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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 10 2017, 01:37
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LordDyhalto
Group: Members
Posts: 1,079
Joined: 4-October 10

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Part of the problem stems from me using a monitor resolution of 1280x1024. HVerse is by default pretty cramped because it's meant for larger screens, and I need to scroll right for certain things like entering an arena, but it hasn't been a problem in battles until yesterday.
And nope. No scripts. I've been running it in my browser the same way since Day 1.
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Feb 10 2017, 01:43
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(LordDyhalto @ Feb 10 2017, 00:37)  Part of the problem stems from me using a monitor resolution of 1280x1024. HVerse is by default pretty cramped because it's meant for larger screens, and I need to scroll right for certain things like entering an arena, but it hasn't been a problem in battles until yesterday.
And nope. No scripts. I've been running it in my browser the same way since Day 1.
I use a 1280x800 screen and i have no problems, so i don't know what you are talking about.
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Feb 10 2017, 01:44
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LordDyhalto
Group: Members
Posts: 1,079
Joined: 4-October 10

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o|^|_
I don't even know anymore now.
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Feb 10 2017, 01:48
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Superlatanium
Group: Gold Star Club
Posts: 7,599
Joined: 27-November 13

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Why doesn't zooming out solve the problem? Worst case, after you disable all scripts, you should be able to zoom out to something like this so the browser doesn't create any scroll bars: [ reasoningtheory.net] http://reasoningtheory.net/ss.png
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Feb 10 2017, 01:51
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LordDyhalto
Group: Members
Posts: 1,079
Joined: 4-October 10

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Yeah, true. I can just zoom out a step and get used to that. Duct tape fixes for the win.
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Feb 10 2017, 06:05
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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Feb 10 2017, 06:18
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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Putting each on and trying them out might yield your answer. Essentially, there are points to be made for both sides, whether you value damage or damage mitigation. If you want to be slightly more tanky, the Legendary makes more sense. But if you want the more meta answer, seeing as dmg=faster kills= faster clears, mag wins out here. You could use the equip ranges on the wiki too, see if you soulfuse the legendary if it'll become better than the mag. However, if you only care about the damage, go 100 percent the mag. It might be worth sacrificing the 200+ damage for the mitigation, though, but most would go for the mag.
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Feb 10 2017, 07:07
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(Nanoha_Prayer @ Feb 10 2017, 11:05)  Yes.
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Feb 10 2017, 07:09
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arialinnoc
Group: Gold Star Club
Posts: 7,704
Joined: 6-April 10

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QUOTE(tganimation6 @ Feb 10 2017, 11:18)  Putting each on and trying them out might yield your answer. Essentially, there are points to be made for both sides, whether you value damage or damage mitigation. If you want to be slightly more tanky, the Legendary makes more sense. But if you want the more meta answer, seeing as dmg=faster kills= faster clears, mag wins out here. You could use the equip ranges on the wiki too, see if you soulfuse the legendary if it'll become better than the mag. However, if you only care about the damage, go 100 percent the mag. It might be worth sacrificing the 200+ damage for the mitigation, though, but most would go for the mag.
At his level, he get enough defense.
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Feb 10 2017, 07:53
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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I suppose, in which case definitely the mag, as more damage = better. The increase in crit+increases in PAB +increases in damage mitigations for the legendary could be seen as redundant for someone with high mitigation stats already. Also, crit is an uncertain factor whereas damage is constant. Thus, mag is better here. (I still think the legendary is better, but that's my own unpopular opinion, because more damage is more clear speed)
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Feb 10 2017, 09:38
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,571
Joined: 12-July 14

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I'm a Power 2H player, and I'd definitely go for a Slaughter. That being said, my armor has to give me just enough protection so I don't have to cast Cure, ever. Casting Cure regularly gives big penalties. So for my part, Protection would be a good idea if it'd avoid casting Cure while the Slaughter wouldn't.
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Feb 10 2017, 10:20
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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Geez man, it's Ask the Experts, not Insult the Noobs. People come here expecting answers because they can't decide for themselves, be it due to a lack of experience or otherwise. And as others have shown, both choices are valid from different points of views. If you use the Prot one, you might not need to stop to Cure as much, whereas if you used the Slaughter one, you might kill monsters so quickly the need to Cure never arises.
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Feb 10 2017, 10:59
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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Ah, yep, that's enough for me. I mean, technically speaking you did answer his question despite the tone of the answer, so I guess that's ok.
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Feb 10 2017, 11:56
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tganimation6
Group: Gold Star Club
Posts: 709
Joined: 8-December 16

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I have two pieces of advice for you. One: Go melee instead (IMG:[ invalid] style_emoticons/default/tongue.gif) (Sure, it's a joke, but frankly speaking, the easiest way to level is melee one handed high block chance power armor because of spirit stance and overcharge aplenty. Takes the least brain power too. But I guess you could use a script which takes out some of the difficulty of mage too. There's also the problem of buying mana draughts/potions/elixirs when you're at a low level because no credits to spare) Two: If you read the above, and still insist on going mage, then good luck to you. The best resource for any playstyle is the Wiki, found to the top right hand corner of the Hentaiverse Website. Upon clicking it, scroll down slightly, and click on the blue Advice hyperlink. There is a comprehensive answer for any playstyle there. The consensus here is you shouldn't go mage until you get enough credits for a good staff and good armor, more so for divine and dark mage than elemental. But then again, I'm more a melee expert, not a mage one, so this may not be too helpful (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Feb 10 2017, 12:00
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07

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QUOTE(LordDyhalto @ Feb 10 2017, 00:51)  Yeah, true. I can just zoom out a step and get used to that. Duct tape fixes for the win.
eventually you'll become so accostumed that playing at 100% zoom will feel like a waste of space (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(tganimation6 @ Feb 10 2017, 06:53)  I suppose, in which case definitely the mag, as more damage = better. The increase in crit+increases in PAB +increases in damage mitigations for the legendary could be seen as redundant for someone with high mitigation stats already. Also, crit is an uncertain factor whereas damage is constant. Thus, mag is better here. (I still think the legendary is better, but that's my own unpopular opinion, because more damage is more clear speed)
imo the improvement in PMI is quite little if compared to the improvement in ADB. plus, slaughter's prefix is more useful than protection's. not that much, but still a plus (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(decondelite @ Feb 10 2017, 08:38)  I'm a Power 2H player, and I'd definitely go for a Slaughter. That being said, my armor has to give me just enough protection so I don't have to cast Cure, ever. Casting Cure regularly gives big penalties. So for my part, Protection would be a good idea if it'd avoid casting Cure while the Slaughter wouldn't.
2H is a different matter. 1H does have plenty of defense (just think about all those block and parry), while 2H heavy has... well... Shadow Veil and mitigations? (IMG:[ invalid] style_emoticons/default/heh.gif) btw, did you ever think to try Shade of Fleet? slightly less ADB, but a dramatic boost in Evade. QUOTE(tganimation6 @ Feb 10 2017, 09:20)  Geez man, it's Ask the Experts, not Insult the Noobs. People come here expecting answers because they can't decide for themselves, be it due to a lack of experience or otherwise. And as others have shown, both choices are valid from different points of views. If you use the Prot one, you might not need to stop to Cure as much, whereas if you used the Slaughter one, you might kill monsters so quickly the need to Cure never arises.
since yesterday this user has done nothing but insulting. i suggest you to report him. QUOTE(manakabuzp @ Feb 10 2017, 10:36)  im a novice elemental mage ,can i get some advice from your dragon slayer legendaries ? (IMG:[ invalid] style_emoticons/default/biggrin.gif) switch to melee for a while.
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Feb 10 2017, 12:27
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Noni
Group: Catgirl Camarilla
Posts: 13,165
Joined: 19-February 16

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QUOTE(manakabuzp @ Feb 10 2017, 10:36)  (IMG:[image.prntscr.com] http://image.prntscr.com/image/f45bb394b1854c97940163a5e8e5d6a7.png) im a novice elemental mage ,can i get some advice from your dragon slayer legendaries ? (IMG:[ invalid] style_emoticons/default/biggrin.gif) My advice: It depends on what you wish to achieve in HV. Get credits fast? Get good gears? Get good drops? Level up fast? Or maybe just killing some minutes during a boring meeting. For the last option, it doesn't realy matter what you do, and you can continue playing mage. And then tweak it a little bit, by gainning some staff proficiency (wacking monsters on the head with the staff), getting matching staff and cloth (same element for all) and so on. But if it is any of the other reasons, then mage is not a wise choice. The monsters are just too stong for the defence of mage, and you can't use imperil every turn until level 310. In that case, you should switch to 1h heavy, and more specifically, a rapier and a force shield and power armors. Let us know what your goal is, ok? And good luck!
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Feb 10 2017, 12:39
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Mrsuperhappy
Group: Global Mods
Posts: 9,327
Joined: 23-May 14

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Muarabingo, stop this crap you have been posting recently, you can take this as a first warning.
If you want to post shit, go to the free speech zone.
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Feb 10 2017, 15:06
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Kira.Yoshikage
Group: Gold Star Club
Posts: 687
Joined: 25-July 09

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QUOTE(muarabingo @ Feb 10 2017, 06:49)  Its really weird to find your name is superhappy, but your avatar is saying otherwise, oh shitt, (IMG:[ invalid] style_emoticons/default/blink.gif) what am I doing, he will arrest me eventough its a bad joke (IMG:[ invalid] style_emoticons/default/faint.gif) As I've seen nothing in this thread the MM has been returned. This post has been edited by Nanoha_Prayer: Feb 10 2017, 15:07
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Feb 10 2017, 16:58
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manakabuzp
Newcomer
  Group: Members
Posts: 85
Joined: 18-August 11

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QUOTE(DJNoni @ Feb 10 2017, 12:27)  My advice: It depends on what you wish to achieve in HV. Get credits fast? Get good gears? Get good drops? Level up fast? Or maybe just killing some minutes during a boring meeting. For the last option, it doesn't realy matter what you do, and you can continue playing mage. And then tweak it a little bit, by gainning some staff proficiency (wacking monsters on the head with the staff), getting matching staff and cloth (same element for all) and so on. But if it is any of the other reasons, then mage is not a wise choice. The monsters are just too stong for the defence of mage, and you can't use imperil every turn until level 310. In that case, you should switch to 1h heavy, and more specifically, a rapier and a force shield and power armors. Let us know what your goal is, ok? And good luck!
all of your advice is nice , i really appreciate it (IMG:[ invalid] style_emoticons/default/cry.gif) in the early days i tried to be swordman but the hp and mana run low so fast ,then i switch to mage at lvl 10 or so i know that i am squishy af , but dont really know how to go for it like how i cleave those mobs ,not single target ,or how i maintain my hp/mana for long battles
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