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post Mar 2 2010, 06:44
Post #821
grumpymal



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Here's a toughie. Three different equipment sets, similar stats. But which is better?

Set A:
CODE
10.8% Physical mitigation
74.1% Specific mitigation
26.3 Interference

Set B:
CODE
9.8% Physical mitigation
75% Specific mitigation
26.5 Interference

Set C:
CODE
9.1% Physical mitigation
74.2% Specific mitigation
21.1 Interference

C seems to be the most ideal since it gets not Interference penalties, but at the cost of about two percent of normal mitigation. B is about the same as A when comparing overall mit, but has better specific mit though slightly more Interference.
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post Mar 2 2010, 07:40
Post #822
Ponifornication



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I just downloaded that screengrab thing but I don't know how to use it.
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post Mar 2 2010, 08:13
Post #823
coredumperror



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QUOTE(cmal @ Mar 1 2010, 20:44) *
Here's a toughie. Three different equipment sets, similar stats. But which is better?

I'd say C, simply because of the interference. You get a very annoyingly high percentage of interfered spells with just a tiny bit of over-the-cap Interference, and that means you'll waste many turns. And that's especially bad against the kind of monster you probably mean to fight, since deprecating spells are so important.
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post Mar 2 2010, 08:24
Post #824
coredumperror



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QUOTE(Anto of the Sand @ Mar 1 2010, 21:40) *
I just downloaded that screengrab thing but I don't know how to use it.

You don't really need an addon like Screengrab to make screenshots. You can make them easily with built-in Windows tools. Here's how:

1) On the screen you mean to capture, press Alt+PrintScreen. This will copy the current window into the clipboard.
2) Open the Paint program. Start Menu -> Programs -> Accessories -> Paint.
3) Press Ctrl-V to paste the screenshot into Paint.
4) Save the file to somewhere on your hard drive.
5) Attach the file to your post.
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post Mar 2 2010, 08:31
Post #825
mkonji



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QUOTE(cmal @ Mar 2 2010, 06:44) *
Here's a toughie. Three different equipment sets, similar stats. But which is better?

Assuming mitigation is multiplicatively stacked, the difference between damage taken from a physical, dark attack (assuming that's what you're going for) in Set A and Set C is less than 2% (which is to say if you got hit for 100 on average in set A you'd get hit for less than 102 on average in set C). I'd say keeping the interference bellow 25 is well worth that.
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post Mar 5 2010, 21:26
Post #826
justin87



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what affect the accuracy of magic missile? I read in the wiki the elem prof affects it but sometimes I miss 3 times in a row while I capped my base elem prof
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post Mar 5 2010, 21:33
Post #827
grumpymal



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QUOTE(justin87 @ Mar 5 2010, 14:26) *

what affect the accuracy of magic missile? I read in the wiki the elem prof affects it but sometimes I miss 3 times in a row while I capped my base elem prof

The Magic Accuracy stat. That's affected by INT and WIS. Elem prof affects its damage.
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post Mar 5 2010, 22:22
Post #828
20200



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Does anyone know the elemental weaknesses/resistances for the Trio and the Tree? For magic, I have the elements, dark, and holy, but don't have Soul, and was wondering if I needed to pick that up.
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post Mar 7 2010, 07:22
Post #829
akaneneko



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[img21.imageshack.us] (IMG:[img21.imageshack.us] http://img21.imageshack.us/img21/7347/hv1g.th.jpg)[img18.imageshack.us] (IMG:[img18.imageshack.us] http://img18.imageshack.us/img18/7074/hv2.th.jpg)[img202.imageshack.us] (IMG:[img202.imageshack.us] http://img202.imageshack.us/img202/7958/hv3.th.jpg)[img90.imageshack.us] (IMG:[img90.imageshack.us] http://img90.imageshack.us/img90/9343/hv4.th.jpg)

I'm trying with a lot of plans my detail equipment here
set 1 : 2H Sword + Heavy Armor
set 2 : Dual Weapon + Light Armor

I got kill around round 10-20 for set 1 and 2 at Normal LV

I use only Cure Magic

My aura that I active are Red + Orange
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post Mar 7 2010, 08:05
Post #830
grumpymal



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QUOTE(akaneneko @ Mar 7 2010, 00:22) *

[img21.imageshack.us] (IMG:[img21.imageshack.us] http://img21.imageshack.us/img21/7347/hv1g.th.jpg)[img18.imageshack.us] (IMG:[img18.imageshack.us] http://img18.imageshack.us/img18/7074/hv2.th.jpg)[img202.imageshack.us] (IMG:[img202.imageshack.us] http://img202.imageshack.us/img202/7958/hv3.th.jpg)[img90.imageshack.us] (IMG:[img90.imageshack.us] http://img90.imageshack.us/img90/9343/hv4.th.jpg)

I'm trying with a lot of plans my detail equipment here
set 1 : 2H Sword + Heavy Armor
set 2 : Dual Weapon + Light Armor

I got kill around round 10-20 for set 1 and 2 at Normal LV

I use only Cure Magic

My aura that I active are Red + Orange

-Put points into MP Tank so you can cast Cure more often.
-Try to wear Average or better quality armor.
-Plate will give you better defensive stats for 2H.
-When using a 2H, high damage and strong Bleed are essential in order to make the most of Domino Strikes.
-Try swapping in some high-evade Silk in your DW setup. It'll give you less Burden, and evade will give you a little more protection. Also, Silk usually gives bonuses to AGI and DEX, which are essential for a DW build.
-Also, consider using a high-parry/accuracy rapier or dagger in your offhand, preferably a rapier. Parry will give you a little extra defense and PA is good. Also consider using a high-damage and, if possible, high-bleed axe in your mainhand if you can get a rapier with good accuracy. Since DW relies on speed to kill, pairing axes, which have some of the highest damage of 1H weapons, with a rapier, which have high accuracy and parry but low-average damage, you can balance high damage output with defensive capabilities.
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post Mar 7 2010, 09:13
Post #831
akaneneko



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cmal

does Int has effect for cure power?

so if Duel Weapon I have to find equip that increase evade and parry right?

and so, do I need to concern about burden when I'm use 2H?
because I see plate equipment there are a lot of burden

each of 2H Weapon have different domino rate success?
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post Mar 7 2010, 14:55
Post #832
odine



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Hello, I'm new to this game and I just wanted to ask if I'm doing it right. Here are my stats and skills:
ttp://img535.imageshack.us/i/hv1.png
ttp://img163.imageshack.us/i/hv2.png
ttp://img9.imageshack.us/i/hv3.png
(sorry for not posting links but this is my first post and apparently I can't post urls in my first post)

I'm trying to play a mage. I have searched this forum a bit and read that it is not recommended at first, but unless it's completely impossible I would like to keep playing a mage. I put all stats in int/wis + some end and one of my questions is if raising agi for the extra speed is a good or bad idea for a mage. Other people (from what I have seen from the images on this forum) have their stats much more balanced but... I don't know, I would just pump it all to int/wis if I could.

Next question is what equipment do you recommend? Right now I'm keeping anything that has +magic accuracy because missing the monsters is realy frustrating. But I'm starting to wonder if more defense is not a better way to go. Item world is ok, but in the Arena the mobs sometimes hit me for half my hp or more and that's just impossible to cure.

I'm training for ability points everytime I can but I still don't have enough. What should I go for first? Magic tanks or maxing elemental spells/elemental +ratings.

And one last question, what is the effect of karma? I did read some posts about karma here so I understand that it affects your power, but some said that it's usefull and some that it doesn't have that much of an effect so I'm a bit confused. Should I start worrying about my karma or can I play the game well even without it?

I will be glad for any other tips or ideas, just don't tell me to stop playing mage (IMG:[invalid] style_emoticons/default/laugh.gif) Thanks a lot.
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post Mar 7 2010, 16:18
Post #833
grumpymal



I hate everything >:C
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QUOTE(akaneneko @ Mar 7 2010, 02:13) *

does Int has effect for cure power?

Not that I am aware of. But don't let it lag too far behind, its still useful for casting support spells, a small boost in MP, and reducing Interference.

QUOTE(akaneneko @ Mar 7 2010, 02:13) *

so if Duel Weapon I have to find equip that increase evade and parry right?

That would be best.

QUOTE(akaneneko @ Mar 7 2010, 02:13) *

and so, do I need to concern about burden when I'm use 2H?
because I see plate equipment there are a lot of burden

Unless you go for a high-speed evade build, Burden isn't a big problem since Domino Strikes allows you to hit more than one enemy per turn. Also, Heavy armor provides the most defense since you don't have Block and negligible parry while giving bonuses to STR and END for Domino Strikes and HP. At higher levels, you can start wearing some high-evade Silk or light armor. I only wear two pieces of Heavy armor with my 2H build.

QUOTE(akaneneko @ Mar 7 2010, 02:13) *

each of 2H Weapon have different domino rate success?

Not really. It can be affected by what Attribute Bonuses the weapons has, though. Most 2H come with STR and/or DEX and those two stats determine Domino Strikes. STR plays a slightly bigger role, but you need both since DEX raises your accuracy. It won't do any good if you can hit a lot of things hard if you miss all the time.

QUOTE(odine @ Mar 7 2010, 07:55) *

Hello, I'm new to this game and I just wanted to ask if I'm doing it right. Here are my stats and skills:
ttp://img535.imageshack.us/i/hv1.png
ttp://img163.imageshack.us/i/hv2.png
ttp://img9.imageshack.us/i/hv3.png
(sorry for not posting links but this is my first post and apparently I can't post urls in my first post)

I'm trying to play a mage. I have searched this forum a bit and read that it is not recommended at first, but unless it's completely impossible I would like to keep playing a mage. I put all stats in int/wis + some end and one of my questions is if raising agi for the extra speed is a good or bad idea for a mage. Other people (from what I have seen from the images on this forum) have their stats much more balanced but... I don't know, I would just pump it all to int/wis if I could.

Next question is what equipment do you recommend? Right now I'm keeping anything that has +magic accuracy because missing the monsters is realy frustrating. But I'm starting to wonder if more defense is not a better way to go. Item world is ok, but in the Arena the mobs sometimes hit me for half my hp or more and that's just impossible to cure.

I'm training for ability points everytime I can but I still don't have enough. What should I go for first? Magic tanks or maxing elemental spells/elemental +ratings.

I'll let the veteran mages handle a detailed response, but a few basic points:
-Mages are paper cannons. Evade is your friend. Don't let yourself get hit.
-A lot of the veteran mages actually switch styles so they can use melee when necessary. Do not ignore END, you WILL die because you'll have no HP. AGI is essential because it raises your evade so you DON'T get hit and die.
-Equipment-wise, Gossamer is tuned more towards spellcasting. It gives bonuses to magic-related stats.
-Elemental Ratings are secondary. Right now you want HP, MP, and your bread-and-butter spells. Once you have spare AP, you can start filling out Ratings since their effect is minimal at low levels. And reset your tree once you get access to the next tiers of elementals, its a waste of AP to leave them in lower-level spells.

QUOTE(odine @ Mar 7 2010, 07:55) *

And one last question, what is the effect of karma? I did read some posts about karma here so I understand that it affects your power, but some said that it's usefull and some that it doesn't have that much of an effect so I'm a bit confused. Should I start worrying about my karma or can I play the game well even without it?

Karma is essentially useless. It gives you a few extra points of SP, but has no real effects otherwise. Don't bother with it, don't get bent out of shape over it, pay it no mind.
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post Mar 8 2010, 04:24
Post #834
(Cheater) pilgrim1794



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i want to build a mage and i want some tips on where to put my stats

currently i have

STR 25
DEX 25
AGI 25
END 25
INT 45
WIS 37
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post Mar 8 2010, 04:45
Post #835
grumpymal



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QUOTE(pilgrim1794 @ Mar 7 2010, 21:24) *

i want to build a mage and i want some tips on where to put my stats

currently i have

STR 25
DEX 25
AGI 25
END 25
INT 45
WIS 37

END should always be close to your level. You need more WIS for MP. AGI is nice because it boosts your evade, so you don't get hit and die.
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post Mar 8 2010, 05:15
Post #836
(Cheater) pilgrim1794



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QUOTE(cmal @ Mar 8 2010, 10:45) *

END should always be close to your level. You need more WIS for MP. AGI is nice because it boosts your evade, so you don't get hit and die.


how many AGI do i need and how about DEX? any limit on how much STR i need?
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post Mar 8 2010, 06:23
Post #837
grumpymal



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QUOTE(pilgrim1794 @ Mar 7 2010, 22:15) *

how many AGI do i need and how about DEX? any limit on how much STR i need?

Since you're mostly going to be casting spells with the occasional stick-whack to proc ET, DEX and STR aren't as essential. Rule of thumb is to try to keep your secondary stats around 10 less than your level; you never want to let any of your stats lag too much. AGI you should try to get as close to your level as possible. Also, as you start approaching level 100, the amount of EXP needed to level becomes greater than the amount needed to raise each stat a point, so there will eventually come a time when you will be able to get most of your stats above your level.
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post Mar 8 2010, 08:23
Post #838
Alpha 7



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QUOTE(pilgrim1794 @ Mar 7 2010, 21:24) *

i want to build a mage and i want some tips on where to put my stats

currently i have

STR 25
DEX 25
AGI 25
END 25
INT 45
WIS 37


<Some this applies to odine, too.>

You definitely have a bad set-up for a mage. Ignore your INT and WIS for awhile and get the other stats up, especially END for HPs and AGI for Evade and Action Speed. For your next five levels put +10 to END/AGI and +5 to STR/DEX and then start adding more WIS, until it catches up to INT. From there, try to keep the main four stats level and the other two not far behind. Your Staff and Cloth Armor will provide the extra WIS and INT bonuses you want.

My Stats at Level 118...

STR 117 +10
DEX 117 +6
AGI 118 +14
END 118 +9
INT 117 +15
WIS 118 +13

The +00 numbers are my Staff and armor bonuses. You will, a long time form now, need the STR+DEX for Dual-Wielding, as fighting Bosses in the middle Arenas with a Staff is slow and risks running out of mana potions, especially since you will need to cast a lot of depreciating and support spells in between attacking the Boss. Also, for Dual-Wielding to be effective, you need Proficiency in it, and that will only come from grinding as a DW Tank for several levels, and that's going to rely more on STR+DEX, so that is another reason you cannot let those two fall far behind.
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post Mar 8 2010, 11:01
Post #839
(Cheater) pilgrim1794



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QUOTE(Alpha 7 @ Mar 8 2010, 14:23) *

<Some this applies to odine, too.>

You definitely have a bad set-up for a mage. Ignore your INT and WIS for awhile and get the other stats up, especially END for HPs and AGI for Evade and Action Speed. For your next five levels put +10 to END/AGI and +5 to STR/DEX and then start adding more WIS, until it catches up to INT. From there, try to keep the main four stats level and the other two not far behind. Your Staff and Cloth Armor will provide the extra WIS and INT bonuses you want.

My Stats at Level 118...

STR 117 +10
DEX 117 +6
AGI 118 +14
END 118 +9
INT 117 +15
WIS 118 +13

The +00 numbers are my Staff and armor bonuses. You will, a long time form now, need the STR+DEX for Dual-Wielding, as fighting Bosses in the middle Arenas with a Staff is slow and risks running out of mana potions, especially since you will need to cast a lot of depreciating and support spells in between attacking the Boss. Also, for Dual-Wielding to be effective, you need Proficiency in it, and that will only come from grinding as a DW Tank for several levels, and that's going to rely more on STR+DEX, so that is another reason you cannot let those two fall far behind.


and i thought being a mage means dumping all my stat to INT (IMG:[invalid] style_emoticons/default/laugh.gif)

tnx
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post Mar 10 2010, 09:21
Post #840
hariaku



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Hi, I'm looking for some tips to improve my game play. Currently I employ basically two separate setups

Here is my current setup and usually I just bolt everything when I'm using the staff and if I'm using the rapier/shield it varies on the situation but I tend to start with haste then shield.
Thanks for any assistance.

Fine Ebony Staff of Focus (item world)
or
Average Steel Rapier of the Battlecaster with shield that has + 33.79 Block, + 21.10 Burden, and + 21.31 Interference (Arena)

and

Average Gossamer Cap of the Elementalist
Fine Silk Robe of Warding
Average Silk Gloves of the Fleet
Average Gossamer Pants of the Heaven-sent
Superior Silk Shoes of the Raccoon

I also have a lesser used two hand and dual wield setup that uses a little cloth, and 2-3 dragons, and 1 kev but I'm hearing that it's pretty pointless to use light armor and to use plate and cloth instead or is it chainmail and cloth?

Here are my stats and ability tree also if they need balancing.
[img132.imageshack.us] (IMG:[img132.imageshack.us] http://img132.imageshack.us/img132/6656/statsoc.jpg)
[img714.imageshack.us] (IMG:[img714.imageshack.us] http://img714.imageshack.us/img714/6124/abil.jpg)

This post has been edited by hariaku: Mar 10 2010, 09:24
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