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post Mar 3 2016, 11:12
Post #81741
sssss2



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QUOTE(mozilla browser @ Mar 3 2016, 17:14) *

My data doesn't show Ethereal being a few times higher chance. At most double and, at least for my drops, just slightly more than Shocking. I'll look again after getting more stats



QUOTE(nec1986 @ Mar 3 2016, 17:36) *

Thats info from wiki, so i dont know is it correct. Let me see...
https://ehwiki.org/wiki/Equipment_Prefixes
Chances at the end.



There are some numbers from my legendary drop log.

CODE

#ALL         776
#missing       2


#Weapon      190

Ethereal      32
Fiery         27
Arctic        30
Shocking      22
Tempestuous   34
Demonic       17
Hallowed      28


#Armor       584

Agile         36
Reinforced    16
Mithril       26
Savage         5
Shielding     12

Frugal        21
Charged       22
Mystic         2
Radiant        3

Ruby          81
Cobalt        77
Amber         74
Jade          89
Onyx          62
Zircon        58


#Phase        62

Frugal         9
Charged        8
Mystic         2
Radiant        3

Ruby           8
Cobalt         8
Amber          5
Jade           5
Onyx           5
Zircon         9

Cap           15
Robe          10
Gloves        20
Pants          4
Shoes         13

of Surtr       6
of Niflheim   14
of Mjolnir    10
of Freyr       9
of Fenrir     12
of Heimdall   11
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post Mar 3 2016, 11:16
Post #81742
nec1986



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Looks more or less same. So, wiki is outdated?

This post has been edited by nec1986: Mar 3 2016, 11:16
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post Mar 3 2016, 11:19
Post #81743
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QUOTE(mozilla browser @ Mar 3 2016, 17:08) *

Hmm. Is anyone really using it? Does this build require 5 x radiant phase?
This is all very interesting but I'm digressing from my original intent, which was to figure out which shrine option is most likely to produce something valuable. Hmm..

No I mean only for holy/dark no imp style, with full prof factor.

Isn't cloth armor easier to have something sellable? You only need 2/8 for charged/radiant and 1/2 for phase/cotton. Even then charged cotton of prof can sell also.
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post Mar 3 2016, 11:34
Post #81744
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QUOTE
One probably doesn't even have to look at the stat ranges,

Yeah, you are right. To be fair, I am just take my equipped gear and looted one and compare their base stats - if looted one have greater one - I will take it. Pretty simply and straightforward logic xD

QUOTE
People would "buy" the initial good stuff available in that shop, offload their trash in exchange, and then the "shop" would be filled with junk no one would ever be interested in.

I have an idea how to prevent this, but it is hard to explain =/
The main idea is that gears with great suffix, prefix and stats should costs so many medals that it is very convenient to give for them bad-quality items. Foe example if legendary + slaughter + heavy + mythril + greatest stats ever will costs around 10.000 medals - noone will collect around 1,000 junk equips and send them in MoogleMail. The one should grab three legionaries and send them back to grab this 10,000 medals or he should provide other great legendary as exchange (he is melee, but have very nice gear for mage).
So, the main problem - to keep balance of the whole shop and this is where horros begins =(

QUOTE
oh i also have another question: all the armor abilities say "when using only _____ armor" does that mean i lose all those bonuses if i put a different type of armor on any slot? and if so it it worth losing those to have better defense?

Yes, if you equip all five pieces of heavy equipment you will take advantages from "heavy armor ability", but if you have at least ONE piece of different equip or do have have equip in this slot at all, - your "heavy armor ability" will depleted. Is it worthy for better defense? I guess no, but in a case of low-levelled player, when you have no such a great "armor ability" boost and have no great prof for now, - maybe to switch for another equip will have a good result.
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post Mar 3 2016, 11:43
Post #81745
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Too much effort, it's much easier for both the buyer and seller to just use credits (or some other useful currency, which trash equips are not).

For a single-player game, with the player trading with the NPC shop owner, such an idea is fine, in fact I think it's pretty common. But it's not going to work for player-vs-player trading. That's what credits are for.
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post Mar 3 2016, 11:52
Post #81746
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QUOTE(Void Domain @ Mar 3 2016, 17:19) *

Isn't cloth armor easier to have something sellable? You only need 2/8 for charged/radiant and 1/2 for phase/cotton. Even then charged cotton of prof can sell also.


My data suggests that for cloth armor drops, 80% is cotton and 20% is phase.

Phase has 10 possible prefix. So 0.2 * 0.2 = 0.04

Cotton has 8 possible prefix and 7 possible suffix (3 of these suffix are the desired proficiency suffixes).
So 0.8 * (1/8) * (3/7) = 0.042857143

Total chance of getting valuable cloth with good prefix/suffix is slightly more than 8%.
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post Mar 3 2016, 11:52
Post #81747
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QUOTE(mozilla browser @ Mar 3 2016, 04:00) *

If I could get a random Legendary from the Shrine (eg, Tenbora's box), which category should I choose to maximise the item value (ignoring self-use)?

Clearly, we can drop Light, 2H, Shield right away. I think the value of even LERS is dropping these days, so drop that too? So is it between Staff, Cloth and Heavy? Which is best?

just align yourself to the high-tier side of the bandwagon for max profit. either staff or cloth, i'd say
btw, did you find a Tenbora? never thought about auctioning it? (IMG:[invalid] style_emoticons/default/ph34r.gif)

QUOTE(mozilla browser @ Mar 3 2016, 09:14) *

Thanks!

Yes, I missed Ethereal. Doh.

I omitted the proficiency suffix for staves as I figured they aren't worth enough to be considered 'valuable'. Same reason that I omitted the elemental prefix for cloth, because they are also becoming pretty inexpensive. (please call me out if this is wrong too)

you can omit what you want, but they are still in the pool of possible combos. and lower your chance at decent drops (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Mar 3 2016, 12:00
Post #81748
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QUOTE(mozilla browser @ Mar 3 2016, 17:52) *

My data suggests that for cloth armor drops, 80% is cotton and 20% is phase.

Phase has 10 possible prefix. So 0.2 * 0.2 = 0.04

Cotton has 8 possible prefix and 7 possible suffix (3 of these suffix are the desired proficiency suffixes).
So 0.8 * (1/8) * (3/7) = 0.042857143

Total chance of getting valuable cloth with good prefix/suffix is slightly more than 8%.

Oh right, I didn't read your table above, definitely go for staff then.
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post Mar 3 2016, 13:31
Post #81749
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Hello grandmasters, what's the fastest way to level up?
Is grindfest and random encounter the only way to level up fast or is there exp boost potion in this game?

I'm currently using 2H as my fighting style, but sometimes it's hard to proc at the enemy and that got me killed.
So what's the best fighting style to clear mobs?

I'm playing with Hard difficulty but the experience from mobs seems less, and playing with Nightmare difficulty
seems alot harder and slow, any tips?

And what's the best 2H stat build for me? Is this the correct build or?
My current stats is

STR 121 +52 +0
DEX 81 +56 +0
AGI 80 +31 +0
END 105 +12 +0
INT 0 + 0 +0
WIS 105 +0 +0
(I don't know how to use screenshot and put it here so (IMG:[invalid] style_emoticons/default/dry.gif) )
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post Mar 3 2016, 13:45
Post #81750
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QUOTE
Hello grandmasters, what's the fastest way to level up?
Is grindfest and random encounter the only way to level up fast

Grindfest is not good way to leveled up, because you got a little money and difficulty of monsters increase with every round. So, soon or lately you will be defeated or flee.
Random Encounter is great one place for level up, because you will take x5 experience.
Arena are another great place to get experience, because higher arena (on second page) will provide you multiplier boosts (x1.1 - x.3.0)
Check link in my signature for check which arena is best to play.
And do not forget - your stamina will provide you an additinal exp boost, when you have >80 stamina (x2 experience boost)

QUOTE
or is there exp boost potion in this game?

nice idea, but no, there is nothing like this =)

QUOTE
I'm playing with Hard difficulty but the experience from mobs seems less, and playing with Nightmare difficulty
seems alot harder and slow, any tips?

You need to increase a difficulty proportionally, when current difficulty seems easy for you and you need to keep challenge. On your place I will play Nightmare difficulty.

QUOTE

STR 121 +52 +0
DEX 81 +56 +0
AGI 80 +31 +0
END 105 +12 +0
INT 0 + 0 +0
WIS 105 +0 +0

Looks okay for me, but need to put more point in DEX, I guess... ^^

This post has been edited by f4tal: Mar 3 2016, 13:51
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post Mar 3 2016, 13:48
Post #81751
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QUOTE(redxi123 @ Mar 3 2016, 11:31) *
Hello grandmasters, what's the fastest way to level up?
Toplisting. I highly recommend it for <400 players who want to get to 400, and it's not difficult, and it helps the site.

(IMG:[invalid] style_emoticons/default/tongue.gif)

Otherwise, in HV only: Play arenas, the arenas past level 100 (rounds 55-100) are the best source of quick experience. Level up Adept Learner to 100-150 or something, or to however much you can given your funds. Also get yourself a setup such that you can play fast, at multiple turns/sec. If you're clicking on individual monsters each time you're slowing yourself down horribly.

Don't count on RE for experience, it's only a single round which means its XP is worth near nothing (even though it has an XP multiplier).
QUOTE(redxi123 @ Mar 3 2016, 11:31) *
I'm currently using 2H as my fighting style, but sometimes it's hard to proc at the enemy and that got me killed.

So what's the best fighting style to clear mobs?

I'm playing with Hard difficulty but the experience from mobs seems less, and playing with Nightmare difficulty
seems alot harder and slow, any tips?
Keep Spark of Life on continuously. That way you won't die (probably), and you can play with much less concentration (and quicker turns).

2h is a good idea before level 150 or so. Make sure you're using all possible buffs at all times, and that your abilities for your level are all upped as much as they can be, and slotted.

I'd think you'd probably be able to play on at least Nightmare comfortably if you have gear that matches your level, even if only Average. There's a difficulty spike starting around 150, but before that, high difficulty is probably doable.

Str = Dex = Ag = End = Wis > Int is easy to remember. It might not be the absolute most efficient, but due to the exponential distribution of XP, it's not far from it. Intel isn't 100% useless because it increases base spirit, which is useful for prolonging Spirit Stance, which is certainly an important factor at your level.
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post Mar 3 2016, 14:09
Post #81752
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Thanks for all the answers,but i have few things to ask.
(I don't know how to use QUOTE so i will use " instead)

"Grindfest is not good way to leveled up, because you got a little money and difficulty of monsters increase with every round."
That means when you finish Arena that means the only thing you can do to level up is Random Encounter?

"And do not forget - your stamina will provide you an additinal exp boost, when you have >80 stamina (x2 experience boost)"
Oh yeah i saw my stamina was like 60 last time, didn't know what it was for until now. (IMG:[invalid] style_emoticons/default/biggrin.gif)

"Also get yourself a setup such that you can play fast"
You mean Quickbar Slot or? (IMG:[invalid] style_emoticons/default/dry.gif)


Last question, what monster have the balanced/best stats? And pros/cons?
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post Mar 3 2016, 14:30
Post #81753
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QUOTE
"Grindfest is not good way to leveled up, because you got a little money and difficulty of monsters increase with every round."
That means when you finish Arena that means the only thing you can do to level up is Random Encounter?

The statement is by no means a rule you have to follow.
It only suggests that "Grindfest is not a good way to level up", and this is because Arenas and Random Encounters have EXP multipliers.
You can still get exp through grindfest, but it won't be as fast.

QUOTE
"Also get yourself a setup such that you can play fast"
You mean Quickbar Slot or? (IMG:[invalid] style_emoticons/default/dry.gif)

Do something to play faster.
Set up your quickbar, use scripts or stylesheets to modify the layout of the game, etc.
Get Innate Arcana too once you have sufficient hath.

This post has been edited by FabulousCupcake: Mar 3 2016, 14:32
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post Mar 3 2016, 14:50
Post #81754
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QUOTE
That means when you finish Arena that means the only thing you can do to level up is Random Encounter?

No, this means Grindfest, for now, at lowest priority for you. It is only good when you have free time and arenas are beaten already. Grindfest it is actually grinding - very monotonous and low-profitably. Grinding and farming - that's for what it is designed for.
As FabulousCupcake said it is "The statement is by no means a rule you have to follow" - grindfest is actually okay when you want to grinding.
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post Mar 3 2016, 15:04
Post #81755
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At low levels and when you don't have crystal perks, I think Item World could be a better place for grinding than Grindfest.

Of course you should still prefer to do Arenas and REs before thinking about IW / Grindfest.

This post has been edited by mozilla browser: Mar 3 2016, 15:04
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post Mar 3 2016, 15:12
Post #81756
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QUOTE(FabulousCupcake @ Mar 3 2016, 12:30) *
It only suggests that "Grindfest is not a good way to level up", and this is because Arenas and Random Encounters have EXP multipliers.
Of course, this is only an accurate statement if the player's choice is only between the high level arenas (rounds ~60 to 100) and grindfest. Comparing the lower arenas to GF, GF gives more experience per round.

A (silly) answer that might be even better is to play high difficulty crude IW, though I'm not sure on that.

Grindfest gives decent XP. The problem is not the XP, but the profit, which is near zero for a low speed, low level player.
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post Mar 3 2016, 15:24
Post #81757
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QUOTE(mozilla browser @ Mar 3 2016, 20:04) *

At low levels and when you don't have crystal perks, I think Item World could be a better place for grinding than Grindfest.

Of course you should still prefer to do Arenas and REs before thinking about IW / Grindfest.

yup , agree with this (IMG:[invalid] style_emoticons/default/happy.gif)
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post Mar 3 2016, 18:34
Post #81758
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Cleared ttt arena @ iwbth with rapier+waki
(IMG:[my.mixtape.moe] https://my.mixtape.moe/mwzgzv.png)

6000 turns to clear it feels somewhat slow (IMG:[invalid] style_emoticons/default/unsure.gif)
How are the numbers with other playstyles/at higher level/your fastest run?
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post Mar 3 2016, 18:42
Post #81759
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QUOTE
6000 turns to clear it feels somewhat slow unsure.gif

Just think that you will be really CLICK so many times (IMG:[invalid] style_emoticons/default/wink.gif)
I do not remember my turns in IWBTH, but on Nintendo difficulty I have around 2000 I guess... Cant say exactly, have only 3 tokens =) But, yeah, 31 min and 6,000 turns is kinda slow. What is your build?
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post Mar 3 2016, 18:42
Post #81760
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As i remember ~600 turns or 5min for my average mage set.
upd. on pf.

This post has been edited by nec1986: Mar 3 2016, 18:43
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