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Asked the Experts, For archive purposes only. Please use Ask the Expert! for questions |
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Nov 27 2015, 21:34
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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QUOTE(Nekokon @ Nov 27 2015, 21:31)  1. Why 4:1 clothes is the better choice compare to 3:2 O xO ? 2. I know 4:1 gives extra edb, but isn't getting more counter resist higher priority ? 3. More attack less counter resist = bigger damage range, while more resist less attack = more stable damage and no more overkill right ?
1. It depends on playstyle. If we play with imperil, then our main goal to get close to 75 mitg reduction. Elemental has 40 debuff, so something like 0,7 prof factor is enough (good staff prof + perk + 1 cloth). Holy/dark has only 25 debuff, so its good idea to use 3+2 for full prof factor even with imperil. Without imperil its always 3+2 for full prof. 2. Any edb to counter exchange without mitg reduction is bad. Our counter gives increase, but its not so good. I mean if we have 360 edb and lose 60 then its 4,6/4=15%. Very big and 15% counter-resist cant completely compensate that. But if its overall counter-resist in staff, than it might be not so bad idea, because it also reduces imperil turns. Small example. 115k damage with low resist (55%) - 100k damage with higher resist (70%) against 25% resist (rare monster even on pf, because its huge resist training and not many doing it) 115k 70% - 100k 79% 57,5k 27% - 50k 19% 28,75k 3% - 25k 2% You can see no reduction is more common, but its only 100k. In other words 115k*0,7 = 80,4k and 100k*0,79 = 79k and its lower. But also main monsters on pf is someone with 14% and here difference is much bigger. Also full power can be better, because with forge we get high damage. If monster have 150k hp and our blast hits 300k+ than even 50% resist means oneshot. Counter-resist here is almost completely useless. So its bad if we speak about 4+1 to 3+2 exchange. But to get high counter-resist and specially on pf is good idea. Its just other way, for example, pen in staff or willow instead redwood. 3. Right. Overdamage isnt something we rly want. On high lvl and specially with good forge like 30/60+ its quite common, so counter-resist way is very nice. Range is lower, but average damage still high and more stable. But high damage isnt only overdamage. Even if monster have only 5% resist then it means almost 15% attacks when we get 50% or more damage reduction. And in that cases higher damage has higher chance to kill faster. I mean even if monster has 30k and our T1 hits 60k+. So, overall its quite complicated, but to keep 2 direction is easy: 1. Phase to cloth for only counter-resist it bad. 2. Get counter-resist for lower price is good. For example, 5 pen instead 5 archmage.
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Nov 27 2015, 21:37
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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QUOTE(cichy133 @ Nov 27 2015, 19:27)  Well that's how being rich works. Don't be upset about it. Rich people>poor people. That's how life works (IMG:[ invalid] style_emoticons/default/biggrin.gif) There's a difference between being a rich guy who throws money at junk he doesn't need and won't use, and a rich guy who spends funds according to what's optimal. One is an asshole, the other isn't, and blanket labeling them all is insulting. Luckily for us, the latter is much more common than the former here in HV.
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Nov 27 2015, 21:40
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Nov 28 2015, 00:53)  It's not the posts, it's the actions. Example: -snip- Getting one wasn't enough, so many funds were spent trying to get another identical one.
But you know, having two Peerless Ethereal Axe of Slaughter would have been quite an achievement for anyone. (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(Superlatanium @ Nov 28 2015, 00:53)  Some people throw around credits without regard to whether they actually need it or not, excluding other players, and once the auction/lottery/etc is won it just rots in their inventory forever.
(IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Scremaz @ Nov 28 2015, 01:02)  exactly. personally, for it being bound at such a high level i'd really want for it to be at least Savage and/or Slaughter.
No way. Slaughter would have been gone in seconds after appearing. (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 27 2015, 21:42
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(nec1986 @ Nov 28 2015, 03:34)  1. It depends on playstyle. If we play with imperil, then our main goal to get close to 75 mitg reduction. Elemental has 40 debuff, so something like 0,7 prof factor is enough (good staff prof + perk + 1 cloth). Holy/dark has only 25 debuff, so its good idea to use 3+2 for full prof factor even with imperil. Without imperil its always 3+2 for full prof. 2. Any edb to counter exchange without mitg reduction is bad. Our counter gives increase, but its not so good. I mean if we have 360 edb and lose 60 then its 4,6/4=15%. Very big and 15% counter-resist cant completely compensate that. But if its overall counter-resist in staff, than it might be not so bad idea, because it also reduces imperil turns. Small example.
115k damage with low resist (55%) - 100k damage with higher resist (70%) against 25% resist (rare monster even on pf, because its huge resist training and not many doing it) 115k 70% - 100k 79% 57,5k 27% - 50k 19% 28,75k 3% - 25k 2% You can see no reduction is more common, but its only 100k. In other words 115k*0,7 = 80,4k and 100k*0,79 = 79k and its lower. But also main monsters on pf is someone with 14% and here difference is much bigger. Also full power can be better, because with forge we get high damage. If monster have 150k hp and our blast hits 300k+ than even 50% resist means oneshot. Counter-resist here is almost completely useless. So its bad if we speak about 4+1 to 3+2 exchange. But to get high counter-resist and specially on pf is good idea. Its just other way, for example, pen in staff or willow instead redwood. 3. Right. Overdamage isnt something we rly want. On high lvl and specially with good forge like 30/60+ its quite common, so counter-resist way is very nice. Range is lower, but average damage still high and more stable. But high damage isnt only overdamage. Even if monster have only 5% resist then it means almost 15% attacks when we get 50% or more damage reduction. And in that cases higher damage has higher chance to kill faster. I mean even if monster has 30k and our T1 hits 60k+.
So, overall its quite complicated, but to keep 2 direction is easy: 1. Phase to cloth for only counter-resist it bad. 2. Get counter-resist for lower price is good. For example, 5 pen instead 5 archmage.
Would like to know what is proficiency factor and how to calculate it. One of the questions i was asking earlier that wasn't covered (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Nov 27 2015, 21:49
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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Its (prof-lvl)/lvl. Prof from character tab. Its also easy to count as prof/level-1. For example you have 334 lvl and for full 1,0 prof you need 668 prof. 500 is 500/334=1,5. So its 0,5 factor.
It gives few things: Lower the cast time and mana cost of spells by up to 25% Increase the duration of sustained spells Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type. Counter-resist bonus = prof_factor * 50% Mitigation reduction = (prof_factor ^ 1.5) * 50 Supportive magic proficiency scales the power of Cure
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Nov 27 2015, 21:51
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izpekopon
Group: Members
Posts: 1,498
Joined: 27-August 15

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QUOTE(nec1986 @ Nov 28 2015, 03:49)  Its (prof-lvl)/lvl. Prof from character tab. Its also easy to count as prof/level-1. For example you have 334 lvl and for full 1,0 prof you need 668 prof. 500 is 500/334=1,5. So its 0,5 factor.
It gives few things: Lower the cast time and mana cost of spells by up to 25% Increase the duration of sustained spells Increase a player's counter-resist and grants a specific element mitigation reduction with spells of that type. Counter-resist bonus = prof_factor * 50% Mitigation reduction = (prof_factor ^ 1.5) * 50 Supportive magic proficiency scales the power of Cure
Effective proficiency?ic. Thanks! (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by izpekopon: Nov 27 2015, 21:55
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Nov 27 2015, 21:53
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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@nec, I've been wondering for a while, why do you use comma instead of dot in numbers? That's confusing. (IMG:[ invalid] style_emoticons/default/huh.gif) This post has been edited by tetron: Nov 27 2015, 21:54
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Nov 27 2015, 22:17
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Cleavs
Group: Gold Star Club
Posts: 24,317
Joined: 18-January 07

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QUOTE(Superlatanium @ Nov 27 2015, 20:37)  There's a difference between being a rich guy who throws money at junk he doesn't need and won't use, and a rich guy who spends funds according to what's optimal. One is an asshole, the other isn't, and blanket labeling them all is insulting.
mind you, everyone past a certain level has at least one or two backup sets. or again, may have the fixation of collecting a certain series of items - thus may be seen as a hoarder of rots by lower-levels. i'm not trying to defend those richs, it's only that being a hoarder myself i feel a bit involved as well. not that a crude suffixless dagger may be actually useful though... (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(tetron @ Nov 27 2015, 20:40)  No way. Slaughter would have been gone in seconds after appearing. (IMG:[ invalid] style_emoticons/default/heh.gif) obviously. but at least in that case the further expense needed to equip it may have been justified, isn't it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif) QUOTE(Superlatanium @ Nov 27 2015, 20:54)  QUOTE(tetron @ Nov 27 2015, 20:53)  @nec, I've been wondering for a while, why do you use comma instead of dot in numbers? That's confusing. (IMG:[ invalid] style_emoticons/default/huh.gif) Is it a Russian thing? [ en.wikipedia.org] https://en.wikipedia.org/wiki/Decimal_mark#...h_decimal_commawe used to use it here in Italy as well. and to tell the truth, sometimes it's still a bit hard to distinguish between the two notations at a first glimpse - when for twenty years you had used to write 30,001 to say ' 30 + 1/1000' you may fail to recognize it properly as ' 30k + 1' as properly defined by English-based literature (IMG:[ invalid] style_emoticons/default/heh.gif)
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Nov 27 2015, 22:19
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tetron
Group: Gold Star Club
Posts: 5,583
Joined: 30-July 14

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QUOTE(Superlatanium @ Nov 28 2015, 01:24)  I see. 
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Nov 27 2015, 22:23
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Dan31
Group: Members
Posts: 4,399
Joined: 26-March 12

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In France, we use commas too. The separator used for triplets of digits is simply a space.
1 000 000 3,14159
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Nov 27 2015, 22:25
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nec1986
Group: Gold Star Club
Posts: 2,569
Joined: 12-October 14

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I didnt know its so different in countries. Well, any of that is ok, but it looks a bit odd for me when dot comes after number like 1.5. Its more like 2 different sentences. Thats mostly why i use comma instead.
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Nov 27 2015, 22:42
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Superlatanium
Group: Gold Star Club
Posts: 7,637
Joined: 27-November 13

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E-H has given me quite a different worldly perspective on many things.
wikiwiki.jp/hentaiverse/?cmd=read&page=Gentry
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Nov 27 2015, 23:12
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(tetron @ Nov 27 2015, 11:22)  Not right. I dropped a Leg Ethereal Axe of Slaughter a few days ago in Hell difficulty from DwD (NOT a clear bonus).
Higher arenas have their own bonus.
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Nov 28 2015, 01:23
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Ea-Moon
Group: Gold Star Club
Posts: 1,870
Joined: 4-February 15

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QUOTE(nec1986 @ Nov 27 2015, 22:25)  I didnt know its so different in countries. Well, any of that is ok, but it looks a bit odd for me when dot comes after number like 1.5. Its more like 2 different sentences. Thats mostly why i use comma instead.
There's also short scale and long scale denotations for numbers like millions and billions. A billion in the U.S. could very well mean something different in Germany.
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Nov 28 2015, 03:41
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Hoheneim
Group: Members
Posts: 1,245
Joined: 4-January 09

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QUOTE(Scremaz @ Nov 27 2015, 21:17)  we used to use it here in Italy as well.
You "used to"? It's not like it's a trend you dismiss. Every country's got its own notation, it's set and that's pretty much all there is to it.
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Nov 28 2015, 05:44
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Logii
Group: Gold Star Club
Posts: 1,475
Joined: 18-April 13

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QUOTE(Fap.Fap @ Nov 28 2015, 04:05)  quite a lot of luck right now here (IMG:[ invalid] style_emoticons/default/wink.gif) Fat / Op1 of that 1 of this every turn ^^ only need a lot of luck for the last potenty.. the Strike (IMG:[ invalid] style_emoticons/default/dry.gif) bets are welcome xd Looking pretty good, I wish I was as lucky with my Wakizashi. So far no Fat/Op start, and still waiting for Amnesias to start over. I would say you will get Cold Strike, because you can get lucky, but never too lucky (IMG:[ invalid] style_emoticons/default/heh.gif) The strike doesn't matter that much anyway since it's off hand weapon (I suppose), from wiki: QUOTE Offhand Strikes will also trigger all elemental strikes the offhand weapon has, with the damage taking a 50% penalty (10% of attack base damage).
I'm curious though, where did you get that Wakizashi? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Nice parry.
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Nov 28 2015, 06:00
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Logii @ Nov 28 2015, 06:44)  I'm curious though, where did you get that Wakizashi? (IMG:[ invalid] style_emoticons/default/ph34r.gif) Nice parry. not perfect but still good parry ^^ you just need a good eye for things (IMG:[ invalid] style_emoticons/default/cool.gif) now i need to open my eyes even further to find a Katana before i can try out the Waki ;p 4 9 Unlocked innate potential: Fatality Level 4 (IMG:[ invalid] style_emoticons/default/ohmy.gif) I guess the Strike will be the worst with that luck
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