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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 5 2009, 09:30
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(killa @ Nov 5 2009, 02:33)  what does oc do becides my ulti
OC increases the damage you deal with physical attacks. I believe it was an extra 1% damage for every point in OC ( I could be wrong on the number). Also you might want to move the ability points from exp to something else depending on if you would prefer to last longer or level up faster.
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Nov 5 2009, 09:35
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(Lord_Obagon @ Nov 5 2009, 04:30)  OC increases the damage you deal with physical attacks. I believe it was an extra 1% damage for every point in OC ( I could be wrong on the number). Also you might want to move the ability points from exp to something else depending on if you would prefer to last longer or level up faster.
You get a dmg bonus of 1/2 of your OC. Ie. If you have 50 Overcharge, you get a 25% dmg bonus. 100 Overcharge = 50% bonus etc. The bonus is not immediate. Using physical attacks causes your overcharge gauge to fill up, and your bonus is whatever your OC is at any one time. The base overcharge max is 100, so obviously if you get it up to 200 with overcharge boost then you can have a 100% dmg bonus. Mine currently goes to 210, though if I had more ability points I could get it up to 130 I believe. This post has been edited by DemonEyesBob: Nov 5 2009, 09:37
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Nov 5 2009, 13:38
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pbVeteran
Group: Gold Star Club
Posts: 981
Joined: 20-May 09

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QUOTE(Panuru @ Nov 5 2009, 02:56)  Wait a minute...700? Your magic rating is 33 below mine, your elemental ratings are lower, your equipment bonus to magic damage is lower, you have a 25% interference, and you're using a tier 1 elemental spell...and you're doing more damage than I am? Flare (with meteor maxed) tops out at about 500 against fire-weak monsters for me (non-critical hit). My interference is zero. How does that make sense?
edit: Maybe the monsters' resistance scaling up? Though with a level difference of 17, I wouldn't think it would scale so disproportionally.
If you get Proc on monster which is weak to that element naturaly [or have no rezistance whatsoever] it greatly increases damage I now thoroughly tested it and to correct it 180 - 350 normal weakness - 300 - 700 weakened with proc or with channeling Maybe I am lucky on criticals I do not read damage logs thoroughly (IMG:[ invalid] style_emoticons/default/smile.gif) Edit: Do OC Increases Magic Damage as well ? Edit2: Last Hourly  last hit is not shown was inferno for 293 Dmg on tentacle monster Edit3: Maybe its only my theory but it seems like even at nightmare [has to test it now again cause I was not doing nightmare on 0.4.1 yet] the rezist factor was roughly the same [except I had to move them down from much higher HP] This post has been edited by pbVeteran: Nov 5 2009, 15:08
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Nov 5 2009, 17:34
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(pbVeteran @ Nov 5 2009, 06:38)  If you get Proc on monster which is weak to that element naturaly [or have no rezistance whatsoever] it greatly increases damage I now thoroughly tested it and to correct it 180 - 350 normal weakness - 300 - 700 weakened with proc or with channeling Maybe I am lucky on criticals I do not read damage logs thoroughly (IMG:[ invalid] style_emoticons/default/smile.gif) Edit: Do OC Increases Magic Damage as well ? Edit2: Last Hourly  last hit is not shown was inferno for 293 Dmg on tentacle monster Edit3: Maybe its only my theory but it seems like even at nightmare [has to test it now again cause I was not doing nightmare on 0.4.1 yet] the rezist factor was roughly the same [except I had to move them down from much higher HP] overcharge does nothing to magic, although I really wish tenboro would change this, and also let it get filled with magic casts. Also you should really think about swaping out your plate piece for maybe some mail, or at the very least something closer to your level so the interference isn't quite so high compared to the item quality when adjusted. Letting interference have a chance for your spells to fail just isn't worth it for a caster. QUOTE(killa @ Nov 4 2009, 23:03)  Hello guys here is my exact gear [ hv.e-hentai.org] Superior mithril scythe of the ox[ hv.e-hentai.org] Flimsy titanium chainmail coif of the Thunder-child[ hv.e-hentai.org] Average iron plate cuirass of the Spirit-ward[ hv.e-hentai.org] Fine steel plate gauntlets of the fire-eater[ hv.e-hentai.org] Fine sapphire chainmail chausses of warding[ hv.e-hentai.org] Average sapphire chainmail boots of wardingwhats wrong with my char i cant really go for that long on normal i just want a hack and slash char thats lasts for a while You probably want to look for gear that isn't elementally resistant since it's just not as good as something of protection. You should probably either get a new weapon (preferably a longsword of balance with a nice bleed), or get your natural hit up, meaning more dex/agi. I would drop all those points in EXP boost and put them in overcharge, and probably pick up weaken, although you can probably wait a little on getting weaken though, although getting it now may help since you can start working on proficiency. Also work on you armor and wep proficiency, looks like you were sword and board before and so 2H is a bit behind.
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Nov 6 2009, 12:13
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pbVeteran
Group: Gold Star Club
Posts: 981
Joined: 20-May 09

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QUOTE(uth @ Nov 5 2009, 18:34)  Also you should really think about swaping out your plate piece for maybe some mail, or at the very least something closer to your level so the interference isn't quite so high compared to the item quality when adjusted. Letting interference have a chance for your spells to fail just isn't worth it for a caster.
That plate piece have almost half of my Absorption/mitigation in it But yea it wants something to replace it for in arenas for quick run (IMG:[ invalid] style_emoticons/default/smile.gif)
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Nov 6 2009, 19:47
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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Can you please help me to decide: I want to buy a Nice Hat (with armor plating) for Real Defense, in order to suffer a bit less when mobs land a hit on my paper-clad body. I found several interesting pieces, and now simply don't know what would be better to buy. Said pieces are (with quickstats scaled to my level): - [ hv.e-hentai.org] Fine Mithril Chainmail Coif of Deflection ( PhAbs 4.8 (2.0); PhMit 3.2 (2.7); MagAbs 4.8 (2.0); MagMit 2.5 (2.2) | Burden 14.2; Interfer 8.5 Mits: Crush 2.8 (2.4); Slash 4.0 (3.4); Pierce 2.3 (2.0) Attr: Str 0.4 (0.1); End 0.4 (0.1) ) Most expensive (2806c) but has rather sizable Peirce mit. - [ hv.e-hentai.org] Fine Emerald Chainmail Coif of Protection( PhAbs 7.0 (2.5); PhMit 3.2 (2.6); MagAbs 4.1 (1.4); MagMit 3.2 (2.6); Burden 14.5; Interfer 8.7 Mits: Crush 3.3 (2.7); Slash 4.9 (4.0); Pierce 1.9 (1.6) Attrib Bonuses: End 1.3 (0.4) ) Best chain overall, with slightly lover magic absorb, pierce mit and insignificantly more compromises. 2600c - [ hv.e-hentai.org] Fine Sapphire Chainmail Coif of Dampening( PhAbs 6.8 (2.1); PhMit 2.6 (2.1); MagAbs 5.0 (1.6); MagMit 2.7 (2.2) | Burden 11.3; Interfer 12.4 Mits: Crush 5.6 (4.4); Slash 5.3 (4.2); Pierce 0.8 (0.6) ) Lighter but less comfortable (still in the Interference limits of replaced item), trades Pierce mit for beter Crush and Slash ones, best Magic Absorb. But no stat bonuses... 2500c And last but not least, - [ hv.e-hentai.org] Fine (Sapphire) Leather Helmet of Protection( PhAbs 6.0 (1.8); PhMit 3.2 (2.6); MagAbs 3.2 (1.0); MagMit 2.2 (1.7); Evade 1.7 (1.4); Resist 2.8 (2.2); | Burden 7.8; Interfer 8.4 Mits: Crush 2.0 (1.6); Slash 0.7 (0.5); Piere 0.1 (0.1) Attrib Bonuses: Str 1.0 (0.3); Dex 2.0 (0.5); Agi 0.5 (0.1) ) Sizably less protective, but have Evade AND Resist. And least expensive! 1050c So, what do you think? (Build: mage) This post has been edited by hen_Z: Nov 6 2009, 19:52
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Nov 7 2009, 00:25
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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If you are a mage going for any heavy at all is a bad choice.
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Nov 7 2009, 00:37
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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How the hell do mages survive? Their supportive/curative profs can't be that much better than mine, and I get hit for 250-350 by two of the minibosses, as well as on occasion by the peacock and whale and regular mob skills. Without any heavy armor, how much are you mages getting hit for each turn?
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Nov 7 2009, 02:19
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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How many times are they not getting hit at all thanks to better evade chance and action speed? It must at least partly balance things out. QUOTE(Eutopia @ Nov 6 2009, 22:25)  If you are a mage going for any heavy at all is a bad choice.
You can probably get away with one piece as long as it has relatively low interference, and the first two pieces are pretty good in that department. I wouldn't want the Sapphire Chainmail Coif of Dampening, but apart from that I'm really not sure which one I would go for. I'd ignore the stat bonuses though - none of them amount to much.
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Nov 7 2009, 02:30
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Can one of the experts who actually remembers what Bubblegum and Flower Vase do please update this page: http://ehwiki.org/wiki/Items
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Nov 7 2009, 04:28
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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Well I keep my interference at 17 while dual wielding so basically I have mage like gear, and its pretty much all based on evade and attack speed. And you can get a good chunk of proficiency from phase gear and a staff.
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Nov 7 2009, 07:35
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(DemonEyesBob @ Nov 6 2009, 16:37)  How the hell do mages survive? Their supportive/curative profs can't be that much better than mine, and I get hit for 250-350 by two of the minibosses, as well as on occasion by the peacock and whale and regular mob skills. Without any heavy armor, how much are you mages getting hit for each turn?
White Bunneh hits me for about 71 (out of 590) on Normal, and lesser monsters do about 40 on a normal attack. Shield takes 11 (I think) more off of that for me. Special attacks are where I get clobbered. Keeping an eye on HP and blasting the most dangerous beasties first is how I survive. Dodging 20% or 25% (physical and magic) of attacks doesn't hurt. Getting past round 5 or so in grindfest depends a lot on second wind, now that ether theft got changed.
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Nov 7 2009, 07:59
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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Where are you running into White Bunneh?? if its Item world or grindfest the dmg is reduced pretty drastically based on the round so its kind of a moot point.
I actually like the ether theft change alot when I decide to be a caster, makes spamming aoe very effective especially since channeling is pretty kick ass.
This post has been edited by uth: Nov 7 2009, 08:01
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Nov 7 2009, 08:13
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Panuru
Group: Gold Star Club
Posts: 6,351
Joined: 14-July 08

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QUOTE(uth @ Nov 6 2009, 23:59)  Where are you running into White Bunneh?? if its Item world or grindfest the dmg is reduced pretty drastically based on the round so its kind of a moot point.
I actually like the ether theft change alot when I decide to be a caster, makes spamming aoe very effective especially since channeling is pretty kick ass.
I've never gotten channeling to trigger, so I couldn't say. I ran into Bunneh on normal grindfest.
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Nov 7 2009, 17:40
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hen_Z
Group: Members
Posts: 499
Joined: 31-August 09

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QUOTE(Panuru @ Nov 7 2009, 11:13)  I've never gotten channeling to trigger, so I couldn't say.
I am getting Channeling about every 10+5 ETs proced, and actually use it for free and long-lasting Shield for better grind survival... Yes, Channeling kicks ass, but is on rare side. QUOTE(Eutopia @ Nov 7 2009, 03:25)  If you are a mage going for any heavy at all is a bad choice.
Isn't it is all fine unless over 20 Interfere total? My Shield spell doesn't hold enough damage for me to go without additional armor comfortably, and one chain I got from drops helped me well and didn't impact much on performance, so better Chain with similar compromise would even better (I suppose). Well, I figured I'd better just buy both "best" chain and Leather and try what works out better. Thanks for the answers! This post has been edited by hen_Z: Nov 7 2009, 17:45
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Nov 7 2009, 18:09
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dap00
Group: Gold Star Club
Posts: 1,609
Joined: 8-December 08

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QUOTE(hen_Z @ Nov 7 2009, 07:40)  Isn't it is all fine unless over 20 Interfere total? My Shield spell doesn't hold enough damage for me to go without additional armor comfortably, and one chain I got from drops helped me well and didn't impact much on performance, so better Chain with similar compromise would even better (I suppose). Well, I figured I'd better just buy both "best" chain and Leather and try what works out better.
I'm doing my best to become something of a battle mage. Wearing all cloth is great for magic accuracy, but then there's defense to consider. Currently I'm all cloth with two bleeding Battlecaster daggers that have decent parry. It works for the most part, but Arenas can really take it out of you sometimes. On the other hand, I beat Blazing Field - Normal last night for the second time, and it wasn't nearly as hard as I remember when I was doing sword and board. There were a few tight spots, but nothing an item slot or three didn't handle. Before this I was going into Arenas with two pieces of heavy armor and a staff, in an attempt to cut down on some of the damage. And while I have improved my staff prof, a staff tends to be limited in terms of physical attack, it can't make anything bleed, and (to my knowledge) can't parry. But lately I'm finding that magic without a staff (and even Ether Theft) has good points. With a staff, I tended to fire off too many spells too quickly, and then get stuck whacking monsters to regain MP while they beat me down. Now, though, I have the daggers to fall back on, and can even switch between magic and physical attacks to build up Overcharge, and conserve MP while it builds back up. And I'm doing all that in full cloth armor (though most of it is Gossamer). My point being that if you find other ways to cover your defenses (and I'm not really including Shield in that), you can afford to stick with cloth. And by the way, I'm no expert. I just bought their gear. (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Nov 7 2009, 20:41
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pbVeteran
Group: Gold Star Club
Posts: 981
Joined: 20-May 09

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Staff have parry but really low and I do not seen staff with parry bonus yet [I have now 0,4% parry which is almost nonexistant chance]
This post has been edited by pbVeteran: Nov 7 2009, 20:41
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Nov 7 2009, 20:54
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uth
Group: Gold Star Club
Posts: 1,849
Joined: 28-December 08

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QUOTE(pbVeteran @ Nov 7 2009, 13:41)  Staff have parry but really low and I do not seen staff with parry bonus yet [I have now 0,4% parry which is almost nonexistant chance]
The parry you get while using a staff is from your DEX. I don't think staffs can have a parry bonus.
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Nov 7 2009, 23:02
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(hen_Z @ Nov 7 2009, 16:40) 
Isn't it is all fine unless over 20 Interfere total?
What you are talking about is the chance of magic being interfered, but having 20 Interference will still reduce your offensive magic damage with 20%.
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