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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Jan 7 2016, 04:11
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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QUOTE(Superlatanium @ Jan 7 2016, 00:03)  Soulfusing mainhand rapier will have a significantly greater effect, and also lets you IW to 10 and forge to 5 without worrying about wasted investment. But if you've already done that, then sure, Mag Power Protection will last you a while, even if it's missing Dex.
im using this one: http://hentaiverse.org/pages/showequip.php...;key=dc9cb5ac39i dont really get it about IW. about needing to reforge and losing every upgrade so havent done yet.
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Jan 7 2016, 04:39
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(formigao @ Jan 7 2016, 02:11)  im using this one: http://hentaiverse.org/pages/showequip.php...;key=dc9cb5ac39i dont really get it about IW. about needing to reforge and losing every upgrade so havent done yet. All you really need is IW 10, which gives you +20-25% damage. If you want you can reforge on the first upgrade only if you get something other than Butcher or Fatality, and you'll probably come out with a good result on IW 10 - and it'll only cost you the equivalent of a single artifact on average, which you'll more than likely find along the way. That's if you can IW with any efficiency. If you can't, find something worth IWing and get someone else to IW it for you, if you're going to soulfuse it and use it for 70+ levels, it's definitely worth it.
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Jan 7 2016, 05:17
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formigao
Group: Members
Posts: 212
Joined: 22-October 12

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Jan 7 2016, 05:29
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(nec1986 @ Jan 7 2016, 03:09)  Btw, do you have jug/hp perk?
Vitals 112% HP Boost. Maxed hp tank from ap, 6jug potency. (IMG:[ invalid] style_emoticons/default/dry.gif) QUOTE(formigao @ Jan 7 2016, 11:17)  Its actually pretty decent. level bounded to, is pretty low (lv210), its around that level range that people are advised to stick to using light armor. Reinforced prefix, Protection suffix. This post has been edited by izpekopon: Jan 7 2016, 11:22
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Jan 7 2016, 07:08
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(McTanker @ Jan 7 2016, 05:00)  Can anyone tell me what I should do when I start to outlevel all this? Is any of it worth soulbinding/selling/donating? Junky, probably not even worth wearing, let alone selling etc.
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Jan 7 2016, 07:25
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McTanker
Newcomer
 Group: Members
Posts: 30
Joined: 10-May 11

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Thanks. That figures.... (IMG:[ invalid] style_emoticons/default/cry.gif) I think someone earlier in this thread mentioned sticking with average gear til level 200+? What about/when should I soulbind a weapon? Thanks again!
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Jan 7 2016, 07:43
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(McTanker @ Jan 7 2016, 05:25)  I think someone earlier in this thread mentioned sticking with average gear til level 200+? What about/when should I soulbind a weapon? That's right. Due to how quickly equipment becomes trash at lower levels, even Superiors won't last you more than a few levels more than Averages, so it's easier to go with all Averages which can be bought level unassigned from the bazaar (or other players). As soon as you can find a weapon worth IWing to 10 and soulfusing (Exq+ prefixed rapier of Slaughter or Nimble with Dex), do it - but that's probably a ways away for you.
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Jan 7 2016, 08:13
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McTanker
Newcomer
 Group: Members
Posts: 30
Joined: 10-May 11

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QUOTE(Superlatanium @ Jan 7 2016, 07:43)  That's right. Due to how quickly equipment becomes trash at lower levels, even Superiors won't last you more than a few levels more than Averages, so it's easier to go with all Averages which can be bought level unassigned from the bazaar (or other players).
That's actually quite depressing to hear (IMG:[ invalid] style_emoticons/default/sad.gif) So I guess the next hundred or so levels is farming enough credits for a decent weapon? Hopefully I'll see you on the other side (IMG:[ invalid] style_emoticons/default/biggrin.gif) Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no?
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Jan 7 2016, 08:31
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(McTanker @ Jan 7 2016, 14:13)  That's actually quite depressing to hear (IMG:[ invalid] style_emoticons/default/sad.gif) So I guess the next hundred or so levels is farming enough credits for a decent weapon? Hopefully I'll see you on the other side (IMG:[ invalid] style_emoticons/default/biggrin.gif) Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no? Using scripts makes the game less tedious, i recommend this one for melee; QUOTE(Hoheneim @ Nov 19 2015, 00:01)  Here's my version of the Reloader Script:
Reloader2.user.js.txt ( 26.8k )
Number of downloads: 259Features Added: 1. Light Blue highlight color alert for Channeling and Channel gem Icon 2. Green highlight color alert for when Spirit Shield spell is about to run out 3. Replaced monster letters with numbers 4. Advanced Skill Hotkey Handling: Numpad + key to cycle weapon skills first, Enter to cycle Fus-Roh-Dah first. Handles OFC too. Hotkey usage: cycle through the skills to select the desired one, then attack any monster to activate the skill Minor fixes to existing code: round counter shown above monster slots hidden "next round" pop-up, so it won't flash at end of round removed additional classes for the duration effects, styles handled in the relevant sections The parts modified by me are pointed out by a comment, so you know you have to blame me if I botched something... Bug reports, suggestion and constructive criticism are always welcome.
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Jan 7 2016, 08:35
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(McTanker @ Jan 7 2016, 06:13)  That's actually quite depressing to hear (IMG:[ invalid] style_emoticons/default/sad.gif) Final remark: scripting seems to be permissible and quite common. Is it bearable to play without, yes or no? 1. Blame 10b, he didn't like newbies being able to use decent equipment. 2. No. Use as much as you can.
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Jan 7 2016, 08:36
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DrasticMeasures
Group: Gold Star Club
Posts: 336
Joined: 30-August 12

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Jan 7 2016, 08:41
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(DrasticMeasures @ Jan 7 2016, 13:36)  yes , until you can find 0.82+ force shield or buckler of barrier since that force shield is 0.81 shield (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 7 2016, 09:11
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Void Domain
Group: Catgirl Camarilla
Posts: 2,131
Joined: 30-May 10

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QUOTE(Sapo84 @ Jan 7 2016, 09:01)  Since the topic rapier vs other weapon was brought up by Epion (and since I agree with the fact that rapier are not so good that they make everything else irrelevant) I did some test comparing two of my 1H weapon Magnificent Ethereal Rapier of Slaughter with mild forging with Fire Strike Legendary Fiery Shortsword of Slaughter good WD + basic forging The additional forging on the rapier should, more or less, make the rapier comparable to a basic forged leg rapier (base WD some something like 45.5, so pretty good already). I did the last non SG arena in PFUDOR and compared the time (I did the rapier before dawn of the day, shortsword after, same settings, same browser, same stats, I did not use the exp in any way, both were cold infused). The order was 100->80->90 Rapier  Shortsword   100 rounds arena run on shortsword was pretty shitty, I could have shaved 10-15s easily, the others were more or less good, even if I could have adapted more to the shortsword style, which is a bit different to rapier. In the end rapier is faster, but the difference is no more than 3-4% in normal arenas, and is due to > PL1600 Giants/big HP monsters where the shortsword struggle because of the lack of PA. SGs are also a big problem (to get a good time against them imperil is probably needed). I have no axe to test, but it may be possible that axe outperforms rapier in non-SG arenas. Interesting, so its like redwood vs willow? That is they are actually quite close.
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Jan 7 2016, 09:20
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(izpekopon @ Jan 7 2016, 06:29)  112% HP Boost. Maxed hp tank from ap, 6jug potency. (IMG:[ invalid] style_emoticons/default/dry.gif) Overall hp amount is quite important for mage. Simple example if you have 15k and cure at 35% then for 100k income damage you need 100/(15*0,65)= 10,25 full-cures. With 20k hp its 100/(20*0,65)= 7,7. Its slightly more complicated in real fight, but if you ll get a bit upgrade in hp and with levels better native defense, also maybe better magic score and casting speed, then cures wont be so often. For example i have quite average set and using in ordinary arenas 1 cure each ~6 rounds. Its not very often. This post has been edited by nec1986: Jan 7 2016, 09:23
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Jan 7 2016, 09:26
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(nec1986 @ Jan 7 2016, 15:20)  Overall hp amount is quite important for mage. Simple example if you have 15k and cure at 35% then for 100k income damage you need 100/(15*0,65)= 10,25 full-cures. With 20k hp its 100/(20*0,65)= 7,7. Its slightly more complicated in real fight, but if you ll get a bit upgrade in hp and with levels better native defense, also maybe better magic score and casting speed, then cures wont be so often. For example i have quite average set and using in ordinary arenas 1 cure each ~6 rounds. Its not very often.
Yea, i'm still farming soul fragments to fuse, before i can start to try IWing my armor for jug.
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Jan 7 2016, 11:25
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(Void Domain @ Jan 7 2016, 08:11)  Interesting, so its like redwood vs willow? That is they are actually quite close.
Yes and no (also I'm no mage so I cannot comment on willow vs redwood, but I imagine the difference is less than 3% there). Dæmon Duality (10% damage increase, one of the best upgrade you can get), gave me 6-7% clearspeed, the 3-4% difference between rapier and shortsword is still pretty significant. Given my test I would choose a leg shortsword over an exquisite rapier or a bad mag with 2PAB, but other than that rapier is still king. Also I didn't explain what I meant when I said "shortsword plays differently". To maximize the speed you have to switch target early, basically you have to switch target when the current one has still 1/4 of the hp, bleed and counter-attacks usually finish the job for you. If you go rapier style and focus on one target until it's dead shortsword is significantly slower.
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Jan 7 2016, 11:50
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I think willow with imperil gives absolutely huge difference, because its usually pf and high level player and both that things means high monsters resist.
Simple example without much calculations. Average resist is only 20% against 9 monsters for imperiling. Redwood. 14% counter-resist from perk+prof with 20% 5pen. Result - 4.21t/round Willow. 29,5% from perk+prof, 20% from 5 pen and 13,5% native is staff. Result 3,67t/round
And to get ~0,6t/round with forge is incredibly hard. For example i have 10% damage perk, with 30% i can get something similar and i still dont have much overdamage reduction because low forge. With bigger forging difference might be lower. Sure if we speak in general then 600 turns per full fest isnt something incredibly big, but for mages after they get legendary gear with small forge its almost cap result and each small step cost huge amount of credits. So its definitely quite big difference.
This post has been edited by nec1986: Jan 7 2016, 11:58
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