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post Feb 10 2017, 01:37
Post #94921
LordDyhalto



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Part of the problem stems from me using a monitor resolution of 1280x1024. HVerse is by default pretty cramped because it's meant for larger screens, and I need to scroll right for certain things like entering an arena, but it hasn't been a problem in battles until yesterday.

And nope. No scripts. I've been running it in my browser the same way since Day 1.
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post Feb 10 2017, 01:43
Post #94922
lazyNPC



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QUOTE(LordDyhalto @ Feb 10 2017, 00:37) *

Part of the problem stems from me using a monitor resolution of 1280x1024. HVerse is by default pretty cramped because it's meant for larger screens, and I need to scroll right for certain things like entering an arena, but it hasn't been a problem in battles until yesterday.

And nope. No scripts. I've been running it in my browser the same way since Day 1.

I use a 1280x800 screen and i have no problems, so i don't know what you are talking about.
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post Feb 10 2017, 01:44
Post #94923
LordDyhalto



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o|^|_

I don't even know anymore now.
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post Feb 10 2017, 01:48
Post #94924
Superlatanium



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Why doesn't zooming out solve the problem? Worst case, after you disable all scripts, you should be able to zoom out to something like this so the browser doesn't create any scroll bars:
[reasoningtheory.net] http://reasoningtheory.net/ss.png
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post Feb 10 2017, 01:51
Post #94925
LordDyhalto



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Yeah, true. I can just zoom out a step and get used to that.
Duct tape fixes for the win.
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post Feb 10 2017, 06:05
Post #94926
Kira.Yoshikage



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Legendary Cobalt Power Leggings of Protection
Magnificent Ruby Power Leggings of Slaughter
The second one is better right?
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post Feb 10 2017, 06:18
Post #94927
tganimation6



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Putting each on and trying them out might yield your answer. Essentially, there are points to be made for both sides, whether you value damage or damage mitigation. If you want to be slightly more tanky, the Legendary makes more sense. But if you want the more meta answer, seeing as dmg=faster kills= faster clears, mag wins out here. You could use the equip ranges on the wiki too, see if you soulfuse the legendary if it'll become better than the mag. However, if you only care about the damage, go 100 percent the mag. It might be worth sacrificing the 200+ damage for the mitigation, though, but most would go for the mag.
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post Feb 10 2017, 07:07
Post #94928
arialinnoc



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QUOTE(Nanoha_Prayer @ Feb 10 2017, 11:05) *


Yes.
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post Feb 10 2017, 07:09
Post #94929
arialinnoc



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QUOTE(tganimation6 @ Feb 10 2017, 11:18) *

Putting each on and trying them out might yield your answer. Essentially, there are points to be made for both sides, whether you value damage or damage mitigation. If you want to be slightly more tanky, the Legendary makes more sense. But if you want the more meta answer, seeing as dmg=faster kills= faster clears, mag wins out here. You could use the equip ranges on the wiki too, see if you soulfuse the legendary if it'll become better than the mag. However, if you only care about the damage, go 100 percent the mag. It might be worth sacrificing the 200+ damage for the mitigation, though, but most would go for the mag.


At his level, he get enough defense.
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post Feb 10 2017, 07:53
Post #94930
tganimation6



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I suppose, in which case definitely the mag, as more damage = better.
The increase in crit+increases in PAB +increases in damage mitigations for the legendary could be seen as redundant for someone with high mitigation stats already. Also, crit is an uncertain factor whereas damage is constant. Thus, mag is better here. (I still think the legendary is better, but that's my own unpopular opinion, because more damage is more clear speed)
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post Feb 10 2017, 09:38
Post #94931
KitsuneAbby



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I'm a Power 2H player, and I'd definitely go for a Slaughter. That being said, my armor has to give me just enough protection so I don't have to cast Cure, ever. Casting Cure regularly gives big penalties.
So for my part, Protection would be a good idea if it'd avoid casting Cure while the Slaughter wouldn't.
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post Feb 10 2017, 10:20
Post #94932
tganimation6



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Geez man, it's Ask the Experts, not Insult the Noobs. People come here expecting answers because they can't decide for themselves, be it due to a lack of experience or otherwise. And as others have shown, both choices are valid from different points of views. If you use the Prot one, you might not need to stop to Cure as much, whereas if you used the Slaughter one, you might kill monsters so quickly the need to Cure never arises.
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post Feb 10 2017, 10:59
Post #94933
tganimation6



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Ah, yep, that's enough for me. I mean, technically speaking you did answer his question despite the tone of the answer, so I guess that's ok.
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post Feb 10 2017, 11:36
Post #94934
manakabuzp



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(IMG:[image.prntscr.com] http://image.prntscr.com/image/f45bb394b1854c97940163a5e8e5d6a7.png)
im a novice elemental mage ,can i get some advice from your dragon slayer legendaries ? (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by manakabuzp: Feb 10 2017, 11:38
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post Feb 10 2017, 11:56
Post #94935
tganimation6



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I have two pieces of advice for you.

One: Go melee instead (IMG:[invalid] style_emoticons/default/tongue.gif) (Sure, it's a joke, but frankly speaking, the easiest way to level is melee one handed high block chance power armor because of spirit stance and overcharge aplenty. Takes the least brain power too. But I guess you could use a script which takes out some of the difficulty of mage too. There's also the problem of buying mana draughts/potions/elixirs when you're at a low level because no credits to spare)

Two: If you read the above, and still insist on going mage, then good luck to you. The best resource for any playstyle is the Wiki, found to the top right hand corner of the Hentaiverse Website. Upon clicking it, scroll down slightly, and click on the blue Advice hyperlink. There is a comprehensive answer for any playstyle there. The consensus here is you shouldn't go mage until you get enough credits for a good staff and good armor, more so for divine and dark mage than elemental.

But then again, I'm more a melee expert, not a mage one, so this may not be too helpful (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Feb 10 2017, 12:00
Post #94936
Scremaz



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QUOTE(LordDyhalto @ Feb 10 2017, 00:51) *

Yeah, true. I can just zoom out a step and get used to that.
Duct tape fixes for the win.

eventually you'll become so accostumed that playing at 100% zoom will feel like a waste of space (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(tganimation6 @ Feb 10 2017, 06:53) *

I suppose, in which case definitely the mag, as more damage = better.
The increase in crit+increases in PAB +increases in damage mitigations for the legendary could be seen as redundant for someone with high mitigation stats already. Also, crit is an uncertain factor whereas damage is constant. Thus, mag is better here. (I still think the legendary is better, but that's my own unpopular opinion, because more damage is more clear speed)

imo the improvement in PMI is quite little if compared to the improvement in ADB. plus, slaughter's prefix is more useful than protection's. not that much, but still a plus (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(decondelite @ Feb 10 2017, 08:38) *

I'm a Power 2H player, and I'd definitely go for a Slaughter. That being said, my armor has to give me just enough protection so I don't have to cast Cure, ever. Casting Cure regularly gives big penalties.
So for my part, Protection would be a good idea if it'd avoid casting Cure while the Slaughter wouldn't.

2H is a different matter. 1H does have plenty of defense (just think about all those block and parry), while 2H heavy has... well... Shadow Veil and mitigations? (IMG:[invalid] style_emoticons/default/heh.gif)
btw, did you ever think to try Shade of Fleet? slightly less ADB, but a dramatic boost in Evade.

QUOTE(tganimation6 @ Feb 10 2017, 09:20) *

Geez man, it's Ask the Experts, not Insult the Noobs. People come here expecting answers because they can't decide for themselves, be it due to a lack of experience or otherwise. And as others have shown, both choices are valid from different points of views. If you use the Prot one, you might not need to stop to Cure as much, whereas if you used the Slaughter one, you might kill monsters so quickly the need to Cure never arises.

since yesterday this user has done nothing but insulting. i suggest you to report him.

QUOTE(manakabuzp @ Feb 10 2017, 10:36) *

im a novice elemental mage ,can i get some advice from your dragon slayer legendaries ? (IMG:[invalid] style_emoticons/default/biggrin.gif)

switch to melee for a while.
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post Feb 10 2017, 12:27
Post #94937
Noni



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QUOTE(manakabuzp @ Feb 10 2017, 10:36) *

(IMG:[image.prntscr.com] http://image.prntscr.com/image/f45bb394b1854c97940163a5e8e5d6a7.png)
im a novice elemental mage ,can i get some advice from your dragon slayer legendaries ? (IMG:[invalid] style_emoticons/default/biggrin.gif)


My advice: It depends on what you wish to achieve in HV. Get credits fast? Get good gears? Get good drops? Level up fast? Or maybe just killing some minutes during a boring meeting. For the last option, it doesn't realy matter what you do, and you can continue playing mage. And then tweak it a little bit, by gainning some staff proficiency (wacking monsters on the head with the staff), getting matching staff and cloth (same element for all) and so on. But if it is any of the other reasons, then mage is not a wise choice. The monsters are just too stong for the defence of mage, and you can't use imperil every turn until level 310. In that case, you should switch to 1h heavy, and more specifically, a rapier and a force shield and power armors. Let us know what your goal is, ok? And good luck!
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post Feb 10 2017, 12:39
Post #94938
Mrsuperhappy



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Muarabingo, stop this crap you have been posting recently, you can take this as a first warning.

If you want to post shit, go to the free speech zone.
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post Feb 10 2017, 15:06
Post #94939
Kira.Yoshikage



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QUOTE(muarabingo @ Feb 10 2017, 06:49) *

Its really weird to find your name is superhappy, but your avatar is saying otherwise,

oh shitt, (IMG:[invalid] style_emoticons/default/blink.gif) what am I doing, he will arrest me eventough its a bad joke (IMG:[invalid] style_emoticons/default/faint.gif)

As I've seen nothing in this thread the MM has been returned.

This post has been edited by Nanoha_Prayer: Feb 10 2017, 15:07
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post Feb 10 2017, 16:58
Post #94940
manakabuzp



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QUOTE(DJNoni @ Feb 10 2017, 12:27) *

My advice: It depends on what you wish to achieve in HV. Get credits fast? Get good gears? Get good drops? Level up fast? Or maybe just killing some minutes during a boring meeting. For the last option, it doesn't realy matter what you do, and you can continue playing mage. And then tweak it a little bit, by gainning some staff proficiency (wacking monsters on the head with the staff), getting matching staff and cloth (same element for all) and so on. But if it is any of the other reasons, then mage is not a wise choice. The monsters are just too stong for the defence of mage, and you can't use imperil every turn until level 310. In that case, you should switch to 1h heavy, and more specifically, a rapier and a force shield and power armors. Let us know what your goal is, ok? And good luck!

all of your advice is nice , i really appreciate it (IMG:[invalid] style_emoticons/default/cry.gif)
in the early days i tried to be swordman but the hp and mana run low so fast ,then i switch to mage at lvl 10 or so
i know that i am squishy af , but dont really know how to go for it
like how i cleave those mobs ,not single target ,or how i maintain my hp/mana for long battles
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