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> HentaiVerse 0.4.1, Loose strings

 
post Nov 12 2009, 02:40
Post #201
masquepiph



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@Tenb: Absorb is broken....

Edit: More than likely my mp bar only had 17 mp left to fill at that point. Testing seems to indicate that when absorb's return fills your mp bar completely, it prints out a decimal amount. I have no idea what's going on internally there.

This post has been edited by DemonEyesBob: Nov 12 2009, 03:43
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post Nov 12 2009, 02:52
Post #202
grumpymal



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QUOTE(DemonEyesBob @ Nov 11 2009, 19:40) *

@Tenb: Absorb is broken. I think the decimal point amounts were a bit of a giveaway.
I have 5 points in the absorb ability.
I have 33 mp tank = 99% boost to max mp.
Max mp with tanks = 767.
767/1.99 = 385 (base max mp).
385*.075 = 28.9 (minimum amount of mp I should get back with absorb).

During my first attempt at Sealed Power (which I beat, whoot!), this happened:

6 3 The hostile spell is drained. You gain 17.63 Magic Points.

Tis broke.

That's odd. I've never seen an Absorb with decimal returns, and I'm usually watching them to make sure my script is working right.
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post Nov 12 2009, 03:06
Post #203
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Ignore

This post has been edited by DemonEyesBob: Nov 12 2009, 03:42
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post Nov 12 2009, 03:38
Post #204
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it returns decimal points if the amount of mana returned fills you mana bar completely. although I'm not sure why the decimal is different so often could be that the mana returned from natural regen goes to the decimal even though it doesn't show.
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post Nov 12 2009, 03:46
Post #205
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QUOTE(uth @ Nov 11 2009, 22:38) *

it returns decimal points if the amount of mana returned fills you mana bar completely. although I'm not sure why the decimal is different so often could be that the mana returned from natural regen goes to the decimal even though it doesn't show.

My minimum (shown above) should be 28.875 (I'm sure it rounds up to 29).

5 seconds ago (note it didn't fill my mp bar):
(IMG:[imgur.com] http://imgur.com/RPUuZ.png)
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post Nov 12 2009, 04:02
Post #206
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well you do get another 10% mana from black aura so maybe it is working as intended.

so 767/2.09 = 367
367*.075 = 27.5

guess it depends if it rounds or not it might not

This post has been edited by uth: Nov 12 2009, 04:03
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post Nov 12 2009, 04:14
Post #207
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QUOTE(uth @ Nov 11 2009, 23:02) *

well you do get another 10% mana from black aura so maybe it is working as intended.

so 767/2.09 = 367
367*.075 = 27.5

guess it depends if it rounds or not it might not

Shitfuck. We really need a page that tells us what our base stats are, because I have go searching all over the fucking place to find out what aura gives me what.

Note to anyone who wants to fix it: the wiki aura page doesn't say that gold star and above get a 50% regen boost.

Also, 27.52 should round up to 28 >_<
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post Nov 12 2009, 04:50
Post #208
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wouldn't

Magic Points: (10 + LEVEL + INT * 0.25 + WIS * 0.75) * MP Tank Modifier

without the MP tank modifier be your base mp
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post Nov 13 2009, 15:42
Post #209
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@Tenb:

(IMG:[imgur.com] http://imgur.com/j4eDU.png)

lolwut?

I thought at first I'd lost my katana somehow, but finally found it in between my helmet and pants.
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post Nov 13 2009, 18:10
Post #210
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What's the parry usually like on a katana? I can never seem to find one, so I don't know...

This post has been edited by dap00: Nov 13 2009, 18:13
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post Nov 13 2009, 21:40
Post #211
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QUOTE(dap00 @ Nov 13 2009, 13:10) *

What's the parry usually like on a katana? I can never seem to find one, so I don't know...

Mine has none. If it was a 'of the nimble' one it probably would, but I have no idea.
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post Nov 14 2009, 05:20
Post #212
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Oh, I just saw a katana in the shop, didn't realize they were two-handers. Now the no parry makes sense.
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post Nov 14 2009, 07:48
Post #213
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Sorry for the late comment (now that we're already onto 0.4.1).

Tried out Item World. Love the idea. Thanks Tenboro. Only problem is I can only barely get to Round 30 even with a heavy armour (within 5 levels) set and items on Easy, and most of the time the gears are not picking up any level.

Would you consider making a "guaranteed gain" system, like guaranteeing a level every x times the same piece of equipment is cleared on y difficulty etc? (Or allowing continue on Normal and above hehe).
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post Nov 14 2009, 08:08
Post #214
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QUOTE(a leech @ Nov 14 2009, 00:48) *

Sorry for the late comment (now that we're already onto 0.4.1).

Tried out Item World. Love the idea. Thanks Tenboro. Only problem is I can only barely get to Round 30 even with a heavy armour (within 5 levels) set and items on Easy, and most of the time the gears are not picking up any level.

Would you consider making a "guaranteed gain" system, like guaranteeing a level every x times the same piece of equipment is cleared on y difficulty etc? (Or allowing continue on Normal and above hehe).


whats the quality of the item you trying if its fine or better then its supposed to be harder, and really your not supposed be able to level the items already around your level.
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post Nov 14 2009, 09:07
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QUOTE(uth @ Nov 13 2009, 22:08) *

whats the quality of the item you trying if its fine or better then its supposed to be harder, and really your not supposed be able to level the items already around your level.


Oh sorry I meant wearing a heavy armour set while I do item world.
I was trying to get a pair of Lv26 Fine gloves to level. On Easy I can barely clear it, but it's not gaining.
On normal, forget it I get owned pretty much by around round 10.
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post Nov 14 2009, 09:13
Post #216
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Just cause its heavy armor doesn't mean its any good.... lots of people are selling stuff maybe look into getting some better gear.
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post Nov 14 2009, 09:23
Post #217
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Ok. I'll give it a try in a few months when I have the c saved up.
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post Nov 14 2009, 11:10
Post #218
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esse jogo ta um lixo
sometimes i have to do 7 8 attacks to kill a monster in grindfest
even if he r 4 5 levels low than me
this 4.x version is like "attackin like your grandma"
even distributin just stats to increase the att rates nothing changes and i begin to stay noob in other stats
miss the old times
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post Nov 15 2009, 06:35
Post #219
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WTF

Did something just get changed because I just entered my first hourly after dawn of the new day event and this is what I get:

0 5 Spawned Monster D: MID=7 (Scary Ghost) LV=80 HP=2910 MP=55 SP=18 NA=82 Type=hostile
0 4 Spawned Monster C: MID=25 (Mutant Peacock) LV=77 HP=2685 MP=63 SP=23 NA=85 Type=hostile
0 3 Spawned Monster B: MID=9 (Cookie Monster) LV=79 HP=2448 MP=84 SP=26 NA=88 Type=hostile
0 2 Spawned Monster A: MID=16 (Manbearpig) LV=78 HP=37620 MP=127 SP=69 NA=77 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!

This post has been edited by Awing01: Nov 15 2009, 06:44
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post Nov 15 2009, 06:41
Post #220
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I recently got two mini-bosses in an hourly battle for the first time ever, but I've never seen that happen. Today's hourlies have been the same as usual so far.
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