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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Oct 20 2011, 01:43
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Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

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Good lord, a power level of 739 as of three months ago.
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Oct 20 2011, 01:57
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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And this was back when upgrading monster was insanely costly. Bringing a Humanoid to PL 400 right now takes a little over 2 millions credits. Back then you would have needed at least 15 millions. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Edit: and bringing it to PL 740 would have cost around 140 millions, if I'm doing the math right. (IMG:[ invalid] style_emoticons/default/wacko.gif) This post has been edited by (Cheater) Tiap: Oct 20 2011, 02:21
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Oct 20 2011, 02:51
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Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

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I think I'm beginning to understand why he quit.
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Oct 20 2011, 04:25
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JethroXL
Newcomer
 Group: Members
Posts: 30
Joined: 10-August 10

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Sooooo, for a 2H user are Vampire items worth using? I've been sticking with Slaughter stuff so far. Using a scythe for the high bleed damage. But I've always been a sucker for life drain items in any game.
Level 57 right now.
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Oct 20 2011, 04:34
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Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

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Each hit with domino Strikes can activate weapon procs, albeit with reduced chances the farther the enemy is from the main target.
I'd recommend trying to find a good Mace of the Vampire/Illithid if you want to 2-hand it. With 30% stun chance (the maximum), you'll be stunning two or three enemies every other Domino Strike proc while having a relatively sustainable mana/life supply.
This post has been edited by Rootzor: Oct 20 2011, 04:34
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Oct 20 2011, 04:44
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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The life/mana/spirit steal only works on the primary target. The stun carries through with the dominos.
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Oct 20 2011, 06:48
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Rootzor
Group: Members
Posts: 145
Joined: 2-October 09

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Right, should've clarified that. Weapon-based procs like bleed or stun can multi-trigger, but suffix-based procs like lifesteal cannot.
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Oct 20 2011, 07:01
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n125
Group: Gold Star Club
Posts: 6,282
Joined: 23-May 08

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Hey dcherry, have you experimented with Storm Spikes when recovering MP during a schoolgirl run? Even with Blind on you're going to eventually get hit, but that would inflict Turbulent Air, which might stack nicely with Blind and make the whole process even safer. Though I suppose it might be overkill, or the benefit might not justify the cost of keeping Storm Spikes up.
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Oct 20 2011, 08:47
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(Nazure @ Oct 20 2011, 08:31)  Try finding a better mace. Longswords are plain bad. Can someone please tell me the base bleed damage on this one?
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Oct 20 2011, 09:38
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(JethroXL @ Oct 20 2011, 04:25)  Sooooo, for a 2H user are Vampire items worth using? I've been sticking with Slaughter stuff so far. Using a scythe for the high bleed damage. But I've always been a sucker for life drain items in any game.
Level 57 right now.
No. Suffixes will only proc on main target, as has been pointed out, and the drained amount just doesn't match up to other damage done by you or to you. A better way to save health is to do more damage and kill the mobs faster. Of Slaughter will also affect ALL targets hit, not just the main one, which is a real benefit for a 2-H weapon. QUOTE(Nazure @ Oct 20 2011, 07:31)  Hi, I'm a melee user with mainly 2H weapon and full heavy armor. I find myself have trouble in Heroic Grindfest lately if I don't find health/mana gem. Is there any status that I neglected too much? My stats: [ i52.tinypic.com] http://i52.tinypic.com/10gl3c9.jpg[ i51.tinypic.com] http://i51.tinypic.com/6gbf6b.jpg[ i53.tinypic.com] http://i53.tinypic.com/30arz11.jpgAbility [ i51.tinypic.com] http://i51.tinypic.com/2uyg3yq.jpgBtw is there any benefit for learning X-Item? I didn't want to regret learning it just like when I learn Scroll slot. I never find myself need to use it. :| IMO, too much focus on dexterity and not enough on endurance and wisdom. Endurance gives you life, wisdom gives you mana to sustain that life. But yeah, heroic can be a bit tough, depending on how long arenas you do, but it doesn't sound bad to be able to do the longest ones at your level on heroic (certain buffs will make it easier for you in later levels), as long as you have normal luck with getting health/mana gems (mana/mystic gems are the best IMO). And I assume you mean that while using potions, because if you don't then you should. Potions are not that valuable that you can't use a few of them here and there. And X-item makes it a little quicker to use items, like gems and potions. Personally, I've unlocked all item slots and x-item, they are good to have and doesn't cost all that much in ability points really. I only have one scroll slot and one infusion slot tho. The main advantage with these is if you set them on auto-refill, they will refill while in combat, so you don't run out of them if you have sufficient scrolls/infusions in your "home" inventory.
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Oct 20 2011, 10:39
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(Randommember @ Oct 20 2011, 03:50)  But poison doesn't just halve their SP/MP regen, decreasing their damage output (or rather, decreasing your SP usage), but it also decreases their evasion, making you little less likely to miss with your spells. And it also does damage. Damage which can be quite considerable, if the monster lives for a while. The damage increases with the base HP of the target, so a legendary should get some extra damage from it. And poison lasts a very long time, and doesn't cost that much to cast. Over time, that damage adds up, and if it goes it's full duration, I doubt there are many spells that can compare to it when it comes to damage/mp.
For legendary arenas, Poison is a waste of mana. The damage is wasted as they don't live long (~1k damage/tick for a 200k+ hp mob) and you don't notice the infinitesimal accuracy boost. QUOTE(Randommember @ Oct 20 2011, 03:50)  Except that weaken only decreases their physical defense, which does nothing for mages. And he already established that you can survive their damage. Or did you mean bewilder? But seriously, doesn't weaken work? After all, it halves their physical damage output. Which means you can replace regen2 with regen1, which heals less per round but actually costs less mana per turn (but has to be recast more often, but that allows you to let your HP drop a bit between recasting if you are going on plus).
It's just unnecessary. Wasted turns and mana that can be better spent on facemelting. You won't really notice the magic damage boost from Bewilder given how short the rounds last, nor will the melee/spirit attacks dent your SP bar enough to require it. Regen2 is preferred over Regen1 because it lasts 2.5x longer so you don't have to bother constantly refreshing it. Also it's channelled so there's zero mana cost. Regen2 is enough to manage damage intake like varst has said, so Weaken becomes unnecessary. Basically you want to save as much turns and mana as possible so you don't have to stop to ET, which really adds to your clear time. QUOTE(DragonRanger @ Oct 20 2011, 03:44)  I'm just going down the list for RoB as I get the Tokens to fight them, and I'll worry about Snowflake when I'm at a decent level to spawn equipment worth selling/using. I do wonder why FSM is the strongest of the monsters though. Logically speaking, wouldn't Real Life be the most difficult/give the highest LQB?
It should be weak to Soul given it's placement, but it's not. *Shrug*
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Oct 20 2011, 12:11
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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i use Dw. Do i need to upgrade Intelligence (is it even important for a dw user?) or should i leave it more behind ?? Its pretty cheap now so i thought it might be worth to upgrade it.
And which attributes are the most important for a DW user?
Here are my stats. Strengh 81 Dexterity 86 Agility 87 Endurance 80 Intelligence 32 Wisdom 67
This post has been edited by Bonebuster: Oct 20 2011, 18:13
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Oct 20 2011, 17:34
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Spartan0021
Group: Members
Posts: 306
Joined: 26-October 08

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QUOTE(Bonebuster @ Oct 19 2011, 14:03)  i use Dw. Do i need to upgrade Intelligence (is it even important for a dw user?) or should i leave it more behind ?? Its pretty cheap now so i thought it might be worth to upgrade it.
Here are my stats. Strengh 81 Dexterity 80 Agility 80 Endurance 80 Intelligence 32 Wisdom 66
Keep its cost at 1/4 of wisdom. Ex: One Wisdom points costs 32,000, and four Int points cost 31,000, get the four Int points.
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Oct 20 2011, 19:23
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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QUOTE(n125 @ Oct 19 2011, 23:01)  Hey dcherry, have you experimented with Storm Spikes when recovering MP during a schoolgirl run? Even with Blind on you're going to eventually get hit, but that would inflict Turbulent Air, which might stack nicely with Blind and make the whole process even safer. Though I suppose it might be overkill, or the benefit might not justify the cost of keeping Storm Spikes up.
I haven't. I'm not a big fan of spikes in general but the blind/SV/30%+ evade works good enough on its own. I said 50%+ dodge to be conservative but it often feels a lot more like 75%+ dodge. I do admit that wind is my primary element now though. Seriously to survive in high difficulty arenas I can't forsee lightning/fire/holy/dark start to be viable since they can facemelt us so easily (with the exception of 1 shot blasts that wipe the majority of them out, which I assume dark mages are taking advantage of) wind gives the +accuracy (what I'm relying on right now) I'm guessing that cold mages are another possible solution since they have a chance of double casting (I'm just going by theory here though)
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Oct 20 2011, 21:41
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JethroXL
Newcomer
 Group: Members
Posts: 30
Joined: 10-August 10

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QUOTE(Randommember @ Oct 20 2011, 03:38)  No. Suffixes will only proc on main target, as has been pointed out, and the drained amount just doesn't match up to other damage done by you or to you. A better way to save health is to do more damage and kill the mobs faster. Of Slaughter will also affect ALL targets hit, not just the main one, which is a real benefit for a 2-H weapon. Yeah I got some random Estoc of the Vampire as an award after posting this. Crappy weapon but gave me something to test with on a low difficulty grindfest. It was wildly underwhelming.
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Oct 21 2011, 14:04
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Bleh. I just tried playing with a nilfheim/elementalist set and it's a bit underwhelming. When going with my Heimdall set I could at least rely on everything going down once I cast pestilence. With cold/wind there are still instances where enemies remain standing on the second wave. Anything I can try before giving up on this? My elemental prof is a bit low with 150, but still. Edit: After some more testing, I think this happens because there are monsters that have a high resistance against wind and cold while there are no monsters that are resistant against dark and holy. Pretty obvious I guess... (IMG:[ invalid] style_emoticons/default/dry.gif) This post has been edited by roadgray: Oct 21 2011, 15:45
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Oct 21 2011, 16:40
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Bonebuster
Group: Members
Posts: 1,159
Joined: 6-October 10

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QUOTE(Spartan0021 @ Oct 20 2011, 17:34)  Keep its cost at 1/4 of wisdom.
Ex: One Wisdom points costs 32,000, and four Int points cost 31,000, get the four Int points.
Ah ok its cost is 7:1 atm so i will upgrade it a little bit. And how about the ratio between "Str", "dex", "agi", "end" and "wis"?? My stats atm are Strengh 81 Dexterity 90 Agility 90 Endurance 80 Intelligence 40 Wisdom 67 This post has been edited by Bonebuster: Oct 21 2011, 18:23
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Oct 21 2011, 17:00
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

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QUOTE(roadgray @ Oct 21 2011, 14:04)  Edit: After some more testing, I think this happens because there are monsters that have a high resistance against wind and cold while there are no monsters that are resistant against dark and holy. Pretty obvious I guess... (IMG:[ invalid] style_emoticons/default/dry.gif) Celestials, Elementals, Mechanoids and Sprites are resistant against Holy, Undeads and Daimon are resistant against Dark. If you're using Dark, Undeads are by far the most annoying (Satsuki Yumizuka, Saitohimea, Evil, etc). If you're using Holy, the crown goes to Celestials (espeically Neptunia).
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