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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Feb 21 2016, 13:45
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Superlatanium
Group: Gold Star Club
Posts: 7,635
Joined: 27-November 13

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Still at 26 here.
WTB 7 free ED...
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Feb 21 2016, 13:49
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mozilla browser
Group: Gold Star Club
Posts: 2,131
Joined: 22-December 11

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I was in the middle of grindfest... Lucky you? I'm still at 25 stamina
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Feb 21 2016, 13:49
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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Still at 31 here.
WTB 7 free ED...
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Feb 21 2016, 14:16
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Just want to ask, I remember last time Holydemon used to talk about a script that uses AJAX to increase turn per second.
Has anyone made such a script yet?
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Feb 21 2016, 14:19
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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about GF: what does it change if i do it on Hell difficulty rather than on higher ones? apart for quality drop and crystal drop rolls, the rest is pretty much the same (in particulat token), right?
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Feb 21 2016, 14:25
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Scremaz @ Feb 21 2016, 19:19)  about GF: what does it change if i do it on Hell difficulty rather than on higher ones? apart for quality drop and crystal drop rolls, the rest is pretty much the same (in particulat token), right?
exp and credits range will drop too (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 21 2016, 14:26
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Scremaz @ Feb 21 2016, 15:19)  about GF: what does it change if i do it on Hell difficulty rather than on higher ones? apart for quality drop and crystal drop rolls, the rest is pretty much the same (in particulat token), right?
I guess its about the time spent on a Fest, I dont know how long other 1H users need for a Hellfest but I need like 1h20mis... if you would compare it to the next higher difficulty.. Nintendo... I never tried it, but I belive it will take like 40mins more for sure, because of the later rounds... you can earn much more items/artifacts/gear etc within that time if you gain 8 precursos per Hellfest to exchange them for 2 ED's or be lucky enough to convert ur precursos to 2 ED's every time, I would say Hellfest is always the right choice .. if you cant clear PFfest in the same time ;p
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Feb 21 2016, 14:29
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(LOL50015 @ Feb 21 2016, 20:16)  Just want to ask, I remember last time Holydemon used to talk about a script that uses AJAX to increase turn per second.
Has anyone made such a script yet?
yes, its called reloader. Just search in the Scripts Compendium.
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Feb 21 2016, 14:46
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nobody_xxx @ Feb 21 2016, 13:25)  exp and credits range will drop too (IMG:[ invalid] style_emoticons/default/heh.gif) yep, obviously. but i can bear with it. REs and T&T can provide EXP, while i have a decent incoming from my auctions. i only miss a bunch of tokens - still stuck at 32 mobs (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(Fap.Fap @ Feb 21 2016, 13:26)  I guess its about the time spent on a Fest, I dont know how long other 1H users need for a Hellfest but I need like 1h20mis... if you would compare it to the next higher difficulty.. Nintendo... I never tried it, but I belive it will take like 40mins more for sure, because of the later rounds... you can earn much more items/artifacts/gear etc within that time if you gain 8 precursos per Hellfest to exchange them for 2 ED's or be lucky enough to convert ur precursos to 2 ED's every time, I would say Hellfest is always the right choice .. if you cant clear PFfest in the same time ;p
oh, stamina isn't a problem. i don't play so much so i'm pretty much always at the maximum. i only wanted to try the luck for tokens without incur in the 1000 rounds penalty (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(Void Domain @ Feb 21 2016, 13:29)  yes, its called reloader. Just search in the Scripts Compendium.
or Dan-senpai's sig (IMG:[ invalid] style_emoticons/default/happy.gif)
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Feb 21 2016, 14:48
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Scremaz @ Feb 21 2016, 15:46)  yep, obviously. but i can bear with it. REs and T&T can provide EXP, while i have a decent incoming from my auctions. i only miss a bunch of tokens - still stuck at 32 mobs (IMG:[ invalid] style_emoticons/default/dry.gif) oh, stamina isn't a problem. i don't play so much so i'm pretty much always at the maximum. i only wanted to try the luck for tokens without incur in the 1000 rounds penalty (IMG:[ invalid] style_emoticons/default/biggrin.gif) or Dan-senpai's sig (IMG:[ invalid] style_emoticons/default/happy.gif) well, if its about tokens.. without the Hath Perks its definetly not worth the time to farm for it like this.... I gain like 0-2 tokens per Hellfest, but mostly 0 ^^
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Feb 21 2016, 14:51
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Fap.Fap @ Feb 21 2016, 13:48)  well, if its about tokens.. without the Hath Perks its definetly not worth the time to farm for it like this.... I gain like 0-2 tokens per Hellfest, but mostly 0 ^^
really? gosh. better to do all second page arenas at this point. i remember i read somewhere that even without tokenizer you would've earned a bit more... (IMG:[ invalid] style_emoticons/default/dry.gif)
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Feb 21 2016, 15:09
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Nah, ordinary drop is 4-5 per fest. But its still low without token perk. At the same time with token3 its already up to 20 and good holy/dark mage can clear it in 30-40 minites which leads up to 40 tokens/hour.
This post has been edited by nec1986: Feb 21 2016, 15:11
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Feb 21 2016, 15:14
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(nec1986 @ Feb 21 2016, 14:09)  Nah, ordinary drop is 4-5 per fest. But its still low without token perk. At the same time with token3 its already up to 20 and good holy/dark mage can clear it in 30-40 minites which leads up to 40 tokens/hour.
now, that's a massive amount. too bad 50M are required only for the perk (IMG:[ invalid] style_emoticons/default/heh.gif)
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Feb 21 2016, 15:17
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(nec1986 @ Feb 21 2016, 21:09)  Nah, ordinary drop is 4-5 per fest. But its still low without token perk. At the same time with token3 its already up to 20 and good holy/dark mage can clear it in 30-40 minites which leads up to 40 tokens/hour.
Even with max drop training you are losing ED slowly, thats why I like to play in high diff (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Feb 21 2016, 15:57
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(Superlatanium @ Feb 21 2016, 02:28)  The problem with supportive for Cure is that Fullcure is always better, and that's all 1h should ever need - and mages should be using potions instead of Cures if they need health while FC is still on CD, because potions take no action time and cost near nothing, while Cures take a moderate amount of action time.
Did switch it up now for HPot > FCure > Cure > HElix from Cure > HPot > FCure > HElix pro: - I'd say it's a lot more fluid now, as you don't have cases where you have to cure > hpot when the cure is just negated by the action time con: - It eats quite a bit more mana if i see it right (need to MElix at about round 75-80 in arena now), will need to check if it makes a difference overall neutral: - Had to adjust percentages for script -- went from heal from 50% to 40% as the heals restore a good bit more -- went from 55% mp for MPot to 65% (which leaves very little space for the occasional mana gem) QUOTE(Fap.Fap @ Feb 21 2016, 11:17)  uhm.. my stamina just went from 54 to 99 and the difficult setting from Pfudor to normal, am I the only one to whom it happened?
I also think it reset the Soul Fragment counter for RE, got 4 in a row after just 8hours break
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Feb 21 2016, 17:13
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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If I remembered correctly, it was mentioned that the reloader doesn't work with Chrome. I tried it and the only issue was mousemelee/hoverplay that doesn't keep attacking ( you have to keep moving your cursor ). Is this all that's wrong with reloader on chrome?
This post has been edited by FabulousCupcake: Feb 21 2016, 17:16
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Feb 21 2016, 17:27
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(FabulousCupcake @ Feb 21 2016, 23:13)  If I remembered correctly, it was mentioned that the reloader doesn't work with Chrome. I tried it and the only issue was mousemelee/hoverplay that doesn't keep attacking ( you have to keep moving your cursor ). Is this all that's wrong with reloader on chrome?
I think it was because chrome does not support unsafewindow.
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Feb 21 2016, 17:42
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(LOL50015 @ Feb 21 2016, 16:27)  I think it was because chrome does not support unsafewindow.
Strange, I got both 1.2 and 1.3 running (IMG:[ invalid] style_emoticons/default/unsure.gif) I am using Tampermonkey though, maybe that's the trick?
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Feb 21 2016, 17:43
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(FabulousCupcake @ Feb 21 2016, 15:13)  If I remembered correctly, it was mentioned that the reloader doesn't work with Chrome. I tried it and the only issue was mousemelee/hoverplay that doesn't keep attacking ( you have to keep moving your cursor ). Is this all that's wrong with reloader on chrome?
This would probably be better discussed in the script thread, but anyway ;P Reloader should™ work with TamperMonkey, i think, but doesn't work without it as a native plugin/script. The following is regarding Vanilla Reloader, without all the add-ins. Problem is, that Reloader uses some features it needs direct access to the page JS for, which it can't reach in chrome due to sandboxing of extensions/scripts. You can work around this by directly injecting it into the site. It's also possible to notify other scripts of a performed reload/action with a small modification. This way you can rewrite the other scripts you use to react to this. As long as those scripts just add some visual components that's fine. For battle scripts, that actually do something, it's a little different, since Reloader changes the way the battle form is submitted, but that's hidden from other scripts, again due to sandboxing, where you then need to offer a different option to submit the form that circumvents this protection (again (IMG:[ invalid] style_emoticons/default/happy.gif)) If your only problem with hoverplay in reloader is that you have to move the mouse, look for CODE // experimental chrome keep going thingie // START and the mousemove listener in Hoverplay 1.9.5 and you should be able to make it work by copy/pasting them in the appropiate places (IMG:[ invalid] style_emoticons/default/cool.gif)
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