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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 26 2017, 06:01
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(RoadShoe @ Feb 26 2017, 04:59)  I never thought I'd need to confirm this, but....
All drops stop at stamina = 9, correct?
Yep
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Feb 26 2017, 06:07
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(End Of All Hope @ Feb 25 2017, 20:01)  Yep
Is Long gone worth it?
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Feb 26 2017, 06:18
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(RoadShoe @ Feb 26 2017, 05:07)  Is Long gone worth it?
Sure, if you drink enough.
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Feb 26 2017, 06:19
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sigo8
Group: Gold Star Club
Posts: 3,490
Joined: 9-November 11

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QUOTE(RoadShoe @ Feb 25 2017, 21:07)  Is Long gone worth it?
If you use use an ED every day it will only take about 100 days for it to pay for itself.
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Feb 26 2017, 09:22
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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What prof should I train up before my rate normalize? I want to be a mage.
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Feb 26 2017, 10:40
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(akuma101 @ Feb 26 2017, 08:22)  What prof should I train up before my rate normalize? I want to be a mage.
Not realy needed, but if you insist: fisrt choose your element, or rather: holy, dark or elemental. 1. Grind that element's proficiency by spamming spells 2. Grind staff proficiency by wacking monsters on the head with a staff (I use a dedicated low strength persona for this, equiped with the lowest damage staff I could find in bazaar and never repairing it so it is 100% damaged) And save credits for the element proficiency perk of your choice.
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Feb 26 2017, 10:42
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(RoadShoe @ Feb 26 2017, 05:07)  Is Long gone worth it?
Certainly worth it, but what's even more important: the effect is very visible every day, which makes this a very gratifying perk.
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Feb 26 2017, 11:31
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Noni
Group: Catgirl Camarilla
Posts: 13,159
Joined: 19-February 16

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QUOTE(simrock87 @ Feb 7 2016, 20:31)  Wanted to write up something for this in the next couple of days, but might as well do it now (IMG:[ invalid] style_emoticons/default/smile.gif) // Having written the post now, i must say i think i missed the point (IMG:[ invalid] style_emoticons/default/biggrin.gif) But gonna leave it here anyway, just for reference and feedback and stuff (IMG:[ invalid] style_emoticons/default/duck.gif) So i started my mage switch at about 360, now i'm at 370, but first things first. My starting point is pretty crappy, but survivability oriented, 1H and wanted to switch to elemental mage. I started with about 100 prof in elemental, 100 cloth prof and 160 prof in deprecating. Step 1: The long boring grind Get Hoverplay and set it up to spam T3/2/1 on Hover. Equip some exq+ phase of element and cotton of elementalist, set difficulty to hell and just spam elemental spells to gain proficiency. This is boring as hell, as you don't really do any damage at all, especially without Imperil, but prof gain is the goal so grind away. This took me a week or two of just spamming spells in Arena. Also buy plenty of Health Draughts/Potions and Mana Draughts/Potions on WTS. About 2-5k each should do it for a while. Step 2: Gearing up While you're spamming away for proficiency, go on the lookout for decent (not top grade just yet) Leg Phase of your element and either a Leg your elements Redwood or Willow Staff of Destruction on the auctions. As the market is right now, you should be able to get a base set going for around 1m credits. Once you get an armor piece, switch back to 1H and IW it to get Jug (5 is best of course, but if you don't have enough Amnesia Shards like i do, 3 or 4 may work as well for now). Once the piece is IWed go back to step 1 (IMG:[ invalid] style_emoticons/default/happy.gif) This is also the step where you should decide if you want to go with 4+1 or 3+2, as we're still grinding away i picked 4+1 for now. Step 3: We're getting somewhere Once your effective elemental proficiency goes above your player level it's time to actually do something with it. By now you should have some stuff from Step2, so ramp up the difficulty a bit and include Imperil as you'll have to get up that prof as well to be effective (seriously, the difference is ridonculous). So start each round with imperiling the mobs then cast T3 if everything is still alive, otherwise finish off with T2/1. Your MP consumption will steeply ramp up at this point (you're actually spending more mana on Imperil than damage spells), so check that you have enough potions. You'll likely gain more (almost double) prof in deprecating than elemental per battle at this point. Step 4: Looking forward By now you should have your base set bought and IW'ed with somewhere between 140-150% HP Bonus. Monsters no longer resist every little spell you cast so go ahead and try what you can do (IMG:[ invalid] style_emoticons/default/happy.gif) This is the point where it gets horribly expensive, aka where you actually start forging. As prices are now, you'll spend upwards of 1mil per piece just to forge it to 5 (phasons are kinda expensive). --- My take away so far ... - I'm now able to do everything on IWBTH just fine, PFUDOR only really works on RE, page 1 arenas and, oddly enough, SG arenas (IMG:[ invalid] style_emoticons/default/blink.gif) - On normal rounds i went down from 3.5t/s to about 2t/s due to imperil, but each round only lasts 7-10 turns now instead of 50-60 as before with 1H. - In comparison it's way faster to the extent that i keep rapidly losing stamina (IMG:[ invalid] style_emoticons/default/laugh.gif) - SG arenas are annoying as get out but don't take any longer than before. - Being used to 1H i was surprised at the amount of potions you have to drink and cures you need to cast. - The main problem seems to be ordinary melee attacks as far as damage taken goes. I hardly ever get hit by a spell or something else that triggers spirit shell. - If you're using numpad to imperil and mouse to hover attack, it's way more comfortable to move your keyboard in a way, that you don't have to reach about your body to reach the numpad (as in less chance for carpal tunnel comfortable), at least if you use your mouse with the right hand (IMG:[ invalid] style_emoticons/default/happy.gif) - I went with fire even if it's the "crappy element", but on the other hand it's cheap And just to show i'm not cheating too much in regards to what i'm saying, here's a gear/stat screen  QUOTE(Sinjid @ Feb 26 2017, 00:49)  there is any guide out there to a simple mage? i play a 1h+shield // 2hand with heavy armor all my 250 lvls, and want to switch to mage but dont know anything about it.
also i see that with hi latency, mage is in general more fast clearer than 1h/2h, is that true?
If you don't mind, I will add a bit of your text to the advice page on wiki.
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Feb 26 2017, 13:45
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Imperil and Silence just became available to me, should I invest AP on it for my 1H Heavy and DW Light personas?
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Feb 26 2017, 14:22
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(akuma101 @ Feb 26 2017, 12:45)  Imperil and Silence just became available to me, should I invest AP on it for my 1H Heavy and DW Light personas?
iirc at your level silence was really useful for me at high difficulties. beiing sure that a certain amount of mobs won't MP/SP you is quite a relief. plus: 1. fully upgradiing it is quite cheap for what it offers. 2. it's not like it can really do that much against one target and with such ridicolous duration/cooldown. if you have trouble with APs, i'd suggest you to upgrade Silence and a bit of Better Imperil.
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Feb 27 2017, 02:56
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Why does for mage, dex is 0.2 x level? I thought it need to be higher to increase evade. From the advice page
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Feb 27 2017, 02:59
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(akuma101 @ Feb 27 2017, 01:56)  Why does for mage, dex is 0.2 x level? I thought it need to be higher to increase evade. From the advice page
Dex does not increase evade. Agi does.
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Feb 27 2017, 04:16
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Dex is for parry. Is evade more preferable than parry for mage?
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Feb 27 2017, 05:11
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(akuma101 @ Feb 27 2017, 02:16)  Dex is for parry. Is evade more preferable than parry for mage?
Well, you can evade spells and physical attacks, but can only parry physical attacks. You still want parry as mage, but it's not as important as dodge due to the hit-rolls, which go Dodge > Block > Parry/Resist. (Hence also 1H avoiding dodge like the plague) For normal rounds you'll mainly get hit by physical attacks, but let's assume you have 50% dodge and 50% parry with 0% block, as you're not using a shield. 1. You will evade 50% of all incoming attacks. 2. Then you have 50% attacks left over, which do not get blocked for obvious reason 3. Of those remaining 50% you will then parry 50%, so your effective mitigation through parry is 25%. Also, the higher your evade gets, the less benefit you gain from parry. back of napkin math: effective_parry = ((1 - dodge) * (1 - block) * parry) There is always a balance there, where you will get more for putting exp into dex than the same exp in agi.
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Feb 27 2017, 10:27
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(simrock87 @ Feb 27 2017, 04:11)  Also, the higher your evade gets, the less benefit you gain from parry. back of napkin math: effective_parry = ((1 - dodge) * (1 - block) * parry) There is always a balance there, where you will get more for putting exp into dex than the same exp in agi.
Well, effective parry is not a good measure of the effectiveness. I mean, if you have 0 block and you parry 9 hits out of 10 and if you have 90 block and you parry 9 hits out of 100 (+ 90 blocked) you parry a lot less but the effectiveness is the same, out of 10 incoming hits you parry 9. Parry, block and dodges should be judged based on damage received, and in that case 50% parry will halve the damage anyway, irregardless of the block and dodge you have (excluding magical damage).
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Feb 27 2017, 12:21
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(akuma101 @ Feb 27 2017, 03:16)  Dex is for parry. Is evade more preferable than parry for mage?
for anyone but 1H, actually.
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Feb 27 2017, 12:51
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Sapo84 @ Feb 27 2017, 09:27)  Well, effective parry is not a good measure of the effectiveness. I mean, if you have 0 block and you parry 9 hits out of 10 and if you have 90 block and you parry 9 hits out of 100 (+ 90 blocked) you parry a lot less but the effectiveness is the same, out of 10 incoming hits you parry 9. Parry, block and dodges should be judged based on damage received, and in that case 50% parry will halve the damage anyway, irregardless of the block and dodge you have (excluding magical damage).
Yup. Exactly. No matter how high the other stats are, parry will always filter the same % of physical attacks. Another main problem about why mages keep dex lower than other stats is because dex is for parry only for them.
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Feb 27 2017, 13:21
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applpie
Newcomer
 Group: Gold Star Club
Posts: 48
Joined: 7-January 13

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I want to move up to PFUDOR Arena for the additional credits and exp, but my gear isn't good enough. I can't survive it reliably, and when I do, my clear speed is very low, thanks to the SGs. I use DW/Light armor and I cast Imperil on boss monsters. I also have IA 4 and keep Protection/SoL/Haste/Spirit Shield up all of the time. I don't have a lot of experience with other styles, but this approach seems to have gotten me pretty far without requiring much attention. However, it's not holding together in PFUDOR. This might be an equipment problem, but I'm thinking that my play style might also be an issue. Is 1H superior to DW for high difficulties? It seems that Overwhelming Strikes is really needed to overcome the increased Parry chance everything has on PFUDOR, even though my weapons have Overpower on them, and DW seems to have trouble with survivability in general. The whole reason I chose DW was for the clear speed, but it seems, from what I've read, that 1H has comparable or superior damage when factoring in counters and permanent Spirit Stance. Does 1H require fewer turns to clear Arenas than DW, even on lower difficulties?
tl;dr: Should I switch from DW to 1H?
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Feb 27 2017, 13:33
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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QUOTE(applpie @ Feb 27 2017, 11:21)  Is 1H superior to DW for high difficulties? Very, especially for lower level players who don't have the gear quality / forging / AP / level scaling to shrug off PF's high incoming damage. Overwhelming Strikes is very nice, but non-mage takes a while to clear rounds anyway; dealing with monster hits without getting overwhelmed is the bigger issue, which is solved with 1h's shield. QUOTE(applpie @ Feb 27 2017, 11:21)  Does 1H require fewer turns to clear Arenas than DW, even on lower difficulties? For lower-level players, definitely. (The difference is less for high-level players) If you try 1h, make sure you use a rapier. (Actually, even if you continue with DW, make sure you have a rapier in at least one slot)
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