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post Feb 10 2016, 13:16
Post #80801
Darknessy



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For power armor, how do prefixes rank?

shielding>savage?
slaughter>protection>balance>warding?
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post Feb 10 2016, 13:29
Post #80802
Superlatanium



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QUOTE(Darknessy @ Feb 10 2016, 11:16) *
For power armor, how do prefixes rank?

shielding>savage?
slaughter>protection>balance>warding?
Shielding power does not exist.

Past a certain point, defense does not matter at all, so offense power is everything. Savage > all. Slaughter > all. If not on GF, Balance > non-Slaughter. If on GF, one might prefer Protection instead of Balance because even as 1h, incoming damage might be something to worry about during late rounds.
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post Feb 10 2016, 13:30
Post #80803
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QUOTE(Darknessy @ Feb 10 2016, 12:16) *

For power armor, how do prefixes rank?

shielding>savage?
slaughter>protection>balance>warding?

shielding power does not exist. mithril does, but still:
Savage > Mithril ~ Elemental prefixes

for suffixes,
Slaughter >> Protection > Balance ~ Warding
something like that
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post Feb 10 2016, 13:32
Post #80804
Sapo84



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QUOTE(FabulousCupcake @ Feb 10 2016, 12:03) *

16/15 is 1.0667
So around 6.67% higher (cap) damage?
When you later hit the endgame on hentaiverse (does it exist?), that higher base value would be valuable.

The formula is 1+ EDB/100.
1 EDB should be around ~1-1.5% higher damage.

QUOTE(Darknessy @ Feb 10 2016, 12:16) *

For power armor, how do prefixes rank?

shielding>savage?
slaughter>protection>balance>warding?

There is no power shielding.
Basically is Savage > everything else.

For suffixes depends on the level.
For low level Protection is quite good (better than Balance), for high level the ranking is reversed.
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post Feb 10 2016, 16:11
Post #80805
Void Domain



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QUOTE(Sapo84 @ Feb 10 2016, 19:32) *

The formula is 1+ EDB/100.
1 EDB should be around ~1-1.5% higher damage.
There is no power shielding.
Basically is Savage > everything else.

For suffixes depends on the level.
For low level Protection is quite good (better than Balance), for high level the ranking is reversed.

Shielding power is op. With that I think I will play 2h (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 10 2016, 16:23
Post #80806
Sapo84



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QUOTE(Void Domain @ Feb 10 2016, 15:11) *

Shielding power is op. With that I think I will play 2h (IMG:[invalid] style_emoticons/default/laugh.gif)

Shielding power of the nimble then (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 10 2016, 16:41
Post #80807
nobody_xxx



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QUOTE(Void Domain @ Feb 10 2016, 21:11) *

Shielding power is op. With that I think I will play 2h (IMG:[invalid] style_emoticons/default/laugh.gif)

estoc will become king of melee weapon once again (IMG:[invalid] style_emoticons/default/happy.gif)
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post Feb 10 2016, 18:17
Post #80808
DarkerBlood



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Stats:
(IMG:[i.imgur.com] http://i.imgur.com/8OCVcuz.png) (IMG:[i.imgur.com] http://i.imgur.com/qplHBcT.png)

Equipment:
Staff
Head
Chest
Hands
Legs
Feet

I would like to know if there's anything more I can do to improve my ability to finish arenas on higher difficulties.

I can currently complete all of the short-to-medium length arenas 9/10 times but will occasionally die when restoratives/mitigation can't manage the burst from 8-10 monsters at the start of a round.
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post Feb 10 2016, 18:21
Post #80809
FabulousCupcake



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+100 agility should help with survivability problems.
Oh, featherweight that staff too for minimum burden.

This post has been edited by FabulousCupcake: Feb 10 2016, 18:22
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post Feb 10 2016, 18:24
Post #80810
Cleavs



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QUOTE(FabulousCupcake @ Feb 10 2016, 17:21) *

+100 agility should help with survivability problems.

indeed

[edit]: and probably even a robe of the elementalist

This post has been edited by Scremaz: Feb 10 2016, 18:25
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post Feb 10 2016, 18:24
Post #80811
Sapo84



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QUOTE(DarkerBlood @ Feb 10 2016, 17:17) *

I would like to know if there's anything more I can do to improve my ability to finish arenas on higher difficulties.

0) (forgot this) Raise agility, it should be way higher than that
1) Equip a prof cotton, at least you should aim at 0.68-0.7 prof (this means elemental prof = your level * 1.68)
2) Replace superior/exquisite equips
3) Get jug on armors
4) forging
5) wait till lvl 310 for no cooldown imperil

This post has been edited by Sapo84: Feb 10 2016, 18:25
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post Feb 10 2016, 18:27
Post #80812
Void Domain



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QUOTE(DarkerBlood @ Feb 11 2016, 00:17) *


I would like to know if there's anything more I can do to improve my ability to finish arenas on higher difficulties.

I can currently complete all of the short-to-medium length arenas 9/10 times but will occasionally die when restoratives/mitigation can't manage the burst from 8-10 monsters at the start of a round.

Make agi as high as your other high stats. Use scroll of life/keep your sp high so you dont get 1 shot.
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post Feb 10 2016, 18:29
Post #80813
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QUOTE(Sapo84 @ Feb 11 2016, 00:24) *

0) (forgot this) Raise agility, it should be way higher than that

Only crazy people count from 0 (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Feb 10 2016, 18:31
Post #80814
DarkerBlood



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QUOTE(FabulousCupcake @ Feb 11 2016, 00:21) *

Oh, featherweight that staff too for minimum burden.


On the stats page that takes me down to "0.4" burden but evade only goes up to 35.1%

My first instinct is that the stats page doesn't accurately reflect the actual change (clearly not 4/3% per point like the wiki says) but I've tried it before and haven't noticed a difference to be honest.

This post has been edited by DarkerBlood: Feb 10 2016, 18:35
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post Feb 10 2016, 18:37
Post #80815
safmy



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Crap, changed my email and it's now on lock down >_>

Was not getting notifications from the other one ahhhh!

No mm for 24 hours, not sure I can survive this drought.

Being on point though. Why is force shield better than the standard one? It has higher block chance? The wiki doesn't seem to have "force" included in its list of prefixes.
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post Feb 10 2016, 18:46
Post #80816
FabulousCupcake



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QUOTE(safmy @ Feb 10 2016, 17:37) *

Being on point though. Why is force shield better than the standard one? It has higher block chance? The wiki doesn't seem to have "force" included in its list of prefixes.


You want high interference, it fucks enemy spells and saves your ass
It has higher block chance, yes.

QUOTE


On the stats page that takes me down to "0.4" burden but evade only goes up to 35.1%

My first instinct is that the stats page doesn't accurately reflect the actual change (clearly not 4/3% per point like the wiki says) but I've tried it before and haven't noticed a difference to be honest.

iirc it's rounded down on the %4, so it's effectively 1*3%
0.97 * 35.1 evade chance = 34; which was the value without featherweight charm.

This post has been edited by FabulousCupcake: Feb 10 2016, 18:48
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post Feb 10 2016, 18:49
Post #80817
Cleavs



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QUOTE(safmy @ Feb 10 2016, 17:37) *

Crap, changed my email and it's now on lock down >_>

Was not getting notifications from the other one ahhhh!

No mm for 24 hours, not sure I can survive this drought.

Being on point though. Why is force shield better than the standard one? It has higher block chance? The wiki doesn't seem to have "force" included in its list of prefixes.

Force Shield is a slot, just like Buckler and Kite Shield. however yep, it's for its higher block. the only other kind of shields that can compete with them is Buckler, but only if it comes with Barrier suffix - therefore Forces have a bigger pool to pick from.
on the other hand, they require a special component to be upgraded and have very high ITR, thus they are not suggested for Battlecaster route. for standard melee builds they are the best though
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post Feb 10 2016, 19:06
Post #80818
Sapo84



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QUOTE(Void Domain @ Feb 10 2016, 17:29) *

Only crazy people count from 0 (IMG:[invalid] style_emoticons/default/rolleyes.gif)

I didn't count from 0, I forgot the main advise and I edited the post by adding it as 0 (didn't want to rename the other points (IMG:[invalid] style_emoticons/default/heh.gif)).
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post Feb 10 2016, 19:32
Post #80819
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Oh, well, Force Shields are for Heavy Armor guys'n'gals. The interference of about 40 kills all the fun in using them with light (yes, you can argue against that). Looking on the beefy 40+% block you can without forging it makes it the type of shield you want to have as non-casting class.

The alternatives for light armored players are Kite Shields and Bucklers have about 30% block and may be even better on a Buckler with the Barrier suffix at about 40%.

The only Shield for a niche mage (if someone likes the idea of this) is the Buckler with Battlecaster suffix, preferably with Dex, Agi and End as well as the Agile prefix. Mithril makes no sense when the difference is about 0.4 burden. But there is no "wand" or decent 1h available for such a build in this version of HV.
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post Feb 10 2016, 20:12
Post #80820
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Do "vampire" weapons take siphon your health or your enemies' health?
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