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post Oct 22 2011, 20:19
Post #9331
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QUOTE(watisit @ Oct 22 2011, 17:51) *

Bounties for me, since i understand Japanese. I don't really think my equipment is really worth selling right now. The few that are i want them for myself. (IMG:[invalid] style_emoticons/default/tongue.gif)



Nobody is telling u to sell equipment that u still need but the equipment u get after clearing the arenas or equipment which u get at Grindfest.
After clearing some arenas i usually get like 5-10 equipments which i can sell for 300-500c each.
And clearing just 10 arenas makes again about 5500c a day.

Like that I personally get 20000c each day .

This post has been edited by Bonebuster: Oct 22 2011, 23:32
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post Oct 22 2011, 23:56
Post #9332
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QUOTE(watisit @ Oct 22 2011, 14:41) *

Any tips on what i should be spending my ability points on? I can't really think of what i should do. I was thinking overcharge

I'm a melee character with all my stats except Wis and Int at my level. Wis is a bit below, Int is 7.

Overcharge requires spirit tanks before they are unlocked, and you don't really need spirit. And bonuses from overcharge are kinda small, only 1/3% damage for every % of overcharge.
So spending half of all your ability points, or thereabouts, to max out 4 tiers of overcharge (3 for spirit tank, 5 for overharge, means 8 per tier, times 4, comes out at 32 ability points) will only give you little over 13% extra damage.
Actually, since you already get a damage boost from your natural 100% overcharge, the noticeable effect going from 100% overcharge to 140% overcharge is only 10%.

Just not worth it, unless you have a lot of spare ability points.


Personally, pick up 1 scroll slot and 1 infusion slot, they are good to have.
Scrolls and infusions are refilled while in combat, so having a single slot will give you access to the full number of the item that you put in it.
So if you have 10 scrolls of shielding, and put 1 in your scroll slot and set it to auto refill, then you can use up to 10 scrolls in a single arena, no need to exit the arena in order to restock, like you have to do with potions.
Same thing with infusions.

Apart from that, get weaken, put 5 points into it.
It's the cheapest deprecating spell, and it is really awesome. It cuts their melee damage in half and it prevents them from doing melee crits. And it also increases your melee damage dealt to them with 10%. Excellent for use on bosses or tougher enemies at higher difficulty levels.
Or simply to spam at the end of an arena in order to train deprecating proficiency.
Works very well in combination with protection.

Haste, protection and shadow veil are all good, but IMO, you just need protection for now. Having all of them running costs too much mana, and protection is probably the best of them at lower levels. And it's definetly the best for the AP cost, costing only 1 AP compared to the others 5 (although it would be nice if protection did cost 5 AP and had double the duration thanks to it).

Sleep, slow and confuse aren't worth it. Poison might be worth it, if you play on IWBTH, since it gets it's full worth when cast on mobs that stay alive for a long time.


But the majority of your AP should go into your tanks.
XP tanks are good, doesn't matter what people say, they work and they give you XP bonuses.
Someone said to just train adept learner instead. Thing is, adept learner doesn't replace XP tanks, they stack, so doing both will give you even more XP.
HP tanks are good of course, more life means less chance of dying, and quite simply a bigger buffer for the big hits, giving you more of a chance to heal up.
MP tanks aren't necessary in that way, they mostly decide what amount of MP you start arenas with. which is of course nice to have as much as possible, but IMO HP tanks are more useful.


As for training adept learner, think of it like this.
You can train ability boost as well, and 1 level of ability boost, going into XP tanks, are worth 3 levels of adept learner.......

MP and HP tanks will make you live longer, and maybe play at a higher difficulty, giving you more XP that way.
But XP tanks will get you more xp per round, at the same difficulty level.


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post Oct 23 2011, 02:49
Post #9333
Mi-Ala Starbreeze



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QUOTE(Randommember @ Oct 23 2011, 00:56) *

and protection is probably the best of them at lower levels

Wrong, wrong, wrong. I'd say Haste grants the most protection @ early levels because you can get two ticks of Regen instead of one between enemy attacks. Not sure about Shadow Veil but Protection is pretty much useless if you have low phys. mitigation percentage from your gear/stats itself. A 50% bonus for zero equals zero, y'know :3
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post Oct 23 2011, 05:51
Post #9334
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Hey guys, so I got another item that I have no idea of the value of. I was just wondering if it's worth keeping to try and sell, or if I should just dump it in the bazaar.

Thanks again.

Edit: Oh, also this, if you wouldn't mind.

This post has been edited by Spartan0021: Oct 23 2011, 05:52
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post Oct 23 2011, 11:19
Post #9335
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I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
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This post has been edited by Nazure: Oct 23 2011, 11:20
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post Oct 23 2011, 11:26
Post #9336
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Buy Infusions of Flame. They reduce the fire damage you take by 25%, and infusions can be set to automatically restock in battle.
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post Oct 23 2011, 11:28
Post #9337
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QUOTE(Nazure @ Oct 23 2011, 11:19) *

I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
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The Manbearpig tier should be easy to take out. The only threat is a crit spirit attack and you can usually kill him before that, especially if you Spirit Attack him when he's about 25% health. But if you really want to be safe with your Tokens of Blood then you could Weaken + Bewilder him so he can't crit. You don't even need more than one AP spent in Bewilder; the battle shouldn't last so long you'll be running out of mana.

The lvl 75 tier you can take out the same way but they'll take a lot longer. You may want to wait til lvl 100 when you have spark of life or lvl 110 when you get silence.
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post Oct 23 2011, 11:37
Post #9338
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QUOTE(Nazure @ Oct 23 2011, 11:19) *

I've got question.
For a melee with 2H+Heavy armor, what do you need to win against Manbearpig in Ring of Blood?
I know dual wielding or 1H+Shield is better but my proficiency and gear for those two is kinda bad.

The first time I try, after I managed to decrease his HP to less than half, 1 critical hit is enough kill me in full health. Xp
No doubt his special will give the same result.

Or I need to wait until I reach lv 100 to be safe?
Attached Image



I personally would wait and collect the Tokens till i get to a higher level, that would make things much easier against the legendary or the bosses i think.
But if u cant wait u will need to use scroll of god or life(but they are quite rarely) and using infusions and weaken might help as well.

This post has been edited by Bonebuster: Oct 23 2011, 12:05
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post Oct 23 2011, 12:05
Post #9339
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Hm... I guess I'll wait until I got spark of life then.
Thanks...
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post Oct 23 2011, 16:48
Post #9340
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Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

For stats you should probably have more Endurance and less Dexterity and Int. From what I've been reading and experiencing for 2H/Heavy Armor you want End > Str > Wis > Dex/Agi >>>>> Int

And make sure you have your Mana/Health Tank abilities maxed.
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post Oct 23 2011, 17:22
Post #9341
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IWTBH bosses when you need to grind proficiency. Loot quality of drops still suck though. FSM drops superiors+ for me on Hell+ difficulty, not sure about schoolgirls/RL/IPU (pretty sure it's a waste though).

This post has been edited by Ballistic9: Oct 23 2011, 17:23
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post Oct 23 2011, 18:26
Post #9342
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QUOTE(JethroXL @ Oct 23 2011, 23:48) *

Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

For stats you should probably have more Endurance and less Dexterity and Int. From what I've been reading and experiencing for 2H/Heavy Armor you want End > Str > Wis > Dex/Agi >>>>> Int

And make sure you have your Mana/Health Tank abilities maxed.

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.
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post Oct 23 2011, 18:57
Post #9343
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QUOTE(Nazure @ Oct 23 2011, 12:26) *

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.



I'd say get Poison. Lowers their evade chance and halves their SP/MP regen. So you miss less and he takes longer to get that big shot on you.

And I'd still dump some of that int and dex to focus more on End.
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post Oct 23 2011, 21:19
Post #9344
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I'd say the deprecating spells are really worth it. I really only use it on the legendarys though. If you really wanted to, you can save all your tokens and reset your ability tree to get those deprecating spells, and reset it again when your done with legendarys. (only if you really want to use them towards something else)

I personally just train for ability points so I don't have to worry about that. Plus, I'm trying to transfer into a mage at the moment. I need the extra ap for the extra magic anyway.
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post Oct 23 2011, 21:37
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Probably someday I'll take one or two of those depreciating spell.
Silence is guaranteed pick once it get unlocked.

Btw can a depreciating spell missed or it guaranteed to always hit?
Also other than those mentioned in ability page, do those spell have any extra effect?
Poison lowers their evade chance and halves their SP/MP regen.
The others?
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post Oct 23 2011, 21:42
Post #9346
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Check http://ehwiki.org/wiki/spells#Deprecating_Magic for info on what the spells do. And yes, the deprecating spells can miss.

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post Oct 24 2011, 00:15
Post #9347
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QUOTE(JethroXL @ Oct 23 2011, 16:48) *

Are you doing it on a higher difficulty? I had no problem with him at level 50 on Normal. Just kept him poisoned and kept myself hasted and protected. Haven't gotten enough tokens to try any higher difficulty yet. Is there a reason to BTW?

Not really.
You get a one-time clear bonus, just like for arenas, that might be nice to use for something.
But it will wait for you, and the tokens won't disappear.

QUOTE(Ballistic9 @ Oct 23 2011, 17:22) *

IWTBH bosses when you need to grind proficiency. Loot quality of drops still suck though. FSM drops superiors+ for me on Hell+ difficulty, not sure about schoolgirls/RL/IPU (pretty sure it's a waste though).

Do bosses on IWBTH when you want to grind proficiency?
That sounds like a waste of blood tokens to me.
Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.

QUOTE(Nazure @ Oct 23 2011, 18:26) *

Nope, it was normal.
I try it "several" level ago (I was Expert rank at the time).
But using token, infusion, potion, and scroll and still losing in 1 critical hit when I have full life is not a pleasant experience.

Also I'm totally melee user, I don't have any non support or curative spell.
As you can see from my non-existent Divine, Forbidden, Deprecating proficiency.

For stats, I only raised my INT solely for more SP and MP.
Regarding Dex, let's just say my longsword and scythe accuracy is less than what I prefer.

Yeah, losing to a single hit really sucks.
That's why you shouldn't attempt the ring of blood at least until you get silence.
With spark of life it gets easier.
And when you get spirit shield it gets so easy it's almost boring.


And you really should get some deprecating spells. Weaken is awesome, it's cheap, lasts a long time, halves their melee damage output and prevents them from doing critical hits, and it increases your melee damage done to them. Weaken together with spirit shield makes bosses easy.
Poison is good to have at times, for the really long and tough bosses.

Silence and bewilder gets kinda useless once you get spirit shield though, IMO.

This post has been edited by Randommember: Oct 24 2011, 00:20
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post Oct 24 2011, 00:19
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QUOTE(Randommember @ Oct 24 2011, 08:15) *


Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.



really, where was that mentioned? i thought you lose stamina regardless for each round of HV you go through
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post Oct 24 2011, 02:26
Post #9349
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QUOTE(Raidy @ Oct 24 2011, 00:19) *

really, where was that mentioned? i thought you lose stamina regardless for each round of HV you go through

http://ehwiki.org/wiki/Stamina

General rules:
Arena, ring of blood and item world all cost the same, 0,01 stamina/round on "normal" (meaning 20-79 in stamina, not the difficulty ranking). Grindfest costs twice that and crysfest cost half that.
When your stamina is "great" (80 or above) cost per round is 5 times higher, for all forms of combat.

Random encounter is considered a single round of grindfest (but 50 rounds into a grindfest or something, so full damage from mobs and possibly a bit better drops).


And it only draws stamina if you win a round. Or possibly if you lose one, haven't checked.
But fleeing out doesn't cost any stamina, so you can flee out for free, in case you jumped into something by mistake (with the wrong gear or the wrong difficulty etc).

This post has been edited by Randommember: Oct 24 2011, 02:28
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post Oct 24 2011, 02:45
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QUOTE(Randommember @ Oct 24 2011, 06:15) *

Do bosses on IWBTH when you want to grind proficiency?
That sounds like a waste of blood tokens to me.
Just grind it on crysfest, at IWBTH, crysfest only costs half stamina per round compared to arena, and you can just flee out and re-enter if you don't want to lose any stamina at all, before the last monster dies.


Only a waste if you're using tokens for daily FSM. If you're doing the ROB boss rounds for creds anways it doesn't hurt. Helps with Divine & Forbidden prof more than anything else due to CM always being up. Elemental too I guess, if you need that.
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