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post Sep 6 2011, 23:05
Post #8381
HaliZorat



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Hm... Well, curses, my plan's been foiled before I can even start it.
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post Sep 7 2011, 03:41
Post #8382
uzumaki83



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Auto-cast slots?

I just exchanged 50 hath for Innate Arcane I, but in the page setting i see even You do not have Autocast Any slots. why?

and another question, in the equipment shop, only a few weapons I see these numbers, for example: magic accuracy bonus +38.05% and then (+10.50), these numbers in parentheses indicate that the weapon would give me +10.50 magic damage bonus compared with the weapon i have? thanks
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post Sep 7 2011, 03:43
Post #8383
Maximum_Joe



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QUOTE(uzumaki83 @ Sep 6 2011, 17:41) *

I just exchanged 50 hath for Innate Arcane I, but in the page setting i see even You do not have Autocast Any slots. why?

and another question, in the equipment shop, only a few weapons I see these numbers, for example: magic accuracy bonus +38.05% and then (+10.50), these numbers in parentheses indicate that the weapon would give me +10.50 magic damage bonus compared with the weapon i have? thanks


Hath perks can take up to an hour to kick in.

The numbers in parentheses are what you will get because you are a lower level than the item. The non-parentheses numbers are what the item gives if you were at the same level or higher.
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post Sep 7 2011, 04:10
Post #8384
chiakisan



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Hi guys,

I just picked up a "Big Macintosh Figurine" and it is labeled as a collectable and can be sold at the Bazaar for 20K.

It's a great deal, but I was wondering if it had any other use besides being sold for credits. I've never encountered picking up a collectable item before. How rare are they? And are their drop rates affected by archaelogy? Thanks!
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post Sep 7 2011, 04:16
Post #8385
Maximum_Joe



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Those are new as of this patch. Their use is still unknown.
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post Sep 7 2011, 04:31
Post #8386
Koudesu



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I'm starting to think using a rapier for RoB isn't all that effective anymore. At the very least, I was doing pretty crappy damage against FSM. 400+ turns in and I barely got it down to halfway before I ran out of items. I was on hard mode though...
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post Sep 7 2011, 06:06
Post #8387
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Attempting to answer my own question:

40 1 You unleash Rōgafūfūken on Yuki Nagato for 42983 soul damage.
39 7 Spreading Poison hits Yuki Nagato for 614 damage.
39 6 Yuki Nagato gains the effect Stunned.
39 5 You counter Yuki Nagato for 1927 points of piercing damage.
39 4 You parry the attack from Yuki Nagato.
39 3 You gain 0.01 points of light armor proficiency.
39 2 You gain the effect Overwhelming Strikes.
39 1 You hit Yuki Nagato for 1135 piercing damage.
38 3 Yuki Nagato gains the effect Penetrated Armor.

She was under the effect of Weaken, PA, Stun, and Nerf.
I don't have the sleep spell, but I can't imagine the damage would be that much more (120% Overchage, 404 Spirit Points).
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post Sep 7 2011, 06:40
Post #8388
skillchip



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Could do more with nerf maybe (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 7 2011, 06:44
Post #8389
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I have 470SP and 252OC, maybe that will make it better.
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post Sep 7 2011, 07:12
Post #8390
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QUOTE(Koudesu @ Sep 7 2011, 06:31) *

I'm starting to think using a rapier for RoB isn't all that effective anymore. At the very least, I was doing pretty crappy damage against FSM. 400+ turns in and I barely got it down to halfway before I ran out of items. I was on hard mode though...

Rapier is good against FSM, but you need to use Infusion and Nerf to make it work properly. So just wait till level 150)) (IMG:[invalid] style_emoticons/default/smile.gif)
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post Sep 7 2011, 07:22
Post #8391
Koudesu



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Well, I was dealing around 2k damage with infusions and PA proc. Problem was that FSM simply hits way too hard, even with silence and all he has is melee, so I end up needing to cast cure every couple of turns. It was regularly dealing 300-700 damage through Shield + Regen.

This post has been edited by Koudesu: Sep 7 2011, 07:23
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post Sep 7 2011, 07:46
Post #8392
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QUOTE(Koudesu @ Sep 7 2011, 09:22) *

Well, I was dealing around 2k damage with infusions and PA proc. Problem was that FSM simply hits way too hard, even with silence and all he has is melee, so I end up needing to cast cure every couple of turns. It was regularly dealing 300-700 damage through Shield + Regen.

Nerf decreases both attack and defense of the target. Also you need to improve your Dark mitigation. And wear a good armor (kevlar is the best IMHO).
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post Sep 7 2011, 07:48
Post #8393
Koudesu



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I am wearing a full Kevlar set. Other than that, I don't really have much in the way of dark mitigations. I guess I will need to get Nerf then.
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post Sep 7 2011, 09:10
Post #8394
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QUOTE(Koudesu @ Sep 7 2011, 07:48) *

I am wearing a full Kevlar set. Other than that, I don't really have much in the way of dark mitigations. I guess I will need to get Nerf then.

Since the change from Barrier/Attack ratings to percent Physical Mitigation and Base damage, rating deduction isn't nearly as important. Nerf's a nice spell to have, but I wouldn't count on it doing miracles for you.

Honestly just cheap Spirit-Ward Cloths/Lights from the Bazaar with even as little as 15 dark mitigation will serve you better than conventional armor in the area of not dying. The absolute best godlike Light Armor will give you around 8% Physical mitigation and 6% evade. A low-quality, cheap Spirit-Ward piece will give you 15% reduction to FSM's attacks, which is more than both those stats combined. If you absolutely can't survive his normal attacks then consider going Weaken + Spark of Life instead of Silence. It'll be more mana-efficient than casting cure every other turn, though make sure to bring a couple of spirit elixirs.
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post Sep 7 2011, 13:31
Post #8395
uzumaki83



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QUOTE(Maximum_Joe @ Sep 6 2011, 19:43) *

Hath perks can take up to an hour to kick in.

The numbers in parentheses are what you will get because you are a lower level than the item. The non-parentheses numbers are what the item gives if you were at the same level or higher.

thanks for the explanation (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 7 2011, 16:15
Post #8396
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one question about weaken

does the extra points invested increase the amount of damage you inflict on afflicted monsters?
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post Sep 7 2011, 16:17
Post #8397
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Weaken doesn't affect monster defense last I checked.
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post Sep 7 2011, 16:23
Post #8398
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actually it does,although it doesn't say so at the spell description.

you can see it at the debuff tool-tip,the increase in damage is also noticeable
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post Sep 7 2011, 16:54
Post #8399
MidNightPass



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QUOTE(Maximum_Joe @ Sep 7 2011, 22:17) *

Weaken doesn't affect monster defense last I checked.



QUOTE(mitsos21 @ Sep 7 2011, 22:23) *

actually it does,although it doesn't say so at the spell description.

you can see it at the debuff tool-tip,the increase in damage is also noticeable


It worths casting weaken over the bosses, not only it lowers the defense, it also prevents physical crits if I remember correctly.
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post Sep 7 2011, 17:15
Post #8400
Koudesu



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I got used to just using silence, it simplifies things, and wastes less turns having to rebuff weaken + bewilder. I tried both against FSM and silence just seemed better by far. Against normal mobs on high difficulty though, weaken is very nice to use.

This post has been edited by Koudesu: Sep 7 2011, 17:15
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