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> HentaiVerse 0.4.1, Loose strings

 
post Nov 2 2009, 02:27
Post #61
grumpymal



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QUOTE(Hunter the 3rd @ Nov 1 2009, 19:14) *

Canuck's hitting me for 150 damage. I don't think that's supposed to happen with full plate (3 of them are superior). I mean, between the mitigation stacking changes and stat nerfing, I'm failing arena challenges left and right.

Also, my endurance is my level +10

All my plate is Fine or better, END +12 with another ~20 from gear, and ~20% mit. I should not be taking over 1000 damage in 3-4 rounds of a Normal arena against two or three shit mobs per round.

I really love the cost reduction of Absorb and Spark, though. The net cost of Absorb went down so I'm more inclined to cast it. And the Scroll slot. Wish I had another, though. And more of the multi-scrolls.
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post Nov 2 2009, 02:57
Post #62
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QUOTE(marcho @ Nov 1 2009, 11:46) *

Whats the problem there?


QUOTE(Tenboro @ Nov 1 2009, 13:23) *

ET can only proc into Channeling with an AoE if the primary target is affected, but then again, it may proc even if the target dies. This is working as intended.


Edit: Apparently Channeling is a 3 step process, not a two step process as I thought it was.

This post has been edited by Akin: Nov 2 2009, 03:52
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post Nov 2 2009, 03:02
Post #63
Panuru



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QUOTE(Akin @ Nov 1 2009, 18:57) *

To repeat: for some reason when the CMed original target was ETed, channeling didn't occur.

You may be missing a step. Channeling can be triggered by casting a spell on a monster with ET on it.

Spell -> Chance of CM
CM + Staff Hit -> Chance of ET
ET + Spell -> Chance of Channeling
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post Nov 2 2009, 03:04
Post #64
marcho



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You had both CM and ET going at the same time and the mob you target with your AoE was the mob that had theft on it? If so, that's a bug. If ET wore off you don't get channeling. You have to land your CM proc on a thefted mob while ET is still running. Its pretty hard to do.

Channeling works just fine for me, and I can guarantee that it does exist.

This post has been edited by marcho: Nov 2 2009, 03:06
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post Nov 2 2009, 03:48
Post #65
Akin



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QUOTE(Panuru @ Nov 1 2009, 20:02) *

You may be missing a step. Channeling can be triggered by casting a spell on a monster with ET on it.

Spell -> Chance of CM
CM + Staff Hit -> Chance of ET
ET + Spell -> Chance of Channeling



Thanks I somehow didn't read that it was a 3 (!) step process. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Nov 2 2009, 03:54
Post #66
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Because we never say it enough, thank you.

These improvement of the game sure are impressive and I think in some times this will even need a complete site for just the game and a part of the forum. I'm sure many players that are not interested in the gallery side of the site may be addicted to the game, and this could lead to a way to make this site more visited (even if it doesn't need, I think the objective is to be).

An other side that may take time but be more fun is quests, but well I will stop here before over digress with new monsters and graphical engine.

And once again, thank you for this game I didn't searched but found out with pleasure.

(just one more thing, I apologize for my English if it's difficult to read, but I'm French (IMG:[invalid] style_emoticons/default/wink.gif)
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post Nov 2 2009, 03:55
Post #67
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QUOTE(Tenboro @ Nov 1 2009, 15:19) *
It reduces magical attacks. If the monster 'casts' it, then it's magical. Otherwise it's physical.

Now if only there were Holy/Dark Spikes supportive spells or a magic version of Shadow Veil I might stand a decent chance on EoD.
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post Nov 2 2009, 04:09
Post #68
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QUOTE(hitokiri84 @ Nov 1 2009, 22:55) *

Now if only there were Holy/Dark Spikes supportive spells or a magic version of Shadow Veil I might stand a decent chance on EoD.

It doesn't actually make sense for shadow veil to work just for physical attacks anyway; I think that should be changed, especially given it caps at 25% with 250 supportive prof (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by DemonEyesBob: Nov 2 2009, 04:11
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post Nov 2 2009, 04:11
Post #69
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QUOTE(Walter-Kum-Dorne @ Nov 1 2009, 20:54) *

Because we never say it enough, thank you.

These improvement of the game sure are impressive and I think in some times this will even need a complete site for just the game and a part of the forum. I'm sure many players that are not interested in the gallery side of the site may be addicted to the game, and this could lead to a way to make this site more visited (even if it doesn't need, I think the objective is to be).

An other side that may take time but be more fun is quests, but well I will stop here before over digress with new monsters and graphical engine.

And once again, thank you for this game I didn't searched but found out with pleasure.

(just one more thing, I apologize for my English if it's difficult to read, but I'm French (IMG:[invalid] style_emoticons/default/wink.gif)


Ahahaha graphical engine.



That would be crazy.
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post Nov 2 2009, 04:27
Post #70
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QUOTE(Katya @ Nov 1 2009, 20:11) *

Ahahaha graphical engine.
That would be crazy.

The Zork-like charm is a plus, IMO.
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post Nov 2 2009, 04:34
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Yes, sure, and that's the reason I wrote it after "I will stop here before over digress".
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post Nov 2 2009, 04:38
Post #72
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QUOTE(Sayo Aisaka @ Nov 1 2009, 17:33) *

Are you sure that's Silence and not Bewilder?

considering I don't have bewilder ya.
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post Nov 2 2009, 05:29
Post #73
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I for one prefer the offensive menu over the tactical menu being displayed, (Sorry Bob) hitting when I was casting really sucks & having to toggle the screen to be sure you're casting is extremely tedious.
@Tenboro, I hope you will consider making it a user setting in 0.4.2
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post Nov 2 2009, 05:36
Post #74
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QUOTE(DemonEyesBob @ Nov 1 2009, 21:09) *

It doesn't actually make sense for shadow veil to work just for physical attacks anyway; I think that should be changed, especially given it caps at 25% with 250 supportive prof (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Thought it capped at 25% at 200 supportive prof

QUOTE(dlhmmr @ Nov 1 2009, 22:29) *

I for one prefer the offensive menu over the tactical menu being displayed, (Sorry Bob) hitting when I was casting really sucks & having to toggle the screen to be sure you're casting is extremely tedious.
@Tenboro, I hope you will consider making it a user setting in 0.4.2


or.... add another row of quick cast bars....

This post has been edited by uth: Nov 2 2009, 05:36
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post Nov 2 2009, 05:39
Post #75
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Yes, but if you go in the settings of your character, you can set at the bottom up to 10 spells to the squares that are displayed in battle under your stats.

The plus is that for curse for example you need only one click.

QUOTE

or.... add another row of quick cast bars....

Pwnd

This post has been edited by Walter-Kum-Dorne: Nov 2 2009, 05:41
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post Nov 2 2009, 05:40
Post #76
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QUOTE(uth @ Nov 2 2009, 00:36) *

Thought it capped at 25% at 200 supportive prof

Thought he changed it :\

Hey, I'd be happier with cap at 200, I just don't remember and don't feel like looking it up lol.

QUOTE
or.... add another row of quick cast bars....

Or both? Or an option for both?
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post Nov 2 2009, 05:43
Post #77
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QUOTE(DemonEyesBob @ Nov 1 2009, 22:40) *

Thought he changed it :\

Hey, I'd be happier with cap at 200, I just don't remember and don't feel like looking it up lol.
Or both? Or an option for both?


well my supportive prof is at 146 and shadow veil is already more then 21% evade so I think its 200.

oh yea I get another 16 prof from my legs so its at 162 and more then 21%. lol higher prof then my level...

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post Nov 2 2009, 05:55
Post #78
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QUOTE(uth @ Nov 2 2009, 00:43) *

well my supportive prof is at 146 and shadow veil is already more then 21% evade so I think its 200.

oh yea I get another 16 prof from my legs so its at 162 and more then 21%. lol higher prof then my level...

Yeahhh... Stupid phase pants. You got any good phase armor for sale? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by DemonEyesBob: Nov 2 2009, 05:56
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post Nov 2 2009, 05:57
Post #79
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<3 phase pants. Mine are +14 curative.

</3 my abosrb getting raped by random code gremlins.
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post Nov 2 2009, 06:03
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QUOTE(marcho @ Nov 2 2009, 00:57) *

<3 phase pants. Mine are +14 curative.

Rawr!

QUOTE

</3 my abosrb getting raped by random code gremlins.

Wait, what's happening to your absorb? Mine got reduced by 25% in mana cost along with haste.
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