 |
 |
 |
HentaiVerse 0.4.1, Loose strings |
|
Nov 1 2009, 19:54
|
Cyriel
Group: Catgirl Camarilla
Posts: 4,720
Joined: 29-December 08

|
Once again, mages around the board thank you lots :3
|
|
|
Nov 1 2009, 20:05
|
(Cheater) Hunter the 3rd
Group: Members
Posts: 372
Joined: 29-August 09

|
QUOTE - Stun and Ether Theft are now capped to 3 turns. Bleed and Armor Piercing are capped to 7 turns. There goes my 4/27% turn mace (and demoneyesbob's 5 turn club).
|
|
|
Nov 1 2009, 20:23
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
There's a slight glitch with auras and at least evade.
When i change equipment, I lose about 5 evade and I have to visit my aura page to get it back.
|
|
|
Nov 1 2009, 20:23
|
Tenboro

|
QUOTE(Akin @ Nov 1 2009, 17:43)  One minor thing, that spiffy effect still doesn't work even if the original target was the one that was ETed, here's from my cakefest test using my ET staff (i need to get a real one (IMG:[ invalid] style_emoticons/default/sleep.gif));; ET can only proc into Channeling with an AoE if the primary target is affected, but then again, it may proc even if the target dies. This is working as intended.
|
|
|
|
 |
|
Nov 1 2009, 20:26
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
Well there goes the broken proc possibility for EoD.... My 35% 8turn katana got raepd too. (IMG:[ invalid] style_emoticons/default/sad.gif) On the other hand, I'm pretty sure a couple of my high quality, non-ethereal procless weapons gained a proc that wasn't there beforehand. edit: QUOTE(marcho @ Nov 1 2009, 12:23)  There's a slight glitch with auras and at least evade.
When i change equipment, I lose about 5 evade and I have to visit my aura page to get it back.
He's right. I unequipped my ethereal axe, and my Evade went down 9.8% and didn't return until I visited the Aura page. QUOTE(Tenboro @ Nov 1 2009, 3:41)  Maybe you should bring some spirit restoratives? I did. However, I lost 800 something spirit points in about 5 rounds from Absorb failing to trigger over and over on the legendary spirit attacks. Assuming a Spirit Elixir would restore my entire bar, and that you really only have one one legendary per round up to the final round, that would still require 14 Spirit Elixirs at that failure rate. That of course is impossible since there are only 13 slots, not to mention I think I might need a few Mana elixirs along the way. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by hitokiri84: Nov 1 2009, 20:39
|
|
|
|
 |
|
Nov 1 2009, 20:35
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
Did a bit more testing and it also effects parry. I lose ~5% parry when I change equip, again until I visit the aura page which returns it to me.
|
|
|
Nov 1 2009, 20:55
|
uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

|
its an interference change glitch I think mine gets fixed if I just refresh the equipment page. I assume the interference decrease from proficiency isn't getting taken out right when you swap the gear on the display, but as soon as I refresh it goes back down.
|
|
|
Nov 1 2009, 20:58
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
Hmm, yeah it fixes itself if you go back to the equip page from anywhere. It loks like its stripping off the evade and parry bonus from stats when you change your equipment, and doesn't show back up until you leave the page and then come back.
|
|
|
Nov 1 2009, 20:59
|
Tenboro

|
QUOTE(marcho @ Nov 1 2009, 19:23)  When i change equipment, I lose about 5 evade and I have to visit my aura page to get it back.
You didn't have to visit any particular page, just reload, but still, fixed. There was a certain catch-22 in the code that forced me to split out the "apply primary stat bonuses" as its own function, and this wasn't done when equipment stats were re-initialized after changing it.
|
|
|
Nov 1 2009, 21:12
|
hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

|
Well, I have a question: does update really cut all procs, retroactively? So, It is useless to search for >50% ET Staff?
This post has been edited by hen_Z: Nov 1 2009, 21:27
|
|
|
Nov 1 2009, 21:35
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
Yeah it capped procs even on existing weapons. I had a 31% that went down to 25%
All melee weapons, including existing weapons, cap at 25% and staffs cap at 50% so unless something changes in the future you wont find any higher.
|
|
|
Nov 1 2009, 21:35
|
uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

|
yes, mine should be 60 with the double but its only 50
|
|
|
|
 |
|
Nov 1 2009, 21:49
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(Tenboro @ Nov 1 2009, 09:30)  - Stun and Ether Theft are now capped to 3 turns. Bleed and Armor Piercing are capped to 7 turns.
- Base gear proc chances have been capped at the current loot generator maximum of 25%.
TENB!!! COME ON!!!!Of ALL things you make retroactive, THIS!? You turned my mysterious box weapon into a regular find!Before: Exquisite Sapphire Club of the Cheetah Weapon Damage Type Crushing Hit Proc: 35% chance for Stunned Duration: 5 turns Attack Damage Multiplier 31.8 Attack Accuracy Bonus 12.0 Burden 12.9 Interference 6.5 Primary Attribute Bonuses Strength 4.5 Agility 8.2 Level 141 / Slot: 1handed / Type: One-handed weapon Now: Exquisite Sapphire Club of the Cheetah Weapon Damage Type Crushing Hit Proc: 25% chance for Stunned (-10%) Duration: 3 turns (-2 turn) Attack Damage Multiplier 31.8 Attack Accuracy Bonus 12.0 Burden 12.9 Interference 6.5 Primary Attribute Bonuses Strength 2.3 (-2.2) Agility 4.1 (-4.1) Level 141 / Slot: 1handed / Type: One-handed weapon And it's a pre-update type so no crit chance bonus. You said it was about finding different strategies for beating the legendaries now, and even with that it was still difficult and I almost died a dozen times. I want my club back :( :'(This post has been edited by DemonEyesBob: Nov 1 2009, 22:07
|
|
|
|
 |
|
Nov 1 2009, 21:57
|
uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

|
QUOTE(DemonEyesBob @ Nov 1 2009, 14:49)  TENB!!! COME ON!!!!Of ALL things you make retroactive, THIS!? You turned my mysterious box weapon into a regular find!Before: Exquisite Sapphire Club of the Cheetah Weapon Damage Type Crushing Hit Proc: 35% chance for Stunned Duration: 5 turns Attack Damage Multiplier 31.8 Attack Accuracy Bonus 12.0 Burden 12.9 Interference 6.5 Primary Attribute Bonuses Strength 4.5 Agility 8.2 Level 141 / Slot: 1handed / Type: One-handed weapon Now: Exquisite Sapphire Club of the Cheetah Weapon Damage Type Crushing Hit Proc: 25% chance for Stunned (-10%) Duration: 3 turns (-2 turn) Attack Damage Multiplier 31.8 Attack Accuracy Bonus 12.0 Burden 12.9 Interference 6.5 Primary Attribute Bonuses Strength 2.3 (-2.2) Agility 4.1 (-4.1) Level 141 / Slot: 1handed / Type: One-handed weapon And it's an pre-update type so no crit chance bonus. You said it was about finding different strategies for beating the legendaries now, and even with that it was still difficult and I almost died a dozen times. I want my club back (IMG:[ invalid] style_emoticons/default/sad.gif) :'( time to start begging for a new mysterious box... but ya that sucks man
|
|
|
|
 |
|
Nov 1 2009, 22:11
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(uth @ Nov 1 2009, 16:57)  time to start begging for a new mysterious box... but ya that sucks man
Several of my two-handers lost chance to proc as well, some of my staffs got increased ether theft chances but the only offensive one didn't and one of them still doesn't have any ether theft, and I don't know what Hito's talking about but none of my high quality non-ethereal proc-less weapons from before gained any procs. And none of the old weapons have crit chances. I want my lovable club back :'( This post has been edited by DemonEyesBob: Nov 1 2009, 22:32
|
|
|
|
 |
|
Nov 1 2009, 23:09
|
hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

|
QUOTE(Tenboro @ Nov 1 2009, 07:30)  - You can now use Weaken and Bewilder together. Casting Blind will however dispell both Bewilder and Silence, while Silence will dispell Weaken and Blind. Conversely, Weaken and Bewilder will dispell Silence and Blind, respectively
I reset my tree just a couple of hours before this to get rid of Bewilder since it couldn't be combined with anything (other than Silence, which is nonsensical.) Before I reset my tree again to get it back, I have a question about it's use against Bosses and Legendaries. I'm sure you are aware, but Boss and Legendary Magic attacks deal soul damage, which appear to have been nerfed a considerable amount as you said before. However, their Spirit attacks are almost all Elemental, such as MBP:Fire, Bunneh:Holy, Konata:Wind, Ryouko:Cold, Yuki,Mikuru:Dark, etc. Bewilder's description says that it reduces "magical attacks". Does this include the elemental-based spirit attacks, spirit attacks in general, or is it only the explicit "Magic" attacks, i.e. the blue bar? This post has been edited by hitokiri84: Nov 1 2009, 23:10
|
|
|
|
 |
|
Nov 1 2009, 23:15
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(hitokiri84 @ Nov 1 2009, 18:09)  I reset my tree just a couple of hours before this to get rid of Bewilder since it couldn't be combined with anything (other than Silence, which is nonsensical.) Before I reset my tree again to get it back, I have a question about it's use against Bosses and Legendaries. I'm sure you are aware, but Boss and Legendary Magic attacks deal soul damage, which appear to have been nerfed a considerable amount as you said before. However, their Spirit attacks are almost all Elemental, such as MBP:Fire, Bunneh:Holy, Konata:Wind, Ryouko:Cold, Yuki,Mikuru:Dark, etc.
Bewilder's description says that it reduces "magical attacks". Does this include the elemental-based spirit attacks, spirit attacks in general, or is it only the explicit "Magic" attacks, i.e. the blue bar?
Tenb said earlier that monster spirit attacks are just monster skills with soul dmg (or for the bosses elemental damage, idk wtf is up with that), so it should reduce those... Also, Tenb, do you have some plan in mind for organizing the bazaar, or are we stuck with average cotton cloth/average leather cap titles without being able to tell their level? This post has been edited by DemonEyesBob: Nov 1 2009, 23:16
|
|
|
|
 |
|
Nov 1 2009, 23:19
|
Tenboro

|
QUOTE(DemonEyesBob @ Nov 1 2009, 20:49)  You turned my mysterious box weapon into a regular find!
No, I turned all procs into the best you can get with the post-patch loot engine. That it could go beyond the range at all was in essence a bug. Your weapon rolled a 12 on something that capped at 7. You *really* didn't think 35% of 5 turn stun was way over the top? QUOTE(hitokiri84 @ Nov 1 2009, 22:09)  Bewilder's description says that it reduces "magical attacks". Does this include the elemental-based spirit attacks, spirit attacks in general, or is it only the explicit "Magic" attacks, i.e. the blue bar?
It reduces magical attacks. If the monster 'casts' it, then it's magical. Otherwise it's physical.
|
|
|
|
 |
|
Nov 1 2009, 23:24
|
marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

|
So in essence if you have weaken and burden on a target, it effects all attacks the target makes. There is no "pure" damage that is neither physical nor magical right?
|
|
|
|
 |
|
Nov 1 2009, 23:26
|
masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

|
QUOTE(Tenboro @ Nov 1 2009, 18:19)  No, I turned all procs into the best you can get with the post-patch loot engine. That it could go beyond the range at all was in essence a bug. Your weapon rolled a 12 on something that capped at 7. You *really* didn't think 35% of 5 turn stun was way over the top?
I thought it was reasonable given 1. it was a mysterious box weapon, 2. it was a club, 3. it was a mysterious box weapon, 4. it was exquisite, 5. i waited until level 145 to use my mysterious box and 6. it was a mysterious box weapon. It was also generally an offhand, even against bosses since they have resistance to non-ethereal weapons (and it wasn't ethereal, which is another reason it wasn't over the top), so that really gave it more of 1/9 chance to proc, since my dw offhand hit chance is 36%. Amazing weapons are supposed to be over the top. That's why they're rare and amazing. The main reason I play this is for that nice feeling when you suddenly find some awesome piece of equipment. It's not like people were finding things like that left and right. How many other people had one with those stats? How much did people who got 40-50 block tower shields from their boxes get reduced? What's wrong with rolling a 12 out of 7? That's what makes it interesting. QUOTE(marcho @ Nov 1 2009, 18:24)  So in essence if you have weaken and burden bewilder on a target, it effects all attacks the target makes. There is no "pure" damage that is neither physical nor magical right?
fixed. This post has been edited by DemonEyesBob: Nov 1 2009, 23:38
|
|
|
|
 |
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|