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post Sep 17 2011, 00:14
Post #8681
Mi-Ala Starbreeze



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Yay! My 1st Exquisite item!
Exquisite Oak Staff of the Earth-Walker
Tenboro, I officially hate you.
/wrists
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post Sep 17 2011, 00:26
Post #8682
coykili



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Really? Your first?Think ive found 3 or 4 by lvl 170~
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post Sep 17 2011, 00:42
Post #8683
Mi-Ala Starbreeze



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QUOTE(coykili @ Sep 17 2011, 01:26) *

Really? Your first?Think ive found 3 or 4 by lvl 170~

I am just THAT lucky (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Sep 17 2011, 00:53
Post #8684
skillchip



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You need to offer more blood sacrifices
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post Sep 17 2011, 01:04
Post #8685
roadgray



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Is Assimilator worth getting?
Or will you reach the cap anyway if you don't switch too much?
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post Sep 17 2011, 01:54
Post #8686
Ballistic9



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If you melee/power-level it's probably worth it.
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post Sep 17 2011, 02:11
Post #8687
roadgray



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QUOTE(Ballistic9 @ Sep 17 2011, 01:54) *

If you melee/power-level it's probably worth it.

Alright, thank you.
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post Sep 17 2011, 12:28
Post #8688
Randommember



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QUOTE(dolphinslow @ Sep 16 2011, 16:17) *

thanks. so what your saying is that IA will never "waste" my mana correct?
if thats the case i think i will get them once i obtain some more hath.
i get the majority of my credits from arena clears so the longer my mana lasts the more of them i can reasonably finish.
just one last thing. i would definitely use shield for the first slot but what would anyone recommend for the second slot?
i would put regen but if i have full health at any point it would feel like a waste

Yeah, you won't have any left-over turns remaining on your buff spell, since it instead spreads the cost out evenly over the turns that you use it.
And you also get proficiency for supportive magic, even if you aren't casting it. You will never get channeling though, since you never cast it, but you will save the turns that you had to spend casting it, and can do something else instead.
Meaning your buffs will last longer, so to speak, since you can use your turns more effectively.

Also, you can only put supportive spells in your auto-cast slots, not curative ones like regen.
And you can't put all supportive spells there either, not spark of life for example.
I think I read someone high-level complained that they didn't see a point in getting IA lvl 5, since there was less than 5 spells your could actually have on autocast, and that the only advantage was a total of -60% in upkeep costs.
But was told that there was in fact 5 buffs that could be auto-casted, with the 5th one being the lvl 250 spell Spirit Shield.
I assume the other 4 are shield, haste, barrier and shadow veil.


Since the patch, shield has gotten a big nerf, so ever since that I use Haste. I only have IA lvl 1 tho, and if I got IA lvl 2 I still wouldn't use shield, since the upkeep cost would be a little too high.
As it is, with only haste, I have negative regen and slowly lose mana.

So for me, the second slot would be unused, and I would just have it for the decrease in upkeep costs.

My only perk right now is IA lvl 1, and I'm saving my hath to buy rainbow aura (gives +50% to health/mana/spirit regen).
Long way to go there tho, with 500 hath in cost. By my estimate, it'll be a nice christmas present....
After that, I'll start getting higher IA lvls.

Also, keep in mind that you gotta pay upkeep for all your auto-cast spells, so two spells will still mean a increase in upkeep costs of 70% compared to a single spell, when you upgrade from IA 1 to IA 2 (assuming the spells got the same cost per turn).
So you might wanna get IA 2 just for the decrease in upkeep, rather than the extra auto-cast slot.
If you think that way, IA lvl 5 will be greatly beneficial even if you only use a single auto-cast spell, since it will decrease your upkeep for that one by 60%, which for me right now would be a huge difference, since I would go from negative regen to actually start regening my mana.


As for arenas, you get a free refill on mana and health at the completion of every arena, so that should not be a problem, you just need enough mana to last all the way through, and then you got full mana again for the next arena.
Which means that at the end of every arena, you should spam your spells when you only got a hit or so left on the last monster, to get max proficiency out of it.

QUOTE(HaliZorat @ Sep 16 2011, 23:12) *

Can Magic Missle proc CM?

I'm trying to raise my magic proficiencies to increase the duration of things like Poison (and soon Heartseeker), but waiting for it to recover from regening takes too long, I'm too poor for things like Rainbow Aura, and I'm too cheap to use a crapload of Mana potions. So I'm opting to try out Ether Theft to recover MP. (Though I have 0 Staff prof, so I assume my chances of getting it would be very low anyways)

Problem is, if you use a staff, then you won't get any proficiency in your normal fighting style, so you risk lagging behind on that.
My way to max out proficiency gain, if I got the spare time for it, is to wait until I got max mana, then jump into a quick arena, go through it and then spam spells at the end, then use the free refill to either repeat on another arena, or go into a grindfest and spam out the spells there and then flee out of it.
And wait for mana to regen and repeat.
It regens fairly fast, so you just need to do something else for a little while.
Like writing long posts on the forums....

This post has been edited by Randommember: Sep 17 2011, 12:44
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post Sep 17 2011, 12:32
Post #8689
Randommember



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QUOTE(roadgray @ Sep 17 2011, 01:04) *

Is Assimilator worth getting?
Or will you reach the cap anyway if you don't switch too much?

It costs a crap-ton of credits. 50K for the first level and 106K for the second.
credits that could be spent on other things.
But 10 levels (astronomically high I assume) should double your proficiency gain, so there is a definite advantage there.

If it is worth getting or not, depends entirely on how much free credits you have lying around.

I've been using my credits on maxing out my auras (currently training level 4 refined aura, which increases it's training cost far slower, 25K, 50K, 75K, 100K) and putting credits into ability boost and adept learner, as well as the drop rate skills.
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post Sep 17 2011, 16:06
Post #8690
HaliZorat



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What types of staffs are worth keeping to maybe sell in the WTS section later on? I've been been keeping a lot of staffs recently because I've been getting them as Fine+, but I'm pretty sure most of them are just junk because of what type they are and what suffix they have.

This post has been edited by HaliZorat: Sep 17 2011, 16:10
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post Sep 17 2011, 17:13
Post #8691
hzqr



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QUOTE(HaliZorat @ Sep 17 2011, 16:06) *
What types of staffs are worth keeping to maybe sell in the WTS section later on? I've been been keeping a lot of staffs recently because I've been getting them as Fine+, but I'm pretty sure most of them are just junk because of what type they are and what suffix they have.

Generally speaking:

Ebony → Destruction, Elementalist, Mjolnir/Surtr/Freyr/Niflheim
Katalox → Destruction, Heimdall/Fenrir, Heaven-sent/Demon-fiend
Oak → Heimdall

Of course, suffix doesn't mean much if they have awful base stats (as is often the case).
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post Sep 17 2011, 17:31
Post #8692
HaliZorat



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QUOTE((Cheater) Tiap @ Sep 17 2011, 11:13) *

Generally speaking:

Ebony → Destruction, Elementalist, Mjolnir/Surtr/Freyr/Niflheim
Katalox → Destruction, Heimdall/Fenrir, Heaven-sent/Demon-fiend
Oak → Heimdall

Of course, suffix doesn't mean much if they have awful base stats (as is often the case).


Anything for Willow and Redwood ones?

I'd check the stats, but I'm not sure what to use to determine if the base stats are any good since ADM's been changed to Weapon Damage.
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post Sep 17 2011, 17:37
Post #8693
hzqr



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I've seen some Redwood of Destruction with decent MDB (28+), but that's about it.
I don't really pay attention to Willow.

ADM/WD/ADB doesn't really matter for staves, MDB is way more important.
From what I've seen, 28+ is decent, 30-31+ is good, 34+ is great.
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post Sep 17 2011, 17:43
Post #8694
Cronauron



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Willow staves can have good dark elemental bonuses, and Curse-Weaver ones can have a high deprecating prof. bonus. Sadly, Curse-Weaver stuff isn't very powerful anymore.
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post Sep 17 2011, 18:44
Post #8695
Mi-Ala Starbreeze



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Did someone make an updated item DB yet? I'd like to compare some of my lewts~
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post Sep 17 2011, 20:42
Post #8696
hzqr



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QUOTE(Tenboro @ Sep 10 2009, 09:55) *
Primary stat increases are limited to 10 per stat, and the chance of gaining an increase in a particular stat is decreased for every time it happens.

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/a1d276.jpg)

Am I missing something here or is it just bad luck?

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post Sep 17 2011, 20:45
Post #8697
varst



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QUOTE((Cheater) Tiap @ Sep 18 2011, 02:42) *

(IMG:[i26.lulzimg.com] http://i26.lulzimg.com/a1d276.jpg)

Am I missing something here or is it just bad luck?


Limit lifted to 20 at patch 0.5.2
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post Sep 17 2011, 20:50
Post #8698
hzqr



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QUOTE(varst @ Sep 17 2011, 20:45) *
Limit lifted to 20 at patch 0.5.2

Yes, but I was commenting on how I can't seem to raise Intelligence and Wisdom.
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post Sep 17 2011, 21:00
Post #8699
dolphinslow



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QUOTE(Randommember @ Sep 17 2011, 03:28) *

Yeah, you won't have any left-over turns remaining on your buff spell, since it instead spreads the cost out evenly over the turns that you use it.
And you also get proficiency for supportive magic, even if you aren't casting it. You will never get channeling though, since you never cast it, but you will save the turns that you had to spend casting it, and can do something else instead.
Meaning your buffs will last longer, so to speak, since you can use your turns more effectively.

Also, you can only put supportive spells in your auto-cast slots, not curative ones like regen.
And you can't put all supportive spells there either, not spark of life for example.
I think I read someone high-level complained that they didn't see a point in getting IA lvl 5, since there was less than 5 spells your could actually have on autocast, and that the only advantage was a total of -60% in upkeep costs.
But was told that there was in fact 5 buffs that could be auto-casted, with the 5th one being the lvl 250 spell Spirit Shield.
I assume the other 4 are shield, haste, barrier and shadow veil.
Since the patch, shield has gotten a big nerf, so ever since that I use Haste. I only have IA lvl 1 tho, and if I got IA lvl 2 I still wouldn't use shield, since the upkeep cost would be a little too high.
As it is, with only haste, I have negative regen and slowly lose mana.

So for me, the second slot would be unused, and I would just have it for the decrease in upkeep costs.

My only perk right now is IA lvl 1, and I'm saving my hath to buy rainbow aura (gives +50% to health/mana/spirit regen).
Long way to go there tho, with 500 hath in cost. By my estimate, it'll be a nice christmas present....
After that, I'll start getting higher IA lvls.

Also, keep in mind that you gotta pay upkeep for all your auto-cast spells, so two spells will still mean a increase in upkeep costs of 70% compared to a single spell, when you upgrade from IA 1 to IA 2 (assuming the spells got the same cost per turn).
So you might wanna get IA 2 just for the decrease in upkeep, rather than the extra auto-cast slot.
If you think that way, IA lvl 5 will be greatly beneficial even if you only use a single auto-cast spell, since it will decrease your upkeep for that one by 60%, which for me right now would be a huge difference, since I would go from negative regen to actually start regening my mana.
As for arenas, you get a free refill on mana and health at the completion of every arena, so that should not be a problem, you just need enough mana to last all the way through, and then you got full mana again for the next arena.
Which means that at the end of every arena, you should spam your spells when you only got a hit or so left on the last monster, to get max proficiency out of it.



thanks.
by the way what do you mean by shield becoming useless? i know monsters are hitting a lot harder now but do you mean that shield no longer gives a significant boost to defense?
if so i gotta stop casting it for a while and save my mana for more regen and cure casts

This post has been edited by dolphinslow: Sep 17 2011, 21:01
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post Sep 17 2011, 21:25
Post #8700
tribalspirit



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a little question...
as I am, I'm able to beat every monter in ROB pretty fast in normal difficulty with only two godly spirit pots and some infusions
i have 60 blood token so in what monster should i focus, in terms of capability to get better drops/trophy?

does the difficulty changes only drop quality, or it changes even trophy quality?
for me doesn't matter the length, just the gains
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