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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 23 2017, 14:44
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(Zomnus @ Jan 23 2017, 20:17)  Rapier is primarily for PA debuff; the PA debuff is most worth using against SGs, Gods, etc?
In the case of primarily playing via REs and mid-high arenas (i.e. before SGs), would it be worthwhile to invest instead in a shortsword of slaughter? My 'playstyle' is mostly just swinging my cursor across the screen haphazardly, meaning debuffs apply to multiple enemies at once. I would imagine it would be better to spread bleed rather than PA in this case.
What difficulty are you playing on?
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Jan 23 2017, 15:38
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Zomnus @ Jan 23 2017, 13:17)  Rapier is primarily for PA debuff; the PA debuff is most worth using against SGs, Gods, etc?
It makes a lot of difference also against heavily chaosed monsters with a lot of HP. For low difficulties it probably doesn't really matter, at IWBTH/PFUDOR not using a rapier probably means 5-6% lower clear-speed.
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Jan 23 2017, 15:43
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Sapo84 @ Jan 23 2017, 14:38)  at IWBTH/PFUDOR not using a rapier probably means 5-6% lower clear-speed.
i'd say more.
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Jan 23 2017, 15:55
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12

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Question, which depreciating spells are worth upgrading/using (preferably in order of importance since i have a limit amount of slots and have every support skill slotted except absorb and heartseeker). Currently have the following slotted  , though Confuse and especially Silence seem very appealing (especially since my spark of life only procs when a mob uses their spirit skill). This post has been edited by abc12345678901: Jan 23 2017, 15:55
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Jan 23 2017, 16:06
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ctaglack
Group: Gold Star Club
Posts: 428
Joined: 18-April 14

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QUOTE(abc12345678901 @ Jan 23 2017, 13:55)  Question, which depreciating spells are worth upgrading/using (preferably in order of importance since i have a limit amount of slots and have every support skill slotted except absorb and heartseeker). Currently have the following slotted  , though Confuse and especially Silence seem very appealing (especially since my spark of life only procs when a mob uses their spirit skill). For mage at least imo it's Imperil >>> Silence (Gods and high difficulty REs) == Weaken (normal monsters) >>> MagNet > Slow >>>> Blind / Confusion / Sleep / Drain / whatever else But Imperil doesn't really become too useful until you MAX Faster Imperil and get 3-max-targets (I think that's unlocked at level 310), so MAXing Weaken or Silence may be better until then. Might want to go into Training and train some Ability Boost till ~100. (I only ever use MagNet and Slow when PFUDORing RoB's TT&T) This post has been edited by ctaglack: Jan 23 2017, 16:18
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Jan 23 2017, 16:11
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(abc12345678901 @ Jan 23 2017, 21:55)  Question, which depreciating spells are worth upgrading/using (preferably in order of importance since i have a limit amount of slots and have every support skill slotted except absorb and heartseeker). Currently have the following slotted  , though Confuse and especially Silence seem very appealing (especially since my spark of life only procs when a mob uses their spirit skill). The only 2 depreciating magic that you'll need are silence and imperil. Upgrade silence for FSM runs on Ring of Blood. Imperil is kinda ok to get for non rapier/estoc melee builds but its more important to get if you're a mage Aside from those, you can pick whatever debuff spell you like.
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Jan 23 2017, 16:36
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Noni
Group: Catgirl Camarilla
Posts: 13,453
Joined: 19-February 16

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QUOTE(-Shun- @ Jan 23 2017, 15:11)  The only 2 depreciating magic that you'll need are silence and imperil. Upgrade silence for FSM runs on Ring of Blood. Imperil is kinda ok to get for non rapier/estoc melee builds but its more important to get if you're a mage Aside from those, you can pick whatever debuff spell you like.
Only imperil is needed if you have a half decent 1h heavy persona for ROB.and then if mage is strong enough you can even mage rob without silence. That way, you don't have to upgrade silence at all
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Jan 23 2017, 16:49
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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QUOTE(DJNoni @ Jan 23 2017, 22:36)  Only imperil is needed if you have a half decent 1h heavy persona for ROB.and then if mage is strong enough you can even mage rob without silence. That way, you don't have to upgrade silence at all
This is against PF FSM right? Still takes me more than 500 turns to finish PF FSM so I still use silence x_x The stories I heard about FSM's skill damage really makes it hard for me not to use silence on him (IMG:[ invalid] style_emoticons/default/heh.gif) And since we're talking about a lvl 214 here, I don't think he'll have a decent enough build to handle PF FSM without silence. Unless its better to just stay on normal for FSM runs This post has been edited by -Shun-: Jan 23 2017, 16:49
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Jan 23 2017, 17:20
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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personally i consider silence always useful to have beforehand. maybe you'll end not using it >95% of time, but it's always good to have it ready as a last resort - especially since with one ability you'll upgrade both duration and number of targets. therefore, i'd keep only Imperil and Silence.
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Jan 23 2017, 17:28
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(-Shun- @ Jan 23 2017, 15:49)  This is against PF FSM right? Still takes me more than 500 turns to finish PF FSM so I still use silence x_x The stories I heard about FSM's skill damage really makes it hard for me not to use silence on him (IMG:[ invalid] style_emoticons/default/heh.gif) And since we're talking about a lvl 214 here, I don't think he'll have a decent enough build to handle PF FSM without silence. Unless its better to just stay on normal for FSM runs There's no need to use Silence on PF FSM, Spirit Shield is more than enough.
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Jan 23 2017, 17:38
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(gianfrix94 @ Jan 23 2017, 16:28)  There's no need to use Silence on PF FSM, Spirit Shield is more than enough.
one may want to do it just because he's tired of seeing Puff of Logic eating your SP bar (IMG:[ invalid] style_emoticons/default/laugh.gif) however yep, in PF TT&T it's surely more useful
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Jan 23 2017, 21:01
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Thanks everyone for your advices/opinions. I think i'll go with RR fist then, by replacing Protection with whatever is missing between Spark and Shield. Protection is the one that lasts the longest anyway, so one more reason to do it. QUOTE(needaname @ Jan 23 2017, 09:18)  IA4 and RR were perks for a different version of the game.
If I could refund RR and IA4+5, I would.
If you converted 500 hath into credits and just used that to buy scrolls, I'm sure you would have a much greater effect.
Scrolls last only 100 turns, it sucks. You have to "recast" them regularly, more often than spells, so it completely kills the reason why I want IA4/RR in the first place. And in the end, spamming them costs quite a lot of credits. I only ever use scrolls when I need an instant buff with a 0 action time. Furthermore, using scrolls instead of the IA means that I cannot cast the associated spells anyway without wasting, while forcefully casting the IA spells helps me quite a lot in triggering a Channeling to then cast Heartseeker/Regen. QUOTE(Sapo84 @ Jan 23 2017, 10:07)  Never used haste, you don't really need to play @PFUDOR before lvl300 or something. The sweet spot for 1H is where you can play without too many spells and curing. If it means playing one difficulty lower I think it's worth it.
And you always have the option of keeping spark, ss and haste on IA and recasting protection manually.
Anyway, if someone easily forgets to recast spells there are scripts for that, investing 500 hath for IA it's not the best solution.
If Reloader had an option to stop the mousemelee whenever a buff is about to expire, that would help. I haven't tried Crackling Cast enough to see if it has this feature, but any advice for what would help in that direction would be useful. That being said, I don't use Haste only to receive less attacks from the monsters (tanking less spirit attacks when rushing is enough of a reason to activate Haste IMO), but also to keep my non-IA buffs up for longer. I really like when Heartseeker and Regen last as long as possible. So in the end I cast them less often when Haste is active. QUOTE(ctaglack @ Jan 23 2017, 09:24)  I like the IAs, less maintenance more mindless hovering (IMG:[ invalid] style_emoticons/default/tongue.gif) The very reason why I'm wanting IA4. The less time I spend thinking, the faster I play, the sooner I finish my rounds. QUOTE(Superlatanium @ Jan 23 2017, 10:19)  Remember that using items costs 0 action time, so even if your IA is gone and your mana is too low for automatic recast, you can use a potion and it'll be up in time for next turn.
(although items take 0 action time, monsters that recover from stun also take 0 action time to attack, so watch out for that)
I think that this statement needed to be emphasized a bit more, because this has way more impact than one could expect. I've been caught by this a few times already, and let me tell you that when it happens, you'd better NOT be at low health. Conclusion => When you're low on health, heal first, even if you wanted to use a mana pot! PS: I always keep FSM silenced 100% of the time. That's probably the only monster ever that I silence, but frankly I think that spending a lit of a bit of mana every 20 rounds-ish is far more profitable than having it rough on the spirit. Furthermore it also silences the SGs nearby, so why not using it? Oh, and it also pumps the Deprecating prof a lit a bit in the process. This post has been edited by decondelite: Jan 23 2017, 21:10
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Jan 23 2017, 21:41
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needaname
Group: Gold Star Club
Posts: 1,554
Joined: 18-September 09

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I can't emphasize how much your logic contradicts your decision at this point.
Just to put things into perspective, 500 hath converts to 2.5 million at 5k per hath right now.
Even if you buy scrolls of protection at 230c, that is 10869 scrolls. The effect of the scroll is also stronger than the augmented protection spell, and it doesn't cost you any mana.
I struggle to understand your mental gymnastics and can only wish that others do not follow in your example.
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Jan 23 2017, 22:09
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(needaname @ Jan 23 2017, 20:41)  I can't emphasize how much your logic contradicts your decision at this point.
Just to put things into perspective, 500 hath converts to 2.5 million at 5k per hath right now.
Even if you buy scrolls of protection at 230c, that is 10869 scrolls. The effect of the scroll is also stronger than the augmented protection spell, and it doesn't cost you any mana.
I struggle to understand your mental gymnastics and can only wish that others do not follow in your example.
And without the free insults, it gives? Do I have to mention that you failed to pay attention twice about the fact that... Scrolls do not fit my need at all. I want to just rush without stopping every few turns due to multiple buff/item expirations.Is it big enough now, so that you finally read it? I do not give a damn about what's more efficient credit-wise, nor mana-wise. I do give a damn about comfort of gameplay and clearing speed. When someone asks you a banana, you give him a banana, not a potato. And you even less throw the potato at his face and try to make him eat it through the nose.
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Jan 23 2017, 22:14
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(decondelite @ Jan 23 2017, 20:01)  Scrolls last only 100 turns, it sucks. You have to "recast" them regularly, more often than spells, so it completely kills the reason why I want IA4/RR in the first place. And in the end, spamming them costs quite
just wondering, which other perks do you own? maybe you already said it, but it's not like i can remember it (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(decondelite @ Jan 23 2017, 20:01)  If Reloader had an option to stop the mousemelee whenever a buff is about to expire, that would help. I haven't tried Crackling Cast enough to see if it has this feature, but any advice for what would help in that direction would be useful.
doesn't it? even hoverplay has, it seems strange to me there isn't. though i cannot say anything about, since i don't use either of them... QUOTE(decondelite @ Jan 23 2017, 20:01)  I always keep FSM silenced 100% of the time. That's probably the only monster ever that I silence, but frankly I think that spending a lit of a bit of mana every 20 rounds-ish is far more profitable than having it rough on the spirit. Furthermore it also silences the SGs nearby, so why not using it? Oh, and it also pumps the Deprecating prof a lit a bit in the process.
good boy. btw, a bad thing about FSM is that it fills its MP/SP bars really quickly. so, in the time an eventual Silence cooldown expires you may be hit by it a few times - especially if it was under Silence already, both attacks are to be expected. in which cases i suggest you to either cast Silence when 3 turns are missing (just to have the time to re-cast it in case it doesn't land) or to stun it with Shield Bash before casting it. also, the higher the prof, the higher the duration, but i guess you already know it... QUOTE(needaname @ Jan 23 2017, 20:41)  Just to put things into perspective, 500 hath converts to 2.5 million at 5k per hath right now.
Even if you buy scrolls of protection at 230c, that is 10869 scrolls. The effect of the scroll is also stronger than the augmented protection spell, and it doesn't cost you any mana.
I struggle to understand your mental gymnastics and can only wish that others do not follow in your example.
i wouldn't exactly say that they are useless. consider for example that RR perk has the same effect of Gold Star regeneration, which effect is quite nice, afaik. if he plans to purchase a Gold Star soon maybe such perk isn't a priority, but it's not useless at all. as for IA4, in case he uses non-1H styles he'll surely have to purchase it sooner or later. maybe they aren't the highest priorities at its level, but if he doesn't have anything else to spend his hath on, the sooner he purchases, the sooner they will pay back for themselves. and tbh, scrolls are boring as hell to use (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 23 2017, 22:21
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Scremaz @ Jan 23 2017, 21:14)  doesn't it? even hoverplay has, it seems strange to me there isn't. though i cannot say anything about, since i don't use either of them...
Nope, Reloader doesn't have it while Crackling Cast has it for both spells and scrolls. Personally I don't like to be stopped unless I risk dying, so I don't mind not having that feature.
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Jan 23 2017, 22:27
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needaname
Group: Gold Star Club
Posts: 1,554
Joined: 18-September 09

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Guess my point is being turned into antagonism.
You go Scremaz, I think your routine is more persuasive than my old-man-don't-follow-my-path-of-regret words. Consider that RR is being prioritized first! I can't really send any other players down that rabbit hole in good faith. You know we only got RR when it was named as an Aura and gave exp buffs back in the day...
The feels are reals, time to ignore input and seek attention! QaQ
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Jan 23 2017, 22:28
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Sapo84 @ Jan 23 2017, 21:21)  Nope, Reloader doesn't have it while Crackling Cast has it for both spells and scrolls.
so, one of deacon's problems can be solved. no need to speak about mental gyms or to throw potatoes in face of anyone.
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Jan 23 2017, 22:34
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(needaname @ Jan 23 2017, 21:27)  You go Scremaz, I think your routine is more persuasive than my old-man-don't-follow-my-path-of-regret words. Consider that RR is being prioritized first! I can't really send any other players down that rabbit hole in good faith. You know we only got RR when it was named as an Aura and gave exp buffs back in the day...
The feels are reals, time to ignore input and seek attention! QaQ
hey, it's not like i'm saying he *has* to go for them because they are incredible, unmissable boosts. i only said that if he doesn't have anything else to spend his credits on, at least they still are some kind of boosts. plus, he's so convinced to pick either one of them, you can only tell him which one is the slightly more useful one (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 23 2017, 23:48
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Noni
Group: Catgirl Camarilla
Posts: 13,453
Joined: 19-February 16

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I did some testing with gum and vase. As mage I can only manage about 800-850 rounds of PFfest before dying. With gum from 800 onwards, I died around round 900. With vase, I don't die at all. So if you're a not-completely-godlike mage it seems vase is better than gum. That surprised me a bit, because I thought it was all about damage, damage, and then some more damage.
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