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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 11 2011, 18:39
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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QUOTE(buktore @ Nov 11 2011, 11:18)  @ aeridusI read your earlier post and I got the impression that you have max OC plus all the frills, which leave me wonder how the heck you manage to get so much AP! (IMG:[ invalid] style_emoticons/default/ohmy.gif) ... Oh, I was wrong... (IMG:[ invalid] style_emoticons/default/ph34r.gif) Overcharge boost increase melee attack damage... Its a sin you've meleeing this far without knowing this. (IMG:[ invalid] style_emoticons/default/wacko.gif) What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD I earned about 60 AP from the Trainer, which took a long time to do. I also got quite a few from Artifacts. (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by aeridus: Nov 11 2011, 18:41
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Nov 11 2011, 19:03
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(zzc @ Nov 11 2011, 21:34)  I use all of above except clubs, only have 1 decent club (IMG:[ invalid] style_emoticons/default/sad.gif) since i have ether longsword, thought void damage would be better than resisting crush damage. You can try DW with club+rapier then. Both of them should have good proc, of course. QUOTE(buktore @ Nov 11 2011, 21:51)  Heh! I actually asking this for myself (IMG:[ invalid] style_emoticons/default/heh.gif) (who happens to be melee for someone who don't know). Mages are dealing so much damage per spell that it's difficult to test that. For this kind of test you'll need to have a lot of small hits in order to get a distribution of damage. Then you can determine the effect of WD with the average damage done. You also need make sure that you're fighting the same monster at the same level, and the monster's PL doesn't change during your test. That means it's better for a high=level player to test it in IWBTH/BT environment. QUOTE(buktore @ Nov 12 2011, 00:18)  I read your earlier post and I got the impression that you have max OC plus all the frills
I also have the same impression. It makes me wonder how he can achieve that amount of AP. But then he's registered long enough that I can't determine if he can. QUOTE(aeridus @ Nov 12 2011, 00:39)  What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD
You're not the first one. I tried to add in 'any' before 'melee damage' for clarification. This post has been edited by varst: Nov 11 2011, 19:04
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Nov 11 2011, 19:12
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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QUOTE(varst @ Nov 11 2011, 12:03)  I also have the same impression. It makes me wonder how he can achieve that amount of AP. But then he's registered long enough that I can't determine if he can.
I've actually only been playing Hentaiverse since August... been making Tenboro happy in order to get lots of Hath. (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Nov 11 2011, 19:47
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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QUOTE(aeridus @ Nov 11 2011, 23:39)  What?? I read the wiki and apparently I got the wrong impression. I thought it only affected the strength of the spirit attacks! Well, Overcharge it is then! XD
Note that, like everything else in HV, the damage increase per AP is very small. QUOTE(aeridus @ Nov 11 2011, 23:39)  I earned about 60 AP from the Trainer, which took a long time to do. I also got quite a few from Artifacts. (IMG:[ invalid] style_emoticons/default/tongue.gif) Once you begin putting point in to OC boost, you'll quickly notice that you're starving... for more AP, that is! (IMG:[ invalid] style_emoticons/default/tongue.gif) QUOTE(varst @ Nov 12 2011, 00:03)  Mages are dealing so much damage per spell that it's difficult to test that.
Now that I think of it, isn't there quite a few people around here that can only deal shitty magic damage, you know, like, me? (IMG:[ invalid] style_emoticons/default/huh.gif) I might be able to test this using Magic missile on some known monster and log the results. Then increase my INT by ~50 (this is half the cost of 1 DEX!) and test again. The thing that might complicate this is that my elemental prof would progressively skyrocketing while testing, which could skew the result. Also the fact that I have to decrease my INT back to normal afterward, which might took several days, kinda make me feel "Bah! fuck this" ... I have to plan this carefully. (IMG:[ invalid] style_emoticons/default/sleep.gif) This post has been edited by buktore: Nov 11 2011, 19:49
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Nov 11 2011, 19:57
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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Wouldn't melees be better suited for that kind of tests? EDB, Prof and INT can heavily influence the results, and it's pretty hard to find two sticks with similar stats but different MDBs (the only decent combination would be a Destruction and a Focus, I think).
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Nov 11 2011, 20:22
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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@Buktore: Yes, you may try. I won't suggest you to do so though (IMG:[ invalid] style_emoticons/default/tongue.gif) I am raising my two-handed prof with a mace and BT IWs. It's tons of fun to play; just cast spirit shield and start to press 33333333333332222222222222221111111111111111. You can add cure when you're HP's low. My plan is to decrease my DEX by 50 points though. It has almost no effect on character's stat (yeah I will have 2% less parry, but who cares), and I don't have trouble reversing to my original stat. @Tiap: If you cast magic missile, then you don't need to care about EDB. Changing weapons should be easier to perform, but then it will be more difficult to calibrate the effect. Huh....I wonder which is the better method now.
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Nov 11 2011, 21:22
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(varst @ Nov 11 2011, 20:22)  @Buktore: Yes, you may try. I won't suggest you to do so though (IMG:[ invalid] style_emoticons/default/tongue.gif) I am raising my two-handed prof with a mace and BT IWs. It's tons of fun to play; just cast spirit shield and start to press 33333333333332222222222222221111111111111111. You can add cure when you're HP's low. My plan is to decrease my DEX by 50 points though. It has almost no effect on character's stat (yeah I will have 2% less parry, but who cares), and I don't have trouble reversing to my original stat. @Tiap: If you cast magic missile, then you don't need to care about EDB. Changing weapons should be easier to perform, but then it will be more difficult to calibrate the effect. Huh....I wonder which is the better method now. DEX increases damage by almost the same value STR does.
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Nov 11 2011, 21:54
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(MiAla @ Nov 12 2011, 03:22)  DEX increases damage by almost the same value STR does.
Yeah I know. What we're trying to do is to observe the relationship between weapon damage(WD) and actual damage figure.
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Nov 11 2011, 22:21
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(varst @ Nov 11 2011, 23:54)  Yeah I know. What we're trying to do is to observe the relationship between weapon damage(WD) and actual damage figure.
I suppose we already can write a whole fanfic to describe their everlasting love... (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by Evil Scorpio: Nov 11 2011, 22:22
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Nov 11 2011, 23:51
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(Evil Scorpio @ Nov 11 2011, 22:21)  I suppose we already can write a whole fanfic to describe their everlasting love... (IMG:[ invalid] style_emoticons/default/biggrin.gif) ...and they lived a long happy life. Until they met an eth mace. Care to sell me one, anyone?
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Nov 11 2011, 23:52
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DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

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At least you already have one. I'm still searching for my first.
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Nov 11 2011, 23:53
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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I think I have all of these planned out...
- 0th Step: Stay awake until next dawn...
- 1st Step: With 373.3 base magic attack ... Playing girls-marathon arena @normal using the usual gear I use. (i.e. melee gear), spam cumshot (er... Magic Missile) on some girls, log the results & elem prof gain.
- 2nd Step: Get +30 INT, which should make my base magic attack = 410.8, or +10% ... Doing the same as above.
- 3rd Step: Post the results here - Which made up of
1) My biased impression of the test that no one cares, in tl;dr format. 2) Proposing a pseudo-scientific theory explaining what the test result means, just so that I can look smart. 3) List of cherry-picked results of the test to prove my point. 4) Personal comment (read: subtle trolling) and conclusion (probably something along the lines of "This test is pure nonsense, but since I'm a well-intentioned smartass, you should believe me").
This post has been edited by buktore: Nov 12 2011, 09:01
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Nov 12 2011, 02:18
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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I have an Exquisite Mace of Slaughter but no Ethereal Mace, sorry! (IMG:[ invalid] style_emoticons/default/tongue.gif) This post has been edited by aeridus: Nov 12 2011, 02:18
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Nov 12 2011, 05:32
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Fuck! I entered the End of Days to do a 2nd test on Battletoads by mistake! ... (IMG:[ invalid] style_emoticons/default/cry.gif) And I was wasting a lot of time getting a pretty good data on the first test, now I have to do this all over again. If I still want to do it, that is... (IMG:[ invalid] style_emoticons/default/sleep.gif)
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Nov 12 2011, 06:59
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zzc
Group: Members
Posts: 385
Joined: 29-July 10

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Nov 12 2011, 10:36
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skillchip
Group: Catgirl Camarilla
Posts: 5,754
Joined: 31-December 06

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So with how mob stats scale with level, does there chance to dodge/parry/resist increase, or is everything in relation to mob/player interactions based on player stats?
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Nov 12 2011, 10:43
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lwt79
Group: Members
Posts: 1,620
Joined: 24-February 09

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Nov 12 2011, 11:30
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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@ jerim
For avoidance and mitigation, both of them works well. Mitigation (physical) are more reliable than avoidance at providing defense, and the gear are easier to get though it has its own downside as well.
Mace + Heavy doesn't look like a good combination IMO. High burden slow you down, which means lower stun turn for monster. Using full light armor also increase your crit rate, further increase your stun chance. A good kevlar set provide solid defense without slowing you down too much. But considering your circumstance, Heavy might suits you better for now. However I recommend you use a plate shoe to get the Heavy's mitigation bonus.
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Nov 12 2011, 12:58
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lwt79
Group: Members
Posts: 1,620
Joined: 24-February 09

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thanks buktore
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Nov 12 2011, 16:54
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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Well, I re-allocated my AP so that all my tanks AND OC are maxed out along with only the healing and supportive spells I was using. I got rid of some spells I was no longer using. I sacrificed the Exp Tanks because damn, being able to slaughter my enemies feels good. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I love my damage output now.
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