM when the checks were updated? I tried sending someone a level 95 rapier, but the moogles are saying the item can't be attached. Tried attaching an identical, level 81 version of the rapier and it worked. Tried sending the first rapier to someone else to see if it was a username check, but that was not the case.
You're not the only one experiencing some problems with MM, I've PMed Tenboro about it. I think he's working on the problem now, since his first attempt to fix it went like this: 'That item cannot be mailed, kupo!'
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Nov 2 2009, 19:40
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(Sayo Aisaka @ Nov 2 2009, 10:33)  Let's try to make sense of these spell costs. You may have gone up a level or two since posting, but that doesn't really matter. Level 156 Level 154 Level 104 And mine at level 82. Poison 13 Weaken 9 Bewilder 9 Shield 18 Well, from what we've got here it looks like some spells (like Poison and Shield) scale in proportion to your level, but others (such as Weaken) now have a base cost plus a proportional part. It's probably because people were complaining about getting fewer spells out of their base MP as they levelled up. The only number that doesn't fit is uth's Weaken. (IMG:[ invalid] style_emoticons/default/huh.gif) Marcho also has an issue with his absorb, being 32 mana when mine is 35.
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Nov 2 2009, 19:48
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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And it's not just a "some scale some have a base cost problem"
four of my spells that I noticed jumped in cost by 33% with the 4.1 patch, and Tenb confirmed that mana costs were not supposed to have changed at all from 4.0 to 4.1.
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