 |
 |
 |
Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
|
Oct 21 2011, 19:33
|
Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

|
QUOTE(Bonebuster @ Oct 21 2011, 10:40)  Ah ok its cost is 7:1 atm so i will upgrade it a little bit.
And how about the ratio between "Str", "dex", "agi", "end" and "wis"??
My stats atm are
Strengh 81 Dexterity 90 Agility 90 Endurance 80 Intelligence 40 Wisdom 67
That just depends on how you want to play. I personally keep Dex 5 under Strength, End 5 under Dex, Wis 5 under End, and Agi 5 under Wis.
|
|
|
Oct 21 2011, 19:37
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Celestials in general though are squishier than Undead, probably because the latter needs many more stat upgrades to reach the same PL. With the glaring exception of Trollboro's Neptunia. I find mechanoids are the most annoying as a Holy caster, but you can finish them off with a cheap Thunderstorm.
|
|
|
Oct 21 2011, 19:44
|
JethroXL
Newcomer
 Group: Members
Posts: 30
Joined: 10-August 10

|
Soooo, any particular reason the monster name "Belldandy Unleashed" shows up blue and in bold text?
|
|
|
Oct 21 2011, 20:09
|
roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

|
QUOTE((Cheater) Tiap @ Oct 21 2011, 17:00)  Celestials, Elementals, Mechanoids and Sprites are resistant against Holy, Undeads and Daimon are resistant against Dark. If you're using Dark, Undeads are by far the most annoying (Satsuki Yumizuka, Saitohimea, Evil, etc). If you're using Holy, the crown goes to Celestials (espeically Neptunia).
Well, yeah. But there is no monster that is resistent to holy and dark. Sorry if it wasn't clear enough. This post has been edited by roadgray: Oct 21 2011, 20:10
|
|
|
Oct 21 2011, 20:17
|
DragonRanger
Group: Members
Posts: 962
Joined: 12-February 07

|
Not among player-created monsters, but the Tentacle Monster, Dalek, Konata, the Fates, Rhaegel, and Viserion are all resistant to Holy and Dark. Real Life is impervious.
|
|
|
|
 |
|
Oct 21 2011, 20:21
|
Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

|
QUOTE(roadgray @ Oct 21 2011, 22:09)  Well, yeah. But there is no monster that is resistent to holy and dark. Sorry if it wasn't clear enough.
Well, if we'll accept HentaiVerse world as something what can be real...I suppose there is no creatures which are natively resistant to both Holy and Dark can exist, because these two forces are opposite, and no one can be imprevious to both of them. Of course theoretically half-celestial/half-daimon can accept both resistances from his/her parents (but still not so high, I suppose it could be around 50), but I doubt Celestials and Daimons can breed at all...and especially crossbreed between each other. Also I suppose creatures of that type will be VERY weak to melee, because Daimon/Celestial have weakness to it, and crossbreeding could genetically increase this weakness... Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic? This post has been edited by Evil Scorpio: Oct 21 2011, 20:24
|
|
|
|
 |
|
Oct 21 2011, 20:24
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
QUOTE(roadgray @ Oct 21 2011, 20:09)  Well, yeah. But there is no monster that is resistent to holy and dark. Sorry if it wasn't clear enough. Elementals can be easily made resistant to both elements (takes a little over 50k). Not that it matters, since they are hardly a threat. (IMG:[ invalid] style_emoticons/default/duck.gif)
|
|
|
|
 |
|
Oct 21 2011, 21:31
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
Somebody asked me about poison's effect, and here's some interesting observations. 1. Poison no longer deals dark damage, since spreading poison can co-exist with Breached Defense. 2. It seems poison is classified as a dark spell though, so Breached Defense still explodes when poison's casted. QUOTE 10 7 You gain 54360 EXP! 10 6 You are Victorious! 10 5 Ichy has been defeated. 10 4 Purge hits Ichy for 4833 holy damage. 10 1 You cast Purge. 9 6 Ichy is agitated! 9 5 The effect Defending has expired. 9 4 Ichy gains the effect Coalesced Mana. 9 3 Breached Defense explodes for 7792 holy damage 9 2 Ichy gains the effect Spreading Poison. 9 1 You cast Poison. 8 3 Spreading Poison hits Ichy for 647 damage. 8 2 Ichy crits you for 466 elec damage. 8 1 You gain the effect Defending. 7 3 Spreading Poison hits Ichy for 647 damage. 7 2 Ichy misses the attack against you. 7 1 You gain the effect Defending. 6 1 You gain the effect Defending. 5 8 Spreading Poison hits Ichy for 647 damage. 5 7 Ichy hits you for 394 elec damage. 5 6 Ichy gains the effect Breached Defense. 5 5 Purge blasts Ichy for 7732 holy damage. 5 1 You cast Purge. 4 2 Ichy gains the effect Spreading Poison. 4 1 You cast Poison. 0 4 Spawned Monster C: MID=3648 (Ichy) LV=277 HP=18140 0 1 Initializing CrysFest (Round 2) ... 0 0 Battle Start!
|
|
|
|
 |
|
Oct 21 2011, 23:56
|
Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

|
QUOTE(Evil Scorpio @ Oct 21 2011, 13:21)  Erhm... Somebody knows any mythological creature types which have high resistance to both Holy and Dark magic?
Anything which is beyond good and evil to the point of incomprehension. Generally things whose nature and alignment is so utterly alien to us that it falls under the TVTropes heading of Blue and Orange morality. Cthulu, for example. Another would be the Hecatoncheires of Greek Mythology, the fifty-headed hundred-armed giants who surpassed both Gods and Titans in terms of sheer power. This post has been edited by Rootzor: Oct 21 2011, 23:57
|
|
|
Oct 22 2011, 02:40
|
Vakuen
Group: Members
Posts: 551
Joined: 11-July 10

|
Or those worlds in which good/evil divine/dark are allied in Order against Chaotic creatures. The very few cases where you can see the two lie side by side
-Vakuen
|
|
|
Oct 22 2011, 02:59
|
Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

|
QUOTE(Vakuen @ Oct 22 2011, 03:40)  Or those worlds in which good/evil divine/dark are allied in Order against Chaotic creatures. The very few cases where you can see the two lie side by side
-Vakuen
Neither "good" nor "evil" exists in the Void
|
|
|
|
 |
|
Oct 22 2011, 08:16
|
Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

|
So I'm a stubborn bastard who refuses to diversify my stats. The current outlook is:
STR: 102/26/0 DEX: 0/2/0 AGI: 0/0/1 END: 113/30/0 INT: 0/0/0 WIS: 110/4/0
Base Damage: 393.5 Hit Chance: 83% Crit Chance: 10.8%
Physical Defense: 26.8 Absorbed / 45.7% Mitigated Magical Defense: 31.3 Absorbed / 39.2% Mitigated
Evade: 0% Block: 35.9% Parry: 0.1% Resist: 12.7%
Ethereal Axe of the Vampire: 21% Bleed (2 Turn/276), 16% Life Drain (33.6)
Going pretty smoothly right now (Managing the 40-turn Arena on Hard, and the Schoolgirls are no problem whatsoever), but what are the chances that I'll be grinding my teeth down to chiclets later?
This post has been edited by Rootzor: Oct 22 2011, 08:20
|
|
|
|
 |
|
Oct 22 2011, 08:44
|
CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

|
QUOTE(Rootzor @ Oct 21 2011, 23:16)  STR: 102/26/0 DEX: 0/2/0 AGI: 0/0/1 END: 113/30/0 INT: 0/0/0 WIS: 110/4/0
You are pretty crazy. If you're doing massive amounts of strength for physical damage purposes, there is a better cost per exp if you put some points into Dex. QUOTE Dexterity (DEX)
* Every point raises your Physical Base Damage by 0.75. * Every 10 points raises your Attack Accuracy by 1%. * Every 25 points raises your Attack Crit Rate by 1%. * Every 25 points raises your base chance to parry enemy attacks by 1%.
Same applies with INT and Mana. But if you're just going for a solid wall build, then if it works, it works. Though in a sense, you could spend exp for agi for some additional evasion and action speed, in turn, saving you from a ton of damage in the long run.
|
|
|
|
 |
|
Oct 22 2011, 09:11
|
mkonji
Group: Members
Posts: 296
Joined: 23-August 09

|
I bet that 1 Agility from artifacts makes you sad.
|
|
|
Oct 22 2011, 09:17
|
Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

|
Solid Wall was certainly the intention. Focused Strength over Dexterity mainly for the bonus HP and Physical Mitigation.
Wisdom over Intelligence due to not caring about magic damage, while being heavily dependent on a good supply of MP and appreciating the bonus Magical Mitigation and Resist.
And that 1 Agility from artifacts makes me very sad. I found three artifacts today (two of them were a combined doubledrop) and two of them gave resistance crystals (albeit ones that I needed) while the third gave me Agilitorz.
This post has been edited by Rootzor: Oct 22 2011, 09:17
|
|
|
|
 |
|
Oct 22 2011, 10:08
|
Chounyuu
Group: Members
Posts: 791
Joined: 6-September 11

|
QUOTE(varst @ Oct 21 2011, 19:31)  Somebody asked me about poison's effect, and here's some interesting observations. 1. Poison no longer deals dark damage, since spreading poison can co-exist with Breached Defense. 2. It seems poison is classified as a dark spell though, so Breached Defense still explodes when poison's casted.
Perhaps instead of your second point, Poison does do Dark damage, but Breached Defense only "checks" for an explosion when a spell is cast, not when damage is done, which would be a bug. This post has been edited by Chounyuu: Oct 22 2011, 10:09
|
|
|
|
 |
|
Oct 22 2011, 10:34
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE(Chounyuu @ Oct 22 2011, 16:08)  Perhaps instead of your second point, Poison does do Dark damage, but Breached Defense only "checks" for an explosion when a spell is cast, not when damage is done, which would be a bug.
I can't explain why and how poison is classified as a dark spell, but I can guess removing the dark element from poison damage is intentional. It's because you can cast holt spells on poisoned monsters to deal more damage if poison deals dark damage instead of normal damage, which gives holt spells some unfair advantage. It's something like 1. Cast poison. Monster gains 'Spreading Poison' effect. 2. Cast banish. Monster gains 'Breached Defense' effect. 3. Spreading poison proc dark damage, which explodes breached defense. Spreading poison's still in effect though. 4. Repeat step 2 and 3.
|
|
|
|
 |
|
Oct 22 2011, 12:16
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Interesting, I've never noticed this. Gonna test this~
|
|
|
Oct 22 2011, 12:22
|
danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10

|
It can't work like this, debuffs like breached defence explode on successful casts not on damage. I think poison still does dark damage not affected by resistances since tenboro didn't say he reverted this.
|
|
|
Oct 22 2011, 12:36
|
Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

|
Elemental damage from spike spells triggering debuff explosions would be interesting.
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|