QUOTE(Ballistic9 @ Oct 24 2011, 02:45)

Only a waste if you're using tokens for daily FSM. If you're doing the ROB boss rounds for creds anways it doesn't hurt. Helps with Divine & Forbidden prof more than anything else due to CM always being up. Elemental too I guess, if you need that.
Ah, yeah, if you are going to finish it, then yeah.
Never thought of it like that, a boss att IWBTH just seemed like too much too handle for me.
But I am a melee, I wouldn't be able to wear down that amount of hitpoints that a boss has at IWBTH, without running out of mana and of mana pots, just from keeping spirit shield and heartseeker up with the occasional heal (and other stuff that makes it easier, like weakness and poison).
QUOTE(Maximum_Joe @ Oct 24 2011, 04:08)

I thought there was no consensus yet on whether stamina is consumed at the beginning or at the end of a round.
At the end.
Easily checked by starting a grindfest and then fleeing out. 10 of those at great stamina should cost you 1 stamina, if it was drawn at the start of the round.
It doesn't.
So stamina must be drawn when you win a round. And possibly when you lose one, should be easy to check that one, just start grindfests when you have 0 health and get an instant-loss.
Gonna have to do that just to check it.
Edit: Checked it, And no stamina loss for defeats either. So just drawn at the end of round, when you win it and gets the stuff from it.
Makes sense, since you get nothing from a round if you lose or flee (apart from proficiency), no credits, no XP, no items...
QUOTE(545454 @ Oct 24 2011, 06:52)

Just a question what arena challenge should be prioritized over others? As in daily work down from the first arena challenge to my last or the other way around?
currently i take 45,50,55 for the ring of blood monsters. Then i work down from top to bottom.
What would be the best method later on as obviously future stages will span longer time and its really cutting my time to cover so many stages and arena challenges. Wish the number of stages incremented lower like the old times.
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Also i noticed an extremely old relic of an equipment i own. I am wondering is it highly valued or even worth leveling it? Notice it has resistance, soul mitigation and is a heavy armor. if i'm correct resistance was removed off new heavy equip?
superior plate cuirass of the shielding aura
http://hentaiverse.org/pages/showequip.php...;key=174c421675Depends on what you want from the arenas.
The later ones give more XP, they have more monsters in every round, so more monster kills per stamina, and they have higher XP bonuses.
The early arenas are shorter and with fewer monsters, and you get a freel HP/MP heal at the end of every arena. So you can do the early arenas at a much higher difficulty rating to make up for fewer monsters per round and no arena XP bonus (arena xp bonus does not give bonus credits, which a higher difficutly rating does).
Also the arena clear credit bonus is larger per round for the lower ones.
#1-#5 gets 40 bonus credits per round.
#6 gets 50.
#7 gets 57.
#8 gets 62.
#9 gets 66.
#10 gets 70.
#11 gets 53 (15 rounds).
#12 gets 45 (20 rounds).
And then it starts dropping off from there, since #13 is 25 rounds and gets 1000 credits (40 credits/round) which is the max clear bonus you get, not counting the first one, while the number of rounds keeps increasing.
Doing early rounds at higher difficulty, will get you more bonus credits from clear bonuses, and more xp per round due to higher difficulty setting. And more proficiency per round, since you get free refills at the end of the arenas meaning less number of rounds between refills.
But you get a smaller bonus to the arena item drop, and no trophy from killing a boss.
Personally, I tend to do arena 6-11, and then the highest arenas, with special note of the lvl 180 arena (to kill a god), since that is the only arena that has 5 monsters per round right from the start and has the highest number of monsters/round compared to any other option (more chances for drops with more kills).
As for that piece of item. Not very good.
Yeah, it has soul mitigation, but that isn't all that common, and the bonus mitigation is not very impressive for the piece alone.
This post has been edited by Randommember: Oct 24 2011, 14:40