Welcome Guest ( Log In | Register )

5153 Pages V « < 487 488 489 490 491 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Nov 18 2011, 19:47
Post #9761
Bunker Buster



Just a man who likes getting his dick wet
*******
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10
Level 346 (Godslayer)


Yeah, Bleed weapons are only for cases where you can potentially clear a Normal round in one or two turns, and you need scythes with max bleed for that, as well as being prof capped. Mace prevents enemies from attacking, and getting as many enemies stunned as possible really drives down the damage you take.

Also, there's very little micro-strategy in this game. It's usually about what buffs you can keep up and the damage you output, really.

This post has been edited by Bunker Buster: Nov 18 2011, 19:49
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 18 2011, 21:13
Post #9762
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE(wr4st3r @ Nov 18 2011, 17:58) *

About the points you made:
Luckily enoguh I've never done that since day one, tbh I don't get why one would waste a turn to defend...

I mean monsters are gonna try to hit you anyway, don't they? Maybe it might work in some desperation scenario, where you hope for a counter to get to the next round? I dunno, maybe I'm missing something... :E

Yeah, the defense skill sucks.
But his point was more that you shouldn't trade offensive ability for defensive one.
Such as going heavy armor for better mitigation, but trade that for higher burden which means slower action speed.
Same for sword and board compared to 2H.
Best way to decrease damage done to you, is to kill the monsters faster.

QUOTE(wr4st3r @ Nov 18 2011, 17:58) *
Alright, I see.

I guess it really makes sense to switch weapon, even if I had full Power set I don't think I'd be able to oneshot stronger monsters (actually at times I even fail at one-shotting the older ones, like Cockatrices, Giant Pandas etc). Domino Strike bonus really seems to shine with lots of monsters around.

Any suggestion on what kind of 2H I should be aiming at?

I understand that stun is awesome in 1on1 and on tougher opponents, but is it the same when it comes to Grindfest/Item world?
My current weapon has Bleeding, but it feels kind of weak. I mean, even if the bleeding is gonna kill the monster, I've got to switch target (so that I don't waste an attack turn)allowing the dying monster to get one more hit on me (and I'm not sure whether they crit more when they are exagitated...).
Penetrated Armor seems a decent alternative, but Katanas (should be the top 2H according to the wiki) are Bleeding only...

The wiki is kinda out of date. Katanas are good compared to longswords, but longswords are the bottom of the heap, so that doesn't say all that much.
Stun is awesome for two reasons. It shines for defensive reasons, since a monster that is stunned is a monster that isn't hitting you.
And you get a damage bonus when you hit a stunned monsters, so it also increases your damage output.
I think someone did a bit of counting on it, and stun is better for increasing damage than penetrated armor, except on very heavily armored enemies, which probably doesn't exist.

Bleed is only good for monsters that last a couple of rounds, so that bleed can do it's work. And again, the damage increase part of stun can many times equal this. And the fact that stunned monsters don't attack back, which bleeding monsters do, make stun rule supreme.

And stun works equally well on arena and grindfest against multiple mobs, as bleed and penetrated armor does.

QUOTE(wr4st3r @ Nov 18 2011, 17:58) *
Gah, I'm confused :E
Yeah I kind of figured Silence would be great and have been saving AP to max it out asap - well, it's great as long as they don't one-shot me with physical hits I guess lol.

Are void weapons that better against bosses? Are they worth it even outsides of Ring of Blood?
I've been trying to figure out difficulty bonus, but so far I've just failed... Can't remember if it was on the wiki or in some forum posts, but I remember about IWBTH not being favorable when it comes to efficiency...

Is there some sort of table with the modifiers? The difficulty page seems to lack any credit/loot quality stat...

Void weapons are superior, simple as that.
Apart from the fact that they got no interference and burden, which makes them great and makes up for the fact that their base damage is a little bit lower, then the fact that no monster got any resistance against void damage is just freaking awesome.

Look at these pages to see damage resistances.
http://ehwiki.org/wiki/Monster_Lab
http://ehwiki.org/wiki/HentaiVerse_Bestiary

All the gods and 3/4 schoolgirls have resist against all three melee damage types.
And a lot of the player-created monsters also have resistances to crush/slash/pierce, especially the ones that are most common, like giants.
And those resistances are pretty significant too, it's 25% and 50%, meaning a huge decrease in damage dealt.
But with void weapons, you just bypass that.
Sure, there are some monsters that actually have weaknesses to melee damage, but resistances have far more impact than weaknesses.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 19 2011, 09:21
Post #9763
RajaNagaSoz



Salted Caramel Latte Berserker
****
Group: Members
Posts: 332
Joined: 7-December 08
Level 193 (Destined)


QUOTE(wr4st3r @ Nov 18 2011, 12:58) *

Any suggestion on what kind of 2H I should be aiming at?

I understand that stun is awesome in 1on1 and on tougher opponents, but is it the same when it comes to Grindfest/Item world?
My current weapon has Bleeding, but it feels kind of weak. I mean, even if the bleeding is gonna kill the monster, I've got to switch target (so that I don't waste an attack turn)allowing the dying monster to get one more hit on me (and I'm not sure whether they crit more when they are exagitated...).


Not that i'm much of a super expert on this game (i'm a lower level than even you!) But, at least i can relate my experience.

Bleed got nerfed indirectly when everyone got a huge boost in damage output. Since everyone hits harder, more damage happens in one turn, and potentially, due to ridiculous crit damage, we can get one-shotted easily, even in full heavy armor (I have a full set of decent-ish power armor with what i would call "alright..." defense, and even on normal i cna get smacked for 2/3rds or more of my hp in one crit-skill.).

Stun, from a 2H mace, knocks out multiple mobs for a number of rounds, resulting in far less damage to you, and on top of that stunned mobs take an additional 50% more damage than normal when hit.

PA is good, as it retains all of it's original pros and cons, but with damage how it is, stun provides better defense AND offense.

I used to use a scythe, and bleed was king, you could proc bleed, and forget the enemy existed because in heavy armor they weren't going to hit you enough to need to take them out faster. Now even those last hits they get, likely in agitation on top of the inflated damage, will -really hurt-.

The general consensus is get a 2H mace, and start facesmashing, and i suggest the same.

QUOTE(wr4st3r @ Nov 18 2011, 12:58) *

Are void weapons that better against bosses? Are they worth it even outsides of Ring of Blood?



Void weapons will end up doing better overall. If you cna get your hands on a 2H void mace, you're a lucky sonofabitch, especially if it's of good quality and suffix. Void is basically unresisted by everything (there's probably exceptions i can't remember), so you'll get no loss of damage from hitting a giant instead of the sprite. Some enemies with negative resistances to physical types might take more from non-void, but as a whole void is better. Also the "no burden" effect will make you faster too.

That's my take on it, at least.

Edit: i guess i got ninja'd out the ass, i must have forgotten to refresh this tab. GO ME. I'll see myself out for now....

This post has been edited by RajaNagaSoz: Nov 19 2011, 09:22
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 19 2011, 14:28
Post #9764
Zip



Lurker
****
Group: Members
Posts: 467
Joined: 3-June 08
Level 312 (Godslayer)


Question regarding monster:
I made a little sprite monster as my first and I was wondering if It will ever get strong?
I was reading the 'lore' on the create page and I really liked the idea of a cute little sprite dodging a big guys mace and then blasting his face off with some potent magic.
But the special attack is dex based, will the sprite ever actually get a magic based special attack? or should I delete the poor little thing and make a giant like everyone else :<

Question regarding armor:

I currently am using a 2h mace with a full set of heavy armor which gives me...
92.9 interference and 95.8 burden. But I don't take a lot of damage in a normal situation.
I keep myself buffed with protection 100% of the time and buff myself with haste if I get a channeling bonus.

What would I see if I changed to a set of light armor? Would I be dieing a lot faster or would the decreased burden/interference and the chance at evading be much better?

Are there other styles of play that make leveling up faster?

My stats are as following in case they are in need of comments:
Primary Attributes
Strength 30
Dexterity 46
Agility 52
Endurance 62
Intelligence 20
Wisdom 60

Mages question:
When does being a mage become viable?
The prospect of blowing up an entire mob of enemies with one spell seems fun but its probably more involved then my buff up and mash 0-9 style.
Sadly I wont ever be the owner of metallic or spectral auras so that may affect that too.


My apologies for the wall of text, I'm off to bed and hope to hear from the experts tomorrow.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 19 2011, 15:26
Post #9765
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE(Zip @ Nov 19 2011, 13:28) *

Question regarding monster:
I made a little sprite monster as my first and I was wondering if It will ever get strong?
I was reading the 'lore' on the create page and I really liked the idea of a cute little sprite dodging a big guys mace and then blasting his face off with some potent magic.
But the special attack is dex based, will the sprite ever actually get a magic based special attack? or should I delete the poor little thing and make a giant like everyone else :<

Don't delete it. It costs chaos token to delete it, so there is no point in doing so.
And eventually, sometime in the future, Tenboro has said that we will be able to use chaos token to upgrade special attacks and such, but right now, there no such thing.
Sprites got a pretty decent special attack I think, since they are based on dex, which sprites have quite a bit of.
Sprites biggest problem is that they got negative resist against crushing damage (most common melee damage) and their strength and endurance is really low, meaning they do little damage with normal hits, have low hitpoitns and low mitigations.

Giants are quite simply superior, due to good damage resists, and stats placed just where they are needed.

QUOTE(Zip @ Nov 19 2011, 13:28) *


Question regarding armor:

I currently am using a 2h mace with a full set of heavy armor which gives me...
92.9 interference and 95.8 burden. But I don't take a lot of damage in a normal situation.
I keep myself buffed with protection 100% of the time and buff myself with haste if I get a channeling bonus.

What would I see if I changed to a set of light armor? Would I be dieing a lot faster or would the decreased burden/interference and the chance at evading be much better?

Depends on what light armor you changed to.
Kevlar armor gives almost as much physical absorption and mitigations as heavy armor, but has much less burden and interference. And it gives a small bonus to evade and resist as well. But it gives bonuses to strength, agility and dexterity instead of strength and endurance like heavy armor, meaning a little lower endurance meaning a little lower hitpoints and mitigations from stats.

Short comparison
Fair Plate Cuirass of Protection
Fair Power Armor of Protection
Fair Kevlar Breastplate of Protection

3 different types, but all are chest pieces, and got the same prefix and suffix, and is somehwat the same level.

QUOTE(Zip @ Nov 19 2011, 13:28) *
Are there other styles of play that make leveling up faster?

My stats are as following in case they are in need of comments:
Primary Attributes
Strength 30
Dexterity 46
Agility 52
Endurance 62
Intelligence 20
Wisdom 60

In my opinion, for a melee, you need to put more points into strength and a little less into agility and dexterity.
For me, the importance is ranked as follows.
Endurance
Wisdom
Strength
Dexterity
Agility

Intelligence

And yes, there is a gap between agility and intelligence, that is intentional.

QUOTE(Zip @ Nov 19 2011, 13:28) *
Mages question:
When does being a mage become viable?
The prospect of blowing up an entire mob of enemies with one spell seems fun but its probably more involved then my buff up and mash 0-9 style.
Sadly I wont ever be the owner of metallic or spectral auras so that may affect that too.
My apologies for the wall of text, I'm off to bed and hope to hear from the experts tomorrow.

Don't quite know when it becomes viable, but it certainly becomes better at the very high levels, when you start doing the schoolgirl marathon arenas (basically a boss in every round for 50 rounds).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 19 2011, 23:44
Post #9766
Bunko



Hermit
*******
Group: Members
Posts: 1,262
Joined: 19-September 10
Level 338 (Godslayer)


First, I don't claim to be an expert.
Second. I don't read replies to my posts, so skip that.
Third. No one asked, and I hate PMs.
Still this is the result of my latest research.
I want to tell melee people this:

Wear Light armor and fight in Grindfest.
Using a Mace to stun your targets.
Difficulty Hard.

If you AutoCast there:
1) Haste
2) Shield
3) Spark
4) Shadow Veil

You are able to make the most credits before you run out of spirit points.
If you are weak, try having Heartseeker on at all times.
Write your findings in excel.
Improve yourself based on your findings.
If you ran out of mana, reduce Endurance and increase Wisdom
If that didn't help.. Make STR your primary stat, followed by DEX.

You can find definitions of Character stats in wikipedia.
My tips have nothing to do with mages.
That's all for now. Don't bother thanking me too much, I don't read replies.
This was just the results of my most recent research.
When the next patch comes, the universe will be recreated an my teaching will be for shit.

My research includes the pricees of energy drinks. Take that into consideration if you think you just made more credits.

This post has been edited by Bunko: Nov 19 2011, 23:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2011, 05:24
Post #9767
gaiablade



Active Poster
*******
Group: Members
Posts: 1,110
Joined: 8-April 11
Level 239 (Godslayer)


I've been seeing people talk about max edb, which is elemental damage bonus correct? Then what determines if a staff or a phase equipment has max edb?

For example I have these two staves that provide holy damage bonus:
Superior Ethereal Oak Staff of the Fox
Exquisite Oak Staff of the Fox
Do either of them have max edb?

Also, what's the difference between some of the avoidance stats? Is there a difference between having 20% evade or 20% parry? And if you have 100% in any avoidance stat (except resist) does that mean you wouldn't be able to be hit?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2011, 06:47
Post #9768
skillchip



Mathematical Trashcat
*********
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06
Level 497 (Godslayer)


QUOTE(gaiablade @ Nov 20 2011, 03:24) *

Also, what's the difference between some of the avoidance stats? Is there a difference between having 20% evade or 20% parry? And if you have 100% in any avoidance stat (except resist) does that mean you wouldn't be able to be hit?


For avoidance, block and evade are the strongest as they work on all attacks, while parry/resist only work on physical and magical attacks respectively. There is no way to get 100% as everything has diminishing returns. 10% evade and 10% block together is actually weaker then 20% block or 20% evade because of how they interact.

This post has been edited by skillchip: Nov 20 2011, 07:15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2011, 13:23
Post #9769
Randommember



Bouncy Boobies
********
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10
Level 500 (Ponyslayer)


QUOTE(skillchip @ Nov 20 2011, 05:47) *

For avoidance, block and evade are the strongest as they work on all attacks, while parry/resist only work on physical and magical attacks respectively. There is no way to get 100% as everything has diminishing returns. 10% evade and 10% block together is actually weaker then 20% block or 20% evade because of how they interact.

Diminishing returns means from a single source, rather than from one type.
10% evade and 10% block is worse than 20% block.
But is equal to 10% block and another 10% block.


For avoidance stats, evade+block+parry will save you from melee attacks, and if going 1H fighting style, parry and block will give you a chance for counterhits.
Evade+block+resistance saves you from magical attacks. And block gives a chance for counterhits.
So evasion rules supreme for all other than 1H-users, and for those it is block that rules supreme.
But resistance is the one that is the easiest to get.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 20 2011, 14:45
Post #9770
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(gaiablade @ Nov 20 2011, 04:24) *
I've been seeing people talk about max edb, which is elemental damage bonus correct? Then what determines if a staff or a phase equipment has max edb?

They are talking about base EDB, or EDB scaled to level 0. You can see base values using this script.
Some max base values are listed here and here, but the figures are a bit outdated (you should add ~0.20 to everything).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 03:21
Post #9771
Zip



Lurker
****
Group: Members
Posts: 467
Joined: 3-June 08
Level 312 (Godslayer)


So I'm level 61 and have 4 trophies.

When should I trade them in?

My current gear is level 150+ and it seems the shrine might only give me gear level 61.

Should I just be saving them up or is there a chance to get void/etheral or kevlar stuff from the shrine?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 06:44
Post #9772
roadgray



その必要はないわ
********
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11
Level 500 (Ponyslayer)


QUOTE(Zip @ Nov 21 2011, 02:21) *

So I'm level 61 and have 4 trophies.

When should I trade them in?

My current gear is level 150+ and it seems the shrine might only give me gear level 61.

Should I just be saving them up or is there a chance to get void/etheral or kevlar stuff from the shrine?

Even if you got something nice from the shrine now, the low level would keep you from selling it for much and item world leveling is too tedious for most stuff.

I say save them until you're at a higher level. I saved all my trophies until I was around level 200.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 07:48
Post #9773
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


I say use it now. I know I'm only a couple of levels higher than you, but the way I see it, trophies aren't that hard to get. You'll get more as you progress so why not get a little something that will help you progress now?

I mean, all the ring of blood challenges will give you a trophy, and you could always revisit them. (not really recomended unless its fsm). And the arena's too. I believe endgame and beyond all have legendary's in them. and if your thinking about using them around the 200 lvls, well by 220 you are fighting 52 legendary's for that arena. And don't forget about the random encounters durring hourlys, grindfest, crysfest, and maybe item world? actually I'm not really too sure of any of those but grindfest really, but I see no reason for them not to pop up.

The only viable reasons I could see for keeping them is to use them all at the same time to get a nice set of whatever you want and have them all at the same level (just for aesthetics anyway), or to have them stockpiled for when you sell them. (the latter I think about everytime I go to the shrine).

Edit: Arena battles just so you can see it for yourself. I'm not liking the orange in there, too much like red. But it appears I was wrong about endgame, its not legendary, just rare. AND one more thing. I'm not sure if you're sure on how long you will be playing this game. I myself leave every now and then but come back. But on the off chance that you do go before you reach 200, then why not just use what you have?

This post has been edited by smilejb: Nov 21 2011, 08:10
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 12:11
Post #9774
n125



Elite Poster
*********
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08
Level 500 (Godslayer)


I would only consider saving trophies from Gods, especially Noodly Appendages. Similarly, I recommend saving all of your Tokens of Blood for FSM. Turning in trophies from Rares and Legendaries gives you another source of Credits, which could be more helpful to you at the present time. It's true that holding on to all of your trophies will reward you with higher level equipment that sells for more at the Bazaar, but by the time you reach that point you probably won't be strapped for Credits, and out of hundreds of Rare and Legendary trophies, you might only get a handful of good pieces.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 18:50
Post #9775
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


Most trophy "drops" will head straight to the bazaar. But there is the occasional nice piece that drops once in a while. Given that probability, I'd wait until a higher level (so that when a nice piece does drop, it's high level as well). When you're low level you can buy a lot of the stuff you need from other players (I did this when I was a low level).

Because the truth of the matter is, there is very rarely *ever* a piece that is worth leveling.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 22:49
Post #9776
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


QUOTE(dcherry @ Nov 21 2011, 09:50) *

Most trophy "drops" will head straight to the bazaar.

Because the truth of the matter is, there is very rarely *ever* a piece that is worth leveling.

This is really true. I've spent all my trophies and haven't recieved anything worth keeping yet. But as n125 says
QUOTE
Turning in trophies from Rares and Legendaries gives you another source of Credits, which could be more helpful to you at the present time. It's true that holding on to all of your trophies will reward you with higher level equipment that sells for more at the Bazaar, but by the time you reach that point you probably won't be strapped for Credits


So if you are going to save, just save the god's ones. Otherwise, you can get any of the others quite easily enough. Plus the credits you can you can use towards training which can really help you more now than later.

Also, by the time you are level 200ish, these people might still be on and level 400-500ish making your stuff look like noob gear anyway. I mean, how long are you really willing to wait? oh, just thought of something, you can wait for another patch before you do that. This way any equipment you might actually want to keep isn't nerfed.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 22:57
Post #9777
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(smilejb @ Nov 21 2011, 12:49) *

Also, by the time you are level 200ish, these people might still be on and level 400-500ish

Very doubtful.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 21 2011, 23:46
Post #9778
smilejb



THE TURTLE TACTICULATIONER
*****
Group: Members
Posts: 558
Joined: 24-May 09
Level 184 (Destined)


wow, that is a ridiculous amount of exp just to go up one level. Now this is just all up in the air but I think it shouldn't take more than a couple of days to get there. I figure that the monsters will be stronger leaving you with more exp. Than you should have all the skills you need to do harder difficulties, which also mean more exp. Than of course there is all the credits you can spend at the trainer for exp and the ap for the exp too.

And from what I've read, they are also using hath to get that exp up there too. But I need some actual numbers to be calculating all this. I wonder whats the max experience modifier you can have.

Just looked at it, excluding all the ones you have to pay for (including hath which I know can be earned or bought with credits), you can get a 661%bonus to experience. And then with level difficulty, it can be multiplied by 25, and the type of arena can further multiply it. But like I said, need some actual numbers to see how long it would take to go up a level.

edit: I actually don't think its entirely plausible that some one will go on iwbth for the hardest of the arena levels just for the exp. (more like for bragging rights). but still that would take too long and take too many potions. So I guess I'd have to find a middle with my numbers for plausibility.

This post has been edited by smilejb: Nov 21 2011, 23:52
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 22 2011, 03:05
Post #9779
DSpooky



Casual Poster
****
Group: Members
Posts: 334
Joined: 2-October 08
Level 239 (Godslayer)


what can I do to increase chances of getting chaos tokens?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Nov 22 2011, 03:08
Post #9780
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


make sure you clear arenas. arenas have token bonuses for finishing them sometimes
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 487 488 489 490 491 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 30th August 2025 - 00:38