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post Aug 20 2011, 03:58
Post #7881
Koudesu



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So I need to up my scavenger before I can even hope for artifacts to start dropping?
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post Aug 20 2011, 04:00
Post #7882
Slobber



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there's always hope. it's just miniscule most of the time. get some levels of scavenger and it'll go from miniscule to slightly less miniscule. artifacts droip every few hundred rounds
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post Aug 20 2011, 04:03
Post #7883
Koudesu



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So what exactly is the point of Archaeologist?
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post Aug 20 2011, 04:17
Post #7884
Slobber



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archaeologist increases your chance of getting the artifact rather than seeing a potion of health or the like
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post Aug 20 2011, 04:23
Post #7885
Koudesu



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So basically...it rolls for whether or not you actually get any loot (base drop rates plus Scavenger bonus) then it rolls for what kind of drop it will be (gear/item/artifact via Quartermaster/Luck of the Draw/Archaeologist)?
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post Aug 20 2011, 04:40
Post #7886
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Recently I've been working on Scavenger. I took it from 11/50 to 24/50 (one more level before I stop for now), and my artifact rate has literally hit the stratosphere. My Archaeologist has been at 4/10 for ages and I used to find an Artifact maybe once every week or two (or three if I was really unlucky). Since increasing Scavenger, I now usually get at least one artifact every day from doing my arenas; very often I'll find 3-4. Then again, I have a lot of arena rounds to go through so that plays a part as well. But as far as I'm concerned, Scavenger seems far more important than Archaeologist when it comes to finding artifacts.
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post Aug 20 2011, 04:55
Post #7887
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@koudesu i believe so. it see if anything drops first. then it'll decide whether it's an equip/arty/item. if it's not an erty, the luck of the draw kicks in and affects the quality of the equip/item.

@n125 yup yup ^^
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post Aug 20 2011, 05:39
Post #7888
Koudesu



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Sounds like it's worth a shot. Thanks for the info (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 20 2011, 06:28
Post #7889
NeoT



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Hello Masters, i got a question



I want to play as a typical Melee Fighter, so i started with a Mace and a Shield grabbing Heavy Armor, but didnt get the feeling from it. I got pretty beat up, shield block rate was too bad for early game i guessed.
Thinking of giving him a bit more of a punch unfolding a giant mace i got myself a Level 196: "Fine Mace of Slaughter" in the Shop.

I liked the stun amd the cleaving strike it does every now and then so all was good.

BUT right now i figured Heavy armor and Two Handed are like asking for punishment... enemys attack twice a round cause im so slow... i even tried dual wield and Heavy armor with Wakizashis with a Parry bonus but still get pretty beat up. and the cure spell does not much at all with the high interference i guess.
so i switched to light armor.

Searching wikias i decided to LEVEL FAST till Level ~100 for unlocking most of the battlemodes and to try Niten Ichiryu later.
I really like the Hack&Slay Style rushing through waves of monsters but also the epic 1 on 1 battles with challenging enemys.
i tried IWBTH but its hard xD
but facing Giants or more enemys i get chewed to death really fast. like i do cure, then attack and have to use cure again cause its to much dmg.

My Char so far:
Lvl 34
I got pretty even stats all 30 my Auras are the Red, Green, Orange and Yellow on Rank 1

Two-Handed 11,11
DualWielding 11.80
Light Armor 4,30
Heavy Armor 14,57
Deprecating 3,35
Supportive 1,05
Curative 10,09

Abilities:
XP x12 for faster leveling
Life x12 for suvivability
All the Slot things x5 usefull i think
Cure and Shield x2 survivability i think^^

EQ Light: all Leathergear of the Stone Skinned 2/Deflection 3
EQ Heavy: all Plategear of Dampening

For Weapons
2x Fine Axe of the Raccoon (31)
FIne Mace of Slaughter (196)
Avr Towershield of Protection (90)
Avr Wakizashi of Cheetah (72)

as for Henjutsu perks i got 6 xp%, 3 ability pts, 1 scavenger and 1 archeologist thought they would be useful

What setup do u suggest:
i want to survive at least a few rounds without dying but also be able to face harder monsters in a later state of the game. ultimatively the god or legendary monsters. u know this epic battles^^
I ask this questen because right now a CAN change my style after being lvl 100 e.g. starting again to push an unused prof from 0 over and rearanging the primary stats would take so much time.
what armor, what weapon class (dagger, axe, mace etc?!) what weapon arrangement (1h+shield, dw, 2h), what stat priority and also for which weapon and armor suffixes shall i look out. as well as which spells should i take. and use.
im was up till now using logic to fight but the giants proved me this wont work^^
so, hope its not to messed up
maybe s1 can help me and be my guide this time
greets NeoT

Oh one last Question....: why does everybode create GIANTS??? I hate them so much.....so annoying^^
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post Aug 20 2011, 06:49
Post #7890
Koudesu



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Clubs < Giants :/ .

Like, seriously, you'll do less than 50% of your normal damage against them, because they have so much physical defense. 50% against Crushing, and 25% against Slashing and Piercing, respectively.

I kind of found no real difference concerning attack speed between light and heavy armor, at least at early levels. My attack speed was 110 with heavy armor set (95~ burden) and now it's 120 with light armor (44.2 burden), which I don't really get myself. After I pulled up my agi stat from 1 to around 30-40 (it's 50 + 10 now), I no longer had monsters hitting me twice a turn anymore. In fact, I take double turns over them on occasion.

If you're looking to survive for long amounts of time, I suggest getting a good axe (with a decent bleed rate) and a good shield (preferably 15%+ block rate, I used a 20% block rate shield for a good 40 levels). The advantages that come to wielding a one handed weapon + shield usually outweigh the disadvantages.

With a one handed weapon and a shield, you get...

- Obviously, better defense against physical attacks. You'll have a good chance of blocking multiple attacks per turn if you're being mobbed, and you'll also have a chance of counter attacking after blocking or parrying an attack.
- You'll occasionally get a buff called "Overwhelming Strikes", which is an attack buff that increases physical damage by 10% and accuracy by 50% (and I think it increases crit rate too), which lasts for a couple of turns.

The disadvantages?

- Not as powerful as two handed weapons or dual wielding.
- You won't get Domino Strikes, which two handed weapons can give you at a decent rate. Domino Strikes allows you a chance to hit up to 4 mobs in a single turn (the target, the target's neighbors, and a one off from the target).
- Takes longer to clear mobs, meaning more turns taken and more stamina used per battle. NEVERMIND.

Two handed weapons are pretty good, but unless you find a really good one, you'll most likely get yourself killed before you can fully enjoy the effects of handling a two handed weapon. Maybe when you're level 60ish, but I barely just got there myself, so I'm not fully sure.



As for the giants, everyone makes them because they're overpowered. They have tons of HP and a very high physical defense rate. After that, if someone buffs their elemental resistances, they'll basically become a gigantic tank. If you want to deal with Giants, you'd better pack something other than a club.

This post has been edited by Koudesu: Aug 21 2011, 05:39
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post Aug 20 2011, 06:50
Post #7891
Vasistas



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QUOTE(NeoT @ Aug 20 2011, 06:28) *

Hello Masters, i got a question
I want to play as a typical Melee Fighter, so i started with a Mace and a Shield grabbing Heavy Armor, but didnt get the feeling from it. I got pretty beat up, shield block rate was too bad for early game i guessed.
Thinking of giving him a bit more of a punch unfolding a giant mace i got myself a Level 196: "Fine Mace of Slaughter" in the Shop.

I liked the stun amd the cleaving strike it does every now and then so all was good.

BUT right now i figured Heavy armor and Two Handed are like asking for punishment... enemys attack twice a round cause im so slow... i even tried dual wield and Heavy armor with Wakizashis with a Parry bonus but still get pretty beat up. and the cure spell does not much at all with the high interference i guess.
so i switched to light armor.

Searching wikias i decided to LEVEL FAST till Level ~100 for unlocking most of the battlemodes and to try Niten Ichiryu later.
I really like the Hack&Slay Style rushing through waves of monsters but also the epic 1 on 1 battles with challenging enemys.
i tried IWBTH but its hard xD
but facing Giants or more enemys i get chewed to death really fast. like i do cure, then attack and have to use cure again cause its to much dmg.

Try an Estoc of Slaughter with decent Proc but keep your Mace for single monsters or when you have hard times getting the first clear bonus for arenas.
For Armor try Light, preferably Kevlar but don't spend too much credits until you know which stats are important.


My Char so far:
Lvl 34
I got pretty even stats all 30 my Auras are the Red, Green, Orange and Yellow on Rank 1

Stick to them, don't free other Auras until you get to Lvl 200 I think.

Two-Handed 11,11
DualWielding 11.80
Light Armor 4,30
Heavy Armor 14,57
Deprecating 3,35
Supportive 1,05
Curative 10,09

Abilities:
XP x12 for faster leveling
Life x12 for suvivability
All the Slot things x5 usefull i think
Cure and Shield x2 survivability i think^^

HP-Tank, Mana-Tank and Cure is what counts at your level. put spare AP in Exp-Tank.

EQ Light: all Leathergear of the Stone Skinned 2/Deflection 3
EQ Heavy: all Plategear of Dampening

For Weapons
2x Fine Axe of the Raccoon (31)
FIne Mace of Slaughter (196)
Avr Towershield of Protection (90)
Avr Wakizashi of Cheetah (72)

as for Henjutsu perks i got 6 xp%, 3 ability pts, 1 scavenger and 1 archeologist thought they would be useful

Train Scavenger to 10 and Ability Boost to 20 then decide again which training would be more important after that.

What setup do u suggest:
i want to survive at least a few rounds without dying but also be able to face harder monsters in a later state of the game. ultimatively the god or legendary monsters. u know this epic battles^^
I ask this questen because right now a CAN change my style after being lvl 100 e.g. starting again to push an unused prof from 0 over and rearanging the primary stats would take so much time.
what armor, what weapon class (dagger, axe, mace etc?!) what weapon arrangement (1h+shield, dw, 2h), what stat priority and also for which weapon and armor suffixes shall i look out. as well as which spells should i take. and use.
im was up till now using logic to fight but the giants proved me this wont work^^
so, hope its not to messed up
maybe s1 can help me and be my guide this time
greets NeoT

Wait until Lvl 110 for Ring of Fire, the Spell "Silence" will serve you well and you won't have really much trouble with Legendaries anymore.
For Killing speed take an Estoc, the Proc Penetrated Armor lets you deal them more damage.
If you have troubles, try to lower difficulty.


Oh one last Question....: why does everybode create GIANTS??? I hate them so much.....so annoying^^

that's why (IMG:[invalid] style_emoticons/default/tongue.gif)

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post Aug 20 2011, 12:21
Post #7892
loberhome



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QUOTE(NeoT @ Aug 19 2011, 22:28) *

What setup do u suggest:
i want to survive at least a few rounds without dying but also be able to face harder monsters in a later state of the game. ultimatively the god or legendary monsters. u know this epic battles^^
I ask this questen because right now a CAN change my style after being lvl 100 e.g. starting again to push an unused prof from 0 over and rearanging the primary stats would take so much time.
what armor, what weapon class (dagger, axe, mace etc?!) what weapon arrangement (1h+shield, dw, 2h), what stat priority and also for which weapon and armor suffixes shall i look out. as well as which spells should i take. and use.
im was up till now using logic to fight but the giants proved me this wont work^^
so, hope its not to messed up
maybe s1 can help me and be my guide this time
greets NeoT

Oh one last Question....: why does everybode create GIANTS??? I hate them so much.....so annoying^^


I only started recently as well, but I'll try to share some of what I've learned so far.

Endurance and Wisdom are required. Endurance gives you your HP (and HP regen, not so important) and Wisdom gives you MP (and MP regen, very important!). As a melee user, you can mostly ignore Intelligence for now. The rest of your stat points can go toward whatever your fighting style gets bonuses from.

I picked one-handed style because a friend gave me a sweet club that I used until level 30. I forget how I got this awesome shield but it has a pretty good block rating, which is important for triggering counter-attacks. I also tried dual wielding from level 30 to 35, but I didn't feel like I was surviving as long so I switched back.

I've tried both light and heavy armor and I've found heavy to be better for my fighting style. I've been keeping my Agility high enough so that enemies don't hit me multiple times, but even when they do, I only take 1 damage most of the time (on Normal mode at least; up until grindfest round 25 or so).

I started off taking the +EXP abilities, but I stopped after tier 4. At this level, I'm not sure if having all available HP Tanks is that useful, but I highly recommend getting the MP Tanks. I'm probably gonna redo my abilities at tier 7 to reassign the +EXP abilities, but I'm doing okay even without max HP and MP so far.

I'm not sure what weapon type I like the most yet. I've been going for some of the cheaper Nimble weapons in the WTS section for the extra chance to counter-attack, but the actual damage is probably low. I know that daggers and rapiers don't do as much damage as axes and shortswords. I liked the club because I could change focus from weak enemies by stunning them so I could beat down the big guys without taking lots of hits. When I was trying out dual-wielding, I used two daggers for extra bleed chance and damage. Right now I'm using a rapier, but that's mostly because it has a high parry chance more than anything else.


EDIT: to avoid double posting

QUOTE(Koudesu @ Aug 19 2011, 22:49) *

- Takes longer to clear mobs, meaning more turns taken and more stamina used per battle.


I thought stamina usage only counted rounds, not turns. I guess the longer real time you take to finish a battle, the less stamina regen you get in a 24-hour period. I haven't been keeping that close an eye on my stamina usage to see if it really matches what the wiki says though.

This post has been edited by loberhome: Aug 20 2011, 12:28
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post Aug 20 2011, 12:37
Post #7893
Mi-Ala Starbreeze



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I wonder how can you possibly hit multiple enemies with an ESTOC!, much less pierce their armor with one strike. My imagination fails to comprehend that.
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post Aug 20 2011, 13:09
Post #7894
Vasistas



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QUOTE(MiAla @ Aug 20 2011, 12:37) *

I wonder how can you possibly hit multiple enemies with an ESTOC!, much less pierce their armor with one strike. My imagination fails to comprehend that.


An Estoc was invented during the ottomanic invasions by Onkel Fritzl and Poland ball because the Ottomans used plate and mail armor.
Estocs are therefore mainly piercing weapons made to penetrate through the gaps of plate armor and the rings of mail armor.

How you can hit multiple enemies with an estoc riddles me also.
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post Aug 20 2011, 13:32
Post #7895
MidNightPass



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Parallel world? (IMG:[invalid] style_emoticons/default/tongue.gif)
Ask Tenboro for that very question
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post Aug 20 2011, 14:14
Post #7896
Ballistic9



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I'm picturing the ridiculously oversized weapons they have in WOW, and you swinging like a maniac.
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post Aug 20 2011, 14:36
Post #7897
MidNightPass



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Put it this way, you can poke mega fast, ending up hitting multiple monsters at one go (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 20 2011, 15:16
Post #7898
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Obviously the answer is that, with an estoc, you stab though one monster to the next, and the next, and the next.

This is made possible because all the monsters are standing in a line, as they most assuredly would do.
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post Aug 20 2011, 15:25
Post #7899
MidNightPass



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Sounds like roasting monsters on a grill (IMG:[invalid] style_emoticons/default/tongue.gif) yummy.
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post Aug 20 2011, 15:29
Post #7900
Mi-Ala Starbreeze



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QUOTE(Ka-Datenshi @ Aug 20 2011, 16:16) *

Obviously the answer is that, with an estoc, you stab though one monster to the next, and the next, and the next.

This is made possible because all the monsters are standing in a line, as they most assuredly would do.

In that case the domino strike should not hit for 2/3/4 monsters aside but rather 4/6/8 monsters BELOW the main target. That would make sense (and that would actually be pretty good dps-wise).
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