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post Oct 18 2016, 17:28
Post #90181
Superlatanium



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QUOTE(happybro23 @ Oct 18 2016, 15:19) *
Sorry if I am butting in, but my quick request:
-how to ADD an artist to "tag database"?
Post in the grouping thread
https://forums.e-hentai.org/index.php?act=S...=74&t=88776
QUOTE(happybro23 @ Oct 18 2016, 15:19) *
-another question: how to get Hath points without donating real money or being super active on forum/translator/bounty_board?
See wiki, there are many many ways to earn hath, GP, and credits, and all can be converted into each other
QUOTE(happybro23 @ Oct 18 2016, 15:19) *
Can I get these for GP or something? (once I tried, but failed for some reason).
Mostly, by
(1) running H@H and getting hits => GP
(2) uploading galleries and torrents and getting hits => GP
QUOTE(happybro23 @ Oct 18 2016, 15:19) *
-third question: how does one delete his post? Forum posts usually have this somewhere.
Impossible here
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post Oct 18 2016, 20:42
Post #90182
Void Domain



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I can confirm ice shield is better than wind shield in deep gf. But why? (IMG:[invalid] style_emoticons/default/unsure.gif)
1. Do monster's special attack always hit?
2. Monsters have over 100% hit and the 10% from wind shield is useless?
3. Speed is just better than miss chance?
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post Oct 18 2016, 20:46
Post #90183
Cleavs



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QUOTE(Void Domain @ Oct 18 2016, 20:42) *

I can confirm ice shield is better than wind shield in deep gf. But why? (IMG:[invalid] style_emoticons/default/unsure.gif)
1. Do monster's special attack always hit?
2. Monsters have over 100% hit and the 10% from wind shield is useless?
3. Speed is just better than miss chance?

maybe 3? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Oct 18 2016, 21:04
Post #90184
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Probably both 2 and 3
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post Oct 18 2016, 21:16
Post #90185
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QUOTE(Void Domain @ Oct 18 2016, 20:42) *

I can confirm ice shield is better than wind shield in deep gf. But why? (IMG:[invalid] style_emoticons/default/unsure.gif)
1. Do monster's special attack always hit?
2. Monsters have over 100% hit and the 10% from wind shield is useless?
3. Speed is just better than miss chance?

I think it's 3 (if 2 were true it would mean wind shield is broken and I hope it's not).
Not getting hit by a mp attack because the monster has been slowed down is always gonna be better than evading a normal one (I'm assuming sp attacks are not possible against a mage).

The only way to be sure would be to log a couple of fest with each shield and see the % of missed attacks (if it's very similar it means wind shield is pretty useless) and the spirit damage (less mp attacks should mean less spirit damage, confirming option 3).

Fire shield is worse than both or you didn't test it?

This post has been edited by Sapo84: Oct 18 2016, 21:19
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post Oct 18 2016, 22:05
Post #90186
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QUOTE(Sapo84 @ Oct 19 2016, 03:16) *

I think it's 3 (if 2 were true it would mean wind shield is broken and I hope it's not).
Not getting hit by a mp attack because the monster has been slowed down is always gonna be better than evading a normal one (I'm assuming sp attacks are not possible against a mage).

The only way to be sure would be to log a couple of fest with each shield and see the % of missed attacks (if it's very similar it means wind shield is pretty useless) and the spirit damage (less mp attacks should mean less spirit damage, confirming option 3).

Fire shield is worse than both or you didn't test it?

I did not test fire shield but I can't imagine it will be good. The only use maybe if you have good enough defense and want to save some sp.
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post Oct 18 2016, 22:28
Post #90187
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I tried looking for this, but my "look for" skill is like 0, so sorry if it was specified somewhere, but would it be better to soulforge a level 100 weapon, or wait till you're 400 and soulforge a level 500 weapon? Will the soulforged level 100 weapon be weaker?
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post Oct 19 2016, 00:39
Post #90188
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Fire is the best shield and its like gap in difference (if we can say such about very thin shield effect on whole playstyle). Reason is quite simple. Constant damage reduction is more effective than random chance.

It works because we have healing. Our damage reduction chance can work more or less often, it has dispersion. When it works more often then part of that is cut off with "overhealing" and when it works less we have to cure over and over. Both sides have negative effect which reduces effectiveness in comparison with stable reduction. In other words amount of cures ll be significantly different. But its much more important when we compare block and protection where both values are high. With low values such as mage`s shield difference also gonna be much lower.

And other case is high damage above spirit shield which leads to sp consumption. But here again fire wins.
Lets say player has 19500 hp with 810 base sp and takes different hits:

6000 (29 sp)
6600 (37,4 sp)
10000 (84,5 sp)
11000 (98,3 sp)

We can see its much better to take 29*10 sp instead 38*9=342 or even 850 instead 891. It ll be different only at the very peak income damage when sp shield has cap. For me with 21800 hp its near 17500 hit with 174 sp consumption (or above 19k with fire shield). Few monsters can hit such amount at late pffest. But usually if person gets cap from mp skill then even ordinary attack ll do sp damage and here 10% damage reduction compensates.
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post Oct 19 2016, 00:47
Post #90189
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You forgot one thing: Spirit Damage is capped at 20% of your base Spirit per hit absorbed (with Maxed Spirit Shield Ability), so if you go beyond the damage that triggers 20% Spirit Damage, you will get 20% Spirit Damage anyway.

This post has been edited by ppp82p: Oct 19 2016, 00:47
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post Oct 19 2016, 02:07
Post #90190
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I am partial to the Shock Spike Shield since it is the most offensively-inclined, at least as far as reducing mob defense rather than offense. If and when I switch to a Hallowed/Demonic Rapier, I would opt for the Shock Spike Shield.
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post Oct 19 2016, 02:27
Post #90191
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QUOTE(DamienCash @ Oct 19 2016, 02:07) *

I am partial to the Shock Spike Shield since it is the most offensively-inclined, at least as far as reducing mob defense rather than offense. If and when I switch to a Hallowed/Demonic Rapier, I would opt for the Shock Spike Shield.

Shock spike is useless for melee.
Monsters don't evade your attacks when your accuracy is high enough (200%), and resist is only for magic.

Best spike for 1h is fire (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 19 2016, 02:30
Post #90192
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QUOTE(ppp82p @ Oct 19 2016, 02:27) *

Shock spike is useless for melee.
Monsters don't evade your attacks when your accuracy is high enough (200%), and resist is only for magic.

Best spike for 1h is fire (IMG:[invalid] style_emoticons/default/heh.gif)

what about all the other styles, especially Shade DW? Cold or Wind, assuming they both match your mainhand strike?
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post Oct 19 2016, 02:35
Post #90193
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QUOTE(Scremaz @ Oct 19 2016, 02:30) *

what about all the other styles, especially Shade DW? Cold or Wind, assuming they both match your mainhand strike?

Yup.

But for DW having matching spike for both weapons is even nicer (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 19 2016, 02:38
Post #90194
DamienCash



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QUOTE(ppp82p @ Oct 18 2016, 20:27) *
Shock spike is useless for melee.
Monsters don't evade your attacks when your accuracy is high enough (200%), and resist is only for magic.

Best spike for 1h is fire (IMG:[invalid] style_emoticons/default/heh.gif)
At the risk of coming under fire (again), I alternate between melee attacks and T3. Since I am not getting Counter-Resist from a Staff, I figure the Shock Spike Shield is the way to go. And casting Holy/Forbidden Spells will leave the debuff intact, unlike complementary Elemental Spells that explode a Spike proc.
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post Oct 19 2016, 02:41
Post #90195
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QUOTE(ppp82p @ Oct 19 2016, 02:35) *

Yup.

But for DW having matching spike for both weapons is even nicer (IMG:[invalid] style_emoticons/default/laugh.gif)

obviously. but having the same strike on ethereal weapons is quite hard, you know...

QUOTE(DamienCash @ Oct 19 2016, 02:38) *

At the risk of coming under fire (again), I alternate between melee attacks and T3. Since I am not getting Counter-Resist from a Staff, I figure the Shock Spike Shield is the way to go. And casting Holy/Forbidden Spells will leave the debuff intact, unlike complementary Elemental Spells that explode a Spike proc.

i don't get it but oh, well - does it work at least?

This post has been edited by Scremaz: Oct 19 2016, 02:42
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post Oct 19 2016, 02:50
Post #90196
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QUOTE(DamienCash @ Oct 19 2016, 08:38) *

At the risk of coming under fire (again), I alternate between melee attacks and T3. Since I am not getting Counter-Resist from a Staff, I figure the Shock Spike Shield is the way to go. And casting Holy/Forbidden Spells will leave the debuff intact, unlike complementary Elemental Spells that explode a Spike proc.


nah....
just cast your imperil.
that's a lot better.
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post Oct 19 2016, 02:51
Post #90197
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QUOTE(DamienCash @ Oct 19 2016, 02:38) *

At the risk of coming under fire (again), I alternate between melee attacks and T3. Since I am not getting Counter-Resist from a Staff, I figure the Shock Spike Shield is the way to go. And casting Holy/Forbidden Spells will leave the debuff intact, unlike complementary Elemental Spells that explode a Spike proc.

Wait wait wait.
Melee and mage aren't the same thing.

If you mage it's another matter.
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post Oct 19 2016, 02:53
Post #90198
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QUOTE(Scremaz @ Oct 18 2016, 20:41) *
i don't get it but oh, well - does it work at least?
It "works" in the sense that I personally believe it works. For me, the ambient damage is the important part. Between 1H Counter-Attacks and random T3 hits, I can focus solely on the SGs and the other mobs fall to the wayside. I often split my attention between HV and either other windows or trains of thought, so not having to clean up every mob individually is nice. Still casting T3s in Power Armor though, which is not super ideal.
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post Oct 19 2016, 03:36
Post #90199
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QUOTE(ppp82p @ Oct 18 2016, 20:27) *

Shock spike is useless for melee.
Monsters don't evade your attacks when your accuracy is high enough (200%), and resist is only for magic.

Best spike for 1h is fire (IMG:[invalid] style_emoticons/default/heh.gif)


Is it best to have fire spike or matching wind spike for my rapier (ik it's bad, but at least it was cheap)
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post Oct 19 2016, 03:55
Post #90200
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QUOTE(-------------------- @ Oct 18 2016, 21:36) *
Is it best to have fire spike or matching wind spike for my rapier (ik it's bad, but at least it was cheap)
As per the wiki, the matching Spike Shield would be Shock for the Fire resistance reduction. I would weigh the increased damage over the status effects at this point.

This post has been edited by DamienCash: Oct 19 2016, 03:56
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