QUOTE(Bunko @ Sep 3 2011, 19:49)

Tjeh well I'm gonna find that out.
I still say that ethereal estoc of slaughter is the best weapon eva, without testing.
Buuuutttt..
I'll post some info about maces somewhere. There's a chance I has the best there is since I use all my daily trophies in 2 handed weapons.
Or NOT !
Some fruitcake got a ethereal estoc of slaughter in combat, something I have never gotten, offering thousands of trophies to the faggot known as snowflake.
I've used maces all along, and I'm not so sure this patch has been all that beneficial to them.
Yes, double-damage to stunned targets is nice, but you are killing the mobs pretty fast anyways with this new patch. At the easier difficulty settings (harder is suicide without spark of life or spirit shield) the stun lasts for the rest of their lives,
But removing perma-stun is a bit worse, it used to be that the main reason I went with maces was not due to damage, but to reduce the return damage.
Kind of like going with parry-heavy weapons when dualwielding. Mace was the most defensive of the 2-H due to the stun.
The changes to stun is both good and bad. More damage is nice, but damage is not a problem in the new patch. perma-stun removed is bad when dealing with the big nasties but normal mobs don't really need to be stunned more than once, since they die from the changes to damage in the new patch.
The main problem with maces still remains, namely that they do crushing damage and there are lots of giants out there with heavy resistance to crushing.
Of course, an ethereal mace, now that would be something truly amazing....
And of course, with changes to damage, bleeds are now way nerfed in comparison, since the damage from a bleed is pretty piddly with the new damage you are dishing out.
QUOTE(HaliZorat @ Sep 4 2011, 05:22)

So, does DW really have anything going for it at this point? 1-H can block and counter with a shield and can cause Stunned along with the weapon's proc as far as I can tell and 2-H has Domino Strikes that can affect multiple monsters with a proc.
The only thing I can see is the extra damage from the offhand (which is how much compared to a counter? I don't know...) and the possibility of PA + Bleeding Wound, which seems outclassed at this point. I really don't want to switch fighting styles, but if DW is just that inferior... (IMG:[
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DW is still good.
DW does far more damage then just the off-hand hit.
You get bonuses to your damage, hit and crit from your weapon. And you get that no matter which hand it is in.
So comparing 1-H vs DW you will have the same bonuses from your main-hand weapon. Then the 1-H gets some extra "armor" and block chance from his shield, together with a little stats bonuses.
With DW, you get the additional damage, hit and crit from your offhand, which is added to you total.
Meaning your standard main-hand attack, will hit with the bonuses from both your weapon, so your damage will be increased even if you never ever get a off-hand attack.
And then comes the off-hand attack, which also hits with the bonuses from both your weapons (altho decreased to 50-75% of what a main-hand hit would do, the exact value depending your proficiency).
So with full proficiency, a 75% damage off-hand crit would due to the bonuses from both weapons hit harder than a main-hand hit from someone going 1-H.
So already there you have increased damage.
And then, as an additional bonus, you get the stats bonuses from both, and stats on weapons are generally better than from shields. And you get the added hit chance, which is nice, and added crit chance, also really nice.
And the weapon proc from the weapon type (bleed, stun, PA) are added when they are similar, giving your main-hand attack a increased chance of applying it, instead of having both weapons have their own separate chance to apply it when they hit.
Which means that you will apply it more often, since your main-hand attack will hit a lot more than your off-hand (due to off-hand attacks not going off all the time).
So going with rapier+club might seem nice, due to getting PA and stun, but the chance to stun is not that good, since you need to get a off-hand hit to have a chance to proc the stun.
If you instead used rapier+rapier or club+club, the off-hand would have no chance to proc it's normal effect (suffix procs work separately) but your main hand would almost get the total of both weapons chances (if both have 21% chance to proc, the mainhand would have a 38% chance to proc) and have a much higher chance of getting a proc.
And also, you get 150% of the parry value for your off-hand.
There are daggers of the nimble with parry chances upwards of 20% parry, which would then effectively be 30% parry, when in your off-hand.
A 20% parry dagger in your main-hand and a 20% parry dagger in your off-hand, and you will have a similar chance of parrying an attack than a 1-H would have to block it (altho I think you can block magical attacks too, but not parry them).
So DW is not dead.
1-H gives defense and damage through counters.
2-H gives damage and spreads damage and procs to multiple enemies.
DW gives high damage to single target, and with higher hit chance and is versatile due to choosing between high proc chance, high parry chance, high damage and high crit.
QUOTE(HaliZorat @ Sep 4 2011, 06:21)

I imagine it'd be especially useful against the Ring of Blood enemies, but my main concern is if 1H Rapier + Shield can also stack PA and Stun, along with the ability to block attacks, is it the better option as of this patch?
I'm probably just overreacting to all the 2H users jumping with joy at the fact that maces are powerful right now and seem to be having the least trouble with the harder hitting enemies... (IMG:[
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Both of my Parry and Evade just a bit above 20% at this point, so I suppose it could be worse.
Think people are gonna get over that joy of maces, or Tenboro will nerf it.
Giants are far too common and crushing damage is bad.
An ethereal mace would be really awesome tho.
Bad thing is that I will now get lots of competition over getting such a thing. I had some hopes of finding one in a auction, when everyone considers maces to be bad.....but no chance of that now.
And with the removal of attack rating and shield rating, I'm unsure of how PA really works now. And I'm not certain that Tenboro really knows either, so that might get tweaked.
But swords, daggers and scythes got seriously nerfed since bleed now sucks.