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post Mar 4 2017, 15:58
Post #95661
AnonDarkMage7



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QUOTE(cmos @ Mar 4 2017, 15:45) *

https://ehwiki.org/wiki/Monster_Stats
They do and quite a lot of it. The toughest, fully chaosed, 500 level, 2250 PL monsters have >77% mitigation.

Thanks, was wondering for a while about.
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post Mar 4 2017, 16:22
Post #95662
Nuclearmy



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Hi!

I'm back from a long break and apparently a lot has changed, including the ability to have multiple personas so since I both used to play 1h and 2h builds, I decided to separate them.

Initially I only planned to ask for help about "how I should optimally spend my stats" for the new 2H persona, but I decided I should probably also ask help with what am I doing with my 1H build (basically spending 1 point in everything to keep current rates as I level).

I attached pictures of the character page of both builds to make the post less of a wall of text.

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This post has been edited by Nuclearmy: Mar 4 2017, 16:23
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post Mar 4 2017, 16:30
Post #95663
Superlatanium



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Equipment matters far more than stats. Since stats are on an exponential distribution, it's pretty hard to mess up on them enough for it to negatively affect you in any noticeable way. (That said, regarding stats, Wis is pretty useful, enough to keep near the level of other important stats, while Int can be kept far behind; Int's increased magic damage is completely useless for melee, after all)

Regarding styles, it's very likely you'll find 1h much easier than 2h. 1h is extremely defensive and has the ability to deal with the skyrocketing monster PL you're beginning to encounter, as well as having infinite SS. 2h is just too squishy in most situations, unless you're happy playing on low difficulty only.
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post Mar 4 2017, 16:39
Post #95664
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QUOTE(abc12345678901 @ Mar 4 2017, 14:39) *

Also side question: this happen to be worth anyhting or should i Bazaar it? mag shad gauntlets of negation

bazaar, i'd say. maybe a trip to FS, given its low level.

QUOTE(Nuclearmy @ Mar 4 2017, 15:22) *

Hi!

I'm back from a long break and apparently a lot has changed, including the ability to have multiple personas so since I both used to play 1h and 2h builds, I decided to separate them.

Initially I only planned to ask for help about "how I should optimally spend my stats" for the new 2H persona, but I decided I should probably also ask help with what am I doing with my 1H build (basically spending 1 point in everything to keep current rates as I level).

I attached pictures of the character page of both builds to make the post less of a wall of text.

Attached Image
Attached Image

advice page has recently been renewed. may i ask you to be our guinea pig? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Mar 4 2017, 16:56
Post #95665
Nuclearmy



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Thanks, then I gonna work on wisdom. For some reason I thought int increase mana pool while wis increase mana regen,(I blame other RPGs I play) but I can just ignore int then.

The only reason I gone into 2H is because I found the whole "high damage and AoE stun(or other status effect) on multiple targets" part of it fun, but it does certainly feel like glass cannon against content that's easy to do with the 1h build. Does Niten also suffers from poor survivability?

@Scremaz
Oh, if it's freshly updated then it's probably gonna worth going through it again

This post has been edited by Nuclearmy: Mar 4 2017, 16:57
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post Mar 4 2017, 17:00
Post #95666
Superlatanium



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QUOTE(Nuclearmy @ Mar 4 2017, 14:56) *
The only reason I gone into 2H is because I found the whole "high damage and AoE stun(or other status effect) on multiple targets" part of it fun, but it does certainly feel like glass cannon against content that's easy to do with the 1h build. Does Niten also suffers from poor survivability?
For high-damage AOE you can use OFC (if you buy it), it goes very well with 1h's high OC regen, and will often come close to killing all monsters in the battle, even starting from full health.

Niten has similar survivability issues, but they're slightly more tolerable than 2h's, because Niten has waki in addition to mainhand weapon, which means notably more parry. (But Niten in general probably isn't a good idea before 280 or so because you don't gain prof while using Niten, which is a dealbreaker for lower-level players)
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post Mar 4 2017, 17:07
Post #95667
DIEGOarnanta



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QUOTE(Nuclearmy @ Mar 4 2017, 21:56) *

The only reason I gone into 2H is because I found the whole "high damage and AoE stun(or other status effect) on multiple targets" part of it fun, but it does certainly feel like glass cannon against content that's easy to do with the 1h build. Does Niten also suffers from poor survivability?


if you want high damage aoe might as well go mage. i think even 1h-mage have better survivability than a 2h not to mention 100% chance domino strike with spells. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 4 2017, 17:11
Post #95668
Superlatanium



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QUOTE(diegodiego13 @ Mar 4 2017, 15:07) *
if you want high damage aoe might as well go mage. i think even 1h-mage have better survivability than a 2h not to mention 100% chance domino strike with spells. (IMG:[invalid] style_emoticons/default/laugh.gif)
Maging? Not at level 220, that's too difficult. Maging decently requires at least level 310 for Imperil, as well as quality gear availability.
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post Mar 4 2017, 19:41
Post #95669
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Is it normal that the "item manager" script updated itself with prizes over almost all items despite the fact that till now it had nothing like that? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Mar 4 2017, 19:45
Post #95670
ijkjlj



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reading the wiki on fighting styles, i can't see why 1h is so unequivocally recommended over dw - the survivability seems to be similar if offhand is a nimble rapier/wakizashi with high parry%, plus the damage potential looks much higher with more procs/strikes

what am i missing here - is it that i'm way undervaluing block (does parry only work against non-spells or something) and/or counterattack?
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post Mar 4 2017, 19:51
Post #95671
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QUOTE(Epion @ Mar 4 2017, 17:41) *
Is it normal that the "item manager" script updated itself with prizes over almost all items despite the fact that till now it had nothing like that? (IMG:[invalid] style_emoticons/default/huh.gif)
Income Summary does that and populates prices if it sees you don't have any prices currently:
CODE
if (!localStorage.HVItemHelper || (localStorage.HVItemHelper && !JSON.parse(localStorage.HVItemHelper).templates))
  if (!localStorage.HVItemHelper){
      itemHelperPrice = getDefaultPrices();
      var itemHelperLS = {"price":itemHelperPrice};
      localStorage.HVItemHelper = JSON.stringify(itemHelperLS);
    }
Dunno if any other scripts do something similar (but I doubt it)
QUOTE(ijkjlj @ Mar 4 2017, 17:45) *
the survivability seems to be similar if offhand is a nimble rapier/wakizashi with high parry%
It's not, it's far higher. DW has parry, 1h has (moderately less) parry plus some 40%-70% additional effective damage mitigation via block. That's huge.

1h also automatically counter-attacks and stuns enemies. The more enemies are stunned, the less attacks you take.

1h is also easier to play without thinking given infinite Spirit Stance (also, 1h's infinite OC works well with OFC).
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post Mar 4 2017, 20:20
Post #95672
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Indeed i did not have any prizes, but i was like that for a long time.

Now that i think of it though, it happened right after i used it to send some crystal packs, so did set prizes there. It updated with the popular prizes indeed on everything else.
Makes sense now. Ty.
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post Mar 4 2017, 21:57
Post #95673
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QUOTE
reading the wiki on fighting styles, i can't see why 1h is so unequivocally recommended over dw - the survivability seems to be similar if offhand is a nimble rapier/wakizashi with high parry%, plus the damage potential looks much higher with more procs/strikes

what am i missing here - is it that i'm way undervaluing block (does parry only work against non-spells or something) and/or counterattack?


Hmm not an expert here, but I asked a similar question earlier and afterwrads tested a few things:


Depending on your equip Parry+evade from DW might be close to Evade+Parry+Block from 1H, I had a great offhand Parry but still was at about 5% difference, with 1H taking those 5% less hits.

Second and third reason for 1H: The "Overwhleming Strike" Proc increases dmg and reduces target mitigation. which makes it a great selfbuff. and Counter Attack gives you a second 5-10% Overcharge and up to 3 (at proficiency 200+) free attacks that can proc Stun.

So while DW still has more dmg and at least simillar defense, you get Stunned enemies and extended if not indefinte Spirit Stance. Since switching to 1H I started spending alot more time in SS (100% more dmg after all) and have to use Spirit Draughts to keep it running.

So while I had finished most arenas on Hell before, the 1H build I have now does it on Nintendo. Still need a far better weapon though to PFUDOR REs, but the difference was noticeable after I had enough proficiency.


And yes, you cannot parry magic attacks. But they can be blocked


This post has been edited by Orion-Guardian: Mar 4 2017, 22:01
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post Mar 4 2017, 23:34
Post #95674
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QUOTE(Orion-Guardian @ Mar 4 2017, 20:57) *

Depending on your equip Parry+evade from DW might be close to Evade+Parry+Block from 1H

I can easily tell you that even with 56.7% Evade and 89.2% Parry (DW) you take a lot more damage than with 67.1% Block and 62.1% Parry (1H) (IMG:[invalid] style_emoticons/default/laugh.gif)
While it seems that DW has a better (physical) damage avoidance, in fact the monsters attack you 3/4 times less using 1H, due to the stuns.
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post Mar 4 2017, 23:47
Post #95675
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it also depends which quest you're doing. 100-rounds Leg IW with Shade DW is surely less safe than with 1H, but PF T&T (just saying) is only slightly slower, i guess due to the lack of perma-spirit stance. at times you can even forget about casting Regen, but at a certain point you'll undoubtly grow bored of having to manually cast SS and go without. btw, at least for me it lasts something like two rounds and i don't even have to slot Spark on DW set (IMG:[invalid] style_emoticons/default/tongue.gif)

for reference, i have 6% Evade/65.5% Block/58.9% Parry/20.2% Resist with 1H and 64.4% Evade/88.7% Parry/71% Resist with DW.
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post Mar 5 2017, 01:38
Post #95676
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food for thought, thanks for the info guys
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post Mar 5 2017, 07:55
Post #95677
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Does strength as a stat affect mages when they hit with their staff? Asking since the advice page was modified recently to state that it's alright if the strength stat remains at 0.
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post Mar 5 2017, 08:09
Post #95678
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QUOTE(tganimation6 @ Mar 5 2017, 05:55) *
Does strength as a stat affect mages when they hit with their staff? Asking since the advice page was modified recently to state that it's alright if the strength stat remains at 0.
It does increase physical damage, but mage should never be using standard attack anyway.
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post Mar 5 2017, 08:58
Post #95679
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But staff proficiency is necessary? There's been a lot of advice on grinding staff proficiency, so does staff prof affect spell damage?
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post Mar 5 2017, 09:08
Post #95680
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QUOTE(tganimation6 @ Mar 5 2017, 06:58) *
But staff proficiency is necessary? There's been a lot of advice on grinding staff proficiency, so does staff prof affect spell damage?
http://hentaiverse.org/?s=Character&ss=ab&tree=staff

If you have the ability slotted
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