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HentaiVerse 0.4.1, Loose strings |
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Nov 17 2009, 12:42
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(a leech @ Nov 16 2009, 20:28)  I'm not sure about fellow gamers offering better deals. I just don't see why anyone would go through all the troubles of posting and listing their stuff and then sell it cheaper than what the bazaar would offer. Just wanted to clear something up. Players don't offer equipment to other players for less than they could sell it to the bazaar. The bazaar buys items for 1/5 the price that it sells them at. If the players who had the good stuff sold it to the bazaar, the players who wanted it would have to pay 5x as much as the seller got. Direct trade lets buyers pay less and seller earn more for items.
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Nov 17 2009, 21:22
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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People want to REDUCE their EXP gain? I must be crazy then because I just reset my abilities and put 30 points into EXP Boost. I want to get Spark of Life so I can beat the damned legendaries in Ring of Blood (I'm 0-2 vs. Konata without it. Damned Petanko Smash hits like a motherfucker)
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Nov 17 2009, 22:13
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(Boggyb @ Nov 18 2009, 00:22)  People want to REDUCE their EXP gain? I must be crazy then because I just reset my abilities and put 30 points into EXP Boost. I want to get Spark of Life so I can beat the damned legendaries in Ring of Blood (I'm 0-2 vs. Konata without it. Damned Petanko Smash hits like a motherfucker)
Good luck with keeping our proficiencies up with the level.
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Nov 17 2009, 22:46
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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My proficiencies have never been anywhere close to my level. In reality, they have little impact on your ability to succeed.
@Tenboro: Does the Radiant Soul hath perk boost damage from ethereal weapons? I just want a little clarification since you said before that Soul Rating doesn't increase damage for ethereal weapon soul damage.
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Nov 17 2009, 23:18
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ootoro
Group: Members
Posts: 5,460
Joined: 19-March 09

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QUOTE(hitokiri84 @ Nov 17 2009, 16:46)  My proficiencies have never been anywhere close to my level. In reality, they have little impact on your ability to succeed.
I have to agree with this. Leveling makes you MUCH stronger than increasing profs does. My shield prof is 78.88 (of 93) and it adds a measly 2% to my block. If I cap it out, it would add 2 1/2%. My heavy armor is capped and with 1 phase and the rest heavy (+shield), my interference is 70.9. It's not worth putting extra effort into attaining. Level up as fast as you can.
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Nov 17 2009, 23:48
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Tenboro

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QUOTE(hitokiri84 @ Nov 17 2009, 21:46)  Does the Radiant Soul hath perk boost damage from ethereal weapons? I just want a little clarification since you said before that Soul Rating doesn't increase damage for ethereal weapon soul damage.
It should, yes. Radiant Soul doesn't increase soul rating, it's a direct bonus on soul-based damage.
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Nov 18 2009, 00:25
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(hen_Z @ Nov 17 2009, 12:13)  Good luck with keeping your proficiencies up with the level.
I find it funny that only the lower level people seem to be putting much stock in this. As long as they are not obscenely out of proportion to your level, you can survive. What I actually worry about are keeping up with my extra ability boosts. Those get more and more expensive and the first time victory bonuses on bosses and legendaries in Ring of Blood and arena challenges are hard pressed to keep up (I wish they were at what the levels they used to be at.
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Nov 18 2009, 01:35
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ Nov 17 2009, 15:48)  It should, yes. Radiant Soul doesn't increase soul rating, it's a direct bonus on soul-based damage.
Alright, cool. I just wanted to make sure before I put any effort into obtaining such an expensive perk, especially since I only want it for the damage boost.
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Nov 18 2009, 02:02
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb: since you replied to only 1 of the worthwhile things in last couple of pages on this thread, I thought I'd sum up the important points you missed: @Tenboro, I think I might have found a bug with interference. Assuming I didn't miss any changes to the interference system, you have to have an interference above 25 in order to suffer proficiency penalties. I currently have an interference value of 22.9 and I'm already suffering penalties to my proficiencies (My curative is taking -1.13 hit). If I however swap out my rapier to another which reduces my interference to 20.4, I no longer take any penalties. I'm thinking the penalties are being applied before the interference reduction from INT/WIS is taken into effect. -Sonic ------------------------ If absorb activating causes your mp gauge to fill completely, this happens: (IMG:[ imgur.com] http://imgur.com/8uhUn.png) ------------------------ Katanas are a little lost: (IMG:[ imgur.com] http://imgur.com/j4eDU.png) ------------------------ QUOTE - The effects of special elemental defensive mitigations (soul/fire/cold/elec/wind/dark/holy) given by for example the Fire-eater series have been significantly increased. Soul is five times as powerful as before, the rest ten times. - Tenboro for 0.3.3 Average leather helmet of the shielding aura ... Damage Type Mitigations Crushing 1.8 Slashing 1.0 Piercing 0.7 Soul 2.7Primary Attribute Bonuses Dexterity 1.1 Level 165 / Slot: Helm / Type: Light armor 2.7% soul mitigation is utterly worthless, and the highest I've seen ever is 5%. I don't think it should be getting that low considering it's supposed to be 5x higher than earlier pieces and the multiplicative nature of mitigations. If this is how it's supposed to be, then fine, but I thought it might be a bug. This post has been edited by DemonEyesBob: Nov 18 2009, 02:05
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Nov 18 2009, 07:24
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a leech
Group: Members
Posts: 203
Joined: 9-June 08

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QUOTE(uth @ Nov 17 2009, 00:05)  Not sure how gaining exp can be an oversight but....ok
I have no idea why you are using 2 daggers of focus in full plate the interference basically makes that extra magic hit pointless. Get a Rapier, or high bleed weapon. Overall you really need better gear, your absorption numbers and mitigation numbers are really really low for all heavy....I actually have more of both in mostly cloth, but that level difference is a fairly significant factor with that.
As for uploading guess that's all up to you, I really think most people just upload for GP, there are a few that do it to share stuff they like but those are both few and far between and well its hard to find something you like that's not already up. You could just make and seed torrents for the stuff you do like on the site...but again up to you. And ya there is actually a limit on how many grindfests you can start per 24 hours.... if you keep losing in the first 10 or so rounds you'll probably hit it in under an hour.
Like I said I was trying to come up with a better word to describe my situation, but my list of vocabulary is extremely limited and ended up with "oversight". My pologies (IMG:[ invalid] style_emoticons/default/wink.gif) . But anyway I'm just not quite sure if it's intended game mechanics for someone who manages his credits so poorly to the point that the only option is to stop playing (like me) to ever show up, that's all. The 2 daggers are what I've always used, my only weps. I just happened to have switched to heavy (my cloth and light only gave me something around 5 in absorption so I thought I needed a boost after reading one of your replies back there) without any spare weapons hehe. Will make a note on the rapier, thanks. Yeah I realise I'm the problem here. But sometimes you just get frustrated and wish the system was a bit more tolerating for a moron and noob like me, you know.
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Nov 18 2009, 10:17
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Tenboro

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QUOTE(DemonEyesBob @ Nov 18 2009, 01:02)  @Tenb: since you replied to only 1 of the worthwhile things in last couple of pages on this thread, I thought I'd sum up the important points you missed:
I already read most of this stuff, but ok. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(DemonEyesBob @ Nov 18 2009, 01:02)  @Tenboro, I think I might have found a bug with interference. Assuming I didn't miss any changes to the interference system, you have to have an interference above 25 in order to suffer proficiency penalties. I currently have an interference value of 22.9 and I'm already suffering penalties to my proficiencies (My curative is taking -1.13 hit). If I however swap out my rapier to another which reduces my interference to 20.4, I no longer take any penalties. I'm thinking the penalties are being applied before the interference reduction from INT/WIS is taken into effect. -Sonic Quite possible. QUOTE(DemonEyesBob @ Nov 18 2009, 01:02)  If absorb activating causes your mp gauge to fill completely, this happens: (IMG:[ imgur.com] http://imgur.com/8uhUn.png) The fractional part? Yeah, it'd do that. It actually does restore 17.67 MP, as all those things are fractional under the bonnet. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(DemonEyesBob @ Nov 18 2009, 01:02)  Katanas are a little lost: (IMG:[ imgur.com] http://imgur.com/j4eDU.png) Hmm. I'll look at the sorting for those. QUOTE(DemonEyesBob @ Nov 18 2009, 01:02)  Average leather helmet of the shielding aura ... Damage Type Mitigations Crushing 1.8 Slashing 1.0 Piercing 0.7 Soul 2.7 Primary Attribute Bonuses Dexterity 1.1 Level 165 / Slot: Helm / Type: Light armor
2.7% soul mitigation is utterly worthless, and the highest I've seen ever is 5%. I don't think it should be getting that low considering it's supposed to be 5x higher than earlier pieces and the multiplicative nature of mitigations. If this is how it's supposed to be, then fine, but I thought it might be a bug.
Well, nothing has innate soul mitigation, so it's from the suffix bonus alone. The range for Shielding Aura is lower than for the other resistance bonuses, so when the scaling factor is also half of that for the elemental mitigations it ends up being about 1/4th of those.
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Nov 18 2009, 23:07
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(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

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QUOTE I found a small bug. When I accidentially tried to cast Weaken while out of mana, the Coalesced Mana proc ended. ...I allowed myself a small drawing. You lose a turn if you try to cast something without mana.
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Nov 18 2009, 23:11
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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That is true, but look at the turns CM had left. It was 5 and not 0.
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Nov 20 2009, 04:18
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Tenboro @ Nov 18 2009, 05:17)  The fractional part? Yeah, it'd do that. It actually does restore 17.67 MP, as all those things are fractional under the bonnet. (IMG:[ invalid] style_emoticons/default/smile.gif) I figured that, given the natural mana regen. But seeing the decimals is weird (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE Hmm. I'll look at the sorting for those. Lol. It took me a couple of minutes to find it after it dropped. I started to wonder if I'd misread it >_> QUOTE Well, nothing has innate soul mitigation, so it's from the suffix bonus alone. Isn't that true about all the elements? QUOTE The range for Shielding Aura is lower than for the other resistance bonuses, so when the scaling factor is also half of that for the elemental mitigations it ends up being about 1/4th of those.
So in essence we're not going to find any worthwhile soul-mitigation pieces unless someone uses a mysterious box and gets Magnificent Kevlar Breastplate of the Shielding-Aura. Question about nerf: can you have it display how much the enemy's ratings are reduced by, or at least tell us the base and how it increases with proficiency so we can figure it out? We really have no way of knowing if nerf can take the place of weaken/bewilder/blind etc in any situation :\ Same thing for arcane magic and heartseeker. It would be nice to know how much they actually affect us. This post has been edited by DemonEyesBob: Nov 20 2009, 04:30
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Nov 20 2009, 07:28
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(DemonEyesBob @ Nov 19 2009, 21:18)  I figured that, given the natural mana regen. But seeing the decimals is weird (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Lol. It took me a couple of minutes to find it after it dropped. I started to wonder if I'd misread it >_> Isn't that true about all the elements? So in essence we're not going to find any worthwhile soul-mitigation pieces unless someone uses a mysterious box and gets Magnificent Kevlar Breastplate of the Shielding-Aura. Question about nerf: can you have it display how much the enemy's ratings are reduced by, or at least tell us the base and how it increases with proficiency so we can figure it out? We really have no way of knowing if nerf can take the place of weaken/bewilder/blind etc in any situation :\ Same thing for arcane magic and heartseeker. It would be nice to know how much they actually affect us. Nerf definitely can't take the place of weaken/bewilder, I stopped using it all together since I couldn't even tell the difference from it being up or not.
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Nov 20 2009, 10:46
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Tenboro

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QUOTE(DemonEyesBob @ Nov 20 2009, 03:18)  Isn't that true about all the elements?
Not if you count crushing/piercing/slashing as "elements". The system does. QUOTE(DemonEyesBob @ Nov 20 2009, 03:18)  So in essence we're not going to find any worthwhile soul-mitigation pieces unless someone uses a mysterious box and gets Magnificent Kevlar Breastplate of the Shielding-Aura.
Depends what you mean by "worth-while". You won't find any +20% soul mitigation pieces, no. QUOTE(DemonEyesBob @ Nov 20 2009, 03:18)  Question about nerf: can you have it display how much the enemy's ratings are reduced by, or at least tell us the base and how it increases with proficiency so we can figure it out? We really have no way of knowing if nerf can take the place of weaken/bewilder/blind etc in any situation :\
Same thing for arcane magic and heartseeker. It would be nice to know how much they actually affect us.
Nerf is mostly balanced against the X-Nerf you get on level 200, so its main function is increasing how much damage monsters take as well as reducing their chance to evade and resist. The effect on rating isn't very high. But either way, the numbers it uses aren't very useful for a tooltip, since you're just gonna go "ok, and that does what exactly?". Arcane/Heart is a bit easier though. They currently increase the corresponding damage/hit chance/crit chance equipment stats with base +10, with a /250 proficiency scaler. The reason they don't display their actual effect is I haven't really settled on those numbers yet.
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Nov 20 2009, 11:28
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megaplayboy
Group: Gold Star Club
Posts: 2,873
Joined: 8-June 08

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@Tenboro: It would be nice if the ability tooltip would give us info like mana cost to cast them and durations so that we don't have to spend AP on them just to find out if they're worth getting. Because of that, reset cost can get expensive you know?
Also, the Destined title should give the +2% evade from Ascended or effects from previous title. I got the Destined title, but I'm using Ascended instead because I prefer +2% evade right now over -10% burden/interference.
This post has been edited by megaplayboy: Nov 20 2009, 11:49
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Nov 20 2009, 17:23
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Tenboro

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QUOTE(megaplayboy @ Nov 20 2009, 10:28)  @Tenboro: It would be nice if the ability tooltip would give us info like mana cost to cast them and durations so that we don't have to spend AP on them just to find out if they're worth getting. Because of that, reset cost can get expensive you know?
I might be able to fit that in. QUOTE(megaplayboy @ Nov 20 2009, 10:28)  Also, the Destined title should give the +2% evade from Ascended or effects from previous title. I got the Destined title, but I'm using Ascended instead because I prefer +2% evade right now over -10% burden/interference.
Na, it's more fun when you have to make the agonizing choice between one good thing and another good thing. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 21 2009, 01:41
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Sonic
Group: Catgirl Camarilla
Posts: 4,687
Joined: 16-November 07

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QUOTE(Tenboro @ Nov 20 2009, 03:46)  Not if you count crushing/piercing/slashing as "elements". The system does. Depends what you mean by "worth-while". You won't find any +20% soul mitigation pieces, no. Nerf is mostly balanced against the X-Nerf you get on level 200, so its main function is increasing how much damage monsters take as well as reducing their chance to evade and resist. The effect on rating isn't very high. But either way, the numbers it uses aren't very useful for a tooltip, since you're just gonna go "ok, and that does what exactly?".
Just out of total curiosity, but what are the base numbers for that and how to they climb with proficiency, if you don't mind telling us.
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