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post Dec 15 2015, 16:14
Post #77781
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Fwiw, in the last 4 months (119 days) of PF DwD that I've been tracking with Mag+ drops,

- monster drop: 1 Legendary + 1 Magnificent, both from Viserion
- clear bonus: 10 Legendary + 109 Magnificent

Of the 10 Legendary clear bonus:
- 2 in Aug
- 2 in Sep
- 3 in Oct
- 3 in Nov
None so far in Dec (IMG:[invalid] style_emoticons/default/sad.gif)

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post Dec 15 2015, 16:28
Post #77782
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QUOTE(mozilla browser @ Dec 15 2015, 22:14) *

Fwiw, in the last 4 months (119 days) of PF DwD that I've been tracking with Mag+ drops,

- monster drop: 1 Legendary + 1 Magnificent, both from Viserion
- clear bonus: 10 Legendary + 109 Magnificent

Of the 10 Legendary clear bonus:
- 2 in Aug
- 2 in Sep
- 3 in Oct
- 3 in Nov
None so far in Dec (IMG:[invalid] style_emoticons/default/sad.gif)

well , dec is not a good month too for me in PFU DwD (IMG:[invalid] style_emoticons/default/sad.gif)

only get 3 leg so far ( all is plate and cotton ) (IMG:[invalid] style_emoticons/default/sad.gif)
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post Dec 15 2015, 17:09
Post #77783
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Guys guys, how do you get 0.7 prof factor with 4 phases 1 cotton setup O xO ?
I tried to do the math, and in order to get 0.7 prof factor by lv400 I need about 23 base prof from all equipments, which would be kind of impossible to get with just 2 pieces (weapon + 1 cotton) Q xQ
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post Dec 15 2015, 17:31
Post #77784
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QUOTE(Nekokon @ Dec 15 2015, 22:09) *

Guys guys, how do you get 0.7 prof factor with 4 phases 1 cotton setup O xO ?
I tried to do the math, and in order to get 0.7 prof factor by lv400 I need about 23 base prof from all equipments, which would be kind of impossible to get with just 2 pieces (weapon + 1 cotton) Q xQ


use pants or a robe with some forging
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post Dec 15 2015, 17:32
Post #77785
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QUOTE(Nekokon @ Dec 15 2015, 23:09) *

Guys guys, how do you get 0.7 prof factor with 4 phases 1 cotton setup O xO ?
I tried to do the math, and in order to get 0.7 prof factor by lv400 I need about 23 base prof from all equipments, which would be kind of impossible to get with just 2 pieces (weapon + 1 cotton) Q xQ


0.7 prof factor @ level 400 = 400 * 0.7 = 280 proficiency above your level

level0_base_stat = scaled_stat / (1 + level / level_factor) = 280 / (1 + 400 / 35.71428) = 22.95
if 22.95 is fully forged, unforged proficiency = 22.95 / [1 + 0.2 * ln(0.1 * 50 + 1)] = 16.89
Check equipment ranges. Pmax cotton robe proficiency is ~ 9.5; Pmax redwood staff proficiency is ~ 8.11, for a total of 17.66

Depending on the original proficiency value, you may reach it with less forging. And another option is to buy the corresponding hath perk.

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post Dec 15 2015, 17:46
Post #77786
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So fully forged cotton and weapon for proficiency is a must Q xQ ?
I thought getting the weapon is the most expensive part already, but turned out upgrading it is much more expensive Q xQ
Just for the record, at what upgrade level would legendary gears start requiring high grade material Q xQ ? I only know it starts from 6 mid grade ones.
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post Dec 15 2015, 17:55
Post #77787
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QUOTE(Nekokon @ Dec 15 2015, 23:46) *

So fully forged cotton and weapon for proficiency is a must Q xQ ?
I thought getting the weapon is the most expensive part already, but turned out upgrading it is much more expensive Q xQ
Just for the record, at what upgrade level would legendary gears start requiring high grade material Q xQ ? I only know it starts from 6 mid grade ones.

If the script i'm using is accurate.
0->50
Robust Catalyst13
Vibrant Catalyst12
Coruscating Catalyst25
Mid-Grade Wood84
High-Grade Wood216
B. the Elementalist45
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post Dec 15 2015, 18:02
Post #77788
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QUOTE(Nekokon @ Dec 15 2015, 16:46) *

Just for the record, at what upgrade level would legendary gears start requiring high grade material Q xQ ? I only know it starts from 6 mid grade ones.

First five levels are mid only and no bindings, then you need binding + the first high-grade.
It gets expensive very fast for Wood or Cloth.
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post Dec 15 2015, 18:02
Post #77789
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QUOTE(Nekokon @ Dec 15 2015, 17:46) *

So fully forged cotton and weapon for proficiency is a must Q xQ ?
I thought getting the weapon is the most expensive part already, but turned out upgrading it is much more expensive Q xQ
Just for the record, at what upgrade level would legendary gears start requiring high grade material Q xQ ? I only know it starts from 6 mid grade ones.

Can't remember who to credit for this picture, but it has been posted before. Had to save it myself because searching for it was a pain. After level 5 you need bindings and after level 25 it's always 6 High-Grade and Coruscating Catalyst, rare tier armor always needs the rare material. You are right about the cost of upgrading, buying equipment is usually relatively cheap compared to upgrading, even more so with rare tier armor.
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post Dec 15 2015, 18:33
Post #77790
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QUOTE(Logii @ Dec 15 2015, 23:02) *

Can't remember who to credit for this picture, but it has been posted before. Had to save it myself because searching for it was a pain. After level 5 you need bindings and after level 25 it's always 6 High-Grade and Coruscating Catalyst, rare tier armor always needs the rare material. You are right about the cost of upgrading, buying equipment is usually relatively cheap compared to upgrading, even more so with rare tier armor.
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that for max upgrade is 50 like PAB or PMI (IMG:[invalid] style_emoticons/default/heh.gif)

for MDB & ADB , at range 25 to 50 still using vibrant + 6HG for leg grade forging ~ I don't have any peerless equipment to use so I don't know (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Dec 15 2015, 18:34
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post Dec 15 2015, 18:50
Post #77791
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QUOTE(Nekokon @ Dec 15 2015, 18:46) *

So fully forged cotton and weapon for proficiency is a must Q xQ ?


Nope. I have 0,675 factor with only gloves.
7,46 in staff with 27 forge
7,38 gloves with 30 forge
And 10% prof perk.

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post Dec 15 2015, 19:20
Post #77792
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QUOTE(nobody_xxx @ Dec 15 2015, 17:33) *

that for max upgrade is 50 like PAB or PMI (IMG:[invalid] style_emoticons/default/heh.gif)

for MDB & ADB , at range 25 to 50 still using vibrant + 6HG for leg grade forging ~ I don't have any peerless equipment to use so I don't know (IMG:[invalid] style_emoticons/default/heh.gif)

i have a peerless to loan you. feel free to forge as much as you want (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Dec 15 2015, 19:21
Post #77793
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QUOTE(Logii @ Dec 15 2015, 17:02) *

Can't remember who to credit for this picture, but it has been posted before. Had to save it myself because searching for it was a pain. After level 5 you need bindings and after level 25 it's always 6 High-Grade and Coruscating Catalyst, rare tier armor always needs the rare material. You are right about the cost of upgrading, buying equipment is usually relatively cheap compared to upgrading, even more so with rare tier armor.
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cats lover iirc
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post Dec 15 2015, 20:39
Post #77794
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Maybe ll be interesting for mages. Ive done quite big research in defense. Quite hard to get real fight situation, but instead ive decided to check different things and make conclusions.

x50 forge. Range for 300-500 lvl.
PMI 8,1-9%
AGI 9,4-16,8%
Evade 11,9-12,4%
All 32,1-44,3%

Quite interesting with agi. Because 500 lvl has huge stats then it gives very solid bonus. But overall its 50x5x3 which is huge amount of credits.

Leveling.
a. Evade+parry. Funny thing its enough for completely compensation against monsters damage increase. If rolls is good then its even slightly higher (1-2%). So we can easy take full advantage of 54-->65 pmi increase from 300 to 500 lvl. Its usually around 32% difference.

b. Because overall damage stays same then we also get side bonuses from hp. If we use full-cure which restores full hp then its better to count damage in hp pools. So if we count all our evade+parry+pmi then its ~120% difference between 300 and 500 lvl. In other words in same distance 300 lvl gets 3,173m damage with 14480 hp (of 220 full pools) and 500 lvl gets 2,4m with 24000 hp (100 pools).

So overall its huge difference. There are also small changes in sp pool, spirit shield damage and casting speed. But main idea is quite simple. With lvl and forge even 400-450 has huge potential in defense.
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post Dec 15 2015, 20:54
Post #77795
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Any good way to make some money?
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post Dec 15 2015, 21:10
Post #77796
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QUOTE(Black990 @ Dec 15 2015, 21:54) *

Any good way to make some money?


Bounty.
Even 350-400+ players have around 200k/hour. So if you can translate/edit then its rly much better. At the moment the best one for edit has reward almost 20m for only 24 scans.
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post Dec 15 2015, 21:12
Post #77797
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QUOTE(Black990 @ Dec 16 2015, 02:54) *

Any good way to make some money?

Apart from earning credits from arena on high difficulties;

Sell the trophies that u earn to people buying them in the WTB section.

Artifacts - 2 different options,
1. Sells the artifact for at least 16k on the WTB.
2. Gamble for 1/5 chance Energy Drink (value over 68k). The other 4/5 outcomes will net u a loss.
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post Dec 15 2015, 21:22
Post #77798
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QUOTE(nec1986 @ Dec 16 2015, 02:39) *

Maybe ll be interesting for mages. Ive done quite big research in defense. Quite hard to get real fight situation, but instead ive decided to check different things and make conclusions.

x50 forge. Range for 300-500 lvl.
PMI 8,1-9%
AGI 9,4-16,8%
Evade 11,9-12,4%
All 32,1-44,3%

Quite interesting with agi. Because 500 lvl has huge stats then it gives very solid bonus. But overall its 50x5x3 which is huge amount of credits.

Leveling.
a. Evade+parry. Funny thing its enough for completely compensation against monsters damage increase. If rolls is good then its even slightly higher (1-2%). So we can easy take full advantage of 54-->65 pmi increase from 300 to 500 lvl. Its usually around 32% difference.

b. Because overall damage stays same then we also get side bonuses from hp. If we use full-cure which restores full hp then its better to count damage in hp pools. So if we count all our evade+parry+pmi then its ~120% difference between 300 and 500 lvl. In other words in same distance 300 lvl gets 3,173m damage with 14480 hp (of 220 full pools) and 500 lvl gets 2,4m with 24000 hp (100 pools).

So overall its huge difference. There are also small changes in sp pool, spirit shield damage and casting speed. But main idea is quite simple. With lvl and forge even 400-450 has huge potential in defense.

Yea agi dex and wis are all op, you always add 1% per 25 points and the cap is only 100%
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post Dec 15 2015, 21:27
Post #77799
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QUOTE(nec1986 @ Dec 15 2015, 20:10) *

Bounty.
Even 350-400+ players have around 200k/hour. So if you can translate/edit then its rly much better. At the moment the best one for edit has reward almost 20m for only 24 scans.



QUOTE(izpekopon @ Dec 15 2015, 20:12) *

Apart from earning credits from arena on high difficulties;

Sell the trophies that u earn to people buying them in the WTB section.

Artifacts - 2 different options,
1. Sells the artifact for at least 16k on the WTB.
2. Gamble for 1/5 chance Energy Drink (value over 68k). The other 4/5 outcomes will net u a loss.


Thank you very much (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 16 2015, 01:06
Post #77800
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this has a lot of useful stuff on it, thanks people. d (IMG:[invalid] style_emoticons/default/smile.gif) b
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