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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 27 2016, 12:25
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(Vilis @ Sep 27 2016, 04:42)  Is it worth it to buy 20 figurines (I already have one) to unlock the Orbital Friendship Cannon? OFC was one of the largest powerspikes I had when I first started 1H. Not as useful/accessible for mages, but still nice to have.
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Sep 27 2016, 13:40
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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1h mage isnt flexible. It works only:
1. On high diff with imperil. 2. Elemental style. 2. With 5 phases or cloth replacement.
Any change ll make it worse from "there is no sense to play such style, because efforts/clearspeed" to "its not playable at all".
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Sep 27 2016, 13:43
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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I just got 21 figurines but the Cannon is nowhere to be seen. Do I need to wait a day?
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Sep 27 2016, 13:47
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Vilis @ Sep 27 2016, 13:43)  I just got 21 figurines but the Cannon is nowhere to be seen. Do I need to wait a day?
it seems so. otherwise you may try to switch persona, equip set, difficulty, display title and return to the original ones and report which of them works (if any!) (IMG:[ invalid] style_emoticons/default/laugh.gif) it wouldn't be the first time it happens, even after patch.
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Sep 27 2016, 22:33
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Hakrei
Group: Gold Star Club
Posts: 757
Joined: 16-December 09

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QUOTE(Vilis @ Sep 27 2016, 03:43)  I just got 21 figurines but the Cannon is nowhere to be seen. Do I need to wait a day?
It takes roughly 24 hours, sometimes you might get lucky and it will be unlocked a few minutes after dawn of a new day...
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Sep 28 2016, 02:57
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EsotericSatire
Group: Catgirl Camarilla
Posts: 12,815
Joined: 31-July 10

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QUOTE(nec1986 @ Sep 27 2016, 01:40)  1h mage isnt flexible. It works only:
1. On high diff with imperil. 2. Elemental style. 2. With 5 phases or cloth replacement.
Any change ll make it worse from "there is no sense to play such style, because efforts/clearspeed" to "its not playable at all".
Yeah, its not super great and requires extremely specialised gear, like dual elemental wakis of battlecaster with high rolls for the elemental or 1H + buckler of battlecaster. Defense is okay, but hits that get past block or parry still hurt a lot. So its possible for you to take more dmg due to the higher clear speed.
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Sep 28 2016, 05:55
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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I'm running reloader, and haven't any control... just kinda hover and attack.
Specifically, I want to scan the monsters shown in yellow, or fire off the orbital. Neither seems to activate over normal and hover just wipes them out.
How do I gain control over reloader where I can scan or orbital, etc.?
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Sep 28 2016, 06:03
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,135
Joined: 26-April 12

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QUOTE(redphil @ Sep 28 2016, 05:55)  I'm running reloader, and haven't any control... just kinda hover and attack.
Specifically, I want to scan the monsters shown in yellow, or fire off the orbital. Neither seems to activate over normal and hover just wipes them out.
How do I gain control over reloader where I can scan or orbital, etc.?
With Reloader the scan stuff is useless, the monsters are shown in yellow only in the first turn then when you attack them reloader wipes out the highlights. Same with the script that shows the stack of procs. For the Cannon, you should use CracklingCast alongside with Reloader. Just install that script and disable everything (it overlaps with reloader otherwise) besides the options "Use Reloader" and set the line with "num" (it should be line 20 or so) like this: CODE num : ['Orbital Friendship Cannon'] // List to cast when number key is pressed
With this you simply click a number on your keyboard (the monster corresponding to the number you click [a=1; b=2; ... i=9; j=0] needs to be alive for the script to work) when your OC is enough and OFC is used. This post has been edited by ppp82p: Sep 28 2016, 06:06
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Sep 28 2016, 07:06
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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he can try to use keybind scripts too for that since keybind is compatible with reloader (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by nobody_xxx: Sep 28 2016, 07:07
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Sep 28 2016, 08:04
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10

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Another solution can be to use a gaming mouse to bind spells and skills to mouse buttons. For me this works much better than any keybind/hotkey script.
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Sep 28 2016, 09:48
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Decisions, decisions......
Guys, if I salvage a phase glove, I will get back 80% of the phazons and HG wood, right?
And having an elementalist glove is as good as cap for mage right?
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Sep 28 2016, 09:52
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Superlatanium
Group: Gold Star Club
Posts: 7,645
Joined: 27-November 13

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QUOTE(LOL50015 @ Sep 28 2016, 07:48)  Decisions, decisions......
Guys, if I salvage a phase glove, I will get back 80% of the phazons and HG wood, right?
And having an elementalist glove is as good as cap for mage right? 90% With Imperil and elemental, get as close to 0.68-0.69 prof_factor as you can, after forging. If switching to gloves takes you to 0.65 or lower, then stick to cap until you have the funds to forge more.
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Sep 28 2016, 10:02
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(Superlatanium @ Sep 28 2016, 15:52)  90%
With Imperil and elemental, get as close to 0.68-0.69 prof_factor as you can, after forging. If switching to gloves takes you to 0.65 or lower, then stick to cap until you have the funds to forge more.
That's good. Thanks. I was thinking of making a serious attempt on that peerless pants. Having phase pants would mean a cotton glove instead. I secretly hope I get severely outbidded, less stuff to think about that way since I will just stick back to my original plan.
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Sep 28 2016, 15:32
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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just to be sure, what's the elemental prof required for T3 spells?
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Sep 28 2016, 15:43
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Unindex
Group: Members
Posts: 328
Joined: 1-January 16

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About reloader, how do I add event listener to every turn?
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Sep 28 2016, 15:44
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Colman
Group: Gold Star Club
Posts: 7,333
Joined: 15-November 10

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QUOTE(Scremaz @ Sep 28 2016, 21:32)  just to be sure, what's the elemental prof required for T3 spells?
Should be 150 for T3 elemental spell as far as I remember.
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Sep 28 2016, 15:49
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Colman @ Sep 28 2016, 15:44)  Should be 150 for T3 elemental spell as far as I remember.
doh. misread level and prof columns on wiki. my bad (IMG:[ invalid] style_emoticons/default/heh.gif)
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Sep 28 2016, 18:22
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Sep 28 2016, 17:20)  so , not 200 like holy and dark T3 (IMG:[ invalid] style_emoticons/default/huh.gif) I always though that T3 spell is 200 prof (IMG:[ invalid] style_emoticons/default/laugh.gif) i already noted with T2 too that thresholds were lower if compared to Holy/Dark. 50 or 70, something like that - against 100 for Holy/Dark. oh, well. only other 50 prof needed.
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Sep 28 2016, 19:24
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Scremaz @ Sep 28 2016, 23:22)  i already noted with T2 too that thresholds were lower if compared to Holy/Dark. 50 or 70, something like that - against 100 for Holy/Dark. oh, well. only other 50 prof needed.
50 prof is easy , just play some hellfest (IMG:[ invalid] style_emoticons/default/heh.gif)
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