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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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May 24 2017, 08:12
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jackalo
Group: Gold Star Club
Posts: 705
Joined: 23-July 13

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QUOTE(DJNoni @ May 23 2017, 23:16)  It really depends on your sales prices. Super's income comparison script is very usefull for evaluating this. It takes into account the costs of ED and repair, and then shows the net profit. You will probably find out that IWBTH-fest is more profitble than PFFest. And that the arena's are quite good. And that SG should be played on Nightmare.
well i usually dont sell anything. i use all my precursors cause i like to gamble for the energy drinks and crystal packs IMO aren't worth selling less than 35k when i can just pump them into my monsters for better and more frequent drops. anyways i did a hellfest in about 1 hour and pffest in 2 hours. going off of superlat's data from a while ago it looks like PF fest has around 20% increase in total revenue. considering it takes double the amount of time to complete PF fest i'm concluding hellfest is the more profitable option. the only downside is that im potentially losing out on valuable legendary gear. my data PFfesttime: 2hrs crystals: 75k more or less Artifacts: 8 avg equip: 50k equipment Salvage: 10-20k Hellfesttime: 1hr crystals: 48k more or less Artifacts: 8 avg equip: 30k equipment Salvage: 0-5k avg Im suprised that IWBTH would be more profitable than PF considering monster health is x7.8 compared to x8. clear speed should be almost identical if you have the survivability. only Pffest offers a lot more to be desired than IWBTHfest. minimum superior equip, more crystals, higher drop quality modifier. This post has been edited by jackalo: May 24 2017, 08:12
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May 24 2017, 09:22
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(jackalo @ May 24 2017, 08:12)  anyways i did a hellfest in about 1 hour and pffest in 2 hours. going off of superlat's data from a while ago it looks like PF fest has around 20% increase in total revenue. considering it takes double the amount of time to complete PF fest i'm concluding hellfest is the more profitable option.
You shouldn't compare the two by revenue. You should use revenue - stamina cost - consumable cost. EDs aren't free after all. QUOTE(jackalo @ May 24 2017, 08:12)  Im suprised that IWBTH would be more profitable than PF considering monster health is x7.8 compared to x8. clear speed should be almost identical if you have the survivability. only Pffest offers a lot more to be desired than IWBTHfest. minimum superior equip, more crystals, higher drop quality modifier.
You shouldn't use 1H to compare the two (and, still, IWBTHFest is still probably ~5% faster even on 1H). For mages IWBTH is easily >10% faster between the less resists and much lower need of curing.
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May 24 2017, 13:01
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kyouri
Group: Catgirl Camarilla
Posts: 1,012
Joined: 26-October 09

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QUOTE(jackalo @ May 24 2017, 16:12)  Im suprised that IWBTH would be more profitable than PF considering monster health is x7.8 compared to x8. clear speed should be almost identical if you have the survivability. only Pffest offers a lot more to be desired than IWBTHfest. minimum superior equip, more crystals, higher drop quality modifier.
It just depends on what your bottleneck for clearing is, most of the time its survivability or lacking damage. If its the latter you probably wish there was a harder difficulty than pudfor. I agree with the drop in crystal pack prices IWBTH seems much less desirable to run. In my case clearing the last 300 rounds as a 1h mage on pufdor is negligible in any difference compared with the first 700 where as with staff its much more costly both in terms of consumables & turns taken. QUOTE(cirrux @ May 22 2017, 12:04)  That's why I believe grinding pfudor fest even if you flee at 500/700 with quartermaster is optimal.
Even better if you run radiant over charged.
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May 24 2017, 18:11
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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now all my equipment are condition 1% and in every monster battle they are doing one turn kill to me. (IMG:[ invalid] style_emoticons/default/cry.gif) it's just unplayable now. i had sold all my other equipment and never used salvage. really it's just unplayable. isn't there any other way? This post has been edited by ALL_MIGHT: May 24 2017, 18:13
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May 24 2017, 18:22
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(ALL_MIGHT @ May 24 2017, 19:11)  now all my equipment are condition 1% and in every monster battle they are doing one turn kill to me. (IMG:[ invalid] style_emoticons/default/cry.gif) it's just unplayable now. i had sold all my other equipment and never used salvage. really it's just unplayable. isn't there any other way? You can just buy scrap from the item shop to repair your equipment. Or am I missing something here?
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May 24 2017, 18:50
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(friggo @ May 24 2017, 21:52)  You can just buy scrap from the item shop to repair your equipment. Or am I missing something here?
for that one has to constantly spend credits just to play. But not everyone has lots of credits and some even needs them for hath perks . This post has been edited by ALL_MIGHT: May 24 2017, 18:51
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May 24 2017, 19:10
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(ALL_MIGHT @ May 24 2017, 19:50)  for that one has to constantly spend credits just to play. But not everyone has lots of credits and some even needs them for hath perks .
Well that makes no sense. Why on earth would you buy hath perks if you can't even afford to repair equipment? Just trade your hath for credits, buy scrap, repair your equipment, and then you can play and get more credits with which to buy hath.
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May 24 2017, 19:56
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(friggo @ May 24 2017, 22:40)  Well that makes no sense. Why on earth would you buy hath perks if you can't even afford to repair equipment?
Just trade your hath for credits, buy scrap, repair your equipment, and then you can play and get more credits with which to buy hath.
But earlier at lower level i did not had this problem of low condition% of equipment . Am i doing something wrong as now i am constantly loosing battles one after another without win and condition% keep on reducing even after repairing This post has been edited by ALL_MIGHT: May 24 2017, 19:57
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May 24 2017, 19:58
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pwet
Newcomer
  Group: Gold Star Club
Posts: 71
Joined: 29-November 06

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QUOTE(sickentide @ May 25 2017, 01:15)  Awesome, thanks!
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May 24 2017, 20:15
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14

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QUOTE(ALL_MIGHT @ May 24 2017, 20:56)  But earlier at lower level i did not had this problem of low condition% of equipment . Am i doing something wrong as now i am constantly loosing battles one after another without win and condition% keep on reducing even after repairing
That's because low-level players have reduced durability loss. See here: https://ehwiki.org/wiki/condition#RepairPlayers below level 100 don't lose any durability over time and only have 2% durability loss for each defeat. Players above level 200 lose about 50 durability per 10k monsters killed and 10% per defeat. So basically, being defeated greatly reduces durability. When it looks like you can't win, just flee. And if you're constantly losing battles, just lower the difficulty.
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May 24 2017, 20:30
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(friggo @ May 24 2017, 23:45)  That's because low-level players have reduced durability loss. See here: https://ehwiki.org/wiki/condition#RepairPlayers below level 100 don't lose any durability over time and only have 2% durability loss for each defeat. Players above level 200 lose about 50 durability per 10k monsters killed and 10% per defeat. So basically, being defeated greatly reduces durability. When it looks like you can't win, just flee. And if you're constantly losing battles, just lower the difficulty. thanks , I will remember to flee . earlier i used to fight till i die This post has been edited by ALL_MIGHT: May 24 2017, 20:37
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May 25 2017, 02:01
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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Now after repairing i am winning again.
I have one more query.
for some unknown reason cost of shock attack is thrice that of flame , frost and storm. but all abilities are equally trained in ability points. why is it? due to it i avoid shock attacks as they takes too much magic points to attack
This post has been edited by ALL_MIGHT: May 25 2017, 02:29
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May 25 2017, 07:42
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(ALL_MIGHT @ May 24 2017, 14:56)  But earlier at lower level i did not had this problem of low condition% of equipment . Am i doing something wrong as now i am constantly loosing battles one after another without win and condition% keep on reducing even after repairing
Make sure to use the Spark of Life Supportive Spell, as it saves you from death if you get killed on a turn as logn as your spirit remains above 50%. If you have an Innate Arcana slot from Hath Perks, you can slot it there, making it even better, as you don't have to manually cast it again if it triggers and can just use that turn to heal yourself. QUOTE(ALL_MIGHT @ May 24 2017, 21:01)  Now after repairing i am winning again.
I have one more query.
for some unknown reason cost of shock attack is thrice that of flame , frost and storm. but all abilities are equally trained in ability points. why is it? due to it i avoid shock attacks as they takes too much magic points to attack
First, playing as a mage before around level 300 isn't advised, as mages need the 0 cooldown deprecating spell Imperil to be the most efficient possible in battles. A mage also needs top tier equipment to have no issues surviving on higher difficulties, and it's also a costly playstyle, needing restoratives often and infusions to show the best possible performance. At your level, you would have a much easier time using full leather + mace, or even full leather + rapier + shield, as these playstyles should offer a much higher survivability than playing as a mage while having low level. ------------------------ About the spell cost, maybe it's because you are using different spell tiers. https://ehwiki.org/wiki/spells#ElementalAnother explanation would be difference in proficiencies, but the most you could have is a staff that doesn't give any elec proficiency bonus, but even that shouldn't make such a difference in spell cost. This post has been edited by Kinights: May 25 2017, 07:43
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May 25 2017, 09:30
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gerrr
Newcomer
  Group: Members
Posts: 82
Joined: 15-October 11

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Can penetrated armor reduce defense below 0, giving amplified damage? Also does it even affect void strike, i.e. an ethereal rapier is redundant?
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May 25 2017, 09:30
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Kinights @ May 25 2017, 07:42)  Another explanation would be difference in proficiencies, but the most you could have is a staff that doesn't give any elec proficiency bonus, but even that shouldn't make such a difference in spell cost.
Elec prof bonus? (IMG:[ invalid] style_emoticons/default/blink.gif) There is only elemental prof, not a specific prof for each element. QUOTE(gerrr @ May 25 2017, 09:30)  Can penetrated armor reduce defense below 0, giving amplified damage? Also does it even affect void strike, i.e. an ethereal rapier is redundant?
No. Yes. (physical, magical and elemental mitigations are three separate stats, void means 0 elemental mitigations, the other two still apply) This post has been edited by Sapo84: May 25 2017, 09:33
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May 25 2017, 09:43
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gerrr
Newcomer
  Group: Members
Posts: 82
Joined: 15-October 11

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QUOTE(Sapo84 @ May 25 2017, 17:30)  No. Yes. (physical, magical and elemental mitigations are three separate stats, void means 0 elemental mitigations, the other two still apply)
So if void strike still gets reduced by physical mitigation what's the difference between void strike and regular physical attack? The enchant description of voidseeker shards also says "temporarily changes the weapon damage type to void. This effectively makes it ignore the physical defenses of most monsters."
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May 25 2017, 09:53
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(gerrr @ May 25 2017, 09:43)  So if void strike still gets reduced by physical mitigation what's the difference between void strike and regular physical attack? The enchant description of voidseeker shards also says "temporarily changes the weapon damage type to void. This effectively makes it ignore the physical defenses of most monsters."
Most HV descriptions are bad or outdated, don't trust them, ever. Anyway, melee weapons have 4 types of damage, Crushing, Slashing, Piercing, Void. A monster, depending on its class will have different mitigation for each damage type. You can see it in [ hvlist.niblseed.com] hvlist, for example. Mitigations for void is always 0. Strikes are a bit different, there is no slashing/crushing/piercing, strikes are either void or elemental. You can see in hvlist that elemental mitigations are pretty high, making void strike much better than the alternatives. PA has nothing to do with anything said above, it reduces physical mitigation, which is an hidden stat.
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May 25 2017, 10:05
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gerrr
Newcomer
  Group: Members
Posts: 82
Joined: 15-October 11

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QUOTE(Sapo84 @ May 25 2017, 17:53)  Most HV descriptions are bad or outdated, don't trust them, ever. Anyway, melee weapons have 4 types of damage, Crushing, Slashing, Piercing, Void. A monster, depending on its class will have different mitigation for each damage type. You can see it in [ hvlist.niblseed.com] hvlist, for example. Mitigations for void is always 0. Strikes are a bit different, there is no slashing/crushing/piercing, strikes are either void or elemental. You can see in hvlist that elemental mitigations are pretty high, making void strike much better than the alternatives. PA has nothing to do with anything said above, it reduces physical mitigation, which is an hidden stat. Oh so void bypasses the crush/slash/pierce resist but not the 'physical mitigation' stat, which penetrated armor takes care of? I think I get it now, thanks.
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May 25 2017, 10:42
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(gerrr @ May 25 2017, 10:05)  Oh so void bypasses the crush/slash/pierce resist but not the 'physical mitigation' stat, which penetrated armor takes care of? I think I get it now, thanks.
Yep.
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