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post Oct 21 2011, 19:33
Post #9301
Spartan0021



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QUOTE(Bonebuster @ Oct 21 2011, 10:40) *

Ah ok its cost is 7:1 atm so i will upgrade it a little bit.

And how about the ratio between "Str", "dex", "agi", "end" and "wis"??

My stats atm are

Strengh 81
Dexterity 90
Agility 90
Endurance 80
Intelligence 40
Wisdom 67


That just depends on how you want to play.

I personally keep Dex 5 under Strength, End 5 under Dex, Wis 5 under End, and Agi 5 under Wis.
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post Oct 21 2011, 19:37
Post #9302
Ballistic9



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Celestials in general though are squishier than Undead, probably because the latter needs many more stat upgrades to reach the same PL. With the glaring exception of Trollboro's Neptunia. I find mechanoids are the most annoying as a Holy caster, but you can finish them off with a cheap Thunderstorm.
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post Oct 21 2011, 19:44
Post #9303
JethroXL



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Soooo, any particular reason the monster name "Belldandy Unleashed" shows up blue and in bold text?
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post Oct 21 2011, 20:09
Post #9304
roadgray



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QUOTE((Cheater) Tiap @ Oct 21 2011, 17:00) *

Celestials, Elementals, Mechanoids and Sprites are resistant against Holy, Undeads and Daimon are resistant against Dark.
If you're using Dark, Undeads are by far the most annoying (Satsuki Yumizuka, Saitohimea, Evil, etc).
If you're using Holy, the crown goes to Celestials (espeically Neptunia).

Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

This post has been edited by roadgray: Oct 21 2011, 20:10
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post Oct 21 2011, 20:17
Post #9305
DragonRanger



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Not among player-created monsters, but the Tentacle Monster, Dalek, Konata, the Fates, Rhaegel, and Viserion are all resistant to Holy and Dark. Real Life is impervious.
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post Oct 21 2011, 20:21
Post #9306
Evil Scorpio



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QUOTE(roadgray @ Oct 21 2011, 22:09) *

Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

Well, if we'll accept HentaiVerse world as something what can be real...I suppose there is no creatures which are natively resistant to both Holy and Dark can exist, because these two forces are opposite, and no one can be imprevious to both of them. Of course theoretically half-celestial/half-daimon can accept both resistances from his/her parents (but still not so high, I suppose it could be around 50), but I doubt Celestials and Daimons can breed at all...and especially crossbreed between each other. Also I suppose creatures of that type will be VERY weak to melee, because Daimon/Celestial have weakness to it, and crossbreeding could genetically increase this weakness...

Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic?

This post has been edited by Evil Scorpio: Oct 21 2011, 20:24
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post Oct 21 2011, 20:24
Post #9307
hzqr



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QUOTE(roadgray @ Oct 21 2011, 20:09) *
Well, yeah. But there is no monster that is resistent to holy and dark.
Sorry if it wasn't clear enough.

Elementals can be easily made resistant to both elements (takes a little over 50k).
Not that it matters, since they are hardly a threat. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Oct 21 2011, 21:31
Post #9308
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Somebody asked me about poison's effect, and here's some interesting observations.
1. Poison no longer deals dark damage, since spreading poison can co-exist with Breached Defense.
2. It seems poison is classified as a dark spell though, so Breached Defense still explodes when poison's casted.

QUOTE
10 7 You gain 54360 EXP!
10 6 You are Victorious!
10 5 Ichy has been defeated.
10 4 Purge hits Ichy for 4833 holy damage.
10 1 You cast Purge.
9 6 Ichy is agitated!
9 5 The effect Defending has expired.
9 4 Ichy gains the effect Coalesced Mana.
9 3 Breached Defense explodes for 7792 holy damage
9 2 Ichy gains the effect Spreading Poison.
9 1 You cast Poison.
8 3 Spreading Poison hits Ichy for 647 damage.
8 2 Ichy crits you for 466 elec damage.
8 1 You gain the effect Defending.
7 3 Spreading Poison hits Ichy for 647 damage.
7 2 Ichy misses the attack against you.
7 1 You gain the effect Defending.
6 1 You gain the effect Defending.
5 8 Spreading Poison hits Ichy for 647 damage.
5 7 Ichy hits you for 394 elec damage.
5 6 Ichy gains the effect Breached Defense.
5 5 Purge blasts Ichy for 7732 holy damage.
5 1 You cast Purge.
4 2 Ichy gains the effect Spreading Poison.
4 1 You cast Poison.
0 4 Spawned Monster C: MID=3648 (Ichy) LV=277 HP=18140
0 1 Initializing CrysFest (Round 2) ...
0 0 Battle Start!
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post Oct 21 2011, 23:56
Post #9309
Rootzor



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QUOTE(Evil Scorpio @ Oct 21 2011, 13:21) *

Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic?


Anything which is beyond good and evil to the point of incomprehension. Generally things whose nature and alignment is so utterly alien to us that it falls under the TVTropes heading of Blue and Orange morality.

Cthulu, for example.

Another would be the Hecatoncheires of Greek Mythology, the fifty-headed hundred-armed giants who surpassed both Gods and Titans in terms of sheer power.

This post has been edited by Rootzor: Oct 21 2011, 23:57
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post Oct 22 2011, 02:40
Post #9310
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Or those worlds in which good/evil divine/dark are allied in Order against Chaotic creatures. The very few cases where you can see the two lie side by side

-Vakuen
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post Oct 22 2011, 02:59
Post #9311
Mi-Ala Starbreeze



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QUOTE(Vakuen @ Oct 22 2011, 03:40) *

Or those worlds in which good/evil divine/dark are allied in Order against Chaotic creatures. The very few cases where you can see the two lie side by side

-Vakuen

Neither "good" nor "evil" exists in the Void
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post Oct 22 2011, 08:16
Post #9312
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So I'm a stubborn bastard who refuses to diversify my stats. The current outlook is:

STR: 102/26/0
DEX: 0/2/0
AGI: 0/0/1
END: 113/30/0
INT: 0/0/0
WIS: 110/4/0

Base Damage: 393.5
Hit Chance: 83%
Crit Chance: 10.8%

Physical Defense: 26.8 Absorbed / 45.7% Mitigated
Magical Defense: 31.3 Absorbed / 39.2% Mitigated

Evade: 0%
Block: 35.9%
Parry: 0.1%
Resist: 12.7%

Ethereal Axe of the Vampire: 21% Bleed (2 Turn/276), 16% Life Drain (33.6)

Going pretty smoothly right now (Managing the 40-turn Arena on Hard, and the Schoolgirls are no problem whatsoever), but what are the chances that I'll be grinding my teeth down to chiclets later?

This post has been edited by Rootzor: Oct 22 2011, 08:20
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post Oct 22 2011, 08:44
Post #9313
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QUOTE(Rootzor @ Oct 21 2011, 23:16) *

STR: 102/26/0
DEX: 0/2/0
AGI: 0/0/1
END: 113/30/0
INT: 0/0/0
WIS: 110/4/0


You are pretty crazy.

If you're doing massive amounts of strength for physical damage purposes, there is a better cost per exp if you put some points into Dex.

QUOTE

Dexterity (DEX)

* Every point raises your Physical Base Damage by 0.75.
* Every 10 points raises your Attack Accuracy by 1%.
* Every 25 points raises your Attack Crit Rate by 1%.
* Every 25 points raises your base chance to parry enemy attacks by 1%.


Same applies with INT and Mana. But if you're just going for a solid wall build, then if it works, it works.

Though in a sense, you could spend exp for agi for some additional evasion and action speed, in turn, saving you from a ton of damage in the long run.
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post Oct 22 2011, 09:11
Post #9314
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I bet that 1 Agility from artifacts makes you sad.
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post Oct 22 2011, 09:17
Post #9315
Rootzor



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Solid Wall was certainly the intention. Focused Strength over Dexterity mainly for the bonus HP and Physical Mitigation.

Wisdom over Intelligence due to not caring about magic damage, while being heavily dependent on a good supply of MP and appreciating the bonus Magical Mitigation and Resist.

And that 1 Agility from artifacts makes me very sad. I found three artifacts today (two of them were a combined doubledrop) and two of them gave resistance crystals (albeit ones that I needed) while the third gave me Agilitorz.

This post has been edited by Rootzor: Oct 22 2011, 09:17
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post Oct 22 2011, 10:08
Post #9316
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QUOTE(varst @ Oct 21 2011, 19:31) *

Somebody asked me about poison's effect, and here's some interesting observations.
1. Poison no longer deals dark damage, since spreading poison can co-exist with Breached Defense.
2. It seems poison is classified as a dark spell though, so Breached Defense still explodes when poison's casted.


Perhaps instead of your second point, Poison does do Dark damage, but Breached Defense only "checks" for an explosion when a spell is cast, not when damage is done, which would be a bug.

This post has been edited by Chounyuu: Oct 22 2011, 10:09
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post Oct 22 2011, 10:34
Post #9317
varst



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QUOTE(Chounyuu @ Oct 22 2011, 16:08) *

Perhaps instead of your second point, Poison does do Dark damage, but Breached Defense only "checks" for an explosion when a spell is cast, not when damage is done, which would be a bug.


I can't explain why and how poison is classified as a dark spell, but I can guess removing the dark element from poison damage is intentional.
It's because you can cast holt spells on poisoned monsters to deal more damage if poison deals dark damage instead of normal damage, which gives holt spells some unfair advantage.
It's something like
1. Cast poison. Monster gains 'Spreading Poison' effect.
2. Cast banish. Monster gains 'Breached Defense' effect.
3. Spreading poison proc dark damage, which explodes breached defense. Spreading poison's still in effect though.
4. Repeat step 2 and 3.
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post Oct 22 2011, 12:16
Post #9318
Ballistic9



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Interesting, I've never noticed this. Gonna test this~
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post Oct 22 2011, 12:22
Post #9319
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It can't work like this, debuffs like breached defence explode on successful casts not on damage. I think poison still does dark damage not affected by resistances since tenboro didn't say he reverted this.
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post Oct 22 2011, 12:36
Post #9320
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Elemental damage from spike spells triggering debuff explosions would be interesting.
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