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post Feb 18 2016, 13:36
Post #81141
Superlatanium



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QUOTE(Sapo84 @ Feb 18 2016, 10:51) *
Whole set, otherwise you're wasting the T3.

Also in the set in your signature I see no prof cotton and very little juggernaut (also some basic forging would surely be helpful).
That may be part of your problem.
Yeah, in addition to Juggernaut, even forging gears just to 5 is a whole lot better than unforged. I saw a huge difference when I did that. The first 5 forging levels give benefits equivalent to the last 20 (30 -> 50). (the bad news... phazons are 170k or something)
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post Feb 18 2016, 13:40
Post #81142
safmy



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QUOTE(Sapo84 @ Feb 18 2016, 13:51) *

Whole set, otherwise you're wasting the T3.

Also in the set in your signature I see no prof cotton and very little juggernaut (also some basic forging would surely be helpful).
That may be part of your problem.



QUOTE
Yea level is very important, I think you need level 450 to do pf fest comfortably. Also get a willow staff and a prof shoes, but any other prof slot would be fine.


Yea I have a leg cotton cap but not shoes sadly (I missed the deadline by like minutes aghh). I'll swap that round to see if it helps. What do you mean by "basic forging"? Phazons are expensive as tits.

And I'll try imperilling the lot too. Thanks.

I'm definitely focused on getting a willow staff next, I'll be drained to nothing then surely. What prof should I be aiming to get? 700?
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post Feb 18 2016, 13:53
Post #81143
Sapo84



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QUOTE(safmy @ Feb 18 2016, 12:40) *

Yea I have a leg cotton cap but not shoes sadly (I missed the deadline by like minutes aghh). I'll swap that round to see if it helps.

Didn't see it in the signature.
Shoes are perfect for redwood, for willow probably cap is better.
Also depends on how much you will forge.

QUOTE(safmy @ Feb 18 2016, 12:40) *
What do you mean by "basic forging"? Phazons are expensive as tits.

Level 5.
It will be 900k-1M just for phazons, but it's worth it (also even if you salvage it you only lose 1 phazon).
The first 5 levels are the most effective (8.1% improvement in the forged stat) and they require no bindings-

QUOTE(safmy @ Feb 18 2016, 12:40) *

I'm definitely focused on getting a willow staff next, I'll be drained to nothing then surely. What prof should I be aiming to get? 700?

~0.69 if you're going imperil style (so your level X 1.69).
Check this analysis by sssss2, it's pretty interesting.

This post has been edited by Sapo84: Feb 18 2016, 13:53
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post Feb 18 2016, 14:07
Post #81144
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QUOTE(safmy @ Feb 18 2016, 19:40) *

Yea I have a leg cotton cap but not shoes sadly (I missed the deadline by like minutes aghh). I'll swap that round to see if it helps. What do you mean by "basic forging"? Phazons are expensive as tits.

And I'll try imperilling the lot too. Thanks.

I remember that, you bid on a heaven-sent shoes? Thats not for wind.
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post Feb 18 2016, 14:43
Post #81145
nec1986



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About pffest. I did quite big research long time ago. Its not something vital, but maybe someone interested.

Monsters have quite simple behavior. They start with 0-50% mp, usually its around 25%. And on pf they mostly use skill at the next turn after they have enough mana (2/3 of all cases). 95% chance up to 75% mp. That means sometimes it should be mp skill as first attack. But usually we have ~2 standart turns before they use it very often. Why its important? Because mp damage is usually in 3,5-8,5 times stronger than ordinary hit and they doing only around 1,3-1,8 hits per standart turn. Not hard to see single mp skill after ~3 ordinary hits can increase income damage in 2-4 times and its always sp damage. Why we even flee from fest? Because we cant restore sp endlessly. After some time income damage ll be high enough to spend our sp draught, pot, elixir. So indeed casting speed is very important.

Few things which works good for sustain in fest:
1. High hp pool. Less cures, less sp damage.
2. Stability. Randomness always is worse, because when it works more often you have mostly easier playing, but when it doesnt you completely screwed.
3. Casting speed. Its not only reduces ordinary hits, but also chance to get mp skills.

And few mixed. For example, very high depr prof, because this way we dont get situation with 5-7 imperil casts so often. High power, because dead monster cant do damage or simply forge. But its also always intended to make one of that main directions. Or discard bad cases and make it more stable or reduce timeline/income damage.
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post Feb 18 2016, 15:10
Post #81146
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QUOTE(Sapo84 @ Feb 18 2016, 14:53) *

Didn't see it in the signature.
Shoes are perfect for redwood, for willow probably cap is better.
Also depends on how much you will forge.
Level 5.
It will be 900k-1M just for phazons, but it's worth it (also even if you salvage it you only lose 1 phazon).
The first 5 levels are the most effective (8.1% improvement in the forged stat) and they require no bindings-
~0.69 if you're going imperil style (so your level X 1.69).
Check this analysis by sssss2, it's pretty interesting.


Will do. I didn't know you get your phazons back (yay!). I've done it for the legendary radiant and will proceed with the rest as I gather them along. The physical and magical defense is key I'm guessing, and resist/evade chance.

QUOTE(Void Domain @ Feb 18 2016, 15:07) *

I remember that, you bid on a heaven-sent shoes? Thats not for wind.


No I think there was another with elemental shoes. I'm glad I missed out on the heaven-sent cause I didn't end up building heimdall (though I have bits and pieces for it).

The cap

http://hentaiverse.org/pages/showequip.php...;key=1fdf497993
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post Feb 18 2016, 17:50
Post #81147
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Hello, guys, I've have playing this for a time but now I have started to play it daily.

So here goes s my questions.

Is my build up good?

str 40, dex 43, agi 35, end 35, int 41, wis 23

I'll post about my equipment later.
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post Feb 18 2016, 18:04
Post #81148
Sapo84



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QUOTE(Wilfriback @ Feb 18 2016, 16:50) *

Is my build up good?

str 40, dex 43, agi 35, end 35, int 41, wis 23


Pretty hard to say without knowing your build and style.
Still, wis is pretty important (in all styles), so I would suggest to keep it close to the others.
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post Feb 18 2016, 18:09
Post #81149
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QUOTE(Sapo84 @ Feb 18 2016, 11:04) *

Pretty hard to say without knowing your build and style.
Still, wis is pretty important (in all styles), so I would suggest to keep it close to the others.

My style?

I use DW and heal as my usual "strategy ".

I'm interested in using offensive magic.
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post Feb 18 2016, 18:38
Post #81150
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QUOTE(safmy @ Feb 18 2016, 14:10) *

Will do. I didn't know you get your phazons back (yay!).

if you salvage you earn back 90% of the components you used, rounded down. except for bindings (first 5 levels are binding-free, thus that 90% applies past that threshold) and catalysts, which are permanently burned
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post Feb 18 2016, 20:13
Post #81151
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QUOTE(nec1986 @ Feb 18 2016, 20:43) *

About pffest. I did quite big research long time ago. Its not something vital, but maybe someone interested.

Monsters have quite simple behavior. They start with 0-50% mp, usually its around 25%. And on pf they mostly use skill at the next turn after they have enough mana (2/3 of all cases). 95% chance up to 75% mp. That means sometimes it should be mp skill as first attack. But usually we have ~2 standart turns before they use it very often. Why its important? Because mp damage is usually in 3,5-8,5 times stronger than ordinary hit and they doing only around 1,3-1,8 hits per standart turn. Not hard to see single mp skill after ~3 ordinary hits can increase income damage in 2-4 times and its always sp damage. Why we even flee from fest? Because we cant restore sp endlessly. After some time income damage ll be high enough to spend our sp draught, pot, elixir. So indeed casting speed is very important.

Few things which works good for sustain in fest:
1. High hp pool. Less cures, less sp damage.
2. Stability. Randomness always is worse, because when it works more often you have mostly easier playing, but when it doesnt you completely screwed.
3. Casting speed. Its not only reduces ordinary hits, but also chance to get mp skills.

And few mixed. For example, very high depr prof, because this way we dont get situation with 5-7 imperil casts so often. High power, because dead monster cant do damage or simply forge. But its also always intended to make one of that main directions. Or discard bad cases and make it more stable or reduce timeline/income damage.

1. There is no high hp pool in hv, everyone doing pf fest will have 25jug, probably. And its still like paper thin defense.
2. and 3. , So how good is charged vs radiant, get hit less or kill mon faster? Maybe the price is a good indicator?
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post Feb 18 2016, 20:50
Post #81152
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Well, my set isnt so good, so i cant judge with full knowledge. I meant 24k hp mage is completely different from 15k. But, yea, mostly it depends from level. About suffix im not sure. Charged should be better for sustain, because all 5 gives ~17% casting speed and it works for any phase (imperil/attack). ~12% additional magic score is good, but its limited. Still i d always pick that because its faster.

Overall damage in latestage in ~2,5x times higher than at 300 round and almost in 2x than at 500, so its not like single upgrade can make it work. Its not 1h which is good with only block/pmi forge. It should be max in all directions.
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post Feb 18 2016, 21:40
Post #81153
safmy



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QUOTE(nec1986 @ Feb 18 2016, 21:50) *

Well, my set isnt so good, so i cant judge with full knowledge. I meant 24k hp mage is completely different from 15k. But, yea, mostly it depends from level. About suffix im not sure. Charged should be better for sustain, because all 5 gives ~17% casting speed and it works for any phase (imperil/attack). ~12% additional magic score is good, but its limited. Still i d always pick that because its faster.

Overall damage in latestage in ~2,5x times higher than at 300 round and almost in 2x than at 500, so its not like single upgrade can make it work. Its not 1h which is good with only block/pmi forge. It should be max in all directions.


It does help because for bulk of the damage it gives you that wiggle room. But for the high damage 10% of your life, spirit shield takes over and takes off 10% regardless of your health pool. I tried one where I took the HP Tank off abilities, and sure enough almost all attacks took off 10% of my life lol. I believe building mitigation and resist is only so good because of the amount of melee damage you get. If only there was a potency that increased physical defense.

On that note, my profs are as below. Is it enough for the 1.69?

(IMG:[i.imgur.com] http://i.imgur.com/XMSbCYH.png)
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post Feb 18 2016, 21:55
Post #81154
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I'm... trying... to get iron to work and since i'm still at the beginning one simple question.
On firefox i have disabled the "history" to speed things up. On chrome it seems like it's a little tricky but doable.
[www.tekrevue.com] http://www.tekrevue.com/tip/prevent-google...rowser-history/
However does it make ANY difference to hentaiverse or not? (If not, no point i guess).
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post Feb 18 2016, 22:07
Post #81155
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QUOTE(safmy @ Feb 18 2016, 22:40) *

On that note, my profs are as below. Is it enough for the 1.69?


549/365 = 1,496. So its only 1,5 prof factor.
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post Feb 18 2016, 22:27
Post #81156
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QUOTE(Epion @ Feb 19 2016, 03:55) *

I'm... trying... to get iron to work and since i'm still at the beginning one simple question.
On firefox i have disabled the "history" to speed things up. On chrome it seems like it's a little tricky but doable.
[www.tekrevue.com] http://www.tekrevue.com/tip/prevent-google...rowser-history/
However does it make ANY difference to hentaiverse or not? (If not, no point i guess).

Just use incognito mode is ok
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post Feb 18 2016, 23:02
Post #81157
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QUOTE(Epion @ Feb 18 2016, 19:55) *
However does it make ANY difference to hentaiverse or not? (If not, no point i guess).
I don't think so. It appears that entries are stored when you click, not when you post a battle turn, so storing history isn't going to slow you down, probably. The only modification I make is --disk-cache-size=2500000. It can't be too small else the common files will be re-downloaded too much, but if it's too big, too many pages (battle turns) will be stored.
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post Feb 18 2016, 23:07
Post #81158
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QUOTE(nec1986 @ Feb 18 2016, 23:07) *

549/365 = 1,496. So its only 1,5 prof factor.


What about the imperil prof. Does that need to be 1.69 as well?
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post Feb 18 2016, 23:20
Post #81159
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There is only one way to get high depr prof. Its willow staff. In this case with forge and perk you can get up to ~1,6. It helps a bit to get lower damage and also increase clearspeed for imperil mages, but that doesnt mean its good idea to get additional prof besides staff. For example im using redwood staff and my depr prof is 1,25.
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post Feb 19 2016, 01:57
Post #81160
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QUOTE(nec1986 @ Feb 19 2016, 00:20) *

There is only one way to get high depr prof. Its willow staff. In this case with forge and perk you can get up to ~1,6. It helps a bit to get lower damage and also increase clearspeed for imperil mages, but that doesnt mean its good idea to get additional prof besides staff. For example im using redwood staff and my depr prof is 1,25.


Ok after taking the advices in I'm doing Arena new wings in 9min 30sec. It's still a pain cause my imperil only gets 3 mobs at most. So I have to cast imperil sometimes 4-5 times per round cause for whatever reason, the proc sometimes doesn't apply. Is there any way to increase amount of mobs imperil affects? Cause I'm maxed out on better imperil.

(IMG:[i.imgur.com] http://i.imgur.com/yv8Q2hQ.png)
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