Welcome Guest ( Log In | Register )

5153 Pages V « < 392 393 394 395 396 > »   
Closed TopicStart new topic
> Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions

 
post Aug 19 2011, 05:46
Post #7861
Loli connnnn



Plz、Plz don't do that ><  It's too big for me
***********
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10
Level 345 (Godslayer)


QUOTE(dkplee @ Aug 19 2011, 11:15) *

Nope.

No one knows the exact chance except Tenboro.



QUOTE(DarkDespair5 @ Aug 19 2011, 11:16) *

Nope, 100% of level isn't 100% channel chance.


Oops, I see, thanks (IMG:[invalid] style_emoticons/default/smile.gif)

And one more question, action speed is now NOT capped at 200?
I searched for the HV Release Notes a bit but cannot find information about that (IMG:[invalid] style_emoticons/default/unsure.gif)
Maybe I'm missing out something?

since ehwiki say this, I want to clearify it,
QUOTE
Action speed is capped at 200.

Oh.. and, if that is really capped at a number, can it break though the limit in the battle when using haste?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 06:00
Post #7862
varst



Peerless perverted long-hair-con of the Hentaiverse
***********
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10
Level 478 (Godslayer)


QUOTE(Loli connnnn @ Aug 19 2011, 11:46) *

And one more question, action speed is now NOT capped at 200?
I searched for the HV Release Notes a bit but cannot find information about that (IMG:[invalid] style_emoticons/default/unsure.gif)
Maybe I'm missing out something?

since ehwiki say this, I want to clearify it,

Oh.. and, if that is really capped at a number, can it break though the limit in the battle when using haste?


Patch 0.5.1

QUOTE

- Base turn duration was increased from 300 to 500 and is now capped to (100,500). Which means that the effects of Haste will no longer start degrading around level 200, nor eventually disappear.


This post has been edited by varst: Aug 19 2011, 06:01
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 06:13
Post #7863
Loli connnnn



Plz、Plz don't do that ><  It's too big for me
***********
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10
Level 345 (Godslayer)


QUOTE(varst @ Aug 19 2011, 12:00) *

Patch 0.5.1


Thanks, varst, again (IMG:[invalid] style_emoticons/default/biggrin.gif)

Oh, that's why I can't find this thead by using term "action speed"...

Should have study a little bit for what is the Base turn duration means and affect...not quite understanding the effect of it (IMG:[invalid] style_emoticons/default/mellow.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 07:14
Post #7864
Loli connnnn



Plz、Plz don't do that ><  It's too big for me
***********
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10
Level 345 (Godslayer)


Ok.. after a little bit study, I find that Base turn duration increase from 300 -> 500 , doesn't mean the Action speed is not capped at 200?

In Sayo Aisaka thread https://forums.e-hentai.org/index.php?showtopic=27680

QUOTE
I also confirmed that action speed is capped at 200

She(he) didn't explain how she confirm action speed is capped at 200?

QUOTE
Base action time = 300 - action speed


According to this rules, action speed should have capped at 299 when before HV 0.5.1, which makes the Base action time for 1.0x speed action will not less than 1, isn't it?


And, Base turn duration increase from 300 -> 500, if we assume Sayo's theory is right, capped at 200, Base turn duration increase will just cast us a longer base action time (500-action speed), but nothing change to the action speed limit..?

How do a Base turn duration increase lead us a higher action speed cap?

Sorry if i messed things up, I know this question is stupid for the one who already understand it (IMG:[invalid] style_emoticons/default/anime_cry.gif)

This post has been edited by Loli connnnn: Aug 19 2011, 07:16
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 08:37
Post #7865
rawrboy



Regular Poster
*****
Group: Members
Posts: 558
Joined: 18-September 09
Level 197 (Destined)


QUOTE(Loli connnnn @ Aug 18 2011, 22:14) *

Ok.. after a little bit study, I find that Base turn duration increase from 300 -> 500 , doesn't mean the Action speed is not capped at 200?

In Sayo Aisaka thread https://forums.e-hentai.org/index.php?showtopic=27680
She(he) didn't explain how she confirm action speed is capped at 200?


When reading threads like this that have formulas for figuring out game mechanics, you have to really check when it was posted. If it was posted before multiple patches chances are the formulas that were used then are now useless.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 09:40
Post #7866
Loli connnnn



Plz、Plz don't do that ><  It's too big for me
***********
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10
Level 345 (Godslayer)


QUOTE(rawrboy @ Aug 19 2011, 14:37) *

When reading threads like this that have formulas for figuring out game mechanics, you have to really check when it was posted. If it was posted before multiple patches chances are the formulas that were used then are now useless.


QUOTE
According to this rules, action speed should have capped at 299 when before HV 0.5.1


That's why I'm saying in HV 0.5.1's situation, and, seems there do not have anything changed that will affect action speed apart from the Base turn duration 300->500 and the haste spell
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 09:59
Post #7867
Mi-Ala Starbreeze



Dea
*******
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09
Level 368 (Godslayer)


Assuming all that stuff, isnt action speed capped @ 333,3 now?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 10:03
Post #7868
rawrboy



Regular Poster
*****
Group: Members
Posts: 558
Joined: 18-September 09
Level 197 (Destined)


QUOTE(Loli connnnn @ Aug 19 2011, 00:40) *

That's why I'm saying in HV 0.5.1's situation, and, seems there do not have anything changed that will affect action speed apart from the Base turn duration 300->500 and the haste spell


Well I personally don't think anything is 100% confirmed unless it comes directly from Tenb.

QUOTE(Tenboro @ Mar 12 2011, 02:56) *
- Base turn duration was increased from 300 to 500 and is now capped to (100,500). Which means that the effects of Haste will no longer start degrading around level 200, nor eventually disappear.


Everything below is my theory, 0 Facts.
From what Tenboro posted this is what I got out of it. What I assume is Action speed's effectiveness suffers from diminishing effect as it gets closer to the Base Turn Duration. So back when it was Base Duration 300, when Action Speed was at 200, because of diminishing effect getting anything past 200 would seem ineffective. So maybe since Base Turn Duration was increased to 500, the diminishing effect for Action Speed would kick in at a higher value closer to the new Base Turn Duration.

This post has been edited by rawrboy: Aug 19 2011, 10:24
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 10:20
Post #7869
Loli connnnn



Plz、Plz don't do that ><  It's too big for me
***********
Group: Gold Star Club
Posts: 10,978
Joined: 21-August 10
Level 345 (Godslayer)


QUOTE(MiAla @ Aug 19 2011, 15:59) *

Assuming all that stuff, isnt action speed capped @ 333,3 now?

oh.. you mean, before haste?
After haste that will be 333.3 *1.5 = 499.95

Seems reasonable!

Ahuh.. but why there will be a 200 Action speed before HV 0.5.1? Should have be 299(after haste) or 199(before hasted, and assume 200 prof)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 21:58
Post #7870
MidNightPass



Elite Poster
*********
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11
Level 500 (Ponyslayer)


After I get spirit shield, is spark of life pretty useless? I suppose I still want to keep silence for FSM.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 22:10
Post #7871
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(MidNightPass @ Aug 19 2011, 21:58) *
After I get spirit shield, is spark of life pretty useless? I suppose I still want to keep silence for FSM.

Unless you're playing on Nightmare/Hell you can probably do without SoL (at least I do, and no problems so far).
Once you hit 200 you better have SS active at all times though, since Lisi and Eila hit pretty fast and pretty hard (got almost killed on Hard by Lisi (IMG:[invalid] style_emoticons/default/cry.gif)).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 22:17
Post #7872
MidNightPass



Elite Poster
*********
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11
Level 500 (Ponyslayer)


QUOTE((Cheater) Tiap @ Aug 20 2011, 04:10) *

Unless you're playing on Nightmare/Hell you can probably do without SoL (at least I do, and no problems so far).
Once you hit 200 you better have SS active at all times though, since Lisi and Eila hit pretty fast and pretty hard (got almost killed on Hard by Lisi (IMG:[invalid] style_emoticons/default/cry.gif)).


Yeah, on heroic, I find I am safe with regen I/II, shield, haste, heartseeker on.
Just one more thing, on daily arena, is spirit shield better than silence while fighting bosses and legendaries?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 22:27
Post #7873
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(MidNightPass @ Aug 19 2011, 22:17) *
Yeah, on heroic, I find I am safe with regen I/II, shield, haste, heartseeker on.
Just one more thing, on daily arena, is spirit shield better than silence while fighting bosses and legendaries?

As a mage, I usually spam Bewilder since it also lowers the enemy's magical defense and allows me to be done with it faster. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
You should probably ask a melee (I think you're using a Shade set, right?), but I think keeping SS up wouldn't be a bad idea (it doesn't cost too much anyway).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 22:34
Post #7874
MidNightPass



Elite Poster
*********
Group: Catgirl Camarilla
Posts: 5,230
Joined: 20-March 11
Level 500 (Ponyslayer)


QUOTE((Cheater) Tiap @ Aug 20 2011, 04:27) *

As a mage, I usually spam Bewilder since it also lowers the enemy's magical defense and allows me to be done with it faster. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
You should probably ask a melee (I think you're using a Shade set, right?), but I think keeping SS up wouldn't be a bad idea (it doesn't cost too much anyway).


Yeah I am a shade user (IMG:[invalid] style_emoticons/default/smile.gif)
SS doesn't cost too much and it can be used to get channeled for regen II or HS

For bewilder, I thought it only lowers monster's magical attack?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 19 2011, 22:40
Post #7875
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(MidNightPass @ Aug 19 2011, 22:34) *
Yeah I am a shade user (IMG:[invalid] style_emoticons/default/smile.gif)
SS doesn't cost too much and it can be used to get channeled for regen II or HS
For bewilder, I thought it only lowers monster's magical attack?

Thought so too, but then I noticed enemies were dying a lot faster with Bewilder on.
Turns out it also lowers magic defense:

(IMG:[img24.imageshack.us] http://img24.imageshack.us/img24/8634/bewilder.png)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 20 2011, 01:03
Post #7876
Mi-Ala Starbreeze



Dea
*******
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09
Level 368 (Godslayer)


QUOTE((Cheater) Tiap @ Aug 19 2011, 23:40) *

Thought so too, but then I noticed enemies were dying a lot faster with Bewilder on.
Turns out it also lowers magic defense:

(IMG:[img24.imageshack.us] http://img24.imageshack.us/img24/8634/bewilder.png)

Does Weaken lower the phys. defense then?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 20 2011, 01:09
Post #7877
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


QUOTE(MiAla @ Aug 20 2011, 01:03) *
Does Weaken lower the phys. defense then?

Seems to be the case:
(IMG:[img20.imageshack.us] http://img20.imageshack.us/img20/3687/weakenu.png)
I really need to raise my Deprecating proficiency (IMG:[invalid] style_emoticons/default/anime_cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 20 2011, 01:09
Post #7878
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


yes
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 20 2011, 03:33
Post #7879
Koudesu



Casual Poster
****
Group: Members
Posts: 458
Joined: 29-August 05
Level 227 (Godslayer)


Do artifacts drop anywhere outside of Arenas? I've got Archaeologist at level 4, and I haven't seen a single artifact in 4 days, at least.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Aug 20 2011, 03:35
Post #7880
Slobber



On a Bounty Mission
**********
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11
Level 490 (Godslayer)


they can drop from anywhere. hourly battle/grindfest/itemworld/arena (haven't seen RoB drop it so can't confirm for RoB)

make sure you have a decent level of scavenger
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


5153 Pages V « < 392 393 394 395 396 > » 
Closed TopicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 18th August 2025 - 23:42