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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 12 2011, 08:16
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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That feeling when I literally dance through rounds evading attacks and wiping mobs in a single blow. Shade rocks.
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Sep 12 2011, 08:24
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'm finding myself ignoring all the arenas below Endgame, because by then I'm out of stamina.
Once I get my hath perks though...then it'll be a different story. Just need my autocast slots and a Rainbow aura...
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Sep 12 2011, 08:45
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CrazyFlame
Group: Members
Posts: 2,032
Joined: 22-February 10

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QUOTE(tribalspirit @ Sep 11 2011, 23:13)  but once breached defence is proc, when i cast pestilence will be counted my holy prof or dark prof? (just to be sure because i have really low forbidden prof)
You gain proficiency from the spell you cast, not the proc.
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Sep 12 2011, 08:59
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(tribalspirit @ Sep 12 2011, 14:13)  but once breached defence is proc, when i cast pestilence will be counted my holy prof or dark prof? (just to be sure because i have really low forbidden prof)
Unfortunately I don't know, or I haven't noticed that, because my holy prof. and dark prof. are maxed now, and I can't think of a way to properly test it. It doesn't matter anyway, since there's no point using only holy (or dark) spells only at your level. If you use pestilence and purge/banish alternatively, you can easily clear rounds and gain tons of forbidden/divine prof. The only drawback is that it requires tons of mana.
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Sep 12 2011, 09:35
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Madican @ Sep 12 2011, 14:16)  That feeling when I literally dance through rounds evading attacks and wiping mobs in a single blow. Shade rocks.
The only things is...when your proc and evade fails, it gets fairly dangerous (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 12 2011, 10:59
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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Yay, Heartseeker rocks. With Channeling it lasts 260 turns.
I think I'll reset my abilities and and let go of weaken. I'm using Nerf instead now since weaken can't be cast together with Silence. What should I get instead? Poison?
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Sep 12 2011, 11:10
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(roadgray @ Sep 12 2011, 16:59)  Yay, Heartseeker rocks. With Channeling it lasts 260 turns.
I think I'll reset my abilities and and let go of weaken. I'm using Nerf instead now since weaken can't be cast together with Silence. What should I get instead? Poison?
I never tried nerf, but I use spirit shield with poison and weaken.
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Sep 12 2011, 11:18
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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Slow is awesome in this patch, more so if you using stun weapon. If you have AP left (i.e. maxed overcharge) and doesn't know what skill you should learn, get it. Just my 2 cent. (IMG:[ invalid] style_emoticons/default/wink.gif) BTW roadgray ... Is the Shield I gave you sucks or something? (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by buktore: Sep 12 2011, 11:20
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Sep 12 2011, 11:25
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(buktore @ Sep 12 2011, 17:18)  Slow is awesome in this patch, more so if you using stun weapon. If you have AP left (i.e. maxed overcharge) and doesn't know what skill you should learn, get it. Just my 2 cent. (IMG:[ invalid] style_emoticons/default/wink.gif) BTW roadgray ... Is the Shield I gave you sucks or something? (IMG:[ invalid] style_emoticons/default/huh.gif) I am going to max out OC in 4 LVs. What other supportive/depreciating spells you recommend?
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Sep 12 2011, 11:30
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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If you really have AP to spare, X-Nerf is quite nice. Sometime you get channeling casting something in T&T last round, having X-Nerf to cast in this scenario is not a bad idea. (IMG:[ invalid] style_emoticons/default/smile.gif) Other than that, I don't really know what to learn anymore... Spark, maybe? (IMG:[ invalid] style_emoticons/default/heh.gif) PS. Just look at the EQ thread .... Holy shit! Everyone got a lot of damn nice equips! (IMG:[ invalid] style_emoticons/default/ohmy.gif) This post has been edited by buktore: Sep 12 2011, 11:31
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Sep 12 2011, 11:35
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(buktore @ Sep 12 2011, 17:30)  If you really have AP to spare, X-Nerf is quite nice. Sometime you get channeling casting something in T&T last round, having X-Nerf to cast in this scenario is not a bad idea. (IMG:[ invalid] style_emoticons/default/smile.gif) Other than that, I don't really know what to learn anymore... Spark, maybe? (IMG:[ invalid] style_emoticons/default/heh.gif) PS. Just look at the EQ thread .... Holy shit! Everyone got a lot of damn nice equips! (IMG:[ invalid] style_emoticons/default/ohmy.gif) I might put the APs back to EXP tanks (IMG:[ invalid] style_emoticons/default/dry.gif)
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Sep 12 2011, 11:36
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roadgray
Group: Gold Star Club
Posts: 4,014
Joined: 14-July 11

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QUOTE(buktore @ Sep 12 2011, 11:18)  Slow is awesome in this patch, more so if you using stun weapon. If you have AP left (i.e. maxed overcharge) and doesn't know what skill you should learn, get it. Just my 2 cent. (IMG:[ invalid] style_emoticons/default/wink.gif) BTW roadgray ... Is the Shield I gave you sucks or something? (IMG:[ invalid] style_emoticons/default/huh.gif) Thanks for the tip. Gonna try it. Together with OC Boosts instead of XP tanks. 50% more OC should do for some fire power. Hell no. I just haven't updated my signature yet. Mainly because I can't decide what I like better; Shield and Rapier or the overpowered maces. Being lazy doesn't help either but I'll get to it once I get some sleep.
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Sep 12 2011, 12:53
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Randommember
Group: Gold Star Club
Posts: 3,447
Joined: 13-November 10

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QUOTE(roadgray @ Sep 12 2011, 10:59)  Yay, Heartseeker rocks. With Channeling it lasts 260 turns.
I think I'll reset my abilities and and let go of weaken. I'm using Nerf instead now since weaken can't be cast together with Silence. What should I get instead? Poison?
Poison did unimpressive damage before the patch and crap damage now. But it lasts for a long time and it decreases their spirit/mana regen. Of course, if you are using it with silence, then their spirit/mana isn't something you need to care about really. And it also decreases their chance to evade or something, making you a little more likely to hit them. QUOTE(MidNightPass @ Sep 12 2011, 11:35)  I might put the APs back to EXP tanks (IMG:[ invalid] style_emoticons/default/dry.gif) Exp tanks works now, so if you wanna level faster, that's a good idea. Otherwise there are health tanks, mana tanks, spirit tanks, overcharge......lots and lots of places to sink points into. This post has been edited by Randommember: Sep 12 2011, 12:54
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Sep 12 2011, 13:11
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Randommember @ Sep 12 2011, 18:53)  Poison did unimpressive damage before the patch and crap damage now. But it lasts for a long time and it decreases their spirit/mana regen. Of course, if you are using it with silence, then their spirit/mana isn't something you need to care about really. And it also decreases their chance to evade or something, making you a little more likely to hit them. Exp tanks works now, so if you wanna level faster, that's a good idea. Otherwise there are health tanks, mana tanks, spirit tanks, overcharge......lots and lots of places to sink points into.
I almost filled up those 4 tanks already (IMG:[ invalid] style_emoticons/default/smile.gif) 4APs remaining.
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Sep 12 2011, 14:11
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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How longer does it take for non-eth mace user to kill, say, giant & dragonkin, compared to other kind of mobs or boss ..? (IMG:[ invalid] style_emoticons/default/huh.gif) I have a feeling that it would probably take much longer (and I heard a few people said, maybe a bit exaggerated, that it took like 10 time slower...) And maybe that might justified the current power of mace. I could try answering this question myself, but I'm lazy, so... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by buktore: Sep 12 2011, 14:12
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Sep 12 2011, 14:40
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(buktore @ Sep 12 2011, 14:11)  How longer does it take for non-eth mace user to kill, say, giant & dragonkin, compared to other kind of mobs or boss ..? (IMG:[ invalid] style_emoticons/default/huh.gif) I have a feeling that it would probably take much longer (and I heard a few people said, maybe a bit exaggerated, that it took like 10 time slower...) And maybe that might justified the current power of mace. I could try answering this question myself, but I'm lazy, so... (IMG:[ invalid] style_emoticons/default/rolleyes.gif) They have 50% mitigation, so twice as long in theory and in practice it seems that's accurate or maybe even a tiny bit less (since more of your attacks are with them stunned). Mace is still the only real choice for 2-Handed weapons. It does the most damage AND has the most utility.
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Sep 12 2011, 14:45
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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So I'm planning on using a mixture of melee/magic, kinda going for a swordknight thing. magic for supportive/cure spells, and I'm currently using 2h weapons. What kind of 2h we would you recommend for this? Or should I use Niten Ichiryu? Also, should I spec any of deprecative spells? Like slow or poison, if I'm going a mainly melee build? So far with my current build I can get to about round 60ish with only a few mana pots. I can post a SS o stats/abilities if needed.
Also, I'm currently using all heavy armor, is this wise? Or should I switch to light? Ill post links to all my armor pieces if that helps too. The weapon I'm currently using i s a 2h sword with decent damage and a 19% chance of bleeding wound for 265 damage for3 turns..
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Sep 12 2011, 15:14
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(ZeroKatana @ Sep 12 2011, 20:45)  So I'm planning on using a mixture of melee/magic, kinda going for a swordknight thing. magic for supportive/cure spells, and I'm currently using 2h weapons. What kind of 2h we would you recommend for this? Or should I use Niten Ichiryu? Also, should I spec any of deprecative spells? Like slow or poison, if I'm going a mainly melee build? So far with my current build I can get to about round 60ish with only a few mana pots. I can post a SS o stats/abilities if needed.
Also, I'm currently using all heavy armor, is this wise? Or should I switch to light? Ill post links to all my armor pieces if that helps too. The weapon I'm currently using i s a 2h sword with decent damage and a 19% chance of bleeding wound for 265 damage for3 turns..
Sword isn't really a good choice of 2H weapon.
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Sep 12 2011, 15:16
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Katana
Group: Gold Star Club
Posts: 1,979
Joined: 31-March 08

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So what would you recommend instead? Something that stuns or something that gives armor pen?
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