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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Sep 6 2011, 23:05
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HaliZorat
Group: Members
Posts: 1,258
Joined: 13-February 11

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Hm... Well, curses, my plan's been foiled before I can even start it.
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Sep 7 2011, 03:41
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uzumaki83
Newcomer
 Group: Gold Star Club
Posts: 15
Joined: 2-January 08

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Auto-cast slots?
I just exchanged 50 hath for Innate Arcane I, but in the page setting i see even You do not have Autocast Any slots. why?
and another question, in the equipment shop, only a few weapons I see these numbers, for example: magic accuracy bonus +38.05% and then (+10.50), these numbers in parentheses indicate that the weapon would give me +10.50 magic damage bonus compared with the weapon i have? thanks
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Sep 7 2011, 03:43
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(uzumaki83 @ Sep 6 2011, 17:41)  I just exchanged 50 hath for Innate Arcane I, but in the page setting i see even You do not have Autocast Any slots. why?
and another question, in the equipment shop, only a few weapons I see these numbers, for example: magic accuracy bonus +38.05% and then (+10.50), these numbers in parentheses indicate that the weapon would give me +10.50 magic damage bonus compared with the weapon i have? thanks
Hath perks can take up to an hour to kick in. The numbers in parentheses are what you will get because you are a lower level than the item. The non-parentheses numbers are what the item gives if you were at the same level or higher.
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Sep 7 2011, 04:10
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chiakisan
Group: Gold Star Club
Posts: 1,590
Joined: 12-February 11

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Hi guys,
I just picked up a "Big Macintosh Figurine" and it is labeled as a collectable and can be sold at the Bazaar for 20K.
It's a great deal, but I was wondering if it had any other use besides being sold for credits. I've never encountered picking up a collectable item before. How rare are they? And are their drop rates affected by archaelogy? Thanks!
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Sep 7 2011, 04:16
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Those are new as of this patch. Their use is still unknown.
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Sep 7 2011, 04:31
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I'm starting to think using a rapier for RoB isn't all that effective anymore. At the very least, I was doing pretty crappy damage against FSM. 400+ turns in and I barely got it down to halfway before I ran out of items. I was on hard mode though...
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Sep 7 2011, 06:06
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Cronauron
Group: Members
Posts: 3,406
Joined: 29-November 06

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Attempting to answer my own question:
40 1 You unleash Rōgafūfūken on Yuki Nagato for 42983 soul damage. 39 7 Spreading Poison hits Yuki Nagato for 614 damage. 39 6 Yuki Nagato gains the effect Stunned. 39 5 You counter Yuki Nagato for 1927 points of piercing damage. 39 4 You parry the attack from Yuki Nagato. 39 3 You gain 0.01 points of light armor proficiency. 39 2 You gain the effect Overwhelming Strikes. 39 1 You hit Yuki Nagato for 1135 piercing damage. 38 3 Yuki Nagato gains the effect Penetrated Armor.
She was under the effect of Weaken, PA, Stun, and Nerf. I don't have the sleep spell, but I can't imagine the damage would be that much more (120% Overchage, 404 Spirit Points).
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Sep 7 2011, 06:44
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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I have 470SP and 252OC, maybe that will make it better.
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Sep 7 2011, 07:12
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Koudesu @ Sep 7 2011, 06:31)  I'm starting to think using a rapier for RoB isn't all that effective anymore. At the very least, I was doing pretty crappy damage against FSM. 400+ turns in and I barely got it down to halfway before I ran out of items. I was on hard mode though...
Rapier is good against FSM, but you need to use Infusion and Nerf to make it work properly. So just wait till level 150)) (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 7 2011, 07:22
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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Well, I was dealing around 2k damage with infusions and PA proc. Problem was that FSM simply hits way too hard, even with silence and all he has is melee, so I end up needing to cast cure every couple of turns. It was regularly dealing 300-700 damage through Shield + Regen.
This post has been edited by Koudesu: Sep 7 2011, 07:23
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Sep 7 2011, 07:46
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Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

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QUOTE(Koudesu @ Sep 7 2011, 09:22)  Well, I was dealing around 2k damage with infusions and PA proc. Problem was that FSM simply hits way too hard, even with silence and all he has is melee, so I end up needing to cast cure every couple of turns. It was regularly dealing 300-700 damage through Shield + Regen.
Nerf decreases both attack and defense of the target. Also you need to improve your Dark mitigation. And wear a good armor (kevlar is the best IMHO).
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Sep 7 2011, 07:48
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I am wearing a full Kevlar set. Other than that, I don't really have much in the way of dark mitigations. I guess I will need to get Nerf then.
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Sep 7 2011, 09:10
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(Koudesu @ Sep 7 2011, 07:48)  I am wearing a full Kevlar set. Other than that, I don't really have much in the way of dark mitigations. I guess I will need to get Nerf then.
Since the change from Barrier/Attack ratings to percent Physical Mitigation and Base damage, rating deduction isn't nearly as important. Nerf's a nice spell to have, but I wouldn't count on it doing miracles for you. Honestly just cheap Spirit-Ward Cloths/Lights from the Bazaar with even as little as 15 dark mitigation will serve you better than conventional armor in the area of not dying. The absolute best godlike Light Armor will give you around 8% Physical mitigation and 6% evade. A low-quality, cheap Spirit-Ward piece will give you 15% reduction to FSM's attacks, which is more than both those stats combined. If you absolutely can't survive his normal attacks then consider going Weaken + Spark of Life instead of Silence. It'll be more mana-efficient than casting cure every other turn, though make sure to bring a couple of spirit elixirs.
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Sep 7 2011, 13:31
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uzumaki83
Newcomer
 Group: Gold Star Club
Posts: 15
Joined: 2-January 08

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QUOTE(Maximum_Joe @ Sep 6 2011, 19:43)  Hath perks can take up to an hour to kick in.
The numbers in parentheses are what you will get because you are a lower level than the item. The non-parentheses numbers are what the item gives if you were at the same level or higher.
thanks for the explanation (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Sep 7 2011, 16:15
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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one question about weaken
does the extra points invested increase the amount of damage you inflict on afflicted monsters?
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Sep 7 2011, 16:17
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Weaken doesn't affect monster defense last I checked.
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Sep 7 2011, 16:23
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mitsos21
Group: Members
Posts: 476
Joined: 31-October 10

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actually it does,although it doesn't say so at the spell description.
you can see it at the debuff tool-tip,the increase in damage is also noticeable
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Sep 7 2011, 16:54
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MidNightPass
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11

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QUOTE(Maximum_Joe @ Sep 7 2011, 22:17)  Weaken doesn't affect monster defense last I checked.
QUOTE(mitsos21 @ Sep 7 2011, 22:23)  actually it does,although it doesn't say so at the spell description.
you can see it at the debuff tool-tip,the increase in damage is also noticeable
It worths casting weaken over the bosses, not only it lowers the defense, it also prevents physical crits if I remember correctly.
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Sep 7 2011, 17:15
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Koudesu
Group: Members
Posts: 458
Joined: 29-August 05

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I got used to just using silence, it simplifies things, and wastes less turns having to rebuff weaken + bewilder. I tried both against FSM and silence just seemed better by far. Against normal mobs on high difficulty though, weaken is very nice to use.
This post has been edited by Koudesu: Sep 7 2011, 17:15
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