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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Apr 22 2017, 02:50
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(dmyers59 @ Apr 22 2017, 02:48)  but it's not needed Just slot it. You don't know when you need it. You have it, therefore you should use it. There was one guy, once upon a time, that said that he was keeping 2 IA used out of 3 because he didn't need Spark. Then he died. Now he uses Spark even on Hard. (that's not me, but it happened to me as well, when I was lv 250, died on hell with 5 monsters from full (IMG:[ invalid] style_emoticons/default/dry.gif)) QUOTE(Superlatanium @ Apr 22 2017, 02:50)  Haste remains useful for quite a while; incoming damage is high enough to be annoying (or dangerous) for some time, and I think only after that is dropping Haste justified.
I'm not sure where the line is, but I'm pretty sure it's past 300 (when players generally don't have any gear worth keeping, nor forging on anything).
Before starting to get Magnificents and Legendaries, I already dropped Haste with 1H, playing IWBTH+ arenas. I think I was around lv 270. My gear was an Exquisite Rapier, a Mag Force Shield with END+AGI, a Mag Power Armor and Helmet, Exquisite Power Boots and Leggings, and Exq Shielding Plate Gauntlets (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by End Of All Hope: Apr 22 2017, 02:53
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Apr 22 2017, 02:54
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Superlatanium
Group: Gold Star Club
Posts: 7,603
Joined: 27-November 13

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QUOTE(End Of All Hope @ Apr 22 2017, 00:50)  QUOTE(dmyers59 @ Apr 22 2017, 00:48)  I use Spirit Shield on IA2 for higher difficulties, but it's not needed on Hell. Just slot it. You don't know when you need it. You have it, therefore you should use it. There was one guy, once upon a time, that said that he was keeping 2 IA used out of 3 because he didn't need Spark. Then he died. Now he uses Spark even on Hard. (that's not me, but it happened to me as well, when I was lv 250, died on hell with 5 monsters from full (IMG:[ invalid] style_emoticons/default/dry.gif)) He might be right though - Spirit Shield isn't so useful when each individual monster doesn't do a lot of damage. (Spark is a different story)
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Apr 22 2017, 02:55
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Superlatanium @ Apr 22 2017, 02:54)  Just slot it. You don't know when you need it. You have it, therefore you should use it. There was one guy, once upon a time, that said that he was keeping 2 IA used out of 3 because he didn't need Spark. Then he died. Now he uses Spark even on Hard. (that's not me, but it happened to me as well, when I was lv 250, died on hell with 5 monsters from full (IMG:[ invalid] style_emoticons/default/dry.gif))He might be right though - Spirit Shield isn't so useful when each individual monster doesn't do a lot of damage. (Spark is a different story) Well, you don't know when a monster hits hard. I think the best for IA2 is SS+Spark, anyway. But he should take IA3 asap.
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Apr 22 2017, 03:11
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Superlatanium
Group: Gold Star Club
Posts: 7,603
Joined: 27-November 13

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QUOTE(End Of All Hope @ Apr 22 2017, 00:55)  Well, you don't know when a monster hits hard. You know for sure that they hit significantly less hard on (eg) Hell than PF, and if you watch your spirit pool it should be clear whether you're losing any notable spirit from Spirit Shield or not - and if you aren't, across a whole battle series, then there likely isn't much point to Spirit Shield. (your original response was referring to Spark and is right, but Spirit Shield is different. even after taking lucky strikes into consideration, there are some battles for which you could reasonably expect to take not enough spirit damage for it to be worth it)
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Apr 22 2017, 03:12
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(Superlatanium @ Apr 21 2017, 20:54)  Just slot it. You don't know when you need it. You have it, therefore you should use it. There was one guy, once upon a time, that said that he was keeping 2 IA used out of 3 because he didn't need Spark. Then he died. Now he uses Spark even on Hard. (that's not me, but it happened to me as well, when I was lv 250, died on hell with 5 monsters from full (IMG:[ invalid] style_emoticons/default/dry.gif))He might be right though - Spirit Shield isn't so useful when each individual monster doesn't do a lot of damage. (Spark is a different story) Yes. this. SoL is useful even on Hard. I've been biribiri'd on hard. But Spirit Spark (original) seems useless to me. Boost it with abilities, so it can handle smaller relative hits, and I see the reason to keep it around on harder settings.
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Apr 22 2017, 03:40
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Superlatanium @ Apr 16 2017, 14:42)  If you want to play on PF and use Imperil, I'd reforge. If you don't play on PF or don't use Imperil, Pen 5 is less necessary, but still quite useful. I wouldn't settle for anything else, myself.
I think Charged is better for Imperil elemental mages in GF, but Radiant is better in arenas, on lower difficulties, and for those that don't Imperil. But that's only a guess.
so bases on this, I would have guessed that Charged is the most demanded, how come that the peerless radiant clothes are getting such high prices now?
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Apr 22 2017, 03:43
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Superlatanium
Group: Gold Star Club
Posts: 7,603
Joined: 27-November 13

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QUOTE(Fap.Fap @ Apr 22 2017, 01:40)  so bases on this, I would have guessed that Charged is the most demanded, how come that the peerless radiant clothes are getting such high prices now? In large part because the math hasn't been done and communicated, but also (for Holy) because Holy style works great without Imperil, for which Radiant is extremely useful.
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Apr 22 2017, 04:58
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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So I went to catch up with the top ranking R-18 novels on syosetu, and two days went by. I missed the chance to answer some stuff or give my opinions, but there's still something I want to bring back up. QUOTE(Superlatanium @ Apr 20 2017, 05:57)  It's true that pure motivations are better, but some toplists are nearly impossible to exploit in such a way that the site is not better off as a result. For H@H, uploading, cleanup, and torrent creation/seeding, I think no matter what, if someone gains points, they're helping the site. (yeah, there are a few rules on that front, but they're not hard at all to figure out)
Rating & Reviewing is borderline. Rating is useless, of course, some upvoted comments are not useful, but many of them are. It's OK, even if sometimes reddit-esque - or, at least, not negative in any way IMO.
Tagging is the worst because there's no incentive for accuracy as long as you aren't so inaccurate that one of our few checkers calls you out on it and you get banned. Don't be like unsafebiscuit.
In short, even if someone's intentions are less than pure, I think toplisting in anything other than tagging is OK to encourage. Doing it right and gaining points requires some knowledge, experience, and time, and in exchange, those who volunteer their work to help the site get some imaginary internet points in return. For the site, it's a good tradeoff (and we're lucky to have as many contributors as we do).
I was thinking of just making a witty comment "When people don't respect the porn they fap to, all hope is lost", when I realized the bad tagging exploiting might be due to this as well. I doubt that people who actually have a hard to find fetish would want it to be misstagged, but the same people might not think anything if one fetish they aren't into or even hate is misstagged around frequently, like with "pregnant" in my case, where some people tag it with a gallery having only a single preg picture at the end, or even just a mention of a female character getting pregnant sometimes... Anyways, my point is in relation to Super's post. The toplists for H@H, uploading, cleanup, and torrent creation/seeding can't really be exploited, as people need to offer a decent contribution, and these toplists are mostly reserved for the people who have the means to do so, from hardware to technical skill, so why can't tagging have these requirements as well? It should solve a lot of headaches if tagging became a bit more restricted to, for example, people who checked every single image in a gallery, instead of just visiting it and tagging freely, or spent a certain amount of time in it, or even both. Of course, it might make the work of people who tag correctly more time consuming, having to check/read a whole gallery to be able to tag, and even have to wait if they read through it too fast, but I believe it should be at least an improvement to the system, making people who just skip through galleries and upvote almost everything without double checking having to actually spend their time doing the job properly if they wish to contribute and get something in return. I'm posting this here as this is more related to the galleries than HV, also being more easy to see for other hard working taggers and, as I don't really tag much, mostly downvoting wrong tags around, if this is a reasonable idea, I think the taggers might have better chances in bringing this subject to higher ups and give better feedback on it as well. This post has been edited by Kinights: Apr 22 2017, 05:01
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Apr 22 2017, 08:01
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Noni
Group: Catgirl Camarilla
Posts: 13,247
Joined: 19-February 16

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QUOTE(Superlatanium @ Apr 22 2017, 02:50)  Haste remains useful for quite a while; incoming damage is high enough to be annoying (or dangerous) for some time, and I think only after that is dropping Haste justified.
QUOTE(End Of All Hope @ Apr 22 2017, 02:50)  Before starting to get Magnificents and Legendaries, I already dropped Haste with 1H, playing IWBTH+ arenas. I think I was around lv 270. My gear was an Exquisite Rapier, a Mag Force Shield with END+AGI, a Mag Power Armor and Helmet, Exquisite Power Boots and Leggings, and Exq Shielding Plate Gauntlets (IMG:[ invalid] style_emoticons/default/laugh.gif) I did a some experimenting with Haste on/ Haste Off between level 300-350: never noticed enough improvement to kill haste... there is a little improvement in OC-build-up, but then you need to use OCF and that's not always faster. My conclusion was: just slot haste it's a bit faster. QUOTE(Kinights @ Apr 22 2017, 04:58) 
It should solve a lot of headaches if tagging became a bit more restricted to, for example, people who checked every single image in a gallery, instead of just visiting it and tagging freely, or spent a certain amount of time in it, or even both.
Gold-star members get option to use large thumbnails and more thumbnails on first page: this makes it possible to tag quite accurately quite fast for a lot of tags. Trick to getting good tag accuracy is to stay clear of very difficult tags like NTR (basically all the red-tags in Super's tag global accuracy analysis)
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Apr 22 2017, 10:30
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Scremaz
Group: Gold Star Club
Posts: 24,305
Joined: 18-January 07

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QUOTE(Kinights @ Apr 22 2017, 04:58)  It should solve a lot of headaches if tagging became a bit more restricted to, for example, people who checked every single image in a gallery, instead of just visiting it and tagging freely, or spent a certain amount of time in it, or even both.
nope. the solution should be: don't tag anything unless you read the rules and you're sure of what you're doing. it's not so hard. the problem is that people either lack the knowledge or are too lazy to even do a reverse search and go ballistic (because they want the toplist bonus? because they think they are right? guess it's a base-on-base case). then our tag/gallery mods are forced to do a hella more work, which shouldn't be needed to begin with.
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Apr 22 2017, 14:37
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Nintendo x10 x2.2? x5? x10 x1.8? x3? +60?
sorry for the poor formatting. but what does the ? imply?
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Apr 22 2017, 14:42
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Scremaz
Group: Gold Star Club
Posts: 24,305
Joined: 18-January 07

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QUOTE(akuma101 @ Apr 22 2017, 14:37)  Nintendo x10 x2.2? x5? x10 x1.8? x3? +60?
sorry for the poor formatting. but what does the ? imply?
it's a data that needs confirmation, probably due to the randomness of the drops.
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Apr 22 2017, 14:51
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(Superlatanium @ Apr 21 2017, 20:50)  Haste remains useful for quite a while; incoming damage is high enough to be annoying (or dangerous) for some time, and I think only after that is dropping Haste justified.
I'm not sure where the line is, but I'm pretty sure it's past 300 (when players generally don't have any gear worth keeping, nor forging on anything).
Ok, just did a run at 278 (279 now) in the arena of the 125 step schoolgirl run, one I generally dislike and one I was doing on Hard just because.. I ran it on Hell and it was much easier than my first couple of 110 turn runs back in the low 200s. What I noted is the attacks still came, but the health pool was so large that it didn't matter, and it was as smooth as a Nightmare run on a 70 turn arena back in the 100s. But the size of the health pool has to do with things like endurance, which is affected by personal stats and also gear. But that the effect of certain arenas becoming Haste free "mid 200ish" seems to be real.
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Apr 22 2017, 17:19
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(DJNoni @ Apr 22 2017, 03:01)  Gold-star members get option to use large thumbnails and more thumbnails on first page: this makes it possible to tag quite accurately quite fast for a lot of tags. Trick to getting good tag accuracy is to stay clear of very difficult tags like NTR (basically all the red-tags in Super's tag global accuracy analysis)
Well, that is more of a life hack on how to tag the fastest way possible with the best accuracy instead of a "how to tag properly" approach. QUOTE(Scremaz @ Apr 22 2017, 05:30)  nope. the solution should be: don't tag anything unless you read the rules and you're sure of what you're doing. it's not so hard. the problem is that people either lack the knowledge or are too lazy to even do a reverse search and go ballistic (because they want the toplist bonus? because they think they are right? guess it's a base-on-base case). then our tag/gallery mods are forced to do a hella more work, which shouldn't be needed to begin with.
Your solution is what is currently ongoing, and it's not really working. People will always come and go to farm points, where old farmers will get tired of getting nothing for wasting some minutes clicking on upvotes and adding new tags every once in a while, but will be replaced eventually with others that get interested in the toplist bonuses, in an unending cycle. There may be people that can speed through a gallery like DJNoni said, but should people who didn't even read the work or care about it be able to tag and upvote everything freely? Of course, more urgent tags can be taken as priority and work as they do now, so a bestiality/scat/gore work isn't sitting at the front page for ages until someone that is into it goes and makes the gallery show the content warning, so people at least know what they are getting into. The other general tags can be restricted to people who actually read the work, and in the case of CGs or galleries that have many similar images, the person can just quickly skip through them, which is probably what a farmer would do as well, but the additional work would make them get tired of it much easily than being able to roam around freely, leaving the work to the people who can do it properly. Just leaving it as it is because it works and because this system would make people with high tag accuracy have to spend more time contributing is a horrible argument, where people who have good accuracy but dislike the time consuming aspect be more of good point farmers than anything else. This system would make tagging be more competitive than it is, but it would be competitive between the people who can tag properly, as the usual "toplist farmers" would be turned off by having to spend more time doing something for imaginary internet points. It could be even applied to rating and commenting as well, where if you just skimmed through a gallery and enjoyed it, you can rate and leave, but it woldn't count points towards the toplist, and someone who read everything can rate somethign else instead of the current gallery average and post more useful comments instead of just some average neutral ones to farm some easy points. This post has been edited by Kinights: Apr 22 2017, 17:25
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Apr 22 2017, 18:25
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Noni
Group: Catgirl Camarilla
Posts: 13,247
Joined: 19-February 16

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QUOTE(Kinights @ Apr 22 2017, 17:19)  Well, that is more of a life hack on how to tag the fastest way possible with the best accuracy instead of a "how to tag properly" approach.
just for the record: I am a very proper tagging.
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Apr 22 2017, 18:54
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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I read the faqs saying you should start maging at Lvl 310+ and on hell. Seeing my element prof is ow, when I start maging, should I lower the difficulty? should I soulfuse this? http://hentaiverse.org/pages/showequip.php...;key=3277c31c2fThe best equip i got so far. This post has been edited by akuma101: Apr 22 2017, 19:02
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Apr 22 2017, 18:55
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(DJNoni @ Apr 22 2017, 13:25)  just for the record: I am a very proper tagging.
I'm aware. I believe you also linked your tag accuracy when people were talking about it in either this thread or what's the last thing you accomplished. Just wanted to point out that good taggers can do that, but many bad taggers can speedrun the tagging as well. QUOTE(akuma101 @ Apr 22 2017, 13:54)  I read the faqs saying you should start maging at Lvl 310+ and on hell. Seeing my element prof is ow, when I start maging, should I lower the difficulty?
Talking from my own recent experience. I bought some cheap dark mage pieces to make a full newbie mage set, and went on a Hellfest. I wasn't using imperil, so mobs took a while to die, and I consumed a lot of mana. Your spell proficiency should rise steadily while you play, and you can also use imperil to train deprecating proficiency together, but your clearspeed and mana costs might not be that nice at the start. Just go in to check the grounds and see what's better for you between spending more time and mana or speeding through the battle mode in lower difficulties. This post has been edited by Kinights: Apr 22 2017, 18:59
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Apr 22 2017, 18:56
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(dmyers59 @ Apr 22 2017, 03:12)  Yes. this. SoL is useful even on Hard. I've been biribiri'd on hard. But Spirit Spark (original) seems useless to me. Boost it with abilities, so it can handle smaller relative hits, and I see the reason to keep it around on harder settings.
Oh yeah, interesting (IMG:[ invalid] style_emoticons/default/laugh.gif) If not for the fact that...what are you slotting instead? Haste? That would be hilarious (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(DJNoni @ Apr 22 2017, 08:01)  just slot haste it's a bit faster.
If not for the fact that Haste actually makes you slower with 1H. Haste increases only the action time per turn. Not the turns per second. And with 1H having less turns per action time means less counters, less OC, less OFC = slower. Haste has sense only if without it you have to cure once every 5 turns. And with 1H, it's very difficult to achieve something like that (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by End Of All Hope: Apr 22 2017, 18:58
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Apr 22 2017, 19:04
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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QUOTE(End Of All Hope @ Apr 23 2017, 00:56)  Oh yeah, interesting (IMG:[ invalid] style_emoticons/default/laugh.gif) If not for the fact that...what are you slotting instead? Haste? That would be hilarious (IMG:[ invalid] style_emoticons/default/laugh.gif) If not for the fact that Haste actually makes you slower with 1H. Haste increases only the action time per turn. Not the turns per second. And with 1H having less turns per action time means less counters, less OC, less OFC = slower. Haste has sense only if without it you have to cure once every 5 turns. And with 1H, it's very difficult to achieve something like that (IMG:[ invalid] style_emoticons/default/laugh.gif) So should I de-invest in haste?
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Apr 22 2017, 19:07
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12

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QUOTE(End Of All Hope @ Apr 22 2017, 13:56)  Oh yeah, interesting (IMG:[ invalid] style_emoticons/default/laugh.gif) If not for the fact that...what are you slotting instead? Haste? That would be hilarious (IMG:[ invalid] style_emoticons/default/laugh.gif) The vanilla Spirit Shield without any invested ability points might not really be as good as protection at low levels, but I'd still slot it in IA instead of protection, as it's fast to cast and has a greater duration than SS. QUOTE(End Of All Hope @ Apr 22 2017, 13:56)  If not for the fact that Haste actually makes you slower with 1H. Haste increases only the action time per turn. Not the turns per second. And with 1H having less turns per action time means less counters, less OC, less OFC = slower. Haste has sense only if without it you have to cure once every 5 turns. And with 1H, it's very difficult to achieve something like that (IMG:[ invalid] style_emoticons/default/laugh.gif) Well, if someone is playing on PFUDOR and doesn't have a fully forged shield with 60%+ block, then haste is quite good. It's just as you said though. If you need to cure often, slot haste and try to find out what you are doing wrong if you are using 1H. If you don't need to cure often, slot something better for the style, like Spirit Shield or Spark of Life. I do agree that having spark all times is the best option, as even if you were to have 99.9% block, shit always happens, even more on RoB or around the last rounds of IWs and Grindfests. SoL might not be as needed at arenas on low difficulties, but I still remember getting killed around the last rounds on one of the second page arenas before I got to 300, so SoL has been alotted on my first IA ever since. This post has been edited by Kinights: Apr 22 2017, 19:10
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