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post Nov 16 2015, 16:49
Post #75861
Ea-Moon



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QUOTE(nobody_xxx @ Nov 16 2015, 15:40) *

plus 50 lvl cap for above and below (IMG:[invalid] style_emoticons/default/laugh.gif)


Think that got changed recently. You can SF anything underneath you and up to 100 levels above.
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post Nov 16 2015, 18:35
Post #75862
nobody_xxx



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QUOTE(Ea-Moon @ Nov 16 2015, 21:49) *

Think that got changed recently. You can SF anything underneath you and up to 100 levels above.

well , now lvl 400 can make you soulbind everything (IMG:[invalid] style_emoticons/default/laugh.gif)

it just need alot of soul fragments to soulbind lvl 500 equipment (IMG:[invalid] style_emoticons/default/wacko.gif)
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post Nov 16 2015, 19:09
Post #75863
Epion



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QUOTE(nobody_xxx @ Nov 16 2015, 16:35) *

well , now lvl 400 can make you soulbind everything (IMG:[invalid] style_emoticons/default/laugh.gif)

it just need alot of soul fragments to soulbind lvl 500 equipment (IMG:[invalid] style_emoticons/default/wacko.gif)


There was not enough "lot" in that "alot"... cause it's A &£$&$%/$£/$£&"£&//&%(&)&(&% LOT (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 16 2015, 19:11
Post #75864
nobody_xxx



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QUOTE(Epion @ Nov 17 2015, 00:09) *

There was not enough "lot" in that "alot"... cause it's A &£$&$%/$£/$£&"£&//&%(&)&(&% LOT (IMG:[invalid] style_emoticons/default/sad.gif)

I need nearly 200 soul fragments ~ kinda forget exact amount but around 180 - 190 ~ to soulbind my leg power slaughter ( lvl 500 ) (IMG:[invalid] style_emoticons/default/wacko.gif)

This post has been edited by nobody_xxx: Nov 16 2015, 19:12
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post Nov 16 2015, 19:17
Post #75865
Epion



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I feel you.
I need 170 myself (and for 2 pieces of just 50 levels above me... don't even wanna think what's gonna happen with lv.500) (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by Epion: Nov 16 2015, 19:19
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post Nov 16 2015, 19:34
Post #75866
Cleavs



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QUOTE(Epion @ Nov 16 2015, 18:17) *

I feel you.
I need 170 myself (and for 2 pieces of just 50 levels above me... don't even wanna think what's gonna happen with lv.500) (IMG:[invalid] style_emoticons/default/sad.gif)

less or more what will happen to you, since his difference is roughly 70 levels. don't feel pity for someone who can afford leg power of slaughter.
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post Nov 16 2015, 20:07
Post #75867
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I thought about rerolling to holy, but after some tests that doesnt look very good. Holy is incredible good against non-imperil elemental, but with imperil elemental 4+1 gets higher edb. Holy spell proc gives ~5% damage increase for 2nd+ attack, but id prefer increase for my first. Oak doesnt have destruction and katalox doesnt have counter-resist (only imperil prof a bit). Slightly higher T1 and T2 damage, but overall magic score anyway lower. And some side effects like longer cast speed and higher mp.
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post Nov 16 2015, 20:38
Post #75868
Void Domain



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QUOTE(nec1986 @ Nov 17 2015, 02:07) *

I thought about rerolling to holy, but after some tests that doesnt look very good. Holy is incredible good against non-imperil elemental, but with imperil elemental 4+1 gets higher edb. Holy spell proc gives ~5% damage increase for 2nd+ attack, but id prefer increase for my first. Oak doesnt have destruction and katalox doesnt have counter-resist (only imperil prof a bit). Slightly higher T1 and T2 damage, but overall magic score anyway lower. And some side effects like longer cast speed and higher mp.

What about reroll holy and play no imp style?
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post Nov 16 2015, 20:51
Post #75869
nec1986



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With my budget i can play only something like hellfest no imp (IMG:[invalid] style_emoticons/default/biggrin.gif)
Thats mostly good only for tokens and a bit credits farm. Last time im just doing pf arenas. Good exp, solid profit and sometimes legendary drop.
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post Nov 16 2015, 21:00
Post #75870
Superlatanium



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QUOTE(Void Domain @ Nov 16 2015, 18:38) *
What about reroll holy and play no imp style?
Don't you need to spend a whole lot for that to work? Holy is already very expensive, but to play without Imperil requires a huge amount of firepower to play on higher than ~Hell, right?

GF used to be profitable, and non-Imperil mage on low difficulty was great. But now, most income comes only from arenas, unless the player has also spent thousands and thousands of hath on Crystarium (and even then, profit is quite low in GF). So, maybe people are most attracted to high-difficulty arenas with Imperil, which makes Holy not so comparatively attractive... maybe?

---

Holy/dark vs elemental... I was thinking that cast speed was one of the one of the bigger disadvantages. But with high enough gear quality, forging, and perks, monsters will die very very quickly regardless, so it's not such a big problem if the player is rich enough to do that. Same thing with mana cost - it's a moderate problem if there's no forging, but with very high forged Wis and high damage (mana gems), it's not so bad. In other words, maybe rich Holy/Dark mage scales up better than rich Elemental. (But even if it scales up better, that doesn't mean one is necessarily absolutely better than the other at that point.) Just something I was thinking about.
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post Nov 16 2015, 21:13
Post #75871
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Many uses holy, because its good in any case. Even uberforged elemental cant clear so fast with 3+2 no imperil. At the same time with imperil its still good. In my case it has no sense to reroll, because i wont get much benefits. But if i d only start with mage, than probably pick holy.
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post Nov 16 2015, 21:33
Post #75872
tetron



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QUOTE(djackallstar @ Nov 16 2015, 09:17) *

Here is a calculation to figure out the max value of the following equation

Another sad case...

QUOTE(Superlatanium @ Nov 16 2015, 11:58) *

That reminds me... I think we have a decent amount of info for 0.82+ ranges now. But the equipment comparison script is still outdated, and will remain so unless someone fixes it.

Should a fund be started to get someone to work on it?

Sounds like a good idea.

QUOTE(Sapo84 @ Nov 16 2015, 19:08) *

Can be bought for 10k from the item shop (it was 20k when they were introduced).

The price has changed? I didn't notice. (IMG:[invalid] style_emoticons/default/mellow.gif)

QUOTE(nec1986 @ Nov 16 2015, 23:37) *

I thought about rerolling to holy, but after some tests that doesnt look very good. Holy is incredible good against non-imperil elemental, but with imperil elemental 4+1 gets higher edb. Holy spell proc gives ~5% damage increase for 2nd+ attack, but id prefer increase for my first. Oak doesnt have destruction and katalox doesnt have counter-resist (only imperil prof a bit). Slightly higher T1 and T2 damage, but overall magic score anyway lower. And some side effects like longer cast speed and higher mp.

But it's good to have even a moderate Holy set for PFUDOR SG Arenas only. Moderate Holy pieces are not that pricey, and with a little bit of forging, they can be faster in the SG rounds than heavily forged Elementals. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 16 2015, 21:36
Post #75873
Superlatanium



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QUOTE(tetron @ Nov 16 2015, 19:33) *
Another sad case...But it's good to have even a moderate Holy set for PFUDOR SG Arenas only. Moderate Holy pieces are not that pricey, and with a little bit of forging, they can be faster in the SG rounds than heavily forged Elementals. (IMG:[invalid] style_emoticons/default/laugh.gif)
Maybe. My semi-forged Elec is only barely faster than 1h on SG arenas - ~42m 1h vs ~35m elec on DwD. It was depressing.
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post Nov 16 2015, 21:40
Post #75874
tetron



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QUOTE(Superlatanium @ Nov 17 2015, 01:06) *

Maybe. My semi-forged Elec is only barely faster than 1h on SG arenas - ~42m 1h vs ~35m elec on DwD. It was depressing.

Have you tried Holy in SG? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Nov 16 2015, 21:44
Post #75875
Void Domain



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QUOTE(Superlatanium @ Nov 17 2015, 03:00) *

Holy/dark vs elemental... I was thinking that cast speed was one of the one of the bigger disadvantages. But with high enough gear quality, forging, and perks, monsters will die very very quickly regardless, so it's not such a big problem if the player is rich enough to do that. Same thing with mana cost - it's a moderate problem if there's no forging, but with very high forged Wis and high damage (mana gems), it's not so bad. In other words, maybe rich Holy/Dark mage scales up better than rich Elemental. (But even if it scales up better, that doesn't mean one is necessarily absolutely better than the other at that point.) Just something I was thinking about.

I was thinking because holy doesn't use destruction staff so imp style should be weaker than elemental? Then the obvious choice is to go no imp
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post Nov 16 2015, 21:46
Post #75876
tetron



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QUOTE(Void Domain @ Nov 17 2015, 01:14) *

I was thinking because holy doesn't use destruction staff so imp style should be weaker than elemental? Then the obvious choice is to go no imp

Holy doesn't use Destruction? Are you blind? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Nov 16 2015, 21:48
Post #75877
Void Domain



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QUOTE(tetron @ Nov 17 2015, 03:46) *

Holy doesn't use Destruction? Are you blind? (IMG:[invalid] style_emoticons/default/blink.gif)

They do use destruction staff? But oak staff doesn't have destruction dont think its ideal.
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post Nov 16 2015, 21:52
Post #75878
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Guys guys, I did some stats comparison O xO
Using staff gives about 35% more damage (staff proficiency included), while using 1h battlecaster gives 45% ish block AND parry (both wear clothes). Considering in higher difficulty mage uses more than half of their turns just to imperil and cure, isn't this quite a good trade ?

Can someone have a look at this please O xO ? I don't have a mage set so I can't try it out >"<
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post Nov 16 2015, 21:53
Post #75879
Cleavs



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QUOTE(Void Domain @ Nov 16 2015, 20:48) *

They do use destruction staff? But oak staff doesn't have destruction dont think its ideal.

katalox do. they don't have counter-resist though
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post Nov 16 2015, 22:08
Post #75880
Superlatanium



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QUOTE(Nekokon @ Nov 16 2015, 19:52) *
Guys guys, I did some stats comparison O xO
Using staff gives about 35% more damage (staff proficiency included), while using 1h battlecaster gives 45% ish block AND parry (both wear clothes). Considering in higher difficulty mage uses more than half of their turns just to imperil and cure, isn't this quite a good trade ?

Can someone have a look at this please O xO ? I don't have a mage set so I can't try it out >"<
For me, it would mean:

Magic base damage goes from 3.4k to 2.4k
EDB goes from 250 to 200
Counter-resist goes from 20 to 0
Depreciating proficiency (aka Imperil counter-resist) goes from 1.46 ratio to 1.1
Elemental proficiency (aka Imperil counter-resist) goes from 1.45 ratio to 1.28
Mana conservation stays the same
Magic CC goes from 44.5 to 38
Lose 100 Wis, 65 Intel

Mage must kill quickly. Sacrificing half your firepower for more defense wouldn't be orth it.
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