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post Aug 10 2011, 05:29
Post #7681
oumi11



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What is the current formula for "cure"? Thanks in advance.
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post Aug 10 2011, 17:01
Post #7682
Loli connnnn



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Hello, I've a question about Magic Proficiencies

As the wiki said "Proficiencies are capped at the player's current level. "

So, if I'm now lv110, and have 90 elemt prof at char page

let's say if I have a staff having +30 elemt prof, than 90+30 = 120

For the result, I'm having 130 elemt prof or just 110 prof?
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post Aug 10 2011, 17:04
Post #7683
varst



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Those prof. from equipments are not affected by the cap
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post Aug 10 2011, 17:05
Post #7684
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Equipment bonuses will let you go over the level cap, yes. So while you can only gain proficiency up to your current level, equipment can boost that value. In your example, yes, you would have 120 elemental prof.

You can check your effective proficiency on the Character side pane.

Edit: ninga'd

This post has been edited by Cronauron: Aug 10 2011, 17:05
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post Aug 10 2011, 17:10
Post #7685
Loli connnnn



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QUOTE(varst @ Aug 10 2011, 23:04) *

Those prof. from equipments are not affected by the cap



QUOTE(Cronauron @ Aug 10 2011, 23:05) *

Equipment bonuses will let you go over the level cap, yes. So while you can only gain proficiency up to your current level, equipment can boost that value. In your example, yes, you would have 120 elemental prof.

You can check your effective proficiency on the Character side pane.

Edit: ninga'd

Thanks guys (IMG:[invalid] style_emoticons/default/wink.gif)
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post Aug 11 2011, 00:32
Post #7686
Mi-Ala Starbreeze



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Funny.
U MAD?
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post Aug 11 2011, 00:40
Post #7687
grumpymal



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QUOTE(MiAla @ Aug 10 2011, 18:32) *

Funny.
U MAD?

Bunko is.
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post Aug 11 2011, 01:25
Post #7688
DarkDespair5



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QUOTE(cmal @ Aug 10 2011, 17:40) *

Bunko is.



Maybe the RiddleMaster bonus should be scaled to save you exactly as much time as it takes the average person to complete a maze?
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post Aug 11 2011, 16:05
Post #7689
Loli connnnn



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Oh... a addition question

here is the information from ehwiki:

Magic damage is calculated from Magic Rating vs Barrier Rating

Proficiencies: Spell damage multiplier = 1 + prof / 200


Let's assume we're facing the same monster, Char stats is the same

If I have a eq(A) having Elemental Proficiency +50
And I have a eq(B) having Fire dmg +20%

according to the proficiencies formula, if I use eq(A), 50/200 = 25/100 = +25% dmg, right?
so eq(A) have +25% elemental dmg? fire、cold、wind、elec, and magic missle ... much better than eq(B)?

========
Second, any exact formula for magic dmg? since assumed facing the same monster, Barrier Rating is not calculate anymore, how does INT (magic rating) affect spell dmg? What is the weight % for magic rating vs proficiency at the formula? (I'm upgrading my gear, so I wanted to know this clearly

Thanks for help (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Loli connnnn: Aug 11 2011, 16:37
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post Aug 11 2011, 16:46
Post #7690
varst



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1. Any problems on magic damage, please refer to this:

magic damage formula

Don't ask me anything about rating/INT though. Even Tenb can't explain that.

2. Your assumption has 2 mistakes

Firstly, you need to reach lv.300 in order to get elem prof. 50 from body gear.
But you can get at least +25% fire damage from a phase robe of surtr

Secondly, you have to consider the cross factor between elem prof. and EDB
When you reach higher lv., EDB can provide better damage output because of your natural elem prof.
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post Aug 11 2011, 17:03
Post #7691
Loli connnnn



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QUOTE(varst @ Aug 11 2011, 22:46) *

1. Any problems on magic damage, please refer to this:

magic damage formula

Don't ask me anything about rating/INT though. Even Tenb can't explain that.

2. Your assumption has 2 mistakes

Firstly, you need to reach lv.300 in order to get elem prof. 50 from body gear.
But you can get at least +25% fire damage from a phase robe of surtr

Secondly, you have to consider the cross factor between elem prof. and EDB
When you reach higher lv., EDB can provide better damage output because of your natural elem prof.

Hmm.. thanks for the formula

It's a really hard work for deciding what to buy...especially to who is pretty new to this game, like me... thanks for ur advise anyway

about cross factor, any futer information? didn't it just add up my natural elem prof and EDB but multiply?
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post Aug 11 2011, 17:16
Post #7692
varst



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QUOTE(Loli connnnn @ Aug 11 2011, 23:03) *

Hmm.. thanks for the formula

It's a really hard work for deciding what to buy...especially to who is pretty new to this game, like me... thanks for ur advise anyway

about cross factor, any futer information? didn't it just add up my natural elem prof and EDB but multiply?


Hm....I hope you can understand what I'm going to say.

Consider the effect of elem prof. and EDB only.
Assume
A=your natural elem prof.
B=equipment elem prof.
C=EDB

From damage formula, the factors can be represented as
(1+(A+B )/200)(1+C/100)
=((1+A/200)+B/200)(1+C/100)
=1+(1+A/200)(C/100)+B/200+B*C/20000

As you can see from the formula, when you use phase armors instead of elem armor, you can gain additional factor (1+A/200)(C/100), which (1+A/200) should increase when you level up.

This post has been edited by varst: Aug 11 2011, 17:49
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post Aug 11 2011, 17:35
Post #7693
Loli connnnn



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QUOTE(varst @ Aug 11 2011, 23:16) *

Hm....I hope you can understand what I'm going to say.

Consider the effect of elem prof. and EDB only.
Assume
A=your natural elem prof.
B=equipment elem prof.
C=EDB

From damage formula, the factors can be represented as
(1+(A+(IMG:[invalid] style_emoticons/default/cool.gif)/200)(1+C/100)
=((1+A/200)+B/200)(1+C/100)
=1+(1+A/200)(C/100)+B/200+B*C/20000

As you can see from the formula, when you use phase armors instead of elem armor, you can gain additional factor (1+A/200)(C/100), which (1+A/200) should increase when you level up.

Thanks for the fantasic formula explanation, I'll study it

but in the real battle, yep, even if phase gear gains me more dmg, but that is only for one kind of spell, but the real fight always contain as least 2 kind of magic, like elec->fire, oh, and also magic missle
I think magic missle is important for all lv's mega since it can save mana, if I'm using a phase gear I can do nothing for it, but when I using my elem prof gear, magic missle works much better isn't it?
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post Aug 12 2011, 01:19
Post #7694
DarkDespair5



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MM is only good for mana-farming Bosses/Legends/Ultimates. Or finishing off that 1 enemy that survives. Varst was talking to me that going single EDB is untenable because monsters have such different resists. Elementalist lets you blow out of the water all bosses and legends which should be the most you encounter for quite some time as a mage.
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post Aug 12 2011, 02:47
Post #7695
Ballistic9



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Too many spells to rotate and not enough space on the quickbar (IMG:[invalid] style_emoticons/default/sad.gif) Although once you reach 250 you can just Soul Burst 'em (the boss types).
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post Aug 12 2011, 07:57
Post #7696
Jack Nicholson



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Question about Changelog 0.5.3:
QUOTE
The elemental damage bonus from Surth/Niflheim/Mjolnir/Freyr/Heimdall/Fenrir staff/armor was increased from (5,10) to (10,15)

Does this mean the base EDB range for Phase armor got buffed from 5%-10% to 10%-15%?

Because if so, it doesn't agree with the values I see in Pirko's HV Knowledge Databse. There, I'm getting base EDB for each cloth armor in the range of:

Pants: 1.79%-5.08%
Robe: 1.79%-5.38%
Shoes: 1.20%-3.59%
Gloves: 1.49%-4.19%
Cap: 1.49%-4.49%

And even if Pirko's values come from pre-buff Phase, it still doesn't fall into 5%-10%, so I'm wondering what (5,10) means.

This post has been edited by Jack Nicholson: Aug 12 2011, 08:08
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post Aug 12 2011, 08:26
Post #7697
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That's called base roll. It's a very complicated thing which I'm not going to explain here.

If you want to understand what that is, read the maximum stat discussion thread.

This post has been edited by varst: Aug 12 2011, 08:34
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post Aug 12 2011, 08:44
Post #7698
Jack Nicholson



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QUOTE(varst @ Aug 12 2011, 08:26) *

That's called base roll. It's a very complicated thing which I'm not going to explain here.

If you want to understand what that is, read the maximum stat discussion thread.

Interesting... No wonder the levels for EDB look quantized when I try to plot from the database. Are the base roll values for other equipment types listed somewhere?

This post has been edited by Jack Nicholson: Aug 12 2011, 08:50
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post Aug 12 2011, 08:50
Post #7699
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QUOTE(Jack Nicholson @ Aug 12 2011, 14:44) *

Are the base roll values for other equipment listed somewhere?


The answer is 'yes' and 'no'.
Some of the base roll values are listed in patch notes, but Tenb sometimes change them without notification.
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post Aug 12 2011, 09:11
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Thanks for the answers
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