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> HentaiVerse 0.4.1, Loose strings

 
post Nov 1 2009, 23:28
Post #41
grumpymal



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Man, these equipment tweaks are brutal. Not hitting as hard, getting smacked around more. I'm in plate and I'm taking tons of damage per hit. How much does it hurt to get whacked wearing Cloth or Light?

One more thing. Tenboro, these tactics that you're trying to implement for downing Boss/Legendary/whatever monsters, is it going to one way (ie, LOL anything but piercing weapons are useless) or will be there be alternatives? Since with Silence+Weaken, we used to be able to take anything down so long as we had the endurance and supplies to survive long enough to eventually knock them down.

This post has been edited by cmal: Nov 1 2009, 23:35
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post Nov 1 2009, 23:35
Post #42
marcho



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QUOTE(cmal @ Nov 1 2009, 15:28) *

How much does it hurt to get whacked wearing Cloth or Light?


More? I use mostly cloth.

Oh and another question, did you revamp spell costs again with this patch? Dern things seem to be swinging all over the place lately so I can't keep track, but I think a few of my spells got significantly more expensive than they were post 4.0 pre 4.1.
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post Nov 1 2009, 23:42
Post #43
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QUOTE(marcho @ Nov 1 2009, 18:35) *

More? I use mostly cloth.

Oh and another question, did you revamp spell costs again with this patch? Dern things seem to be swinging all over the place lately so I can't keep track, but I think a few of my spells got significantly more expensive than they were post 4.0 pre 4.1.

Some supportive spells and weaken got reduced, poison might've increased. Silence used to be the least costly out of weaken/silence/poison etc. Now it costs more. Haste went from 48->36 for me, I think absorb did something similar.
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post Nov 1 2009, 23:44
Post #44
grumpymal



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Absorb and Spark definitely got cheaper. Silence is slightly cheaper, while Weaken is almost as cheap as Silence now.
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post Nov 1 2009, 23:46
Post #45
marcho



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weaken went from 8 to 11 for me I think. `\(o_O)/`
absorb went up, haste stayed around the same. double `\(o_O)/`
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post Nov 1 2009, 23:46
Post #46
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QUOTE(cmal @ Nov 1 2009, 18:44) *

Absorb and Spark definitely got cheaper. Silence is slightly cheaper, while Weaken is almost as cheap as Silence now.

Lolwut? My weaken is cheaper then silence. Now I think he's just messing with us for fun.

Spark went down about 50%, haste and absorb 25%. Magic missile is now 8 from my last check of 19.

This post has been edited by DemonEyesBob: Nov 1 2009, 23:47
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post Nov 1 2009, 23:49
Post #47
Tenboro

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QUOTE(marcho @ Nov 1 2009, 22:24) *

So in essence if you have weaken and burden on a target, it effects all attacks the target makes. There is no "pure" damage that is neither physical nor magical right?


For monsters anyway. DoTs aren't considered either.

QUOTE(DemonEyesBob @ Nov 1 2009, 22:26) *

Amazing weapons are supposed to be over the top. That's why they're rare and amazing. The main reason I play this is for that nice feeling when you suddenly find some awesome piece of equipment. It's not like people were finding things like that left and right. How many other people had one with those stats? How much did people who got 40-50 block tower shields from their boxes get reduced?


What I do know is that if I have to design for weapons that were generated by a glitchy loot generator, that will make my job that much harder. The difference between weapon procs and tower shields is primarily that they can still be dropped with the stat that high.

For the record, your club still has 8 points more base damage than what is possible on the new loot generator. So even if I did turn it back to a mysterious box, you'd still never roll anything better.
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post Nov 1 2009, 23:51
Post #48
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Max Weaken is probably cheaper than Silence, but I prioritized Silence so I've only got 3 in Weaken right now so YMMV. But I have no idea what's going on with your Silence, marcho. It used to cost me 13 maybe 14, now I cast it for 11.
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post Nov 1 2009, 23:54
Post #49
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Hell I don't even have silence.

I was just mildly confused that after a bunch of my spells changed mp costs after 4.0, a bunch of them changed costs again after 4.1 in random directions although I didn't see anything listed in the patch notes.
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post Nov 1 2009, 23:55
Post #50
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QUOTE(Tenboro @ Nov 1 2009, 18:49) *

What I do know is that if I have to design for weapons that were generated by a glitchy loot generator, that will make my job that much harder. The difference between weapon procs and tower shields is primarily that they can still be dropped with the stat that high.

I figured that :\

QUOTE
For the record, your club still has 8 points more base damage than what is possible on the new loot generator. So even if I did turn it back to a mysterious box, you'd still never roll anything better.

For the record, thank you then. Just wish I'd had a chance to use it longer while it was more awesome. I waited until I was ~150 so that I'd hopefully get use out of it for the next 50 levels. We got off to a rocky start but formed a very loving relationship; I played for hours looking for blood tokens and he stunned bosses and legendaries into oblivion.

Also, thank you for having the magic panes show up when using the quickbar, and for having tactical appear for me when clicking on magic (I'm guessing this might be user-based).

Also, what was up with draining decimal points of magic from monsters with absorb?

@Marcho and Cmal (and everyone else who cares): All these spells are maxed out, and here are their current costs for me:

poison 24 (down from 29 I think)
slow 29
weaken 12 (used to be more than silence)
bewilder 12
nerf 32
blind 15
silence 15

flame spikes 24
haste 36 (down from 48)
absorb 36 (down from 48)
shield 33
shadow veil 24 (I think this decreased...)
spark of life 39

This post has been edited by DemonEyesBob: Nov 2 2009, 00:07
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post Nov 2 2009, 00:01
Post #51
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QUOTE(DemonEyesBob @ Nov 1 2009, 15:55) *

For the record, thank you then. Just wish I'd had a chance to use it longer while it was more awesome ;_;

@Marcho and Cmal: All these spells are maxed out, and here are their current costs for me:

poison 24
slow 29

weaken 12
bewilder 12
nerf 32
blind 15
silence 15

haste 36
absorb 36
flame spikes 24
shield 33
shadow veil 24
spark of life 39


Thats... odd

poison 16
slow 19

weaken 11
bewilder 11

haste 32
absorb 32
shield 22

the bolded seem to scale by level (1.5 for you) but the others... not so much?

My absorb was 24 before this update, which would be the correct 1.5x ratio to your absorb but it jumped 8 point after 4.1.
I smell gremlins.

This post has been edited by marcho: Nov 2 2009, 00:11
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post Nov 2 2009, 00:14
Post #52
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ya thats a little strange since my spell costs are

poison 23
weaken 16
nerf 31
silence 14

absorb 35
shield 33
shadow veil 23
spark of life 39
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post Nov 2 2009, 00:15
Post #53
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QUOTE(uth @ Nov 1 2009, 19:14) *

ya thats a little strange since my spell costs are

poison 23
weaken 16
nerf 31
silence 14

absorb 35
shield 33
shadow veil 23
spark of life 39

Are you sure you've maxed out all your spells? O_O
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post Nov 2 2009, 00:20
Post #54
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yup
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post Nov 2 2009, 00:21
Post #55
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Did you change the default page for the Spell. Yesterday, it opened to the Offensive page, today it opens to the Tactical page. If so, this is bothersome for the Mage-types.

(Well, I was going to display screencaps but, gannonman is in a long crash, and there's no attachment option in this thread.)

Anyways, I have 5 Tactical spells (all of which are in my Quickbar) and 15 Offensive spells. With them all being in Quickbar, I don't need to use the (now?) default Tactical page but, I do need access to my Attack magic, which obviously can't all be added to my Quickbar. Can this be switched back? Or, taking into account that Tanks or high Level players may have little-to-no Offensive magic (beyond Magic Missile), perhaps you could add a new Setting to let the player choose their default magic page.

Now, since you requested comments/ideas on Item World...

Serious request, a Cooldown timer clock for the weapons you have done, and perhaps a separate list for the weapons you have done in the last 24 Hours (with the ticking clock?).

Far less likely to happen request...

When you clear a weapon, how about non-proc weapons getting a roll to see if they can acquire it. Say 5% chance. And now for the real greedy version: roll for 1% or 0.1% chance of Ethereal upgrade. Say, a high enough roll (plural?) needed that maybe one person a week will be really, really happy (or hopefully not that high.)

I do like 0.4x
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post Nov 2 2009, 00:22
Post #56
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QUOTE(uth @ Nov 1 2009, 19:20) *

yup

Well, I'm officially confused. Weaken is definitely 12 and silence 15 for me.

QUOTE(DemonEyesBob @ Nov 1 2009, 18:55) *

Also, thank you for having the magic panes show up when using the quickbar, and for having tactical appear for me when clicking on magic (I'm guessing this might be user-based).

QUOTE(Alpha 7 @ Nov 1 2009, 19:21) *

Did you change the default page for the Spell. Yesterday, it opened to the Offensive page, today it opens to the Tactical page. If so, this is bothersome for the Mage-types.

Guess it's not so user-based after all.

QUOTE
Far less likely to happen request...

When you clear a weapon, how about non-proc weapons getting a proc. Say 100% chance, since they're now capped lower and all weapons drop with them anyway. Oh, and crit chances too. <3

Fixed.

How about we get the crit chances added before going onto ethereal. Rolling for ethereal with .1% chance is pointless. Let's get the basics done before getting into the omg 1 person per week gets it.

This post has been edited by DemonEyesBob: Nov 2 2009, 00:27
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post Nov 2 2009, 00:32
Post #57
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Can we has Specialists in the item world? And item generals?
But no pirates. Fuck pirates and their maps. That was ungodly frustrating.

Also, maybe as someone else suggested somewhere, cap the damage increase at round 100 so hito and others have a chance to actually complete an item?

edit: well, I feel the need to qualify this. I want item generals that give positive bonuses, not just show up and make things harder. D:

This post has been edited by marcho: Nov 2 2009, 00:46
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post Nov 2 2009, 00:33
Post #58
Sayo Aisaka



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QUOTE(uth @ Nov 1 2009, 22:14) *

ya thats a little strange since my spell costs are

poison 23
weaken 16
nerf 31
silence 14

absorb 35
shield 33
shadow veil 23
spark of life 39

Are you sure that's Silence and not Bewilder?
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post Nov 2 2009, 01:34
Post #59
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While we're talking about it: sooner or later can bewilder's icon please be replaced with something else beside stun's?
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post Nov 2 2009, 02:14
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QUOTE
Man, these equipment tweaks are brutal. Not hitting as hard, getting smacked around more. I'm in plate and I'm taking tons of damage per hit. How much does it hurt to get whacked wearing Cloth or Light?

Canuck's hitting me for 150 damage. I don't think that's supposed to happen with full plate (3 of them are superior). I mean, between the mitigation stacking changes and stat nerfing, I'm failing arena challenges left and right.

Also, my endurance is my level +10

This post has been edited by Hunter the 3rd: Nov 2 2009, 02:16
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