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post Oct 30 2015, 20:31
Post #74761
Superlatanium



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QUOTE(name censored @ Oct 30 2015, 18:00) *
Rapiers: Exq/Mag, and lack Dex or Str. Lacking Str isn't so bad, but lacking Dex is. If soul fragments aren't a concern, maybe you could get a substantial upgrade around level 340 if you also have a few million credits. If you won't soulfuse down to your level, or will have more limited funds by that time, they'll continue to be usable for quite a while longer (390?). There are a number of variables involved so there isn't exactly a completely correct answer.

Force shield you could use for a very long time. Block is great (not L, but still great), End and Dex exist, and it's Warding. Until level 400+, though if you had the soul fragments and the funds you could buy a higher leveled one earlier - but you'd have to spend quite a lot for it to be a substantial upgrade. My shield is about as good as yours (plus forge) and I'm never planning on replacing it.

For power helmet, it would be good to use it only until the point where you can afford to buy an Exq+ Power Slaughter. Equipment availability is different now, but assuming you had the soul fragments and the funds - maybe level 320. With less funds, maybe level 350. (keep in mind these are all wild guesstimates based on level gain, credits gain rate, and soul fragment rate)

Exquisite force shield is OK, but those who would want it would be those under level 250 getting their first shield. It's certainly very worthwhile to them, but they aren't the sort of players who have any funds, so you can't expect to sell it for much.

This post has been edited by Superlatanium: Oct 30 2015, 20:31
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post Oct 30 2015, 21:23
Post #74762
Cleavs



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QUOTE(tetron @ Oct 30 2015, 18:05) *

You're forgetting that PFUDOR DwD Clear Bonus is now at least Mag grade. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

yup. a mag non-prefixed leather of stoneskin for 2 hours worth of playing? thanks but no thanks. i rather prefer do it within half a hour and go for the token drop (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(tetron @ Oct 30 2015, 18:05) *

*gintoki's expression* Attached Image

(IMG:[invalid] style_emoticons/default/laugh.gif)
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post Oct 30 2015, 21:28
Post #74763
Epion



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I tried once to do Eternal Darkness at IWBTH. Took me more than 2 hours (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 30 2015, 21:41
Post #74764
jacquelope



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QUOTE(Scremaz @ Oct 30 2015, 09:15) *

i grow bored after half an hour

You should earn actual HV EXP and stat boosts for posting so much truth in so few words!
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post Oct 30 2015, 21:50
Post #74765
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On IWBTH the ratio Average/Superior is close to a 30/70 I think. You don't get stuff like that all the time. At least you have nothing under Average for sure.
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post Oct 30 2015, 21:51
Post #74766
Epion



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Well... I set difficulty at hard and went to try all the arenas to hunt for blood tokens and count turns for the diet pasta monster.
All what i managed was to send my stamina under 80...
0 tokens found... Bad luck (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 30 2015, 22:03
Post #74767
Cleavs



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QUOTE(jacquelope @ Oct 30 2015, 20:41) *

You should earn actual HV EXP and stat boosts for posting so much truth in so few words!

there's even more, but i cannot let it all out at once (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Epion @ Oct 30 2015, 20:51) *

Well... I set difficulty at hard and went to try all the arenas to hunt for blood tokens and count turns for the diet pasta monster.
All what i managed was to send my stamina under 80...
0 tokens found... Bad luck (IMG:[invalid] style_emoticons/default/sad.gif)

last 4 arenas have a granted token drop, regardless of difficulty. Eve of Death and below still have a chance, decreasing with the number of rounds. first page arenas - well, try at your own risk (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Oct 30 2015, 22:28
Post #74768
Epion



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QUOTE(Scremaz @ Oct 30 2015, 20:03) *

last 4 arenas have a granted token drop, regardless of difficulty. Eve of Death and below still have a chance, decreasing with the number of rounds. first page arenas - well, try at your own risk (IMG:[invalid] style_emoticons/default/tongue.gif)


My bad. I should have been more specific.
I didn't find a single token of blood drop.
However, note that the overprotective tree didn't wanna help and didn't give any token at all, granted or not...
Sometimes i feel like this game hates me.
But then again... 6M GP... (IMG:[invalid] style_emoticons/default/duck.gif)
I don't complain (IMG:[invalid] style_emoticons/default/happy.gif)
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post Oct 31 2015, 00:28
Post #74769
Epion



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QUOTE(jacquelope @ Oct 29 2015, 19:44) *

Wait a second... FSM at PF... couldn't you sleep 3 mobs, then silence and weaken the other three, and keep that up, effectively keeping FSM's SG minions out of play while you wear FSM down? At my level weaken, sleep and silence lasts way longer than their cooldown.

How many turns does it take for y'all to clear FSM at PF?


Now that i think about it...
sleep 3 and silence and weaken the... other 3? o_O
Are we sure we are talking about the diet pasta monster? O_o

Regardless...
My strategy is not the most round efficient i guess... But i really don't feel like it takes that much. Most of the turns are to set both overwhelming strikes and penetrated armor together.

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post Oct 31 2015, 00:54
Post #74770
Superlatanium



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QUOTE(nec1986 @ Oct 28 2015, 22:51) *
I dont think gear is strong limitation for mages. Specially because decent phase already selling for 50-200k. Im saying it because i have relatively "bad" holy set. Its all old selfdrop magnificent 4+1 set. Stats is 2550 mdb, 270 edb (should be ~11,5k magic score) and my fire 4+1 set has 17,5k magic score. So in my case holy has higher mp price, longer cast, lower mitg reduction, because imperil is only 25% instead 40% and finally in 1,5x times lower magic score. And its still not so bad. Sure its longer, but i think i can clear all arenas even with it on pf. But maybe only because i have some perks and higher lvl which might means slightly better defense.

Anyway for lower diff it should be still fine and cheap legendary phase still better. Its just hard to start, because long preparation.
What do you think about holy/dark vs elemental overall? (if anything)
Since Imperil is necessary for higher difficulties, mitigation after Imperil isn't too dissimilar. So the issue is whether the increased damage and slightly lower mitigation of holy/dark is worth the increased cast time and mana cost. Without Imperil, it's surely better, for obvious reasons, but with Imperil..? There's also holy's Breached Defense bonus...

This post has been edited by Superlatanium: Oct 31 2015, 00:55
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post Oct 31 2015, 01:12
Post #74771
boulay



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QUOTE(Epion @ Oct 30 2015, 23:28) *

Now that i think about it...
sleep 3 and silence and weaken the... other 3? o_O
Are we sure we are talking about the diet pasta monster? O_o

Regardless...
My strategy is not the most round efficient i guess... But i really don't feel like it takes that much. Most of the turns are to set both overwhelming strikes and penetrated armor together.

Attached Image

Regarding this particular RoB, the fastest way to finish it is DW (damage oriented axe+rapier) combined with bubble gum and flower vase.
Go for 3 Penetrated armors on the schoolgirls => Iris strike+backstab
As for the spaghetti: imperil + 3PA + frenzied blow does the job pretty well

I did that when I was in the 200's levels with a crappy dw+arcanist set, it ended with 150ish turns. I guess you could do that now with the better equips.

And surprisingly enough (or not), frenzied blow is more efficient than OFC on a single target...
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post Oct 31 2015, 03:31
Post #74772
jacquelope



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Is this worth anything?
Magnificent Mystic Phase Robe of Mjolnir

This post has been edited by jacquelope: Oct 31 2015, 03:32
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post Oct 31 2015, 04:07
Post #74773
Nekokon



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I think Mystic prefix is good, but not sure about the rest O 3O

Guys guys, I have some random question :3

How come no mage use multiple elements at the same time ? Not counting boss battle, most of the time there would be bunch of monsters with different weaknesses right ? Isn't it better to rotate your spells for element explosion instead of keep using one ? There's the cool down too O xO

Also, is it really necessary to use imperil ? For example, if 6 monsters all have 30% magic mitigation and 30% fire/ice mitigation, you will hit around 50% of your full damage, with imperil you will hit around 65% of your full damage (just for example, I'm not good with math Q xQ), then isn't it better to just cast fire then ice T3 instead O xO ?
Speed-wise it would be the same (with 2 imperil casts ~ 1 tier 3 spell), damage-wise the later would be better if you kill them in less than 5 turns (which is totally possible based on the gif someone posted here a while ago), plus you have more explosion for more damage with the later, and more chance for concealed mana proc to balance mp issue O 3O
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post Oct 31 2015, 04:17
Post #74774
Cleavs



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QUOTE(Nekokon @ Oct 31 2015, 03:07) *

I think Mystic prefix is good, but not sure about the rest O 3O

Guys guys, I have some random question :3

How come no mage use multiple elements at the same time ? Not counting boss battle, most of the time there would be bunch of monsters with different weaknesses right ? Isn't it better to rotate your spells for element explosion instead of keep using one ? There's the cool down too O xO

Also, is it really necessary to use imperil ? For example, if 6 monsters all have 30% magic mitigation and 30% fire/ice mitigation, you will hit around 50% of your full damage, with imperil you will hit around 65% of your full damage (just for example, I'm not good with math Q xQ), then isn't it better to just cast fire then ice T3 instead O xO ?
Speed-wise it would be the same (with 2 imperil casts ~ 1 tier 3 spell), damage-wise the later would be better if you kill them in less than 5 turns (which is totally possible based on the gif someone posted here a while ago), plus you have more explosion for more damage with the later, and more chance for concealed mana proc to balance mp issue O 3O

1) mage rotation was widely used in the past to exploit mobs weaknesses, but at that time imperil didn't exist - therefore, the only way to deal high amounts of damage was to relyt on spells' effects. imperil made it useless
2) obviously not. it's only highly suggested (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Oct 31 2015, 04:30
Post #74775
Nekokon



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But you can rotate elements with imperil too O xO There's no downside, instead of doing huge damage with 1 element right off the bat, you do good damage with different elements constantly, plus you don't have to worry about cool down ` 3`
And most of all, it's cheaper to buy weapon with unmatched element (/O AO)/

Yes I'm poor Q xQ
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post Oct 31 2015, 04:35
Post #74776
Superlatanium



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QUOTE(Nekokon @ Oct 31 2015, 02:07) *
How come no mage use multiple elements at the same time ? Not counting boss battle, most of the time there would be bunch of monsters with different weaknesses right ? Isn't it better to rotate your spells for element explosion instead of keep using one ? There's the cool down too O xO
With one element, it's better to be dealing 400% normal damage all the time than to be dealing 180?% damage * mitigation advantage number (generally pretty small). You'd be doing significantly less damage overall in addition to running out of mana much more quickly.
QUOTE(Nekokon @ Oct 31 2015, 02:07) *
Also, is it really necessary to use imperil ? For example, if 6 monsters all have 30% magic mitigation and 30% fire/ice mitigation, you will hit around 50% of your full damage, with imperil you will hit around 65% of your full damage (just for example, I'm not good with math Q xQ), then isn't it better to just cast fire then ice T3 instead O xO ?
Only 30% specific mitigation? How lucky, those must be some very low PL monsters (IMG:[invalid] style_emoticons/default/tongue.gif) Also, magic mitigation (not specific mitigation) is a whole lot higher than 30%, though I don't remember exactly what its range is.

Regardless of those specific numbers, whether or not to use Imperil depends on how tough the monsters are - how many turns it would take to kill them without Imperil, compared to the number of turns required to kill them with Imperil. For Normal difficulty, for instance, it would surely be better to not use Imperil because monsters would die so quickly regardless. But on PFUDOR it could take you 10 or more turns to kill everything if you didn't Imperil first, which is way too much (even without considering the greatly increased damage taken due to more monsters' action time). The specific difficulty where it becomes better to play with or without Imperil depends on difficulty, your gear/firepower, as well as your proficiency ratio (closer to 2.0, the more you can afford to play without Imperil due to mitigation reduction).

Spell explosions don't do anywhere near enough damage to be worth alternating elements. It's yet another of the odd things that could be useful if the game was programmed differently or if numbers were tweaked, but it isn't in the current patch.
QUOTE(Nekokon @ Oct 31 2015, 02:30) *

But you can rotate elements with imperil too O xO There's no downside, instead of doing huge damage with 1 element right off the bat, you do good damage with different elements constantly, plus you don't have to worry about cool down ` 3`
Doing a lot of damage ASAP is how mages keep from taking too much damage, thereby letting them survive to play on the next round. Rotated "good" damage probably comes out to half or less firepower of using a single element.

This post has been edited by Superlatanium: Oct 31 2015, 04:36
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post Oct 31 2015, 05:02
Post #74777
Dan31



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QUOTE(Nekokon @ Oct 31 2015, 03:07) *

Guys guys, I have some random question :3

How come no mage use multiple elements at the same time ? Not counting boss battle, most of the time there would be bunch of monsters with different weaknesses right ? Isn't it better to rotate your spells for element explosion instead of keep using one ? There's the cool down too O xO

It's better to boost only one element and use only that element. Elemental explosion isn't worth it.

QUOTE(Nekokon @ Oct 31 2015, 03:07) *

Also, is it really necessary to use imperil ? For example, if 6 monsters all have 30% magic mitigation and 30% fire/ice mitigation, you will hit around 50% of your full damage, with imperil you will hit around 65% of your full damage (just for example, I'm not good with math Q xQ)

30% magic mitigation and 30% fire mitigation turn into 15% and 18% respectively with imperil, making your fire spells hit for 70% (and not 65%) instead of 50%, which is +40% spell damage.

The damage boost from imperil is even greater when monsters have high mitigations. For example, a fully maxed dragonkin has maybe 45% magical mit and 50% fire mit, making fire spells hit for 27.5%, but with imperil, that value goes up to 58%, which is more than +100% damage. Do you understand why imperil is so important for high difficulty now?

(If you have a great bonus elemental prof or/and are playing at low difficulty, you can skip using imperil.)

This post has been edited by Dan31: Oct 31 2015, 05:06
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post Oct 31 2015, 05:21
Post #74778
Nekokon



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Hai sensei Q xQ

And I just messaged a bidder in wannaf auction to buy off 1 of the 2 shields he's bidding on if he won both since I don't wanna add another 50k on top, only to realized he's a cat girl Q xQ

Back to mindless grinding again Q xQ

This post has been edited by Nekokon: Oct 31 2015, 05:24
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post Oct 31 2015, 06:05
Post #74779
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QUOTE(Scremaz @ Oct 31 2015, 04:03) *

there's even more, but i cannot let it all out at once (IMG:[invalid] style_emoticons/default/laugh.gif)

Do tell (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Oct 31 2015, 06:16
Post #74780
jacquelope



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QUOTE(Nekokon @ Oct 30 2015, 19:07) *

I think Mystic prefix is good, but not sure about the rest O 3O

Anyone else have any ideas on whether the phase is good or the mjolnir part is good? What about the PABs?

Kinda hoping I can sell this phase gear...
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