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post Dec 29 2015, 22:29
Post #78541
Void Domain



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QUOTE(kazsax11 @ Dec 30 2015, 02:48) *

I'm assuming the biggest reason Light feels better for me is the large evade and resist values over my heavy set?
Any advice? (other than get better gear, have some more for heavy set but lvling to use it)

Besides what everyone said.
Thats a lot of cure, maybe your cure line is set too high?
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post Dec 29 2015, 22:58
Post #78542
Kazsax



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QUOTE(simrock87 @ Dec 29 2015, 19:30) *

Hmm ... aside from the obvious? (IMG:[invalid] style_emoticons/default/biggrin.gif)
Try it without Shadow Veil, Heavy is more about blocking than Light. You're losing a sizable portion of blocks/damage by having a higher dodge chance (remember: Dodge then Block then Parry/Resist).
True you get hit less often, but you lose about 9% counter to dodge from Shadow Veil, on the other hand it's 16% more hits that get through, but mobs are stunned more often (IMG:[invalid] style_emoticons/default/smile.gif)

Seemed like a bad idea with the damage I was taking at the time but I get what you are saying.
QUOTE(simrock87 @ Dec 29 2015, 19:30) *
Back to the obvious ... you're missing a couple PAB's on items in both sets, this quickly adds up to a sizable sum of missed stats. The below is what i'd go for (actually still wear...) and is comparatively cheap in Auctions. (read 50-150k a piece for Warding/Protection)

Something like 2prot/1ward/2slaught?
QUOTE(simrock87 @ Dec 29 2015, 19:30) *
If you want to soulfuse the rapier, you may want to consider soulfusing it earlier (should cost about 5 fragments extra)

Costs 57 fragments to soulfuse the new rapier and only got 43 so easier to just wait til I'm 351.
QUOTE(simrock87 @ Dec 29 2015, 19:30) *
Also OFC really helps on SG arenas for heavy. I assume you take the most damage (you need to cure from) from normal monsters and not the SG's? The "easy technique" is just to nuke all normal mobs at the start of the round and then regenerate OC and OFC cooldown while beating down SG's.

That's what it felt like, mostly on new rounds I'd get whooped.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *

That's a huge problem. Superior? Level 259? Weapon is by far your most important slot.

Heck, you'll probably have better results with an Average rapier.

As I posted in the other post, got another but waiting to be able to use it.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
Although Power is significantly more effective than Light at higher levels, PF DwD is probably the place where Light has the biggest relative advantage. In ordinary play, incoming magic damage is quite low, and often you can spot and kill the dangerous Sprites/Celestials before they get 100 SP. Incoming magic damage probably only accounts for 15%? of damage taken, and a lot of that is from plain attacks and MP attacks. But in DwD, incoming damage is much more frequently magical, and not only that, also much more frequently hard-hitting SP attacks. So heavy armor with no Resist will be at a serious disadvantage to Light compared to normal arenas.

Is the disadvantage worth it? With enough quality gear and forging, you'll almost never have to Cure, so even if damage taken is higher than with Light, if you don't Cure anyway, it doesn't matter, so getting more ADB via Power is the best option. At lower levels or with lower gear quality, where incoming damage is still serious, it could be that Light/Shade is better than Power on PF DwD, as you're finding, mainly due to Light's Resist.

Ok that makes sense.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) No use of Fullcure? It's great, especially with high Heavy prof and Jug on gears.

Didn't feel worth it mana:heal amount. (70mana heal for ~45% heal vs 230mana heal for full heal)
I'm maxed on heavy+light prof.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) Have you tried just using plain mousemelee all the time instead of using weapon skills? It's a lot less tedious that way.

Feels like more dmg from skills + the auto kill.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) Do you have OFC? Once 8-9 monsters start spawning, using OFC at the beginning of the round saves time and reduces damage taken by a huge amount.

Don't have it yet, was thinking about it and think that should be my priority instead of gear since I can actually use OFC as soon as I get it.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) Do you have Stronger Spirit maxed? 20% spirit shield is the biggest way Heavy makes up for its lack of resist.

Yep maxed.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) Don't be afraid to use health draughts, they cost nothing and ease the burden on your mana. Same for health potions. Even health elixirs are only 80c or so.

Makes sense but when I was using heavy it was mostly either 90%+ or ~40% and need heal.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
(*) Dampening is no good on high difficulty SG arenas. You either want Power for more damage, Power Warding or Plate Warding for reduced magical damage taken, or Power Slaughter.

The dampening item was just something for the slot I could use, the Heavy gear I've picked up I can't fully use yet.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
IA2 will significantly reduce your mana potion problem. You'll get it eventually, and it'll always be useful (unlike equipment which gets discarded), so you may prioritize it over anything else.

Next purchase I had planned.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
Although it's clear that with that gear, Light outperforms Heavy on PF DwD, have you looked at the stats for ordinary arenas? Heavy is at its biggest disadvantage on PF DwD, after all.

Makes sense, didn't really try it after I seen how badly it preformed on DwD.
QUOTE(Superlatanium @ Dec 29 2015, 19:42) *
A good weapon will let you kill faster and will reduce Heavy' disadvantages, since monsters will be dying somewhat more quickly, so they'll have less chance to use their SP attacks during the later parts of a round. Even a random Average rapier you can find in the bazaar for 1000c will probably be better than the one you have equipped.

I know, s I said before. =P
QUOTE(Benny-boy @ Dec 29 2015, 20:10) *

sent you better just to unsee (IMG:[invalid] style_emoticons/default/ohmy.gif)

Returned, got a better rapier that I'm almost high enough to use.
QUOTE(Void Domain @ Dec 29 2015, 20:29) *

Besides what everyone said.
Thats a lot of cure, maybe your cure line is set too high?

I normally heal when under 55%.
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post Dec 30 2015, 00:03
Post #78543
nec1986



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Ward is quite useless, use ordinary power of protection. Problem is low parry/block. You can compensate that with pmi or better shield with forge. Second problem is pf sg arena. 28k turns is 180+ per one round. Its simple too long and reason is low adb/wrong strategy.

In other words if you wanna clear pf sg arenas then you need much better gear and ofc. And first i d recommend good shield with 20-30 block forge. You ll notice huge difference after that. It might be expensive, but there are only 2 ways:
1. Decrease diff for sg.
2. Increase whole set/strategy.
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post Dec 30 2015, 00:34
Post #78544
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QUOTE(nec1986 @ Dec 29 2015, 22:03) *

Ward is quite useless, use ordinary power of protection. Problem is low parry/block. You can compensate that with pmi or better shield with forge. Second problem is pf sg arena. 28k turns is 180+ per one round. Its simple too long and reason is low adb/wrong strategy.

Type of shield should I aim for?
Force shield of prot?
QUOTE(nec1986 @ Dec 29 2015, 22:03) *
In other words if you wanna clear pf sg arenas then you need much better gear and ofc. And first i d recommend good shield with 20-30 block forge.

I clear them rather easily with light, just takes a while. =P
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post Dec 30 2015, 00:40
Post #78545
Sapo84



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QUOTE(kazsax11 @ Dec 29 2015, 23:34) *

Type of shield should I aim for?
Force shield of prot?

Best choice would be force or buckler of the barrier.
Second best bucker of the nimble or kite with very good block (but you already have high burden with your heavy set to I would not go with kite + heavy).

This post has been edited by Sapo84: Dec 30 2015, 00:40
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post Dec 30 2015, 00:43
Post #78546
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QUOTE(Sapo84 @ Dec 29 2015, 22:40) *

Best choice would be force or buckler of the barrier.
Second best bucker of the nimble or kite with very good block (but you already have high burden with your heavy set to I would not go with kite + heavy).

OK good to know.
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post Dec 30 2015, 01:00
Post #78547
Benny-boy



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QUOTE(nec1986 @ Dec 30 2015, 00:03) *
first i d recommend good shield with 20-30 block forge.


nonono, you should get full forged old Legendary Savage Power of Slaughter set first (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Benny-boy: Dec 30 2015, 01:03
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post Dec 30 2015, 01:09
Post #78548
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Finally got a Legendary item lol
Legendary Amber Cotton Robe of Warding
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post Dec 30 2015, 01:59
Post #78549
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Hey guys, just a quick questions.
If i take a break during a fight or at the end of a round does the battle stop after a while?

for example: i'm in the grindfest and i take a 30 minute break mid fight and return. does the game just wait for me indefinitely to make my move?
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post Dec 30 2015, 02:03
Post #78550
Superlatanium



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QUOTE(kazsax11 @ Dec 29 2015, 23:09) *
Finally got a Legendary item lol
Legendary Amber Cotton Robe of Warding
17.5k credits, not bad.
QUOTE(Sapo84 @ Dec 29 2015, 22:40) *
Best choice would be force or buckler of the barrier.
Second best bucker of the nimble or kite with very good block (but you already have high burden with your heavy set to I would not go with kite + heavy).
I think Force is better than Buckler/Kite only for those at high level (interference matters less) who are planning to heavily forge (30+). Probably. I think it's tough to justify 40k+ for a DMM when a player could upgrade Buckler/Kite for ~half or less the cost, if they're only forging to ~20. Mag Buckler/Kite stats + 600k credits worth in forging probably results in higher block than Mag Force stats + 600k credits worth in forging. (On the other hand, with 3m? worth of forging, force probably comes out on top due to HGW cost and higher base block. Probably, I haven't done the numbers)

Featherweight shards are very cheap, and one will probably put a player close to 70 or less burden. Except for the heavy grinders or those with more credits than sense, I think using featherweights is a good trade-off for cutting forge costs in half or more, for those without reliable high income.
QUOTE(Puiu @ Dec 29 2015, 23:59) *
Hey guys, just a quick questions.
If i take a break during a fight or at the end of a round does the battle stop after a while?

for example: i'm in the grindfest and i take a 30 minute break mid fight and return. does the game just wait for me indefinitely to make my move?
Real time has no meaning, except for enchantments, which wear off after some number of real minutes. For everything else, you can send your next command after 0.25 seconds or 2 months, the game doesn't care.
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post Dec 30 2015, 02:03
Post #78551
Fap.Fap



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QUOTE(Puiu @ Dec 30 2015, 02:59) *

Hey guys, just a quick questions.
If i take a break during a fight or at the end of a round does the battle stop after a while?

for example: i'm in the grindfest and i take a 30 minute break mid fight and return. does the game just wait for me indefinitely to make my move?



I guess the easiest way to see this game is just like an offline game, anything you do, you do on your own so when you close your browser the fighting also stops and you will resume right there where u left it.
you can even start a Arena round and do it the next game if u dont find the time for it and it wont count for the same day thus you wouldnt have missed it from the day before
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post Dec 30 2015, 02:16
Post #78552
Sapo84



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QUOTE(Superlatanium @ Dec 30 2015, 01:03) *

I think Force is better than Buckler/Kite only for those at high level (interference matters less) who are planning to heavily forge (30+). Probably. I think it's tough to justify 40k+ for a DMM when a player could upgrade Buckler/Kite for ~half or less the cost, if they're only forging to ~20. Mag Buckler/Kite stats + 600k credits worth in forging probably results in higher block than Mag Force stats + 600k credits worth in forging. (On the other hand, with 3m? worth of forging, force probably comes out on top due to HGW cost and higher base block. Probably, I haven't done the numbers)

I agree, but in the ends it depends on what he wants to do.
If he wants to spend more money and get something he will keep till lvl 400 I would only choose between buckler of the barrier and force.

QUOTE(Superlatanium @ Dec 30 2015, 01:03) *

Featherweight shards are very cheap, and one will probably put a player close to 70 or less burden. Except for the heavy grinders or those with more credits than sense, I think using featherweights is a good trade-off for cutting forge costs in half or more, for those without reliable high income.

But buying and using shards is, imho, one of the most boring tasks possible (I already hate with a passion checking when the weapon enchanting is ending, I would never see myself doing the same for featherweight charm).
But that's probably just me.
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post Dec 30 2015, 03:30
Post #78553
Suzuran89



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HV Grandmasters,

Will I able to last with these till level 300 while using all these equipment + soulfused

Attached Image

Stats:

STR=END>DEX=AGI>WIS>INT
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post Dec 30 2015, 03:40
Post #78554
Benny-boy



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QUOTE(Suzuran89 @ Dec 30 2015, 03:30) *

HV Grandmasters,

Will I able to last with these till level 300 while using all these equipment + soulfused

Attached Image

Stats:

STR=END>DEX=AGI>WIS>INT


Just try 1H Power Heavy, believe someone who played 2H up to ~300lvl (IMG:[invalid] style_emoticons/default/rolleyes.gif)

+ you dont get proficiency with niten

This post has been edited by Benny-boy: Dec 30 2015, 03:42
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post Dec 30 2015, 03:58
Post #78555
Sapo84



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QUOTE(Suzuran89 @ Dec 30 2015, 02:30) *

Will I able to last with these till level 300 while using all these equipment + soulfused


Short answer: No

Long answer: No, at least you should consider upgrading the shade to mag+ and the katana to ethereal (if you can).
And Niten is not the strongest style out there (you also need to play DW and 2H to increase profs).
1H is probably the strongest style, but since you have a waki you can also try DW with rapier + waki.
Coupled with a good light set is a pretty viable build.
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post Dec 30 2015, 04:03
Post #78556
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QUOTE(Suzuran89 @ Dec 30 2015, 01:30) *
Will I able to last with these till level 300 while using all these equipment + soulfused
Niten doesn't provide enough defense to endure high PL monsters past level ~200 except on low difficulty. I suppose you could use your current set, but it'll take ages to get to 300 on Nightmare and lower. 1h is best past level ~150 if you want to be able to play Nintendo to PF, but don't feel like you need to switch before then (were it not for proficiency - your prof gain is likely too painful to be worth it - Niten doesn't gain any prof by itself).
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post Dec 30 2015, 04:06
Post #78557
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I'm still learning, How to change the tempest to ethereal? And for exquisite/superior to magnificent?

And then I should go with 1H(Rapier)+buckler shield? or Rapier+Waki then?

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post Dec 30 2015, 04:18
Post #78558
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QUOTE(Suzuran89 @ Dec 30 2015, 02:06) *
I'm still learning, How to change the tempest to ethereal? And for exquisite/superior to magnificent?

And then I should go with 1H(Rapier)+buckler shield? or Rapier+Waki then?
Equipment quality is fixed. To get one of a better quality like Magnificent you need to find or buy a different equip.

You can change the primary attack of a weapon to Void if you IW to level 10, though (as well as adding an additional strike). It comes out to +20% damage or something. You can also add an additional strike by enchanting with an Infusion.

1h is fine, and is probably the most efficient style for high difficulty past 150.
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post Dec 30 2015, 04:21
Post #78559
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QUOTE(Suzuran89 @ Dec 30 2015, 04:06) *

I'm still learning, How to change the tempest to ethereal?


get potency lvl 10 (throw item world) or ethereal weapon

QUOTE(Suzuran89 @ Dec 30 2015, 04:06) *

And for exquisite/superior to magnificent?


only by getting/buying new

QUOTE(Suzuran89 @ Dec 30 2015, 04:06) *

And then I should go with 1H(Rapier)+buckler shield? or Rapier+Waki then?


or axe + rapier, it depends on your armor choice...
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post Dec 30 2015, 04:22
Post #78560
Benny-boy



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QUOTE(Superlatanium @ Dec 30 2015, 04:18) *

Equipment quality is fixed. To get one of a better quality like Magnificent you need to find or buy a different equip.

You can change the primary attack of a weapon to Void if you IW to level 10, though (as well as adding an additional strike). It comes out to +20% damage or something. You can also add an additional strike by enchanting with an Infusion.

1h is fine, and is probably the most efficient style for high difficulty past 150.


1H isn't good, its superb (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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