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post Jan 7 2016, 04:11
Post #79081
formigao



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QUOTE(Superlatanium @ Jan 7 2016, 00:03) *

Soulfusing mainhand rapier will have a significantly greater effect, and also lets you IW to 10 and forge to 5 without worrying about wasted investment. But if you've already done that, then sure, Mag Power Protection will last you a while, even if it's missing Dex.


im using this one:

http://hentaiverse.org/pages/showequip.php...;key=dc9cb5ac39

i dont really get it about IW.

about needing to reforge and losing every upgrade

so havent done yet.

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post Jan 7 2016, 04:39
Post #79082
Superlatanium



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QUOTE(formigao @ Jan 7 2016, 02:11) *
im using this one:

http://hentaiverse.org/pages/showequip.php...;key=dc9cb5ac39

i dont really get it about IW.

about needing to reforge and losing every upgrade

so havent done yet.
All you really need is IW 10, which gives you +20-25% damage. If you want you can reforge on the first upgrade only if you get something other than Butcher or Fatality, and you'll probably come out with a good result on IW 10 - and it'll only cost you the equivalent of a single artifact on average, which you'll more than likely find along the way. That's if you can IW with any efficiency. If you can't, find something worth IWing and get someone else to IW it for you, if you're going to soulfuse it and use it for 70+ levels, it's definitely worth it.
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post Jan 7 2016, 05:17
Post #79083
formigao



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just droped this : http://hentaiverse.org/pages/showequip.php...;key=9b2e1189a3

worth something ?
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post Jan 7 2016, 05:29
Post #79084
izpekopon



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QUOTE(nec1986 @ Jan 7 2016, 03:09) *

Btw, do you have jug/hp perk?

Vitals
112% HP Boost.
Maxed hp tank from ap, 6jug potency. (IMG:[invalid] style_emoticons/default/dry.gif)

QUOTE(formigao @ Jan 7 2016, 11:17) *

Its actually pretty decent.
level bounded to, is pretty low (lv210), its around that level range that people are advised to stick to using light armor.
Reinforced prefix, Protection suffix.

This post has been edited by izpekopon: Jan 7 2016, 11:22
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post Jan 7 2016, 07:00
Post #79085
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Hey, I'm a former player who just got back into the game. I had stopped playing a few years ago, so naturally the first thing I did was re-equip everything. Now, I have a full set of shade XXX of the fleet all set at level 72 (IMG:[invalid] style_emoticons/default/rolleyes.gif) . I've no idea what to do with them.

Can anyone tell me what I should do when I start to outlevel all this? Is any of it worth soulbinding/selling/donating?

I'll link the items just in case they're worth looking at.

Superior Shade Helmet of the Fleet

Average Shade Breastplate of the Fleet

Superior Shade Gauntlets of the Fleet

Fine Shade Leggings of the Fleet

Average Shade Boots of the Fleet

This post has been edited by McTanker: Jan 7 2016, 07:02
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post Jan 7 2016, 07:06
Post #79086
izpekopon



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QUOTE(McTanker @ Jan 7 2016, 13:00) *

Hey, I'm a former player who just got back into the game. I had stopped playing a few years ago, so naturally the first thing I did was re-equip everything. Now, I have a full set of shade XXX of the fleet all set at level 72 (IMG:[invalid] style_emoticons/default/rolleyes.gif) . I've no idea what to do with them.

Can anyone tell me what I should do when I start to outlevel all this? Is any of it worth soulbinding/selling/donating?

I'll link the items just in case they're worth looking at.

Superior Shade Helmet of the Fleet

Average Shade Breastplate of the Fleet

Superior Shade Gauntlets of the Fleet

Fine Shade Leggings of the Fleet

Average Shade Boots of the Fleet

Not worth to soul-bind, sell/donate.
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post Jan 7 2016, 07:08
Post #79087
Superlatanium



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QUOTE(McTanker @ Jan 7 2016, 05:00) *
Can anyone tell me what I should do when I start to outlevel all this? Is any of it worth soulbinding/selling/donating?
Junky, probably not even worth wearing, let alone selling etc.
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post Jan 7 2016, 07:25
Post #79088
McTanker



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Thanks. That figures.... (IMG:[invalid] style_emoticons/default/cry.gif)

I think someone earlier in this thread mentioned sticking with average gear til level 200+? What about/when should I soulbind a weapon? Thanks again!
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post Jan 7 2016, 07:43
Post #79089
Superlatanium



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QUOTE(McTanker @ Jan 7 2016, 05:25) *
I think someone earlier in this thread mentioned sticking with average gear til level 200+? What about/when should I soulbind a weapon?
That's right. Due to how quickly equipment becomes trash at lower levels, even Superiors won't last you more than a few levels more than Averages, so it's easier to go with all Averages which can be bought level unassigned from the bazaar (or other players).

As soon as you can find a weapon worth IWing to 10 and soulfusing (Exq+ prefixed rapier of Slaughter or Nimble with Dex), do it - but that's probably a ways away for you.
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post Jan 7 2016, 08:13
Post #79090
McTanker



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QUOTE(Superlatanium @ Jan 7 2016, 07:43) *

That's right. Due to how quickly equipment becomes trash at lower levels, even Superiors won't last you more than a few levels more than Averages, so it's easier to go with all Averages which can be bought level unassigned from the bazaar (or other players).


That's actually quite depressing to hear (IMG:[invalid] style_emoticons/default/sad.gif)

So I guess the next hundred or so levels is farming enough credits for a decent weapon? Hopefully I'll see you on the other side (IMG:[invalid] style_emoticons/default/biggrin.gif)

Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no?
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post Jan 7 2016, 08:31
Post #79091
izpekopon



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QUOTE(McTanker @ Jan 7 2016, 14:13) *

That's actually quite depressing to hear (IMG:[invalid] style_emoticons/default/sad.gif)

So I guess the next hundred or so levels is farming enough credits for a decent weapon? Hopefully I'll see you on the other side (IMG:[invalid] style_emoticons/default/biggrin.gif)

Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no?

Using scripts makes the game less tedious, i recommend this one for melee;
QUOTE(Hoheneim @ Nov 19 2015, 00:01) *

Here's my version of the Reloader Script:

Attached File  Reloader2.user.js.txt ( 26.8k ) Number of downloads: 259


Features Added:

1. Light Blue highlight color alert for Channeling and Channel gem Icon
2. Green highlight color alert for when Spirit Shield spell is about to run out
3. Replaced monster letters with numbers
4. Advanced Skill Hotkey Handling: Numpad + key to cycle weapon skills first, Enter to cycle Fus-Roh-Dah first. Handles OFC too.

Hotkey usage: cycle through the skills to select the desired one, then attack any monster to activate the skill

Minor fixes to existing code:

round counter shown above monster slots
hidden "next round" pop-up, so it won't flash at end of round
removed additional classes for the duration effects, styles handled in the relevant sections
The parts modified by me are pointed out by a comment, so you know you have to blame me if I botched something...
Bug reports, suggestion and constructive criticism are always welcome.

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post Jan 7 2016, 08:35
Post #79092
Superlatanium



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QUOTE(McTanker @ Jan 7 2016, 06:13) *
That's actually quite depressing to hear (IMG:[invalid] style_emoticons/default/sad.gif)

Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no?
1. Blame 10b, he didn't like newbies being able to use decent equipment.

2. No. Use as much as you can.
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post Jan 7 2016, 08:36
Post #79093
DrasticMeasures



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Is Legendary Onyx Force Shield of Protection worth soulfusing
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post Jan 7 2016, 08:41
Post #79094
nobody_xxx



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QUOTE(DrasticMeasures @ Jan 7 2016, 13:36) *

yes , until you can find 0.82+ force shield or buckler of barrier since that force shield is 0.81 shield (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 7 2016, 09:01
Post #79095
izpekopon



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Big thanks to Superlatanium for the help in scripting imperil.
Significant improvement in t/s and clear time, compared to previously.
(IMG:[emoticoner.com] http://emoticoner.com/files/emoticons/onion-head/beg-onion-head-emoticon.gif?1292862490)

Attached Image

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post Jan 7 2016, 09:11
Post #79096
Void Domain



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QUOTE(Sapo84 @ Jan 7 2016, 09:01) *

Since the topic rapier vs other weapon was brought up by Epion (and since I agree with the fact that rapier are not so good that they make everything else irrelevant) I did some test comparing two of my 1H weapon
Magnificent Ethereal Rapier of Slaughter with mild forging with Fire Strike
Legendary Fiery Shortsword of Slaughter good WD + basic forging

The additional forging on the rapier should, more or less, make the rapier comparable to a basic forged leg rapier (base WD some something like 45.5, so pretty good already).

I did the last non SG arena in PFUDOR and compared the time (I did the rapier before dawn of the day, shortsword after, same settings, same browser, same stats, I did not use the exp in any way, both were cold infused).
The order was 100->80->90

Rapier
Attached ImageAttached ImageAttached Image
Shortsword
Attached ImageAttached ImageAttached Image

100 rounds arena run on shortsword was pretty shitty, I could have shaved 10-15s easily, the others were more or less good, even if I could have adapted more to the shortsword style, which is a bit different to rapier.
In the end rapier is faster, but the difference is no more than 3-4% in normal arenas, and is due to > PL1600 Giants/big HP monsters where the shortsword struggle because of the lack of PA.
SGs are also a big problem (to get a good time against them imperil is probably needed).

I have no axe to test, but it may be possible that axe outperforms rapier in non-SG arenas.

Interesting, so its like redwood vs willow? That is they are actually quite close.
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post Jan 7 2016, 09:20
Post #79097
nec1986



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QUOTE(izpekopon @ Jan 7 2016, 06:29) *

112% HP Boost.
Maxed hp tank from ap, 6jug potency. (IMG:[invalid] style_emoticons/default/dry.gif)


Overall hp amount is quite important for mage. Simple example if you have 15k and cure at 35% then for 100k income damage you need 100/(15*0,65)= 10,25 full-cures. With 20k hp its 100/(20*0,65)= 7,7. Its slightly more complicated in real fight, but if you ll get a bit upgrade in hp and with levels better native defense, also maybe better magic score and casting speed, then cures wont be so often. For example i have quite average set and using in ordinary arenas 1 cure each ~6 rounds. Its not very often.

This post has been edited by nec1986: Jan 7 2016, 09:23
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post Jan 7 2016, 09:26
Post #79098
izpekopon



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QUOTE(nec1986 @ Jan 7 2016, 15:20) *

Overall hp amount is quite important for mage. Simple example if you have 15k and cure at 35% then for 100k income damage you need 100/(15*0,65)= 10,25 full-cures. With 20k hp its 100/(20*0,65)= 7,7. Its slightly more complicated in real fight, but if you ll get a bit upgrade in hp and with levels better native defense, also maybe better magic score and casting speed, then cures wont be so often. For example i have quite average set and using in ordinary arenas 1 cure each ~6 rounds. Its not very often.

Yea, i'm still farming soul fragments to fuse, before i can start to try IWing my armor for jug.
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post Jan 7 2016, 11:25
Post #79099
Sapo84



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QUOTE(Void Domain @ Jan 7 2016, 08:11) *

Interesting, so its like redwood vs willow? That is they are actually quite close.

Yes and no (also I'm no mage so I cannot comment on willow vs redwood, but I imagine the difference is less than 3% there).
Dæmon Duality (10% damage increase, one of the best upgrade you can get), gave me 6-7% clearspeed, the 3-4% difference between rapier and shortsword is still pretty significant.
Given my test I would choose a leg shortsword over an exquisite rapier or a bad mag with 2PAB, but other than that rapier is still king.

Also I didn't explain what I meant when I said "shortsword plays differently".
To maximize the speed you have to switch target early, basically you have to switch target when the current one has still 1/4 of the hp, bleed and counter-attacks usually finish the job for you.
If you go rapier style and focus on one target until it's dead shortsword is significantly slower.
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post Jan 7 2016, 11:50
Post #79100
nec1986



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I think willow with imperil gives absolutely huge difference, because its usually pf and high level player and both that things means high monsters resist.

Simple example without much calculations. Average resist is only 20% against 9 monsters for imperiling.
Redwood. 14% counter-resist from perk+prof with 20% 5pen. Result - 4.21t/round
Willow. 29,5% from perk+prof, 20% from 5 pen and 13,5% native is staff. Result 3,67t/round

And to get ~0,6t/round with forge is incredibly hard. For example i have 10% damage perk, with 30% i can get something similar and i still dont have much overdamage reduction because low forge. With bigger forging difference might be lower.
Sure if we speak in general then 600 turns per full fest isnt something incredibly big, but for mages after they get legendary gear with small forge its almost cap result and each small step cost huge amount of credits. So its definitely quite big difference.

This post has been edited by nec1986: Jan 7 2016, 11:58
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