QUOTE(simrock87 @ Dec 29 2015, 19:30)

Hmm ... aside from the obvious? (IMG:[
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Try it without Shadow Veil, Heavy is more about blocking than Light. You're losing a sizable portion of blocks/damage by having a higher dodge chance (remember: Dodge then Block then Parry/Resist).
True you get hit less often, but you lose about 9% counter to dodge from Shadow Veil, on the other hand it's 16% more hits that get through, but mobs are stunned more often (IMG:[
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Seemed like a bad idea with the damage I was taking at the time but I get what you are saying.
QUOTE(simrock87 @ Dec 29 2015, 19:30)

Back to the obvious ... you're missing a couple PAB's on items in both sets, this quickly adds up to a sizable sum of missed stats. The below is what i'd go for (actually still wear...) and is comparatively cheap in Auctions. (read 50-150k a piece for Warding/Protection)
Something like 2prot/1ward/2slaught?
QUOTE(simrock87 @ Dec 29 2015, 19:30)

If you want to soulfuse the rapier, you may want to consider soulfusing it earlier (should cost about 5 fragments extra)
Costs 57 fragments to soulfuse the new rapier and only got 43 so easier to just wait til I'm 351.
QUOTE(simrock87 @ Dec 29 2015, 19:30)

Also OFC really helps on SG arenas for heavy. I assume you take the most damage (you need to cure from) from normal monsters and not the SG's? The "easy technique" is just to nuke all normal mobs at the start of the round and then regenerate OC and OFC cooldown while beating down SG's.
That's what it felt like, mostly on new rounds I'd get whooped.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

That's a huge problem. Superior? Level 259? Weapon is by far your most important slot.
Heck, you'll probably have better results with an Average rapier.
As I posted in the other post, got another but waiting to be able to use it.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

Although Power is significantly more effective than Light at higher levels, PF DwD is probably the place where Light has the biggest relative advantage. In ordinary play, incoming magic damage is quite low, and often you can spot and kill the dangerous Sprites/Celestials before they get 100 SP. Incoming magic damage probably only accounts for 15%? of damage taken, and a lot of that is from plain attacks and MP attacks. But in DwD, incoming damage is much more frequently magical, and not only that, also much more frequently hard-hitting SP attacks. So heavy armor with no Resist will be at a serious disadvantage to Light compared to normal arenas.
Is the disadvantage worth it? With enough quality gear and forging, you'll almost never have to Cure, so even if damage taken is higher than with Light, if you don't Cure anyway, it doesn't matter, so getting more ADB via Power is the best option. At lower levels or with lower gear quality, where incoming damage is still serious, it could be that Light/Shade is better than Power on PF DwD, as you're finding, mainly due to Light's Resist.
Ok that makes sense.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) No use of Fullcure? It's great, especially with high Heavy prof and Jug on gears.
Didn't feel worth it mana:heal amount. (70mana heal for ~45% heal vs 230mana heal for full heal)
I'm maxed on heavy+light prof.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) Have you tried just using plain mousemelee all the time instead of using weapon skills? It's a lot less tedious that way.
Feels like more dmg from skills + the auto kill.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) Do you have OFC? Once 8-9 monsters start spawning, using OFC at the beginning of the round saves time and reduces damage taken by a huge amount.
Don't have it yet, was thinking about it and think that should be my priority instead of gear since I can actually use OFC as soon as I get it.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) Do you have Stronger Spirit maxed? 20% spirit shield is the biggest way Heavy makes up for its lack of resist.
Yep maxed.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) Don't be afraid to use health draughts, they cost nothing and ease the burden on your mana. Same for health potions. Even health elixirs are only 80c or so.
Makes sense but when I was using heavy it was mostly either 90%+ or ~40% and need heal.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

(*) Dampening is no good on high difficulty SG arenas. You either want Power for more damage, Power Warding or Plate Warding for reduced magical damage taken, or Power Slaughter.
The dampening item was just something for the slot I could use, the Heavy gear I've picked up I can't fully use yet.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

IA2 will significantly reduce your mana potion problem. You'll get it eventually, and it'll always be useful (unlike equipment which gets discarded), so you may prioritize it over anything else.
Next purchase I had planned.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

Although it's clear that with that gear, Light outperforms Heavy on PF DwD, have you looked at the stats for ordinary arenas? Heavy is at its biggest disadvantage on PF DwD, after all.
Makes sense, didn't really try it after I seen how badly it preformed on DwD.
QUOTE(Superlatanium @ Dec 29 2015, 19:42)

A good weapon will let you kill faster and will reduce Heavy' disadvantages, since monsters will be dying somewhat more quickly, so they'll have less chance to use their SP attacks during the later parts of a round. Even a random Average rapier you can find in the bazaar for 1000c will probably be better than the one you have equipped.
I know, s I said before. =P
QUOTE(Benny-boy @ Dec 29 2015, 20:10)

sent you better just to unsee (IMG:[
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Returned, got a better rapier that I'm almost high enough to use.
QUOTE(Void Domain @ Dec 29 2015, 20:29)

Besides what everyone said.
Thats a lot of cure, maybe your cure line is set too high?
I normally heal when under 55%.